module Base 

/*******VRO Vehicle Repair Lists B42*******/
/*******Overwrites the existing vehiclefixings.txt******/
/*******Created by hehehemann******/

{

/************************ Gas Tank ************************/

    fixing VRO Fix Gas Tank Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 0.8,

        Fixer = Base.SheetMetal=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=8;MetalWelding=3;Mechanics=3,
    }
	
    fixing VRO Fix Gas Tank
    {
        ConditionModifier = 0.3,

        Fixer = Base.Epoxy=2;Mechanics=3,
        Fixer = Base.Glue=4;Mechanics=3,
        Fixer = Base.DuctTape=4;Mechanics=3,
        Fixer = Base.FiberglassTape=2;Mechanics=3,
        Fixer = Base.Zipties=4;Mechanics=3,
        Fixer = Base.Gum=4;Mechanics=3,
    }

    fixing VRO Fix Gas Tank Small Welding
    {
        GlobalItem = Base.BlowTorch=2,
        ConditionModifier = 0.6,

        Fixer = Base.SheetMetal=1;MetalWelding=3;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=3;Mechanics=2,
        Fixer = Base.CopperSheet=1;MetalWelding=3;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=3;Mechanics=2,
        Fixer = Base.GoldSheet=1;MetalWelding=3;Mechanics=2,
        Fixer = Base.SilverSheet=1;MetalWelding=3;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=3;Mechanics=2,
        Fixer = Base.AluminumScrap=8;MetalWelding=3;Mechanics=2,
        Fixer = Base.BrassScrap=8;MetalWelding=3;Mechanics=2,
        Fixer = Base.CopperScrap=8;MetalWelding=3;Mechanics=2,
        Fixer = Base.IronScrap=8;MetalWelding=3;Mechanics=2,
        Fixer = Base.ScrapMetal=8;MetalWelding=3;Mechanics=2,
        Fixer = Base.SteelScrap=8;MetalWelding=3;Mechanics=2,
        Fixer = Base.UnusableMetal=8;MetalWelding=3;Mechanics=2,
    }

    fixing VRO Fix Gas Tank Small
    {
        ConditionModifier = 0.3,

        Fixer = Base.Epoxy=2;Mechanics=2,
        Fixer = Base.Glue=2;Mechanics=2,
        Fixer = Base.DuctTape=2;Mechanics=2,
        Fixer = Base.FiberglassTape=1;Mechanics=2,
        Fixer = Base.Gum=2;Mechanics=2,
        Fixer = Base.Zipties=2;Mechanics=2,
    }

/************************ Trailer ************************/

    fixing VRO Fix Trailer Welding
    {
        GlobalItem = Base.BlowTorch=5,
        ConditionModifier = 1.2,

        Fixer = Base.SheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=3;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=8;MetalWelding=3;Mechanics=3,
    }
	
    fixing VRO Fix Trailer
    {
        GlobalItem = Base.Screws=10,
        ConditionModifier = 0.7,

        Fixer = Base.SheetMetal=2;Mechanics=3,
        Fixer = Base.SmallSheetMetal=4;Mechanics=3,
        Fixer = Base.CopperSheet=2;Mechanics=3,
        Fixer = Base.SmallCopperSheet=4;Mechanics=3,
        Fixer = Base.GoldSheet=1;Mechanics=3,
        Fixer = Base.SilverSheet=1;Mechanics=3,
        Fixer = Base.SmallArmorPlate=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;Mechanics=3,
        Fixer = Base.MetalBar=1;Mechanics=3,
        Fixer = Base.LeadPipe=1;Mechanics=3,
        Fixer = Base.Plank=4;Woodwork=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;Mechanics=3,
        Fixer = Base.BrassScrap=8;Mechanics=3,
        Fixer = Base.CopperScrap=8;Mechanics=3,
        Fixer = Base.IronScrap=8;Mechanics=3,
        Fixer = Base.ScrapMetal=8;Mechanics=3,
        Fixer = Base.SteelScrap=8;Mechanics=3,
        Fixer = Base.UnusableMetal=8;Mechanics=3,
    }

    fixing VRO Fix Trailer 1
    {
        ConditionModifier = 0.3,

        Fixer = Base.Epoxy=2;Mechanics=2,
        Fixer = Base.Glue=4;Mechanics=2,
        Fixer = Base.DuctTape=4;Mechanics=2,
        Fixer = Base.FiberglassTape=2;Mechanics=2,
        Fixer = Base.Zipties=4;Mechanics=2,
    }

    fixing VRO Fix Trailer Lids Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 1.0,

        Fixer = Base.SheetMetal=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=8;MetalWelding=3;Mechanics=3,
    }

    fixing VRO Fix Trailer Lids
    {
        GlobalItem = Base.Screws=10,
        ConditionModifier = 0.7,

        Fixer = Base.SheetMetal=1;Mechanics=3,
        Fixer = Base.SmallSheetMetal=2;Mechanics=3,
        Fixer = Base.CopperSheet=1;Mechanics=3,
        Fixer = Base.SmallCopperSheet=2;Mechanics=3,
        Fixer = Base.GoldSheet=1;Mechanics=3,
        Fixer = Base.SilverSheet=1;Mechanics=3,
        Fixer = Base.SmallArmorPlate=2;Mechanics=3,
        Fixer = Base.MetalPipe=1;Mechanics=3,
        Fixer = Base.MetalBar=1;Mechanics=3,
        Fixer = Base.LeadPipe=1;Mechanics=3,
        Fixer = Base.Plank=2;Woodwork=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;Mechanics=3,
        Fixer = Base.BrassScrap=8;Mechanics=3,
        Fixer = Base.CopperScrap=8;Mechanics=3,
        Fixer = Base.IronScrap=8;Mechanics=3,
        Fixer = Base.ScrapMetal=8;Mechanics=3,
        Fixer = Base.SteelScrap=8;Mechanics=3,
        Fixer = Base.UnusableMetal=8;Mechanics=3,
    }

    fixing VRO Fix Trailer Lids 1
    {
        ConditionModifier = 0.3,

        Fixer = Base.Epoxy=2;Mechanics=2,
        Fixer = Base.Glue=4;Mechanics=2,
        Fixer = Base.DuctTape=4;Mechanics=2,
        Fixer = Base.FiberglassTape=2;Mechanics=2,
        Fixer = Base.Zipties=4;Mechanics=2,
    }
	
/************************ Hood ************************/

    fixing VRO Fix Hood Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 1.0,

        Fixer = Base.SheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=3;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=8;MetalWelding=3;Mechanics=3,
    }

    fixing VRO Fix Hood
    {
        GlobalItem = Base.Screws=10,
        ConditionModifier = 0.5,

        Fixer = Base.SheetMetal=2;Mechanics=3,
        Fixer = Base.SmallSheetMetal=4;Mechanics=3,
        Fixer = Base.CopperSheet=2;Mechanics=3,
        Fixer = Base.SmallCopperSheet=4;Mechanics=3,
        Fixer = Base.GoldSheet=1;Mechanics=3,
        Fixer = Base.SilverSheet=1;Mechanics=3,
        Fixer = Base.SmallArmorPlate=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;Mechanics=3,
        Fixer = Base.MetalBar=1;Mechanics=3,
        Fixer = Base.LeadPipe=1;Mechanics=3,
        Fixer = Base.Plank=4;Woodwork=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;Mechanics=3,
        Fixer = Base.BrassScrap=8;Mechanics=3,
        Fixer = Base.CopperScrap=8;Mechanics=3,
        Fixer = Base.IronScrap=8;Mechanics=3,
        Fixer = Base.ScrapMetal=8;Mechanics=3,
        Fixer = Base.SteelScrap=8;Mechanics=3,
        Fixer = Base.UnusableMetal=8;Mechanics=3,
    }

    fixing VRO Fix Military Hood Welding
    {
        GlobalItem = Base.BlowTorch=4,
        ConditionModifier = 1.2,

        Fixer = Base.SheetMetal=3;MetalWelding=4;Mechanics=4,
        Fixer = Base.SmallSheetMetal=6;MetalWelding=4;Mechanics=4,
        Fixer = Base.CopperSheet=3;MetalWelding=4;Mechanics=4,
        Fixer = Base.SmallCopperSheet=6;MetalWelding=4;Mechanics=4,
        Fixer = Base.GoldSheet=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.SilverSheet=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.SmallArmorPlate=4;MetalWelding=4;Mechanics=4,
        Fixer = Base.MetalPipe=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.MetalBar=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.LeadPipe=4;MetalWelding=4;Mechanics=4,
        Fixer = Base.AluminumScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.BrassScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.CopperScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.IronScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.ScrapMetal=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.SteelScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.UnusableMetal=12;MetalWelding=4;Mechanics=4,
    }

    fixing VRO Fix Military Hood
    {
        GlobalItem = Base.Screws=16,
        ConditionModifier = 0.7,

        Fixer = Base.SheetMetal=3;Mechanics=4,
        Fixer = Base.SmallSheetMetal=6;Mechanics=4,
        Fixer = Base.CopperSheet=3;Mechanics=4,
        Fixer = Base.SmallCopperSheet=6;Mechanics=4,
        Fixer = Base.GoldSheet=2;Mechanics=4,
        Fixer = Base.SilverSheet=2;Mechanics=4,
        Fixer = Base.SmallArmorPlate=4;Mechanics=4,
        Fixer = Base.MetalPipe=2;Mechanics=4,
        Fixer = Base.MetalBar=2;Mechanics=4,
        Fixer = Base.LeadPipe=4;Mechanics=4,
        Fixer = Base.Plank=6;Woodwork=4;Mechanics=4,
        Fixer = Base.AluminumScrap=12;Mechanics=4,
        Fixer = Base.BrassScrap=12;Mechanics=4,
        Fixer = Base.CopperScrap=12;Mechanics=4,
        Fixer = Base.IronScrap=12;Mechanics=4,
        Fixer = Base.ScrapMetal=12;Mechanics=4,
        Fixer = Base.SteelScrap=12;Mechanics=4,
        Fixer = Base.UnusableMetal=12;Mechanics=4,
    }

    fixing VRO Fix KI5 Wood Parts
    {
        GlobalItem = Base.Plank=3,
        ConditionModifier = 0.7,

        Fixer = Base.Epoxy=2;Mechanics=4,
        Fixer = Base.Glue=4;Mechanics=4,
        Fixer = Base.Woodglue=2;Mechanics=4,
        Fixer = Base.DuctTape=4;Mechanics=4,
        Fixer = Base.FiberglassTape=2;Mechanics=4,
        Fixer = Base.Zipties=4;Mechanics=4,
    }

/************************ Trunk ************************/

    fixing VRO Fix Small Trunk Welding
    {
        GlobalItem = Base.BlowTorch=2,
        ConditionModifier = 1.2,

        Fixer = Base.SheetMetal=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SilverSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalBar=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.LeadPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.AluminumScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.BrassScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.ScrapMetal=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.UnusableMetal=6;MetalWelding=2;Mechanics=2,
    }

    fixing VRO Fix Small Trunk
    {
        GlobalItem = Base.Screws=8,
        ConditionModifier = 0.7,

        Fixer = Base.SheetMetal=1;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;Mechanics=2,
        Fixer = Base.CopperSheet=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;Mechanics=2,
        Fixer = Base.SilverSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;Mechanics=2,
        Fixer = Base.MetalBar=1;Mechanics=2,
        Fixer = Base.LeadPipe=1;Mechanics=2,
        Fixer = Base.Plank=2;Woodwork=2;Mechanics=2,
        Fixer = Base.AluminumScrap=6;Mechanics=2,
        Fixer = Base.BrassScrap=6;Mechanics=2,
        Fixer = Base.CopperScrap=6;Mechanics=2,
        Fixer = Base.IronScrap=6;Mechanics=2,
        Fixer = Base.ScrapMetal=6;Mechanics=2,
        Fixer = Base.SteelScrap=6;Mechanics=2,
        Fixer = Base.UnusableMetal=6;Mechanics=2,
    }

    fixing VRO Fix Small Trunk 1
    {
        ConditionModifier = 0.3,

        Fixer = Base.Epoxy=2;Mechanics=2,
        Fixer = Base.Glue=4;Mechanics=2,
        Fixer = Base.DuctTape=4;Mechanics=2,
        Fixer = Base.FiberglassTape=2;Mechanics=2,
        Fixer = Base.Zipties=4;Mechanics=2,
    }

    fixing VRO Fix Trunk Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 1.2,

        Fixer = Base.SheetMetal=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallSheetMetal=4;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperSheet=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallCopperSheet=4;MetalWelding=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SilverSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallArmorPlate=3;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalBar=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.LeadPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.AluminumScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.BrassScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.ScrapMetal=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.UnusableMetal=8;MetalWelding=2;Mechanics=2,
    }

    fixing VRO Fix Trunk
    {
        GlobalItem = Base.Screws=10,
        ConditionModifier = 0.7,

        Fixer = Base.SheetMetal=2;Mechanics=2,
        Fixer = Base.SmallSheetMetal=4;Mechanics=2,
        Fixer = Base.CopperSheet=2;Mechanics=2,
        Fixer = Base.SmallCopperSheet=4;Mechanics=2,
        Fixer = Base.GoldSheet=1;Mechanics=2,
        Fixer = Base.SilverSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=3;Mechanics=2,
        Fixer = Base.MetalPipe=1;Mechanics=2,
        Fixer = Base.MetalBar=1;Mechanics=2,
        Fixer = Base.LeadPipe=1;Mechanics=2,
        Fixer = Base.Plank=4;Woodwork=2;Mechanics=2,
        Fixer = Base.AluminumScrap=8;Mechanics=2,
        Fixer = Base.BrassScrap=8;Mechanics=2,
        Fixer = Base.CopperScrap=8;Mechanics=2,
        Fixer = Base.IronScrap=8;Mechanics=2,
        Fixer = Base.ScrapMetal=8;Mechanics=2,
        Fixer = Base.SteelScrap=8;Mechanics=2,
        Fixer = Base.UnusableMetal=8;Mechanics=2,
    }

    fixing VRO Fix Trunk 1
    {
        ConditionModifier = 0.3,

        Fixer = Base.Epoxy=2;Mechanics=2,
        Fixer = Base.Glue=4;Mechanics=2,
        Fixer = Base.DuctTape=4;Mechanics=2,
        Fixer = Base.FiberglassTape=2;Mechanics=2,
        Fixer = Base.Zipties=4;Mechanics=2,
    }

    fixing VRO Fix Trunk Welding Military
    {
        GlobalItem = Base.BlowTorch=4,
        ConditionModifier = 1.2,

        Fixer = Base.SheetMetal=3;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=6;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=3;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=6;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=3;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=10;MetalWelding=3;Mechanics=3,
    }

    fixing VRO Fix Trunk Military
    {
        GlobalItem = Base.Screws=16,
        ConditionModifier = 0.7,

        Fixer = Base.SheetMetal=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=6;Mechanics=3,
        Fixer = Base.CopperSheet=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=6;Mechanics=3,
        Fixer = Base.GoldSheet=1;Mechanics=3,
        Fixer = Base.SilverSheet=1;Mechanics=3,
        Fixer = Base.SmallArmorPlate=4;Mechanics=3,
        Fixer = Base.MetalPipe=2;Mechanics=3,
        Fixer = Base.MetalBar=2;Mechanics=3,
        Fixer = Base.LeadPipe=3;Mechanics=3,
        Fixer = Base.Plank=6;Woodwork=3;Mechanics=3,
        Fixer = Base.AluminumScrap=10;Mechanics=3,
        Fixer = Base.BrassScrap=10;Mechanics=3,
        Fixer = Base.CopperScrap=10;Mechanics=3,
        Fixer = Base.IronScrap=10;Mechanics=3,
        Fixer = Base.ScrapMetal=10;Mechanics=3,
        Fixer = Base.SteelScrap=10;Mechanics=3,
        Fixer = Base.UnusableMetal=10;Mechanics=3,
    }
	
/************************ Trunk Door ************************/

    fixing VRO Fix Trunk Door Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 0.8,

        Fixer = Base.SheetMetal=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SilverSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalBar=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.LeadPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.AluminumScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.BrassScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.ScrapMetal=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.UnusableMetal=8;MetalWelding=2;Mechanics=2,
    }

    fixing VRO Fix Trunk Door
    {
        GlobalItem = Base.Screws=10,
        ConditionModifier = 0.4,

        Fixer = Base.SheetMetal=1;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;Mechanics=2,
        Fixer = Base.CopperSheet=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;Mechanics=2,
        Fixer = Base.SilverSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;Mechanics=2,
        Fixer = Base.MetalBar=1;Mechanics=2,
        Fixer = Base.LeadPipe=1;Mechanics=2,
        Fixer = Base.Plank=2;Woodwork=2;Mechanics=2,
        Fixer = Base.AluminumScrap=8;Mechanics=2,
        Fixer = Base.BrassScrap=8;Mechanics=2,
        Fixer = Base.CopperScrap=8;Mechanics=2,
        Fixer = Base.IronScrap=8;Mechanics=2,
        Fixer = Base.ScrapMetal=8;Mechanics=2,
        Fixer = Base.SteelScrap=8;Mechanics=2,
        Fixer = Base.UnusableMetal=8;Mechanics=2,
    }

    fixing VRO Fix Trunk Door Welding Military
    {
        GlobalItem = Base.BlowTorch=4,
        ConditionModifier = 1.0,

        Fixer = Base.SheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=3;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=10;MetalWelding=3;Mechanics=3,
    }

    fixing VRO Fix Trunk Door Military
    {
        GlobalItem = Base.Screws=16,
        ConditionModifier = 0.5,

        Fixer = Base.SheetMetal=2;Mechanics=3,
        Fixer = Base.SmallSheetMetal=4;Mechanics=3,
        Fixer = Base.CopperSheet=2;Mechanics=3,
        Fixer = Base.SmallCopperSheet=4;Mechanics=3,
        Fixer = Base.GoldSheet=1;Mechanics=3,
        Fixer = Base.SilverSheet=1;Mechanics=3,
        Fixer = Base.SmallArmorPlate=4;Mechanics=3,
        Fixer = Base.MetalPipe=2;Mechanics=3,
        Fixer = Base.MetalBar=2;Mechanics=3,
        Fixer = Base.LeadPipe=3;Mechanics=3,
        Fixer = Base.Plank=4;Woodwork=2;Mechanics=3,
        Fixer = Base.AluminumScrap=10;Mechanics=3,
        Fixer = Base.BrassScrap=10;Mechanics=3,
        Fixer = Base.CopperScrap=10;Mechanics=3,
        Fixer = Base.IronScrap=10;Mechanics=3,
        Fixer = Base.ScrapMetal=10;Mechanics=3,
        Fixer = Base.SteelScrap=10;Mechanics=3,
        Fixer = Base.UnusableMetal=10;Mechanics=3,
    }

/************************ Doors ************************/

    fixing VRO Fix Door Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 0.8,

        Fixer = Base.SheetMetal=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.Hinge=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=8;MetalWelding=3;Mechanics=3,
    }
	
    fixing VRO Fix Door 
    {
        GlobalItem = Base.Screws=10,
        ConditionModifier = 0.4,

        Fixer = Base.SheetMetal=1;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;Mechanics=2,
        Fixer = Base.CopperSheet=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;Mechanics=2,
        Fixer = Base.SilverSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;Mechanics=2,
        Fixer = Base.MetalBar=1;Mechanics=2,
        Fixer = Base.LeadPipe=1;Mechanics=2,
        Fixer = Base.Plank=2;Woodwork=2;Mechanics=2,
        Fixer = Base.Hinge=2;Mechanics=2,
        Fixer = Base.AluminumScrap=8;Mechanics=2,
        Fixer = Base.BrassScrap=8;Mechanics=2,
        Fixer = Base.CopperScrap=8;Mechanics=2,
        Fixer = Base.IronScrap=8;Mechanics=2,
        Fixer = Base.ScrapMetal=8;Mechanics=2,
        Fixer = Base.SteelScrap=8;Mechanics=2,
        Fixer = Base.UnusableMetal=8;Mechanics=2,
    }

    fixing VRO Fix Door 1
    {
        ConditionModifier = 0.2,

        Fixer = Base.Epoxy=2;Mechanics=2,
        Fixer = Base.DuctTape=4;Mechanics=2,
        Fixer = Base.FiberglassTape=2;Mechanics=2,
        Fixer = Base.Zipties=4;Mechanics=2,
    }

    fixing VRO Fix Door Welding Military
    {
        GlobalItem = Base.BlowTorch=4,
        ConditionModifier = 1.0,

        Fixer = Base.SheetMetal=3;MetalWelding=4;Mechanics=4,
        Fixer = Base.SmallSheetMetal=6;MetalWelding=4;Mechanics=4,
        Fixer = Base.CopperSheet=3;MetalWelding=4;Mechanics=4,
        Fixer = Base.SmallCopperSheet=6;MetalWelding=4;Mechanics=4,
        Fixer = Base.GoldSheet=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.SilverSheet=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.SmallArmorPlate=4;MetalWelding=4;Mechanics=4,
        Fixer = Base.MetalPipe=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.MetalBar=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.LeadPipe=4;MetalWelding=4;Mechanics=4,
        Fixer = Base.Hinge=3;MetalWelding=4;Mechanics=4,
        Fixer = Base.AluminumScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.BrassScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.CopperScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.IronScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.ScrapMetal=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.SteelScrap=12;MetalWelding=4;Mechanics=4,
        Fixer = Base.UnusableMetal=12;MetalWelding=4;Mechanics=4,
    }

    fixing VRO Fix Door Military
    {
        GlobalItem = Base.Screws=16,
        ConditionModifier = 0.5,

        Fixer = Base.SheetMetal=3;Mechanics=4,
        Fixer = Base.SmallSheetMetal=6;Mechanics=4,
        Fixer = Base.CopperSheet=3;Mechanics=4,
        Fixer = Base.SmallCopperSheet=6;Mechanics=4,
        Fixer = Base.GoldSheet=2;Mechanics=4,
        Fixer = Base.SilverSheet=2;Mechanics=4,
        Fixer = Base.SmallArmorPlate=4;Mechanics=4,
        Fixer = Base.MetalPipe=2;Mechanics=4,
        Fixer = Base.MetalBar=2;Mechanics=4,
        Fixer = Base.LeadPipe=4;Mechanics=4,
        Fixer = Base.Plank=6;Woodwork=4;Mechanics=4,
        Fixer = Base.Hinge=3;MetalWelding=4;Mechanics=4,
        Fixer = Base.AluminumScrap=12;Mechanics=4,
        Fixer = Base.BrassScrap=12;Mechanics=4,
        Fixer = Base.CopperScrap=12;Mechanics=4,
        Fixer = Base.IronScrap=12;Mechanics=4,
        Fixer = Base.ScrapMetal=12;Mechanics=4,
        Fixer = Base.SteelScrap=12;Mechanics=4,
        Fixer = Base.UnusableMetal=12;Mechanics=4,
    }

/************************ Glove Boxes ************************/

    fixing VRO Fix Glove box
    {
        GlobalItem = Base.Screws=4,
        ConditionModifier = 0.8,

        Fixer = Base.SmallSheetMetal=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=1;Mechanics=2,
        Fixer = Base.Hinge=1;Mechanics=2,
        Fixer = Base.AluminumScrap=4;Mechanics=2,
        Fixer = Base.BrassScrap=4;Mechanics=2,
        Fixer = Base.CopperScrap=4;Mechanics=2,
        Fixer = Base.IronScrap=4;Mechanics=2,
        Fixer = Base.ScrapMetal=4;Mechanics=2,
        Fixer = Base.SteelScrap=4;Mechanics=2,
        Fixer = Base.UnusableMetal=4;Mechanics=2,
    }

    fixing VRO Fix Glove box 1
    {
        ConditionModifier = 0.4,

        Fixer = Base.Glue=2;Mechanics=2,
        Fixer = Base.Epoxy=1;Mechanics=2,
        Fixer = Base.DuctTape=2;Mechanics=2,
        Fixer = Base.FiberglassTape=1;Mechanics=2,
        Fixer = Base.Zipties=2;Mechanics=2,
    }
	
    fixing VRO Fix Glove Box Welding
    {
        GlobalItem = Base.BlowTorch=1,
        ConditionModifier = 1.4,

        Fixer = Base.SmallSheetMetal=1;MetalWelding=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=1;MetalWelding=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=1;MetalWelding=1;Mechanics=2,
        Fixer = Base.Hinge=1;MetalWelding=1;Mechanics=2,
        Fixer = Base.AluminumScrap=4;MetalWelding=1;Mechanics=2,
        Fixer = Base.BrassScrap=4;MetalWelding=1;Mechanics=2,
        Fixer = Base.CopperScrap=4;MetalWelding=1;Mechanics=2,
        Fixer = Base.IronScrap=4;MetalWelding=1;Mechanics=2,
        Fixer = Base.ScrapMetal=4;MetalWelding=1;Mechanics=2,
        Fixer = Base.SteelScrap=4;MetalWelding=1;Mechanics=2,
        Fixer = Base.UnusableMetal=4;MetalWelding=1;Mechanics=2,
    }
	
/************************ Seats ************************/

    fixing VRO Fix Car seat
    {
	    ConditionModifier = 0.5,

        Fixer = Base.DuctTape=4;Tailoring=1;Mechanics=1,
        Fixer = Base.Glue=3;Tailoring=1;Mechanics=1,
        Fixer = Base.Epoxy=2;Tailoring=1;Mechanics=1,
        Fixer = Base.FiberglassTape=2;Tailoring=1;Mechanics=1,
        Fixer = Base.Zipties=4;Tailoring=1;Mechanics=1,
	    Fixer = Base.Rope;Tailoring=1;Mechanics=1,
    }

    fixing VRO Fix Car seat 1
    {
        GlobalItem = Base.Glue=1,
        ConditionModifier = 0.7,

        Fixer = Base.Sheet=2;Tailoring=1;Mechanics=1,
        Fixer = Base.RippedSheets=4;Tailoring=1;Mechanics=1,
        Fixer = Base.DenimStrips=4;Tailoring=1;Mechanics=1,
        Fixer = Base.LeatherStrips=4;Tailoring=1;Mechanics=1,
        Fixer = Base.PigletLeather_Black_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.PigletLeather_Black_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.PigletLeather_Landrace_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.PigletLeather_Landrace_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.LambLeather_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.LambLeather_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.Leather_Crude_Small;Tailoring=1;Mechanics=1,
        Fixer = Base.Leather_Crude_Small_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.RabbitLeather_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.RabbitLeather_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.RabbitLeather_Grey_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.RabbitLeather_Grey_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.RaccoonLeather_Grey_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.RaccoonLeather_Grey_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.FawnLeather_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.FawnLeather_Fur_Tan;Tailoring=1;Mechanics=1,
    }

    fixing VRO Fix Car seat 2
    {
        GlobalItem = Base.Glue=1,
        ConditionModifier = 1.2,

        Fixer = Base.CalfLeather_Angus_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.CalfLeather_Angus_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.CowLeather_Angus_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.CowLeather_Angus_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.CalfLeather_Holstein_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.CalfLeather_Holstein_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.CowLeather_Holstein_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.CowLeather_Holstein_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.CalfLeather_Simmental_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.CalfLeather_Simmental_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.CowLeather_Simmental_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.CowLeather_Simmental_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.PigLeather_Black_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.PigLeather_Black_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.PigLeather_Landrace_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.PigLeather_Landrace_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.DeerLeather_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.DeerLeather_Fur_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.Leather_Crude_Large;Tailoring=1;Mechanics=1,
        Fixer = Base.Leather_Crude_Large_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.Leather_Crude_Medium;Tailoring=1;Mechanics=1,
        Fixer = Base.Leather_Crude_Medium_Tan;Tailoring=1;Mechanics=1,
        Fixer = Base.SheepLeather_Fur;Tailoring=1;Mechanics=1,
        Fixer = Base.SheepLeather_Fur_Tan;Tailoring=1;Mechanics=1,
    }

    fixing VRO Fix Car seat 3
    {
        GlobalItem = Base.NutsBolts=6,
        ConditionModifier = 0.6,

        Fixer = Base.AluminumScrap=4;Mechanics=1,
        Fixer = Base.BrassScrap=4;Mechanics=1,
        Fixer = Base.CopperScrap=4;Mechanics=1,
        Fixer = Base.IronScrap=4;Mechanics=1,
        Fixer = Base.ScrapMetal=4;Mechanics=1,
        Fixer = Base.SteelScrap=4;Mechanics=1,
        Fixer = Base.UnusableMetal=4;Mechanics=1,
    }

/************************ Tires ************************/

    fixing VRO Fix Tire
    {
        ConditionModifier = 0.3,

        Fixer = Base.Glue=3;Mechanics=2,
        Fixer = Base.Epoxy=2;Mechanics=2,
        Fixer = Base.DuctTape=4;Mechanics=2,
        Fixer = Base.FiberglassTape=2;Mechanics=2,
        Fixer = Base.TirePiece=1;Mechanics=2,
    }

    fixing VRO Fix Military Tire
    {
        ConditionModifier = 0.5,

        Fixer = Base.Glue=5;Mechanics=3,
        Fixer = Base.Epoxy=4;Mechanics=3,
        Fixer = Base.DuctTape=6;Mechanics=3,
        Fixer = Base.FiberglassTape=4;Mechanics=3,
        Fixer = Base.TirePiece=2;Mechanics=3,
    }   

/************************ Brakes ************************/

    fixing VRO Fix Small Brake
    {
        GlobalItem = Base.NutsBolts=4,
        ConditionModifier = 0.4,

        Fixer = Base.SmallCopperSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=1;Mechanics=2,
        Fixer = Base.SmallSheetMetal=1;Mechanics=2,
        Fixer = Base.LeatherStrips=4;Mechanics=2,
        Fixer = Base.AluminumScrap=4;Mechanics=2,
        Fixer = Base.BrassScrap=4;Mechanics=2,
        Fixer = Base.CopperScrap=4;Mechanics=2,
        Fixer = Base.IronScrap=4;Mechanics=2,
        Fixer = Base.ScrapMetal=4;Mechanics=2,
        Fixer = Base.SteelScrap=4;Mechanics=2,
        Fixer = Base.UnusableMetal=4;Mechanics=2,
    }

    fixing VRO Fix Small Brake Welding
    {
        GlobalItem = Base.BlowTorch=2,
        ConditionModifier = 0.8,

        Fixer = Base.SmallCopperSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallArmorPlate=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallSheetMetal=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.AluminumScrap=4;MetalWelding=2;Mechanics=2,
        Fixer = Base.BrassScrap=4;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperScrap=4;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronScrap=4;MetalWelding=2;Mechanics=2,
        Fixer = Base.ScrapMetal=4;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelScrap=4;MetalWelding=2;Mechanics=2,
        Fixer = Base.UnusableMetal=4;MetalWelding=2;Mechanics=2,
    }

    fixing VRO Fix Brake
    {
        GlobalItem = Base.NutsBolts=6,
        ConditionModifier = 0.4,

        Fixer = Base.SmallCopperSheet=1;Mechanics=3,
        Fixer = Base.SmallArmorPlate=1;Mechanics=3,
        Fixer = Base.SmallSheetMetal=1;Mechanics=3,
        Fixer = Base.LeatherStrips=4;Mechanics=3,
        Fixer = Base.AluminumScrap=4;Mechanics=3,
        Fixer = Base.BrassScrap=4;Mechanics=3,
        Fixer = Base.CopperScrap=4;Mechanics=3,
        Fixer = Base.IronScrap=4;Mechanics=3,
        Fixer = Base.ScrapMetal=4;Mechanics=3,
        Fixer = Base.SteelScrap=4;Mechanics=3,
        Fixer = Base.UnusableMetal=4;Mechanics=3,
    }

    fixing VRO Fix Brake Welding
    {
        GlobalItem = Base.BlowTorch=2,
        ConditionModifier = 0.8,

        Fixer = Base.SmallCopperSheet=1;MetalWelding=2;Mechanics=3,
        Fixer = Base.SmallArmorPlate=1;MetalWelding=2;Mechanics=3,
        Fixer = Base.SmallSheetMetal=1;MetalWelding=2;Mechanics=3,
        Fixer = Base.AluminumScrap=4;MetalWelding=2;Mechanics=3,
        Fixer = Base.BrassScrap=4;MetalWelding=2;Mechanics=3,
        Fixer = Base.CopperScrap=4;MetalWelding=2;Mechanics=3,
        Fixer = Base.IronScrap=4;MetalWelding=2;Mechanics=3,
        Fixer = Base.ScrapMetal=4;MetalWelding=2;Mechanics=3,
        Fixer = Base.SteelScrap=4;MetalWelding=2;Mechanics=3,
        Fixer = Base.UnusableMetal=4;MetalWelding=2;Mechanics=3,
    }

    fixing VRO Fix Military Brake Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 1.0,

        Fixer = Base.SmallCopperSheet=1;MetalWelding=3;Mechanics=4,
        Fixer = Base.SmallArmorPlate=1;MetalWelding=3;Mechanics=4,
        Fixer = Base.SmallSheetMetal=1;MetalWelding=3;Mechanics=4,
        Fixer = Base.AluminumScrap=6;MetalWelding=3;Mechanics=4,
        Fixer = Base.BrassScrap=6;MetalWelding=3;Mechanics=4,
        Fixer = Base.CopperScrap=6;MetalWelding=3;Mechanics=4,
        Fixer = Base.IronScrap=6;MetalWelding=3;Mechanics=4,
        Fixer = Base.ScrapMetal=6;MetalWelding=3;Mechanics=4,
        Fixer = Base.SteelScrap=6;MetalWelding=3;Mechanics=4,
        Fixer = Base.UnusableMetal=6;MetalWelding=3;Mechanics=4,
    }

/************************ Batteries ************************/

    fixing VRO Fix Battery
    {
        ConditionModifier = 0.8,
	   
        Fixer = Base.ElectronicsScrap=3;Mechanics=2;Electricity=2,
        Fixer = Base.Wire=3;Mechanics=2;Electricity=2,
        Fixer = Base.ElectricWire=3;Mechanics=2;Electricity=2,
        Fixer = Base.IronRodQuarter=2;Mechanics=2;Electricity=2,
        Fixer = Base.SteelRodQuarter=2;Mechanics=2;Electricity=2,
        Fixer = Base.CopperScrap=3;Mechanics=2;Electricity=2,
        Fixer = Base.AluminumScrap=3;Mechanics=2;Electricity=2,
        Fixer = Base.Vinegar_Jug=5;Mechanics=2;Electricity=2,
        Fixer = Base.Vinegar2=5;Mechanics=2;Electricity=2,
        Fixer = Base.JuiceLemon=1;Mechanics=2;Electricity=2,
    }

    fixing VRO Fix Large Battery
    {
	    ConditionModifier = 0.8,

	    Fixer = Base.ElectronicsScrap=6;Mechanics=2;Electricity=3,
	    Fixer = Base.Wire=16;Mechanics=2;Electricity=3,
	    Fixer = Base.ElectricWire=6;Mechanics=2;Electricity=3,
	    Fixer = Base.IronRodQuarter=4;Mechanics=2;Electricity=3,
	    Fixer = Base.SteelRodQuarter=4;Mechanics=2;Electricity=3,
	    Fixer = Base.CopperScrap=6;Mechanics=2;Electricity=3,
	    Fixer = Base.AluminumScrap=6;Mechanics=2;Electricity=3,
	    Fixer = Base.Vinegar_Jug=8;Mechanics=2;Electricity=3,
	    Fixer = Base.Vinegar2=8;Mechanics=2;Electricity=3,
	    Fixer = Base.JuiceLemon=2;Mechanics=2;Electricity=3,
    }

/************************ Suspension ************************/

    fixing VRO Fix Small Suspension Welding
    {
        GlobalItem = Base.BlowTorch=2,
        ConditionModifier = 1.0,

        Fixer = Base.SteelBarHalf=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronBarHalf=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallSheetMetal=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallCopperSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallArmorPlate=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.AluminumScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.BrassScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.ScrapMetal=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelScrap=6;MetalWelding=2;Mechanics=2,
        Fixer = Base.UnusableMetal=6;MetalWelding=2;Mechanics=2,
    }

    fixing VRO Fix Small Suspension 1
    {
        GlobalItem = Base.NutsBolts=6,
        ConditionModifier = 0.6,

        Fixer = Base.SteelBarHalf=1;Mechanics=2,
        Fixer = Base.IronBarHalf=1;Mechanics=2,
        Fixer = Base.SmallSheetMetal=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=1;Mechanics=2,
        Fixer = Base.AluminumScrap=6;Mechanics=2,
        Fixer = Base.BrassScrap=6;Mechanic=2,
        Fixer = Base.CopperScrap=6;Mechanics=2,
        Fixer = Base.IronScrap=6;Mechanics=2,
        Fixer = Base.ScrapMetal=6;Mechanics=2,
        Fixer = Base.SteelScrap=6;Mechanics=2,
        Fixer = Base.UnusableMetal=6;Mechanics=2,
    }

    fixing VRO Fix Suspension Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 1.0,

        Fixer = Base.IronBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelBarHalf=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronBarHalf=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=8;MetalWelding=3;Mechanics=3,
    }

    fixing VRO Fix Suspension 1
    {
        GlobalItem = Base.NutsBolts=8,
        ConditionModifier = 0.6,

        Fixer = Base.IronBar=1;Mechanics=3,
        Fixer = Base.SteelBar=1;Mechanics=3,
        Fixer = Base.MetalPipe=1;Mechanics=3,
        Fixer = Base.MetalBar=1;Mechanics=3,
        Fixer = Base.LeadPipe=1;Mechanics=3,
        Fixer = Base.SteelBarHalf=2;Mechanics=3,
        Fixer = Base.IronBarHalf=2;Mechanics=3,
        Fixer = Base.SmallSheetMetal=1;Mechanics=3,
        Fixer = Base.SmallCopperSheet=1;Mechanics=3,
        Fixer = Base.SmallArmorPlate=1;Mechanics=3,
        Fixer = Base.AluminumScrap=8;Mechanics=3,
        Fixer = Base.BrassScrap=8;Mechanics=3,
        Fixer = Base.CopperScrap=8;Mechanics=3,
        Fixer = Base.IronScrap=8;Mechanics=3,
        Fixer = Base.ScrapMetal=8;Mechanics=3,
        Fixer = Base.SteelScrap=8;Mechanics=3,
        Fixer = Base.UnusableMetal=8;Mechanics=3,
    }

    fixing VRO Fix Military Suspension Welding
    {
        GlobalItem = Base.BlowTorch=4,
        ConditionModifier = 1.0,

        Fixer = Base.IronBar=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.SteelBar=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.MetalPipe=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.MetalBar=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.LeadPipe=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.SteelBarHalf=4;MetalWelding=4;Mechanics=4,
        Fixer = Base.IronBarHalf=4;MetalWelding=4;Mechanics=4,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=4;Mechanics=4,
        Fixer = Base.AluminumScrap=10;MetalWelding=4;Mechanics=4,
        Fixer = Base.BrassScrap=10;MetalWelding=4;Mechanics=4,
        Fixer = Base.CopperScrap=10;MetalWelding=4;Mechanics=4,
        Fixer = Base.IronScrap=10;MetalWelding=4;Mechanics=4,
        Fixer = Base.ScrapMetal=10;MetalWelding=4;Mechanics=4,
        Fixer = Base.SteelScrap=10;MetalWelding=4;Mechanics=4,
        Fixer = Base.UnusableMetal=10;MetalWelding=4;Mechanics=4,
    }

    fixing VRO Fix Military Suspension 1
    {
        GlobalItem = Base.NutsBolts=10,
        ConditionModifier = 0.6,

        Fixer = Base.IronBar=2;Mechanics=4,
        Fixer = Base.SteelBar=2;Mechanics=4,
        Fixer = Base.MetalPipe=2;Mechanics=4,
        Fixer = Base.MetalBar=2;Mechanics=4,
        Fixer = Base.LeadPipe=2;Mechanics=4,
        Fixer = Base.SteelBarHalf=4;Mechanics=4,
        Fixer = Base.IronBarHalf=4;Mechanics=4,
        Fixer = Base.SmallSheetMetal=2;Mechanics=4,
        Fixer = Base.SmallCopperSheet=2;Mechanics=4,
        Fixer = Base.SmallArmorPlate=2;Mechanics=4,
        Fixer = Base.AluminumScrap=10;Mechanics=4,
        Fixer = Base.BrassScrap=10;Mechanics=4,
        Fixer = Base.CopperScrap=10;MMechanics=4,
        Fixer = Base.IronScrap=10;Mechanics=4,
        Fixer = Base.ScrapMetal=10;Mechanics=4,
        Fixer = Base.SteelScrap=10;Mechanics=4,
        Fixer = Base.UnusableMetal=10;Mechanics=4,
    }

/************************ Muffler ************************/

    fixing VRO Fix Small Muffler Welding
    {
        GlobalItem = Base.BlowTorch=2,
        ConditionModifier = 1.2,

        Fixer = Base.MetalPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalBar=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.LeadPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelBarHalf=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronBarHalf=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallSheetMetal=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallCopperSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallArmorPlate=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.AluminumScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.BrassScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.ScrapMetal=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.UnusableMetal=8;MetalWelding=2;Mechanics=2,
    }

    fixing VRO Fix Small Muffler
    {
        GlobalItem = Base.NutsBolts=4,
        ConditionModifier = 0.8,

        Fixer = Base.MetalPipe=1;Mechanics=2,
        Fixer = Base.MetalBar=1;Mechanics=2,
        Fixer = Base.LeadPipe=1;Mechanics=2,
        Fixer = Base.SteelBarHalf=1;Mechanics=2,
        Fixer = Base.IronBarHalf=1;Mechanics=2,
        Fixer = Base.SmallSheetMetal=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=1;Mechanics=2,
        Fixer = Base.AluminumScrap=4;Mechanics=2,
        Fixer = Base.BrassScrap=4;Mechanics=2,
        Fixer = Base.CopperScrap=4;Mechanics=2,
        Fixer = Base.IronScrap=4;Mechanics=2,
        Fixer = Base.ScrapMetal=4;Mechanics=2,
        Fixer = Base.SteelScrap=4;Mechanics=2,
        Fixer = Base.UnusableMetal=4;Mechanics=2,
    }

    fixing VRO Fix Small Muffler 1
    {
        ConditionModifier = 0.5,

        Fixer = Base.Epoxy=2;Mechanics=2,
        Fixer = Base.DuctTape=4;Mechanics=2,
        Fixer = Base.FiberglassTape=2;Mechanics=2,
        Fixer = Base.Zipties=4;Mechanics=2,
    }

    fixing VRO Fix Muffler Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 1.2,

        Fixer = Base.MetalPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelBarHalf=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronBarHalf=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=8;MetalWelding=3;Mechanics=3,
    }

    fixing VRO Fix Muffler
    {
        GlobalItem = Base.NutsBolts=8,
        ConditionModifier = 0.8,

        Fixer = Base.MetalPipe=1;Mechanics=3,
        Fixer = Base.MetalBar=1;Mechanics=3,
        Fixer = Base.LeadPipe=1;Mechanics=3,
        Fixer = Base.SteelBarHalf=1;Mechanics=3,
        Fixer = Base.IronBarHalf=1;Mechanics=3,
        Fixer = Base.SmallSheetMetal=1;Mechanics=3,
        Fixer = Base.SmallCopperSheet=1;Mechanics=3,
        Fixer = Base.SmallArmorPlate=1;Mechanics=3,
        Fixer = Base.AluminumScrap=8;Mechanics=3,
        Fixer = Base.BrassScrap=8;Mechanics=3,
        Fixer = Base.CopperScrap=8;Mechanics=3,
        Fixer = Base.IronScrap=8;Mechanics=3,
        Fixer = Base.ScrapMetal=8;Mechanics=3,
        Fixer = Base.SteelScrap=8;Mechanics=3,
        Fixer = Base.UnusableMetal=8;Mechanics=3,
    }

    fixing VRO Fix Muffler 1
    {
        ConditionModifier = 0.5,

        Fixer = Base.Epoxy=2;Mechanics=3,
        Fixer = Base.DuctTape=4;Mechanics=3,
        Fixer = Base.FiberglassTape=2;Mechanics=3,
        Fixer = Base.Zipties=4;Mechanics=3,
    }

/************************ Windows / Windshields ************************/

    fixing VRO Fix Window Welding
    {
        GlobalItem = Base.BlowTorch=2,
        ConditionModifier = 1.2,
      
        Fixer = Base.SheetMetal=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SilverSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalBar=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.LeadPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.AluminumScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.BrassScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.ScrapMetal=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.UnusableMetal=8;MetalWelding=2;Mechanics=2,
    }

    fixing VRO Fix Window
    {
        GlobalItem = Base.Screws=8,
        ConditionModifier = 0.7,

        Fixer = Base.SheetMetal=1;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;Mechanics=2,
        Fixer = Base.CopperSheet=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;Mechanics=2,
        Fixer = Base.SilverSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;Mechanics=2,
        Fixer = Base.MetalBar=1;Mechanics=2,
        Fixer = Base.LeadPipe=1;Mechanics=2,
        Fixer = Base.Plank=2;Woodwork=2;Mechanics=2,
        Fixer = Base.GlassPanel=1;Mechanics=2,
        Fixer = Base.BrokenGlass=4;Mechanics=2,
        Fixer = Base.AluminumScrap=8;Mechanics=2,
        Fixer = Base.BrassScrap=8;Mechanics=2,
        Fixer = Base.CopperScrap=8;Mechanics=2,
        Fixer = Base.IronScrap=8;Mechanics=2,
        Fixer = Base.ScrapMetal=8;Mechanics=2,
        Fixer = Base.SteelScrap=8;Mechanics=2,
        Fixer = Base.UnusableMetal=8;Mechanics=2,
    }

    fixing VRO Fix Window 1
    {
        ConditionModifier = 0.4,

        Fixer = Base.Epoxy=2;Mechanics=1,
        Fixer = Base.Glue=4;Mechanics=1,
        Fixer = Base.DuctTape=4;Mechanics=1,
        Fixer = Base.FiberglassTape=2;Mechanics=1,
        Fixer = Base.Gum=5;Mechanics=1,
        Fixer = Base.Sheet=2;Mechanics=1,
    }

    fixing VRO Fix Military Windows Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 1.2,
	   
        Fixer = Base.SheetMetal=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=10;MetalWelding=3;Mechanics=3,
    }

/************************ Radio ************************/

    fixing VRO Fix Radio
    {
        GlobalItem = Base.ElectronicsScrap=2,
        ConditionModifier = 0.6,

        Fixer = Base.RadioTransmitter=1;Electricity=2;Mechanics=1,
        Fixer = Base.RadioReceiver=1;Electricity=2;Mechanics=1,
        Fixer = Base.Amplifier=1;Electricity=2;Mechanics=1,
        Fixer = Base.Wire=2;Electricity=2;Mechanics=1,
        Fixer = Base.ElectricWire=1;Electricity=2;Mechanics=1,
        Fixer = Base.Epoxy=1;Electricity=2;Mechanics=1,
        Fixer = Base.Glue=2;Electricity=2;Mechanics=1,
    }

/************************ Lights ************************/

    fixing VRO Fix Light
    {
        ConditionModifier = 0.8,

        Fixer = Base.BrokenGlass=2;Electricity=2;Mechanics=1,
        Fixer = Base.ElectronicsScrap=2;Electricity=2;Mechanics=1,
        Fixer = Base.LightBulb=1;Electricity=2;Mechanics=1,
        Fixer = Base.Wire=2;Electricity=2;Mechanics=1,
        Fixer = Base.ElectricWire=1;Electricity=2;Mechanics=1,
        Fixer = Base.Epoxy=1;Electricity=2;Mechanics=1,
        Fixer = Base.Glue=2;Electricity=2;Mechanics=1,
    }

/************************ Misc Electronics ************************/

    fixing VRO Fix Misc Electronics
    {
        ConditionModifier = 0.6,

        Fixer = Base.ElectronicsScrap=2;Electricity=2;Mechanics=1,
        Fixer = Base.Wire=2;Electricity=2;Mechanics=1,
        Fixer = Base.ElectricWire=1;Electricity=2;Mechanics=1,
        Fixer = Base.Epoxy=1;Electricity=2;Mechanics=1,
        Fixer = Base.Glue=2;Electricity=2;Mechanics=1,
    }
	
/************************ Roof Racks ************************/

    fixing VRO Fix Roof Rack Welding
    {
        GlobalItem = Base.BlowTorch=2,
        ConditionModifier = 1.2,

        Fixer = Base.SheetMetal=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SilverSheet=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalBar=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.LeadPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.AluminumScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.BrassScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.CopperScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.ScrapMetal=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.UnusableMetal=8;MetalWelding=2;Mechanics=2,
    }

    fixing VRO Fix Roof Rack
    {
    	GlobalItem = Base.NutsBolts=6,
    	ConditionModifier = 0.8,

        Fixer = Base.SheetMetal=1;Mechanics=2,
        Fixer = Base.SmallSheetMetal=2;Mechanics=2,
        Fixer = Base.CopperSheet=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=2;Mechanics=2,
        Fixer = Base.GoldSheet=1;Mechanics=2,
        Fixer = Base.SilverSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;Mechanics=2,
        Fixer = Base.MetalBar=1;Mechanics=2,
        Fixer = Base.LeadPipe=1;Mechanics=2,
        Fixer = Base.Pipe=1;Mechanics=2,
        Fixer = Base.Plank=2;Woodwork=2;Mechanics=2,
        Fixer = Base.AluminumScrap=8;Mechanics=2,
        Fixer = Base.BrassScrap=8;Mechanics=2,
        Fixer = Base.CopperScrap=8;Mechanics=2,
        Fixer = Base.IronScrap=8;Mechanics=2,
        Fixer = Base.ScrapMetal=8;Mechanics=2,
        Fixer = Base.SteelScrap=8;Mechanics=2,
        Fixer = Base.UnusableMetal=8;Mechanics=2,
    }

    fixing VRO Fix Roof Rack 1
    {
    	ConditionModifier = 0.5,

        Fixer = Base.Wire=5;Mechanics=1,
        Fixer = Base.Rope=1;Mechanics=1,
        Fixer = Base.Twine=4;Mechanics=1,
        Fixer = Base.Zipties=4;Mechanics=1,
        Fixer = Base.Scotchtape=8;Mechanics=1,
        Fixer = Base.Epoxy=1;Mechanics=1,
        Fixer = Base.Glue=2;Mechanics=1,
        Fixer = Base.DuctTape=4;Mechanics=1,
        Fixer = Base.FiberglassTape=2;Mechanics=1,
        Fixer = Base.Gum=6;Mechanics=1,
        Fixer = Base.RippedSheets=2;Mechanics=1,
        Fixer = Base.DenimStrips=2;Mechanics=1,
        Fixer = Base.LeatherStrips=2;Mechanics=1,
    }

/************************ BullBars ************************/

    fixing VRO Fix Bullbar Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 1.2,

        Fixer = Base.SmallSheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=8;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=8;MetalWelding=3;Mechanics=3,
    }

    fixing VRO Fix Bullbar
    {
        GlobalItem = Base.Screws=10,
        ConditionModifier = 0.7,

        Fixer = Base.SmallSheetMetal=2;Mechanics=3,
        Fixer = Base.SmallCopperSheet=2;Mechanics=3,
        Fixer = Base.SmallArmorPlate=2;Mechanics=3,
        Fixer = Base.MetalPipe=1;Mechanics=3,
        Fixer = Base.MetalBar=1;Mechanics=3,
        Fixer = Base.LeadPipe=1;Mechanics=3,
        Fixer = Base.Pipe=1;Mechanics=3,
        Fixer = Base.Plank=2;Woodwork=2;Mechanics=3,
        Fixer = Base.AluminumScrap=8;Mechanics=3,
        Fixer = Base.BrassScrap=8;Mechanics=3,
        Fixer = Base.CopperScrap=8;Mechanics=3,
        Fixer = Base.IronScrap=8;Mechanics=3,
        Fixer = Base.ScrapMetal=8;Mechanics=3,
        Fixer = Base.SteelScrap=8;Mechanics=3,
        Fixer = Base.UnusableMetal=8;Mechanics=3,
    }

    fixing VRO Fix Bullbar 1
    {
        ConditionModifier = 0.3,

        Fixer = Base.Wire=5;Mechanics=1,
        Fixer = Base.Rope=1;Mechanics=1,
        Fixer = Base.Twine=4;Mechanics=1,
        Fixer = Base.Zipties=4;Mechanics=1,
        Fixer = Base.Scotchtape=8;Mechanics=1,
        Fixer = Base.Epoxy=1;Mechanics=1,
        Fixer = Base.Glue=2;Mechanics=1,
        Fixer = Base.DuctTape=4;Mechanics=1,
        Fixer = Base.FiberglassTape=2;Mechanics=1,
        Fixer = Base.Gum=6;Mechanics=1,
        Fixer = Base.RippedSheets=2;Mechanics=1,
        Fixer = Base.DenimStrips=2;Mechanics=1,
        Fixer = Base.LeatherStrips=2;Mechanics=1,
	}

/************************ Saddlebags -for soft saddlebags see seats/fabrics ************************/

    fixing VRO Fix Saddlebags Hard
    {
        ConditionModifier = 0.6,

        Fixer = Base.Epoxy=1;Mechanics=2,
        Fixer = Base.FiberglassTape=2;Mechanics=2,
        Fixer = Base.DuctTape=4;Mechanics=2,
        Fixer = Base.Woodglue=3;Mechanics=2,
        Fixer = Base.Glue=2;Mechanics=2,
    }

    fixing VRO Fix Saddlebags Hard 1
    {
        GlobalItem = Base.Screws=4,
        ConditionModifier = 1.0,

        Fixer = Base.SmallSheetMetal=1;Mechanics=2,
        Fixer = Base.SmallCopperSheet=1;Mechanics=2,
        Fixer = Base.SmallArmorPlate=1;Mechanics=2,
        Fixer = Base.Pipe=1;Mechanics=2,
        Fixer = Base.Plank=1;Woodwork=2;Mechanics=2,
        Fixer = Base.Hinge=1;Mechanics=2,
        Fixer = Base.AluminumScrap=4;Mechanics=2,
        Fixer = Base.BrassScrap=4;Mechanics=2,
        Fixer = Base.CopperScrap=4;Mechanics=2,
        Fixer = Base.IronScrap=4;Mechanics=2,
        Fixer = Base.ScrapMetal=4;Mechanics=2,
        Fixer = Base.SteelScrap=4;Mechanics=2,
        Fixer = Base.UnusableMetal=4;Mechanics=2,
    }

/************************ SoftTops ************************/

    fixing VRO Fix SoftTops
    {
        GlobalItem = Base.Glue=1,
        ConditionModifier = 1.2,

        Fixer = Base.CalfLeather_Angus_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.CowLeather_Angus_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.CalfLeather_Holstein_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.CowLeather_Holstein_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.CalfLeather_Simmental_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.CowLeather_Simmental_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.PigLeather_Black_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.PigLeather_Landrace_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.DeerLeather_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.Leather_Crude_Large_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.Leather_Crude_Medium_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.SheepLeather_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.Tarp;Tailoring=2;Mechanics=1,
    }

	fixing VRO Fix SoftTops 1
    {
        ConditionModifier = 0.7,
		GlobalItem = Base.Glue=1,

        Fixer = Base.Sheet=2;Tailoring=2;Mechanics=1,
        Fixer = Base.RippedSheets=4;Tailoring=2;Mechanics=1,
        Fixer = Base.DenimStrips=4;Tailoring=2;Mechanics=1,
        Fixer = Base.LeatherStrips=4;Tailoring=2;Mechanics=1,
        Fixer = Base.PigletLeather_Black_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.PigletLeather_Landrace_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.LambLeather_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.Leather_Crude_Small_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.RabbitLeather_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.RabbitLeather_Grey_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.RaccoonLeather_Grey_Fur_Tan;Tailoring=2;Mechanics=1,
        Fixer = Base.FawnLeather_Fur_Tan;Tailoring=2;Mechanics=1,
    }

	fixing VRO Fix SoftTops 2
    {
        ConditionModifier = 0.3,

        Fixer = Base.DuctTape=4;Tailoring=1;Mechanics=1,
        Fixer = Base.Rope;Tailoring=1;Mechanics=1,
        Fixer = Base.Glue=2;Tailoring=1;Mechanics=1,
        Fixer = Base.Woodglue=3;Tailoring=1;Mechanics=1,
        Fixer = Base.Epoxy;Tailoring=1;Mechanics=1,
        Fixer = Base.FiberglassTape=2;Tailoring=1;Mechanics=1,
    }

/************************ Armour - see military hoods ************************/


/************************ Misc Smaller Items ************************/

    fixing VRO Fix Panels Welding
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 0.9,

        Fixer = Base.SmallSheetMetal=2;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.MetalBar=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelBarHalf=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.IronBarHalf=1;MetalWelding=2;Mechanics=2,
        Fixer = Base.SteelScrap=8;MetalWelding=2;Mechanics=2,
        Fixer = Base.ScrapMetal=8;MetalWelding=2;Mechanics=2,
    }

    fixing VRO Fix Panels
    {
        GlobalItem = Base.Screws=5,
        ConditionModifier = 0.6,

        Fixer = Base.SmallSheetMetal=2;Mechanics=2,
        Fixer = Base.MetalPipe=1;Mechanics=2,
        Fixer = Base.MetalBar=1;Mechanics=2,
        Fixer = Base.SteelBarHalf=1;Mechanics=2,
        Fixer = Base.IronBarHalf=1;Mechanics=2,
        Fixer = Base.Plank=2;Woodwork=2;Mechanics=2,
        Fixer = Base.SteelScrap=6;Mechanics=2,
        Fixer = Base.ScrapMetal=6;Mechanics=2,
    }

    fixing VRO Fix Panels 1
    {
        ConditionModifier = 0.4,

        Fixer = Base.Epoxy=2;Mechanics=2,
        Fixer = Base.Glue=2;Mechanics=2,
        Fixer = Base.DuctTape=2;Mechanics=2,
        Fixer = Base.FiberglassTape=1;Mechanics=2,
        Fixer = Base.Gum=4;Mechanics=2,
        Fixer = Base.Zipties=4;Mechanics=2,
    }

/************************ Containers ************************/

    fixing VRO Fix Tank Containers
    {
        GlobalItem = Base.BlowTorch=4,
        ConditionModifier = 1.0,

        Fixer = Base.SheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=12;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=12;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=12;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=12;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=12;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=12;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=12;MetalWelding=3;Mechanics=3,
    }

    fixing VRO Fix Vehicle Shovel
    {
        GlobalItem = Base.BlowTorch=3,
        ConditionModifier = 1.0,

        Fixer = Base.SheetMetal=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallSheetMetal=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperSheet=2;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallCopperSheet=4;MetalWelding=3;Mechanics=3,
        Fixer = Base.GoldSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SilverSheet=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.SmallArmorPlate=3;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.MetalBar=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.LeadPipe=1;MetalWelding=3;Mechanics=3,
        Fixer = Base.AluminumScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.BrassScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.CopperScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.IronScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.ScrapMetal=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.SteelScrap=10;MetalWelding=3;Mechanics=3,
        Fixer = Base.UnusableMetal=10;MetalWelding=3;Mechanics=3,
    }
}