module Base
{

	model m151_tireWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_tireWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Interior_Wheel,
		scale   = 0.6,
	}

	model m151_hoodWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_hoodWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model m151_tarpWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_tarpWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model m151_seat_frontWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_seat_frontWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Interior_Wheel,
		scale   = 0.6,
	}

	model m151_seat_rearWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_seat_rearWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Interior_Wheel,
		scale   = 0.6,
	}

	model m151_bumperWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_bumperWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

    model m151_bumperettesWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_bumperettesWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model windM151A2WI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|windM151A2WI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model m151_windshieldWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_windshieldWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model m151_windowWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_windowWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model m151_door_leftWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_door_leftWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model m151_door_rightWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_door_rightWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model m151_windshield_aWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_windshield_aWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model m151_armor_baseWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_armor_baseWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

	model m151_armor_barrierWI
	{
		mesh    = vehicles/Vehicles_74amgeneralM151A2_Objects|m151_armor_barrierWI,
		texture = Vehicles/Objects_74amgeneralM151A2_Shell_USMCgreen,
		scale   = 0.6,
	}

}