module Base
{
	model VAZ_BRBase
	{
		mesh = vehicles/Vehicle_VAZ_BR,
		shader = vehicle,
		invertX = false,
		scale = 1,
	}
	vehicle VAZ_BR
	{
		mechanicType = 1,
		engineRepairLevel = 2,

		model
		{
			file = VAZ_BRBase,
			scale = 1.3600,
			offset = 0.0000 0.2703 0.0473,
		}

		skin
		{
			texture = Vehicles/Vehicle_VAZ_BR1,
		}

		skin
		{
			texture = Vehicles/Vehicle_VAZ_BR2,
		}

		skin
		{
			texture = Vehicles/Vehicle_VAZ_BR3,
		}

		skin
		{
			texture = Vehicles/Vehicle_VAZ_BR4,
		}

		extents = 0.8919 0.6216 2.5135,
		mass = 955,
		physicsChassisShape = 0.7973 0.7703 2.3378,
		centerOfMassOffset = 0.0000 0.3851 -0.0541,
		shadowExtents = 0.8211 2.3517,
		shadowOffset = 0.0000 -0.0189,

		area Engine
		{
			xywh = 0.0000 1.3784 0.7703 0.4595,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.4459 0.7432 0.5135,
		}

		area GasTank
		{
			xywh = -0.6014 -0.8784 0.4595 0.4595,
		}

		template = Trunk/part/TruckBed,

		part TruckBed
		{
			itemType = Base.BigTrunk,

			container
			{
				capacity = 60,
			}
		}

		template = Engine,

		attachment trailerfront
		{
			offset = 0.0000 -0.0848 1.1697,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.0848 -1.3758,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
