----------------------------------------------------------------
-- Recipe Key
--
-- You can put defaults on the recipe itself:
--   require = {
--     Base.Item1, Base.Item2
--     -- or { "@All_Hoods", Base.Item1 }    -- supports part lists, one-offs and part IDs (for parts with no physical item)
--       -- (Anything listed without "@" or a module prefix is considered a part ID)
--   }
--
--   equip = {
--     -- Accepts a string fullType OR a table with item/tag(s) and optional flags
--     -- NOTE: Flags are applied after the action (tools may degrade).
--     -- String (no flags):  primary = "Base.BlowTorch"
--     -- Table (with flags): primary = { tag = "Scissors", flags = { "IsNotDull","MayDegradeLight" } }
--     -- Multi-tag:          secondary = { tags = { "Wrench","Ratchet" }, flags = { "MayDegrade" } }
--     -- Wear item:          wear = { tag = "WeldingMask", flags = { "MayDegradeVeryLight" } }
--     -- (You can still use primaryTag / secondaryTag / wearTag as shorthand if no flags are needed.)
--     primary   = "Base.BlowTorch",   -- or { item="Base.BlowTorch", flags={...} } / { tag="X", flags={...} } / { tags={...}, flags={...} }
--     secondary = "Base.Hammer",      -- same shapes as primary
--     wear      = "Base.WelderMask",  -- same shapes as primary
--     showModel = true,               -- controls hand model visibility during action
--   }
--
--   anim = "Welding"
--   sound = "BlowTorch"               -- loops during repair (if set)
--   successSound = "SomeEvent"        -- plays after a successful repair (optional)
--   time = function(player, brokenItem) return 160 end  -- or a number
--
-- Global items (per-recipe). Use one OR many:
--   globalItem  = { item="<FullType>", uses=3, consume=true }
--   -- OR
--   globalItems = {
--     { item="Base.Thread", uses=3, consume=true },
--     { tag="Scissors",     consume=false, flags={ "IsNotDull","MayDegradeLight" } },
--     { tags={ "SharpKnife","Scissors" }, consume=false, flags={ "SharpnessCheck" } },
--   }
--   If consume=false, the item is required but NOT consumed and can receive flag-based wear (see Flags below).
--   If consume=true, the item is actually consumed (or drainable uses removed) and flags are ignored.
--
-- Per-fixer overrides:
--   fixer.equip        -- overrides recipe equip for that fixer (same shapes & flags as above)
--   fixer.globalItem   -- overrides recipe/globalItems for that fixer (same shapes & flags as above)
--
-- FLAGS (vanilla-style tool condition & sharpness logic):
--   Where you can put flags:
--     • On any NON-CONSUMED global item entry:   { item/ tag/ tags = ..., consume=false, flags={ ... } }
--     • On any EQUIP entry (primary/secondary/wear):  equip = { primary = { ..., flags={ ... } }, ... }
--     • Flags on CONSUMED globals are ignored.
--
--   Supported flags (match vanilla semantics):
--     "MayDegradeHeavy"      -- highest wear chance for kept tool
--     "MayDegrade"           -- medium wear chance
--     "MayDegradeLight"      -- light wear chance
--     "MayDegradeVeryLight"  -- very light wear chance
--     "SharpnessCheck"       -- if the tool has sharpness, run a sharpness roll; if not, apply light wear (I don't really understand how this works)
--     "IsNotDull"            -- REQUIRE a non-dull tool to be used; option is unavailable if only dull tools exist
--
--   Notes:
--     • For tag / tags entries, the system picks a concrete matching item from the inventory.
--       With "IsNotDull", it prefers non-dull; if none exists, the repair option is blocked.
--     • Degrade/Sharpness flags are applied when the action completes, using vanilla-like math
--       (skill + Maintenance modifiers are factored in).
--     • Multi-tag entries behave like “one of” requirements in tooltips. The list is only shown
--       if you don’t have any matching item; otherwise only the chosen item is shown.
--
-- EXTRA NOTE:
--   Any recipe/fixer that uses a "Build" animation has an implied hammering sound. The repair time should take a minimum of 37 ticks and 
--   be doubled each time if you increase it. (37 x 2 x 2, etc.) Otherwise the hammering sound will trail after the animation finishes.
----------------------------------------------------------------


return {
  recipes = {
    {
      name = "Fix Gas Tank Welding",
      require = "@GasTank_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 0.8,
      -- Recipe-level defaults (fixers can override)
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",   uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",       uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",       uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",   uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",     uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",         uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",     uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Gas Tank",
      require = "@GasTank_All",
      globalItem = nil,
      conditionModifier = 0.3,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.Glue",           uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 3 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 3 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.Gum",            uses = 4, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Gas Tank Small Welding",
      require = "@GasTankSmall_All",
      globalItem = { item = "Base.BlowTorch", uses = 2, consume = true },
      conditionModifier = 0.6,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",        uses = 1, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",   uses = 2, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.CopperSheet",       uses = 1, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.SmallCopperSheet",  uses = 2, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.GoldSheet",         uses = 1, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.SilverSheet",       uses = 1, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",   uses = 2, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.AluminumScrap",     uses = 8, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.BrassScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.CopperScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.IronScrap",         uses = 8, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.ScrapMetal",        uses = 8, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.SteelScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 2 } },
        { item = "Base.UnusableMetal",     uses = 8, skills = { MetalWelding = 3, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Gas Tank Small",
      require = "@GasTankSmall_All",
      globalItem = nil,
      conditionModifier = 0.3,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.Glue",           uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Gum",            uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.Zipties",        uses = 2, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Trailer Welding",
      require = "@Trailer_All",
      globalItem = { item = "Base.BlowTorch", uses = 5, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 4, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 4, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 3, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Trailer",
      require = "@Trailer_All",
      globalItem = { item = "Base.Screws", uses = 10, consume = true },
      conditionModifier = 0.7,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 3, skills = { Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.Plank",            uses = 4, skills = { Woodwork = 3, Mechanics = 3 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Trailer 1",
      require = "@Trailer_All",
      globalItem = nil,
      conditionModifier = 0.3,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.Glue",           uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Trailer Lids Welding",
      require = "@TrailerLids_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Trailer Lids",
      require = "@TrailerLids_All",
      globalItem = { item = "Base.Screws", uses = 10, consume = true },
      conditionModifier = 0.7,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.Plank",            uses = 2, skills = { Woodwork = 3, Mechanics = 3 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Trailer Lids 1",
      require = "@TrailerLids_All",
      globalItem = nil,
      conditionModifier = 0.3,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.Glue",           uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Hood Welding",
      require = "@Hood_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorch",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 4, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 4, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 3, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Hood",
      require = "@Hood_All",
      globalItem = { item = "Base.Screws", uses = 10, consume = true },
      conditionModifier = 0.5,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 3, skills = { Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.Plank",            uses = 4, skills = { Woodwork = 3, Mechanics = 3 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Military Hood Welding",
      require = "@MilitaryHood_All",
      globalItem = { item = "Base.BlowTorch", uses = 4, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorch",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 3,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SmallSheetMetal",  uses = 6,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.CopperSheet",      uses = 3,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SmallCopperSheet", uses = 6,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.GoldSheet",        uses = 2,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SilverSheet",      uses = 2,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SmallArmorPlate",  uses = 4,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.MetalPipe",        uses = 2,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.MetalBar",         uses = 2,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.LeadPipe",         uses = 4,  skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.AluminumScrap",    uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.BrassScrap",       uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.CopperScrap",      uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.IronScrap",        uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.ScrapMetal",       uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SteelScrap",       uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.UnusableMetal",    uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
      },
    },

    {
      name = "Fix Military Hood",
      require = "@MilitaryHood_All",
      globalItem = { item = "Base.Screws", uses = 16, consume = true },
      conditionModifier = 0.7,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 3,  skills = { Mechanics = 4 } },
        { item = "Base.SmallSheetMetal",  uses = 6,  skills = { Mechanics = 4 } },
        { item = "Base.CopperSheet",      uses = 3,  skills = { Mechanics = 4 } },
        { item = "Base.SmallCopperSheet", uses = 6,  skills = { Mechanics = 4 } },
        { item = "Base.GoldSheet",        uses = 2,  skills = { Mechanics = 4 } },
        { item = "Base.SilverSheet",      uses = 2,  skills = { Mechanics = 4 } },
        { item = "Base.SmallArmorPlate",  uses = 4,  skills = { Mechanics = 4 } },
        { item = "Base.MetalPipe",        uses = 2,  skills = { Mechanics = 4 } },
        { item = "Base.MetalBar",         uses = 2,  skills = { Mechanics = 4 } },
        { item = "Base.LeadPipe",         uses = 4,  skills = { Mechanics = 4 } },
        { item = "Base.Plank",            uses = 6,  skills = { Woodwork = 4, Mechanics = 4 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.BrassScrap",       uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.CopperScrap",      uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.IronScrap",        uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.ScrapMetal",       uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.SteelScrap",       uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.UnusableMetal",    uses = 12, skills = { Mechanics = 4 } },
      },
    },

    {
      name = "Fix KI5 Wood Parts",
      require = "@WoodParts_All",
      globalItem = { item = "Base.Plank", uses = 3, consume = true },
      conditionModifier = 0.7,
      anim  = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.Glue",           uses = 4, skills = { Mechanics = 4 } },
        { item = "Base.Woodglue",       uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 4 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 4 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 4 } },
      },
    },

    {
      name = "Fix Small Trunk Welding",
      require = "@SmallTrunk_All",
      globalItem = { item = "Base.BlowTorch", uses = 2, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Small Trunk",
      require = "@SmallTrunk_All",
      globalItem = { item = "Base.Screws", uses = 8, consume = true },
      conditionModifier = 0.7,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Plank",            uses = 2, skills = { Woodwork = 2, Mechanics = 2 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 6, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Small Trunk 1",
      require = "@SmallTrunk_All",
      globalItem = nil,
      conditionModifier = 0.3,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.Glue",           uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Trunk Welding",
      require = { "@Trunk_All", "TruckBed" },
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 4, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 4, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 3, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Trunk",
      require = { "@Trunk_All", "TruckBed" },
      globalItem = { item = "Base.Screws", uses = 10, consume = true },
      conditionModifier = 0.7,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 3, skills = { Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Plank",            uses = 4, skills = { Woodwork = 2, Mechanics = 2 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 2 } },
      },
    },

    {
      name = { "Fix Trunk 1", "TruckBed" },
      require = "@Trunk_All",
      globalItem = nil,
      conditionModifier = 0.3,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.Glue",           uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Trunk Welding Military",
      require = "@TrunkMilitary_All",
      globalItem = { item = "Base.BlowTorch", uses = 4, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 3, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 6, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 3, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 6, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 4, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 3, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Trunk Military",
      require = "@TrunkMilitary_All",
      globalItem = { item = "Base.Screws", uses = 16, consume = true },
      conditionModifier = 0.7,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 3, skills = { Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 6, skills = { Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 3, skills = { Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 6, skills = { Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 3, skills = { Mechanics = 3 } },
        { item = "Base.Plank",            uses = 6, skills = { Woodwork = 3, Mechanics = 3 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 10, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Trunk Door Welding",
      require = "@TrunkDoor_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 0.8,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Trunk Door",
      require = "@TrunkDoor_All",
      globalItem = { item = "Base.Screws", uses = 10, consume = true },
      conditionModifier = 0.4,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Plank",            uses = 2, skills = { Woodwork = 2, Mechanics = 2 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Trunk Door Welding Military",
      require = "@TrunkDoorMilitary_All",
      globalItem = { item = "Base.BlowTorch", uses = 4, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 4, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 4, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 3, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Trunk Door Military",
      require = "@TrunkDoorMilitary_All",
      globalItem = { item = "Base.Screws", uses = 16, consume = true },
      conditionModifier = 0.5,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 3, skills = { Mechanics = 3 } },
        { item = "Base.Plank",            uses = 4, skills = { Woodwork = 2, Mechanics = 3 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 10, skills = { Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 10, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Door Welding",
      require = "@Door_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 0.8,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.Hinge",            uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Door",
      require = "@Door_All",
      globalItem = { item = "Base.Screws", uses = 10, consume = true },
      conditionModifier = 0.4,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Plank",            uses = 2, skills = { Woodwork = 2, Mechanics = 2 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.Hinge",            uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Door 1",
      require = "@Door_All",
      globalItem = nil,
      conditionModifier = 0.2,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Door Welding Military",
      require = "@DoorMilitary_All",
      globalItem = { item = "Base.BlowTorch", uses = 4, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 3, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SmallSheetMetal",  uses = 6, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.CopperSheet",      uses = 3, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SmallCopperSheet", uses = 6, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.GoldSheet",        uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SilverSheet",      uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SmallArmorPlate",  uses = 4, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.MetalPipe",        uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.MetalBar",         uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.LeadPipe",         uses = 4, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.Hinge",            uses = 3, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.AluminumScrap",    uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.BrassScrap",       uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.CopperScrap",      uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.IronScrap",        uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.ScrapMetal",       uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SteelScrap",       uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.UnusableMetal",    uses = 12, skills = { MetalWelding = 4, Mechanics = 4 } },
      },
    },

    {
      name = "Fix Door Military",
      require = "@DoorMilitary_All",
      globalItem = { item = "Base.Screws", uses = 16, consume = true },
      conditionModifier = 0.5,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 3, skills = { Mechanics = 4 } },
        { item = "Base.SmallSheetMetal",  uses = 6, skills = { Mechanics = 4 } },
        { item = "Base.CopperSheet",      uses = 3, skills = { Mechanics = 4 } },
        { item = "Base.SmallCopperSheet", uses = 6, skills = { Mechanics = 4 } },
        { item = "Base.GoldSheet",        uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.SilverSheet",      uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.SmallArmorPlate",  uses = 4, skills = { Mechanics = 4 } },
        { item = "Base.MetalPipe",        uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.MetalBar",         uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.LeadPipe",         uses = 4, skills = { Mechanics = 4 } },
        { item = "Base.Plank",            uses = 6, skills = { Woodwork = 4, Mechanics = 4 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.Hinge",            uses = 3, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.AluminumScrap",    uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.BrassScrap",       uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.CopperScrap",      uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.IronScrap",        uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.ScrapMetal",       uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.SteelScrap",       uses = 12, skills = { Mechanics = 4 } },
        { item = "Base.UnusableMetal",    uses = 12, skills = { Mechanics = 4 } },
      },
    },

    {
      name = "Fix Glove Box",
      require = "@GloveBox_All",
      globalItem = { item = "Base.Screws", uses = 4, consume = true },
      conditionModifier = 0.8,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Hinge",            uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Glove Box 1",
      require = "@GloveBox_All",
      globalItem = nil,
      conditionModifier = 0.4,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Glue",           uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.Epoxy",          uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 1, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 2, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Glove Box Welding",
      require = "@GloveBox_All",
      globalItem = { item = "Base.BlowTorch", uses = 1, consume = true },
      conditionModifier = 1.4,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.Hinge",            uses = 1, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 4, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 4, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 4, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 4, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 4, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 4, skills = { MetalWelding = 1, Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 4, skills = { MetalWelding = 1, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Car seat",
      require = { "@CarSeat_All", "SeatRearLeft", "SeatRearRight", "Base.69miniMrBChair1", "Base.ATAMotoBagBMW1", "Base.ATAMotoBagBMW2", "Base.ATAMotoHarleyBag", "Base.ATAMotoHarleyHolster", "Base.SS100topbag3", "Base.90pierceArrowHoses", "Base.FireDeptHosesMedium" },
      globalItem = nil,
      conditionModifier = 0.5,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.DuctTape",       uses = 4, skills = { Tailoring = 1, Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.Glue",           uses = 3, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.Epoxy",          uses = 2, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.FiberglassTape", uses = 2, skills = { Tailoring = 1, Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.Rope",           uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
      },
    },

    {
      name = "Fix Car seat 1",
      require = { "@CarSeat_All", "SeatRearLeft", "SeatRearRight", "Base.69miniMrBChair1", "Base.ATAMotoBagBMW1", "Base.ATAMotoBagBMW2", "Base.ATAMotoHarleyBag", "Base.ATAMotoHarleyHolster", "Base.SS100topbag3", "Base.90pierceArrowHoses", "Base.FireDeptHosesMedium" },
      globalItems = {
        { tags = { "Scissors", "SharpKnife" }, consume = false, flags = { "IsNotDull", "MayDegradeLight" } },
        { tag = "Thread", uses = 3, consume = true },
      },
      conditionModifier = 0.7,
      equip = { primaryTag = "SewingNeedle", flags = { "MayDegradeLight" }, showModel = false },
      anim  = "SewingCloth",
      sound = "Sewing",
      time = 400,

      fixers = {
        { item = "Base.Sheet",                  uses = 2, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.RippedSheets",           uses = 4, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.DenimStrips",            uses = 4, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.LeatherStrips",          uses = 4, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leatherfursmall",         uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leatherfurtannedsmall",   uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leathercrudesmall",       uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leathercrudetannedsmall", uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
      },
    },

    {
      name = "Fix Car seat 2",
      require = {"@CarSeat_All", "SeatRearLeft", "SeatRearRight", "Base.69miniMrBChair1" },
      globalItems = {
        { tags = { "Scissors", "SharpKnife" }, consume = false, flags = { "IsNotDull", "MayDegradeLight" } },
        { tag = "Thread", uses = 4, consume = true },
      },
      conditionModifier = 1.2,
      equip = { primaryTag = "SewingNeedle", flags = { "MayDegradeLight" }, showModel = false },
      anim  = "SewingCloth",
      sound = "Sewing",
      time = 400,

      fixers = {
        { tag = "base:leatherfurlarge",          uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leatherfurtannedlarge",    uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leathercrudelarge",        uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leathercrudetannedlarge",  uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leatherfurmedium",         uses = 2, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leatherfurtannedmedium",   uses = 2, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leathercrudemedium",       uses = 2, skills = { Tailoring = 1, Mechanics = 1 } },
        { tag = "base:leathercrudetannedmedium", uses = 2, skills = { Tailoring = 1, Mechanics = 1 } },
      },
    },

    {
      name = "Fix Car seat 3",
      require = {"@CarSeat_All", "SeatRearLeft", "SeatRearRight", "Base.69miniMrBChair1" },
      globalItem = { item = "Base.NutsBolts", uses = 6, consume = true },
      conditionModifier = 0.6,
      equip = { primaryTag = "Wrench", flags = { "MayDegradeLight" }, showModel = false },
      anim = "VehicleWorkOnMid",
      time = 200,

      fixers = {
        { item = "Base.AluminumScrap", uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.BrassScrap",    uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.CopperScrap",   uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.IronScrap",     uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.ScrapMetal",    uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.SteelScrap",    uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.UnusableMetal", uses = 4, skills = { Mechanics = 1 } },
      },
    },

    {
      name = "Fix Tire",
      require = "@Tire_All",
      globalItem = nil,
      conditionModifier = 0.3,
      anim = "VehicleWorkOnTire",
      time = 160,

      fixers = {
        { item = "Base.Glue",           uses = 3, skills = { Mechanics = 2 } },
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.TirePiece",      uses = 1, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Military Tire",
      require = "@MilitaryTire_All",
      globalItem = nil,
      conditionModifier = 0.5,
      anim = "VehicleWorkOnTire",
      time = 200,

      fixers = {
        { item = "Base.Glue",           uses = 5, skills = { Mechanics = 3 } },
        { item = "Base.Epoxy",          uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.DuctTape",       uses = 6, skills = { Mechanics = 3 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 4, skills = { Mechanics = 3 }, successSound = "FixWithTape" },
        { item = "Base.TirePiece",      uses = 2, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Small Brake",
      require = "@SmallBrake_All",
      globalItem = { item = "Base.NutsBolts", uses = 4, consume = true },
      conditionModifier = 0.4,
      equip = { primaryTag = "Wrench", flags = { "MayDegradeLight" }, showModel = false },
      anim = "VehicleWorkOnTire",
      time = 200,

      fixers = {
        { item = "Base.SmallCopperSheet", uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.LeatherStrips",    uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Small Brake Welding",
      require = "@SmallBrake_All",
      globalItem = { item = "Base.BlowTorch", uses = 2, consume = true },
      conditionModifier = 0.8,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      anim  = "BlowTorchFloor",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SmallCopperSheet", uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 4, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 4, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 4, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 4, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 4, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 4, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 4, skills = { MetalWelding = 2, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Brake",
      require = "@Brake_All",
      globalItem = { item = "Base.NutsBolts", uses = 6, consume = true },
      conditionModifier = 0.4,
      equip = { primaryTag = "Wrench", flags = { "MayDegradeLight" }, showModel = false },
      anim = "VehicleWorkOnTire",
      time = 200,

      fixers = {
        { item = "Base.SmallCopperSheet", uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.LeatherStrips",    uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 4, skills = { Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 4, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Brake Welding",
      require = "@Brake_All",
      globalItem = { item = "Base.BlowTorch", uses = 2, consume = true },
      conditionModifier = 0.8,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      anim  = "BlowTorchFloor",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SmallCopperSheet", uses = 1, skills = { MetalWelding = 2, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { MetalWelding = 2, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { MetalWelding = 2, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 4, skills = { MetalWelding = 2, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 4, skills = { MetalWelding = 2, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 4, skills = { MetalWelding = 2, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 4, skills = { MetalWelding = 2, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 4, skills = { MetalWelding = 2, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 4, skills = { MetalWelding = 2, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 4, skills = { MetalWelding = 2, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Military Brake Welding",
      require = "@MilitaryBrake_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      anim  = "BlowTorchFloor",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SmallCopperSheet", uses = 1, skills = { MetalWelding = 3, Mechanics = 4 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { MetalWelding = 3, Mechanics = 4 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { MetalWelding = 3, Mechanics = 4 } },
        { item = "Base.AluminumScrap",    uses = 6, skills = { MetalWelding = 3, Mechanics = 4 } },
        { item = "Base.BrassScrap",       uses = 6, skills = { MetalWelding = 3, Mechanics = 4 } },
        { item = "Base.CopperScrap",      uses = 6, skills = { MetalWelding = 3, Mechanics = 4 } },
        { item = "Base.IronScrap",        uses = 6, skills = { MetalWelding = 3, Mechanics = 4 } },
        { item = "Base.ScrapMetal",       uses = 6, skills = { MetalWelding = 3, Mechanics = 4 } },
        { item = "Base.SteelScrap",       uses = 6, skills = { MetalWelding = 3, Mechanics = 4 } },
        { item = "Base.UnusableMetal",    uses = 6, skills = { MetalWelding = 3, Mechanics = 4 } },
      },
    },

    {
      name = "Fix Battery",
      require = "@Battery_All",
      globalItem = nil,
      conditionModifier = 0.8,
      anim = "VehicleWorkOnMid",
      time = 200,

      fixers = {
        { item = "Base.ElectronicsScrap", uses = 3,  skills = { Mechanics = 2, Electricity = 2 } },
        { item = "Base.Wire",             uses = 3,  skills = { Mechanics = 2, Electricity = 2 } },
        { item = "Base.ElectricWire",     uses = 3,  skills = { Mechanics = 2, Electricity = 2 } },
        { item = "Base.IronRodQuarter",   uses = 2,  skills = { Mechanics = 2, Electricity = 2 } },
        { item = "Base.SteelRodQuarter",  uses = 2,  skills = { Mechanics = 2, Electricity = 2 } },
        { item = "Base.CopperScrap",      uses = 3,  skills = { Mechanics = 2, Electricity = 2 } },
        { item = "Base.AluminumScrap",    uses = 3,  skills = { Mechanics = 2, Electricity = 2 } },
        { item = "Base.Vinegar_Jug",      uses = 5,  skills = { Mechanics = 2, Electricity = 2 } },
        { item = "Base.Vinegar2",         uses = 5,  skills = { Mechanics = 2, Electricity = 2 } },
        { item = "Base.JuiceLemon",       uses = 1,  skills = { Mechanics = 2, Electricity = 2 } },
      },
    },

    {
      name = "Fix Large Battery",
      require = "@LargeBattery_All",
      globalItem = nil,
      conditionModifier = 0.8,
      anim = "VehicleWorkOnMid",
      time = 200,

      fixers = {
        { item = "Base.ElectronicsScrap", uses = 6,  skills = { Mechanics = 2, Electricity = 3 } },
        { item = "Base.Wire",             uses = 16, skills = { Mechanics = 2, Electricity = 3 } },
        { item = "Base.ElectricWire",     uses = 6,  skills = { Mechanics = 2, Electricity = 3 } },
        { item = "Base.IronRodQuarter",   uses = 4,  skills = { Mechanics = 2, Electricity = 3 } },
        { item = "Base.SteelRodQuarter",  uses = 4,  skills = { Mechanics = 2, Electricity = 3 } },
        { item = "Base.CopperScrap",      uses = 6,  skills = { Mechanics = 2, Electricity = 3 } },
        { item = "Base.AluminumScrap",    uses = 6,  skills = { Mechanics = 2, Electricity = 3 } },
        { item = "Base.Vinegar_Jug",      uses = 8,  skills = { Mechanics = 2, Electricity = 3 } },
        { item = "Base.Vinegar2",         uses = 8,  skills = { Mechanics = 2, Electricity = 3 } },
        { item = "Base.JuiceLemon",       uses = 2,  skills = { Mechanics = 2, Electricity = 3 } },
      },
    },

    {
      name = "Fix Small Suspension Welding",
      require = "@SmallSuspension_All",
      globalItem = { item = "Base.BlowTorch", uses = 2, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      anim  = "BlowTorchFloor",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SteelBarHalf",     uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronBarHalf",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 6, skills = { MetalWelding = 2, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Small Suspension 1",
      require = "@SmallSuspension_All",
      globalItem = { item = "Base.NutsBolts", uses = 6, consume = true },
      conditionModifier = 0.6,
      equip = { primaryTag = "Wrench", flags = { "MayDegradeLight" }, showModel = false },
      anim = "VehicleWorkOnTire",
      time = 200,

      fixers = {
        { item = "Base.SteelBarHalf",     uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.IronBarHalf",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 6, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Suspension Welding",
      require = "@Suspension_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      anim  = "BlowTorchFloor",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.IronBar",          uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelBarHalf",     uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronBarHalf",      uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Suspension 1",
      require = "@Suspension_All",
      globalItem = { item = "Base.NutsBolts", uses = 8, consume = true },
      conditionModifier = 0.6,
      equip = { primaryTag = "Wrench", flags = { "MayDegradeLight" }, showModel = false },
      anim = "VehicleWorkOnTire",
      time = 200,

      fixers = {
        { item = "Base.IronBar",          uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SteelBar",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SteelBarHalf",     uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.IronBarHalf",      uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Military Suspension Welding",
      require = "@MilitarySuspension_All",
      globalItem = { item = "Base.BlowTorch", uses = 4, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      anim  = "BlowTorchFloor",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.IronBar",          uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SteelBar",         uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.MetalPipe",        uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.MetalBar",         uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.LeadPipe",         uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SteelBarHalf",     uses = 4, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.IronBarHalf",      uses = 4, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.AluminumScrap",    uses = 10, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.BrassScrap",       uses = 10, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.CopperScrap",      uses = 10, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.IronScrap",        uses = 10, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.ScrapMetal",       uses = 10, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.SteelScrap",       uses = 10, skills = { MetalWelding = 4, Mechanics = 4 } },
        { item = "Base.UnusableMetal",    uses = 10, skills = { MetalWelding = 4, Mechanics = 4 } },
      },
    },

    {
      name = "Fix Military Suspension 1",
      require = "@MilitarySuspension_All",
      globalItem = { item = "Base.NutsBolts", uses = 10, consume = true },
      conditionModifier = 0.6,
      equip = { primaryTag = "Wrench", flags = { "MayDegradeLight" }, showModel = false },
      anim = "VehicleWorkOnTire",
      time = 200,

      fixers = {
        { item = "Base.IronBar",          uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.SteelBar",         uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.MetalPipe",        uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.MetalBar",         uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.LeadPipe",         uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.SteelBarHalf",     uses = 4, skills = { Mechanics = 4 } },
        { item = "Base.IronBarHalf",      uses = 4, skills = { Mechanics = 4 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { Mechanics = 4 } },
        { item = "Base.AluminumScrap",    uses = 10, skills = { Mechanics = 4 } },
        { item = "Base.BrassScrap",       uses = 10, skills = { Mechanics = 4 } },
        { item = "Base.CopperScrap",      uses = 10, skills = { Mechanics = 4 } },
        { item = "Base.IronScrap",        uses = 10, skills = { Mechanics = 4 } },
        { item = "Base.ScrapMetal",       uses = 10, skills = { Mechanics = 4 } },
        { item = "Base.SteelScrap",       uses = 10, skills = { Mechanics = 4 } },
        { item = "Base.UnusableMetal",    uses = 10, skills = { Mechanics = 4 } },
      },
    },

    {
      name = "Fix Small Muffler Welding",
      require = "@SmallMuffler_All",
      globalItem = { item = "Base.BlowTorch", uses = 2, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelBarHalf",     uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronBarHalf",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Small Muffler",
      require = "@SmallMuffler_All",
      globalItem = { item = "Base.NutsBolts", uses = 4, consume = true },
      conditionModifier = 0.8,
      equip = { primaryTag = "Wrench", flags = { "MayDegradeLight" }, showModel = false },
      anim = "VehicleWorkOnMid",
      time = 200,

      fixers = {
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SteelBarHalf",     uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.IronBarHalf",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Small Muffler 1",
      require = "@SmallMuffler_All",
      globalItem = nil,
      conditionModifier = 0.5,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Muffler Welding",
      require = "@Muffler_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelBarHalf",     uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronBarHalf",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Muffler",
      require = "@Muffler_All",
      globalItem = { item = "Base.NutsBolts", uses = 8, consume = true },
      conditionModifier = 0.8,
      equip = { primaryTag = "Wrench", flags = { "MayDegradeLight" }, showModel = false },
      anim = "VehicleWorkOnMid",
      time = 200,

      fixers = {
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SteelBarHalf",     uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.IronBarHalf",      uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Muffler 1",
      require = "@Muffler_All",
      globalItem = nil,
      conditionModifier = 0.5,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 3 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 3 }, successSound = "FixWithTape" },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Window Welding",
      require = "@Window_All",
      globalItem = { item = "Base.BlowTorch", uses = 2, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Window",
      require = "@Window_All",
      globalItem = { item = "Base.Screws", uses = 8, consume = true },
      conditionModifier = 0.7,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Plank",            uses = 2, skills = { Woodwork = 2, Mechanics = 2 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.GlassPanel",       uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.BrokenGlass",      uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Window 1",
      require = "@Window_All",
      globalItem = nil,
      conditionModifier = 0.4,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 1 } },
        { item = "Base.Glue",           uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.Gum",            uses = 5, skills = { Mechanics = 1 } },
        { item = "Base.Sheet",          uses = 2, skills = { Mechanics = 1 } },
      },
    },

    {
      name = "Fix Military Windows Welding",
      require = "@MilitaryWindow_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Radio",
      require = "@Radio_All",
      globalItems = {
        { item = "Base.Screws", uses = 4, consume = true },
        { item = "Base.ElectronicsScrap", uses = 2, consume = true },
      },
      conditionModifier = 0.6,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.RadioTransmitter", uses = 1, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.RadioReceiver",    uses = 1, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.Amplifier ",       uses = 1, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.Wire",             uses = 2, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.ElectricWire",     uses = 1, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.Epoxy",            uses = 1, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.Glue",             uses = 2, skills = { Electricity = 2, Mechanics = 1 } },
      },
    },

    {
      name = "Fix Light",
      require = "@Light_All",
      globalItem = nil,
      conditionModifier = 0.8,
      anim = "VehicleWorkOnMid",
      time = 200,

      fixers = {
        { item = "Base.BrokenGlass",      uses = 2, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.ElectronicsScrap", uses = 2, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.LightBulb",        uses = 1, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.Wire",             uses = 2, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.ElectricWire",     uses = 1, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.Epoxy",            uses = 1, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.Glue",             uses = 2, skills = { Electricity = 2, Mechanics = 1 } },
      },
    },

    {
      name = "Fix Misc Electronics",
      require = "@MiscElectronics_All",
      globalItem = nil,
      conditionModifier = 0.6,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.ElectronicsScrap", uses = 2, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.Wire",             uses = 2, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.ElectricWire",     uses = 1, skills = { Electricity = 2, Mechanics = 1 } },
        { item = "Base.Epoxy",            uses = 1, skills = { Electricity = 1, Mechanics = 1 } },
        { item = "Base.Glue",             uses = 2, skills = { Electricity = 1, Mechanics = 1 } },
      },
    },

    {
      name = "Fix Roof Rack Welding",
      require = { "@RoofRack_All", "Base.TowBar", "Base.92jeepYJWinch2", "Base.KI5CamperJack" },
      globalItem = { item = "Base.BlowTorch", uses = 2, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorch",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Roof Rack",
      require = "@RoofRack_All",
      globalItem = { item = "Base.NutsBolts", uses = 6, consume = true },
      conditionModifier = 0.8,
      equip = { primaryTag = "Wrench", flags = { "MayDegradeLight" }, showModel = false },
      anim = "VehicleWorkOnMid",
      time = 200,

      fixers = {
        { item = "Base.SheetMetal",       uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.CopperSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Pipe",             uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Plank",            uses = 2, skills = { Woodwork = 2, Mechanics = 2 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Roof Rack 1",
      require = { "@RoofRack_All", "Base.TowBar", "Base.93fordCF8000Brushes", "Base.92jeepYJWinch2", "Base.KI5CamperJack" },
      globalItem = nil,
      conditionModifier = 0.5,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Wire",            uses = 5, skills = { Mechanics = 1 } },
        { item = "Base.Rope",            uses = 1, skills = { Mechanics = 1 } },
        { item = "Base.Twine",           uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.Zipties",         uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.Scotchtape",      uses = 8, skills = { Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.Epoxy",           uses = 1, skills = { Mechanics = 1 } },
        { item = "Base.Glue",            uses = 2, skills = { Mechanics = 1 } },
        { item = "Base.DuctTape",        uses = 4, skills = { Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape",  uses = 2, skills = { Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.Gum",             uses = 6, skills = { Mechanics = 1 } },
        { item = "Base.RippedSheets",    uses = 2, skills = { Mechanics = 1 } },
        { item = "Base.DenimStrips",     uses = 2, skills = { Mechanics = 1 } },
        { item = "Base.LeatherStrips",   uses = 2, skills = { Mechanics = 1 } },
      },
    },

    {
      name = "Fix Bullbar Welding",
      require = { "@Bullbar_All", "Base.M113FrontWindow1", "Base.M113FrontWindow2", "Base.M113FrontWindow3", "Base.MH_MkII_guntower1",
                  "Base.MH_MkII_guntower2", "Base.MH_MkII_guntower3", "Base.M998SpareMount_Item", "Base.M998SpareTireMount_Item", "Base.M35TarpFrame2",
                  "Base.ShermanDriveSprocket2", "Base.ShermanRearSprocket2", "Base.ShermanHatch2", "DAMNBumperRear" },
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 1.2,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Bullbar",
      require = { "@Bullbar_All", "Base.M113FrontWindow1", "Base.M113FrontWindow2", "Base.M113FrontWindow3", "Base.MH_MkII_guntower1",
                  "Base.MH_MkII_guntower2", "Base.MH_MkII_guntower3", "Base.M998SpareMount_Item", "Base.M998SpareTireMount_Item", "Base.M35TarpFrame2",
                  "Base.ShermanDriveSprocket2", "Base.ShermanRearSprocket2", "Base.ShermanHatch2", "DAMNBumperRear" },
      globalItem = { item = "Base.Screws", uses = 10, consume = true },
      conditionModifier = 0.7,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 2, skills = { Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.Pipe",             uses = 1, skills = { Mechanics = 3 } },
        { item = "Base.Plank",            uses = 2, skills = { Woodwork = 2, Mechanics = 3 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.AluminumScrap",    uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 8, skills = { Mechanics = 3 } },
      },
    },

    {
      name = "Fix Bullbar 1",
      require = { "@Bullbar_All", "DAMNBumperRear" },
      globalItem = nil,
      conditionModifier = 0.3,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Wire",            uses = 5, skills = { Mechanics = 1 } },
        { item = "Base.Rope",            uses = 1, skills = { Mechanics = 1 } },
        { item = "Base.Twine",           uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.Zipties",         uses = 4, skills = { Mechanics = 1 } },
        { item = "Base.Scotchtape",      uses = 8, skills = { Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.Epoxy",           uses = 1, skills = { Mechanics = 1 } },
        { item = "Base.Glue",            uses = 2, skills = { Mechanics = 1 } },
        { item = "Base.DuctTape",        uses = 4, skills = { Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape",  uses = 2, skills = { Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.Gum",             uses = 6, skills = { Mechanics = 1 } },
        { item = "Base.RippedSheets",    uses = 2, skills = { Mechanics = 1 } },
        { item = "Base.DenimStrips",     uses = 2, skills = { Mechanics = 1 } },
        { item = "Base.LeatherStrips",   uses = 2, skills = { Mechanics = 1 } },
      },
    },

    {
      name = "Fix Saddlebags Hard",
      require = "@SaddlebagsHard_All",
      globalItem = nil,
      conditionModifier = 0.6,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.FiberglassTape", uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.DuctTape",       uses = 4, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Woodglue",       uses = 3, skills = { Mechanics = 2 } },
        { item = "Base.Glue",           uses = 2, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Saddlebags Hard 1",
      require = "@SaddlebagsHard_All",
      globalItem = { item = "Base.Screws", uses = 4, consume = true },
      conditionModifier = 1.0,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SmallSheetMetal",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallCopperSheet", uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SmallArmorPlate",  uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Pipe",             uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Plank",            uses = 1, skills = { Woodwork = 2, Mechanics = 2 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.Hinge",            uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.AluminumScrap",    uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.BrassScrap",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.CopperScrap",      uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.IronScrap",        uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.UnusableMetal",    uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix SoftTops",
      require = "@SoftTops_All",
      globalItems = {
        { tags = { "Scissors", "SharpKnife" }, consume = false, flags = { "IsNotDull", "MayDegradeLight" } },
        { tag = "Thread", uses = 4, consume = true },
      },
      conditionModifier = 1.2,
      equip = { primaryTag = "SewingNeedle", flags = { "MayDegradeLight" }, showModel = false },
      anim  = "SewingCloth",
      sound = "Sewing",
      time = 200,

      fixers = {
        { item = "Base.Tarp",                    uses = 1, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leatherfurlarge",          uses = 1, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leatherfurtannedlarge",    uses = 1, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leathercrudelarge",        uses = 1, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leathercrudetannedlarge",  uses = 1, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leatherfurmedium",         uses = 2, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leatherfurtannedmedium",   uses = 2, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leathercrudemedium",       uses = 2, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leathercrudetannedmedium", uses = 2, skills = { Tailoring = 2, Mechanics = 1 } },
      },
    },

    {
      name = "Fix SoftTops 1",
      require = "@SoftTops_All",
      globalItems = {
        { tags = { "Scissors", "SharpKnife" }, consume = false, flags = { "IsNotDull", "MayDegradeLight" } },
        { tag = "Thread", uses = 3, consume = true },
      },
      conditionModifier = 0.7,
      equip = { primaryTag = "SewingNeedle", flags = { "MayDegradeLight" }, showModel = false },
      anim  = "SewingCloth",
      sound = "Sewing",
      time = 200,

      fixers = {
        { item = "Base.Sheet",                  uses = 2, skills = { Tailoring = 2, Mechanics = 1 } },
        { item = "Base.RippedSheets",           uses = 4, skills = { Tailoring = 2, Mechanics = 1 } },
        { item = "Base.DenimStrips",            uses = 4, skills = { Tailoring = 2, Mechanics = 1 } },
        { item = "Base.LeatherStrips",          uses = 4, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leatherfursmall",         uses = 1, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leatherfurtannedsmall",   uses = 1, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leathercrudesmall",       uses = 1, skills = { Tailoring = 2, Mechanics = 1 } },
        { tag = "base:leathercrudetannedsmall", uses = 1, skills = { Tailoring = 2, Mechanics = 1 } },
      },
    },

    {
      name = "Fix SoftTops 2",
      require = "@SoftTops_All",
      globalItem = nil,
      conditionModifier = 0.3,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.DuctTape",       uses = 4, skills = { Tailoring = 1, Mechanics = 1 }, successSound = "FixWithTape" },
        { item = "Base.Rope",           uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.Glue",           uses = 2, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.Woodglue",       uses = 3, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.Epoxy",          uses = 1, skills = { Tailoring = 1, Mechanics = 1 } },
        { item = "Base.FiberglassTape", uses = 2, skills = { Tailoring = 1, Mechanics = 1 }, successSound = "FixWithTape" },
      },
    },

    {
      name = "Fix Panels Welding",
      require = { "@Panels_All", "DAMNBarrier", "Turrent" },
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 0.9,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelBarHalf",     uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.IronBarHalf",      uses = 1, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.SteelScrap",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 8, skills = { MetalWelding = 2, Mechanics = 2 } },
      },
    },

    {
      name = "Fix Panels",
      require = { "@Panels_All", "DAMNBarrier", "Turrent" },
      globalItem = { item = "Base.Screws", uses = 5, consume = true },
      conditionModifier = 0.6,
      equip = { primaryTag = "Screwdriver", flags = { "MayDegradeLight" }, showModel = true },
      anim = "disassembleElectrical",
      time = 200,

      fixers = {
        { item = "Base.SmallSheetMetal",  uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.MetalBar",         uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.SteelBarHalf",     uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.IronBarHalf",      uses = 1, skills = { Mechanics = 2 } },
        { item = "Base.Plank",            uses = 2, skills = { Woodwork = 2, Mechanics = 2 },
          equip = { primaryTag = "Hammer", flags = { "MayDegradeVeryLight" }, showModel = true }, anim = "Build", invAnim = "BuildLow",
          globalItem = { item = "Base.Nails", uses = 5, consume = true, }, time = 296, },
        { item = "Base.SteelScrap",       uses = 6, skills = { Mechanics = 2 } },
        { item = "Base.ScrapMetal",       uses = 6, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Panels 1",
      require = { "@Panels_All", "DAMNBarrier", "Turrent" },
      globalItem = nil,
      conditionModifier = 0.4,
      anim = "VehicleWorkOnMid",
      time = 160,

      fixers = {
        { item = "Base.Epoxy",          uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.Glue",           uses = 2, skills = { Mechanics = 2 } },
        { item = "Base.DuctTape",       uses = 2, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.FiberglassTape", uses = 1, skills = { Mechanics = 2 }, successSound = "FixWithTape" },
        { item = "Base.Gum",            uses = 4, skills = { Mechanics = 2 } },
        { item = "Base.Zipties",        uses = 4, skills = { Mechanics = 2 } },
      },
    },

    {
      name = "Fix Tank Containers",
      require = "@TankContainers_All",
      globalItem = { item = "Base.BlowTorch", uses = 4, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorch",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2,  skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 4,  skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 2,  skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 4,  skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 2,  skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 2,  skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 4,  skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 12, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 12, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 12, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 12, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 12, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 12, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 12, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Vehicle Shovel",
      require = "@VehicleShovel_All",
      globalItem = { item = "Base.BlowTorch", uses = 3, consume = true },
      conditionModifier = 1.0,
      equip = { primary = "Base.BlowTorch", showModel = true, wearTag = "WeldingMask" },
      invAnim = "BlowTorchFloor",
      anim  = "BlowTorchMid",
      sound = "BlowTorch",
      time = 280,

      fixers = {
        { item = "Base.SheetMetal",       uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallSheetMetal",  uses = 4, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperSheet",      uses = 2, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallCopperSheet", uses = 4, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.GoldSheet",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SilverSheet",      uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SmallArmorPlate",  uses = 3, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalPipe",        uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.MetalBar",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.LeadPipe",         uses = 1, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.AluminumScrap",    uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.BrassScrap",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.CopperScrap",      uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.IronScrap",        uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.ScrapMetal",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.SteelScrap",       uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
        { item = "Base.UnusableMetal",    uses = 10, skills = { MetalWelding = 3, Mechanics = 3 } },
      },
    },

    {
      name = "Fix Tire FixAFlat",
      require = "@FixAFlat_All",
      globalItem = nil,
      conditionModifier = 0.9,
      equip = { primary = "VRO.FixAFlat", showModel = false },
      anim = "VehicleWorkOnTire",
      time = 160,

      fixers = {
        { item = "VRO.FixAFlat", uses = 1, },
      },
    },
  }
}