VERSION = 1,

option CDDAZombies.SandBox
{
	type = boolean,
	default = true,
	page = CDDA_Zombies,
	translation = CDDA_SandBox,
}

option CDDAZombies.OutfitZ
{
	type = boolean,
	default = true,
	page = CDDA_Zombies,
	translation = CDDA_OutfitZ,
}

option CDDAZombies.EvoFactor
{
	type = integer,
	min = 0,
	max = 100,
	default = 5,
	page = CDDA_Zombies,
	translation = CDDA_EvoFactor,
}

option CDDAZombies.Normal
{
	type = integer,
	min = 1,
	max = 100,
	default = 40,
	page = CDDA_Zombies,
	translation = CDDA_NormalZ,
}

option CDDAZombies.Crawler
{
	type = integer,
	min = 0,
	max = 100,
	default = 5,
	page = CDDA_Zombies,
	translation = CDDA_CrawlerZ,
}

option CDDAZombies.Tough
{
	type = integer,
	min = 0,
	max = 100,
	default = 12,
	page = CDDA_Zombies,
	translation = CDDA_StrongZ,
}

option CDDAZombies.Fat
{
	type = integer,
	min = 0,
	max = 100,
	default = 12,
	page = CDDA_Zombies,
	translation = CDDA_FatZ,
}

option CDDAZombies.Skeleton
{
	type = integer,
	min = 0,
	max = 100,
	default = 3,
	page = CDDA_Zombies,
	translation = CDDA_SkeletonZ,
}

option CDDAZombies.Feral
{
	type = integer,
	min = 0,
	max = 100,
	default = 4,
	page = CDDA_Zombies,
	translation = CDDA_RunnerZ,
}

option CDDAZombies.Decayed
{
	type = integer,
	min = 0,
	max = 100,
	default = 12,
	page = CDDA_Zombies,
	translation = CDDA_DecayedZ,
}

option CDDAZombies.Grabber
{
	type = integer,
	min = 0,
	max = 100,
	default = 5,
	page = CDDA_Zombies,
	translation = CDDA_GrabberZ,
}

option CDDAZombies.Screamer
{
	type = integer,
	min = 0,
	max = 100,
	default = 2,
	page = CDDA_Zombies,
	translation = CDDA_ScreamerZ,
}

option CDDAZombies.ScreecherZ
{
	type = integer,
	min = 0,
	max = 100,
	default = 1,
	page = CDDA_Zombies,
	translation = CDDA_ScreecherZ,
}

option CDDAZombies.Wrestler
{
	type = integer,
	min = 0,
	max = 100,
	default = 2,
	page = CDDA_Zombies,
	translation = CDDA_WrestlerZ,
}


option CDDAZombies.Brute
{
	type = integer,
	min = 0,
	max = 100,
	default = 0,
	page = CDDA_Zombies,
	translation = CDDA_BruteZ,
}


option CDDAZombies.Master
{
	type = integer,
	min = 0,
	max = 100,
	default = 1,
	page = CDDA_Zombies,
	translation = CDDA_MasterZ,
}


option CDDAZombies.Necromancer
{
	type = integer,
	min = 0,
	max = 100,
	default = 1,
	page = CDDA_Zombies,
	translation = CDDA_WitchZ,
}
