IGUI_CN = {

	IGUI_CDDA_RunnerZ = "野性追猎者",
	IGUI_CDDA_StrongZ = "健壮丧尸",
	IGUI_CDDA_FatZ = "肥胖丧尸",
	IGUI_CDDA_SkeletonZ = "骷髅",
	IGUI_CDDA_SkeletonRunnerZ = "骷髅追猎者",
	IGUI_CDDA_ShockerZ = "放电丧尸",
	IGUI_CDDA_ScreecherZ = "尖啸丧尸",
	IGUI_CDDA_CrawlerZ = "爬行丧尸",
	IGUI_CDDA_WitchZ = "死灵法尸",
	IGUI_CDDA_BruteZ = "狂暴丧尸兽",
	IGUI_CDDA_WrestlerZ = "摔跤手丧尸",
	IGUI_CDDA_ScreamerZ = "尖叫丧尸",
	IGUI_CDDA_SurvivorZ = "幸存者丧尸",
	IGUI_CDDA_ListenerZ= "循声者丧尸",
	IGUI_CDDA_DecayedZ= "腐朽丧尸",
	IGUI_CDDA_BiterZ= "流涎啃噬者",
	IGUI_CDDA_GrabberZ= "肉钩丧尸",
	IGUI_CDDA_NormalZ = "丧尸",
	IGUI_CDDA_CopZ = "警察丧尸",
	IGUI_CDDA_FiremanZ = "消防员丧尸",
	IGUI_CDDA_SoldierZ = "士兵丧尸",
	IGUI_CDDA_MasterZ = "主宰丧尸",
	IGUI_CDDA_ChildZ = "儿童丧尸",
	IGUI_CDDA_HazmatZ = "防化员丧尸",


	IGUI_CDDA_NameTag= "显示丧尸种类",
	IGUI_CDDA_NameTag_Tooltip= "是否在瞄准时显示鼠标指向的丧尸的名称",
	IGUI_CDDA_TextHeight = "丧尸名称显示位置"
	IGUI_CDDA_TextHeight1 = "头顶"
	IGUI_CDDA_TextHeight2 = "身上"
	IGUI_CDDA_TextHeight3 = "脚下"
	IGUI_CDDA_TextHeight_Tooltip= "设置丧尸名称的显示位置",
	IGUI_CDDA_HeightOffset = "显示位置偏移量"
	IGUI_CDDA_HeightOffset1 = "+3"
	IGUI_CDDA_HeightOffset2 = "+2"
	IGUI_CDDA_HeightOffset3 = "+1"
	IGUI_CDDA_HeightOffset4 = "0"
	IGUI_CDDA_HeightOffset5 = "-1"
	IGUI_CDDA_HeightOffset6 = "-2"
	IGUI_CDDA_HeightOffset7 = "-3"
	IGUI_CDDA_HeightOffset_Tooltip= "设置丧尸名称显示位置的偏移量，从而精确调整丧尸名称的显示位置",
}
