/* Ammo Maker by STIMP_TM */

module ammomaker {

	imports
	{
		Base
	}

/* CORE MODELS */

	model ammomaker_BirdExcrement
	{
		mesh = WorldItems/ammomaker_BirdExcrement,
		texture = WorldItems/ammomaker_BirdExcrement,
		scale = 0.02,
	}

	model ammomaker_BirdFeather
	{
		mesh = WorldItems/ammomaker_BirdFeather,
		texture = WorldItems/ammomaker_BirdFeather,
		scale = 0.02,
	}

	model ammomaker_PotOfBirdExcrement
	{
		mesh = WorldItems/ammomaker_PotOfBirdExcrement,
		texture = WorldItems/ammomaker_PotOfBirdExcrement,
		scale = 0.02,
	}

	model ammomaker_FilterPaper
	{
		mesh = WorldItems/ammomaker_FilterPaper,
		texture = WorldItems/ammomaker_FilterPaper,
		scale = 0.02,
	}

	model ammomaker_Nitre
	{
		mesh = WorldItems/ammomaker_Nitre,
		texture = WorldItems/ammomaker_Nitre,
		scale = 0.02,
	}

	model ammomaker_Sulfur
	{
		mesh = WorldItems/ammomaker_Sulfur,
		texture = WorldItems/ammomaker_Sulfur,
		scale = 0.02,
	}

	model ammomaker_CharcoalPowder
	{
		mesh = WorldItems/ammomaker_CharcoalPowder,
		texture = WorldItems/ammomaker_CharcoalPowder,
		scale = 0.02,
	}

	model ammomaker_GunPowderGrains
	{
		mesh = WorldItems/ammomaker_GunPowderGrains,
		texture = WorldItems/ammomaker_GunPowderGrains,
		scale = 0.02,
	}

	model ammomaker_GunPowderScale
	{
		mesh = WorldItems/ammomaker_GunPowderScale,
		texture = WorldItems/ammomaker_GunPowderScale,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressBlack
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressBlack,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressBlue
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressBlue,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressBrown
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressBrown,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressCyan
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressCyan,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressGreen
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressGreen,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressGrey
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressGrey,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressLightBlue
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressLightBlue,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressLightBrown
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressLightBrown,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressOrange
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressOrange,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressPink
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressPink,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressPurple
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressPurple,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressRed
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressRed,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressTurquoise
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressTurquoise,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressWhite
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressWhite,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressYellow
	{
		mesh = WorldItems/ammomaker_ReloadingPress,
		texture = WorldItems/ammomaker_ReloadingPressYellow,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressBase
	{
		mesh = WorldItems/ammomaker_ReloadingPressBase,
		texture = WorldItems/ammomaker_ReloadingPress,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressDiePlate
	{
		mesh = WorldItems/ammomaker_ReloadingPressDiePlate,
		texture = WorldItems/ammomaker_ReloadingPress,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressDieSet
	{
		mesh = WorldItems/ammomaker_ReloadingPressDieSet,
		texture = WorldItems/ammomaker_ReloadingPress,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressLinkage
	{
		mesh = WorldItems/ammomaker_ReloadingPressLinkage,
		texture = WorldItems/ammomaker_ReloadingPress,
		scale = 0.02,
	}

	model ammomaker_ReloadingPressHandle
	{
		mesh = WorldItems/ammomaker_ReloadingPressHandle,
		texture = WorldItems/ammomaker_ReloadingPress,
		scale = 0.02,
	}

	model ammomaker_BrassCatcherImprovised
	{
		mesh = WorldItems/ammomaker_BrassCatcherImprovised,
		texture = WorldItems/ammomaker_BrassCatcher,
		scale = 0.02,
		attachment world
    	{
    	    offset = 0.0000 -0.0600 0.0000,
    	    rotate = 0.0000 0.0000 0.0000,
    	}
	}

	model ammomaker_BrassCatcherAdvanced
	{
		mesh = WorldItems/ammomaker_BrassCatcherAdvanced,
		texture = WorldItems/ammomaker_BrassCatcher,
		scale = 0.02,
		attachment world
    	{
    	    offset = 0.0000 -0.0700 0.0000,
    	    rotate = 0.0000 0.0000 0.0000,
    	}
	}

	model ammomaker_Mold
	{
		mesh = WorldItems/ammomaker_Mold,
		texture = WorldItems/ammomaker_Mold,
		scale = 0.015,
	}

	model ammomaker_MoldBullets
	{
		mesh = WorldItems/ammomaker_Mold,
		texture = WorldItems/ammomaker_MoldBullets,
		scale = 0.015,
	}

	model ammomaker_PolishingCompound
	{
		mesh = WorldItems/ammomaker_PolishingCompound,
		texture = WorldItems/ammomaker_PolishingCompound,
		scale = 0.02,
	}

	model ammomaker_JewelryChain
	{
		mesh = WorldItems/ammomaker_JewelryChain,
		texture = WorldItems/ammomaker_JewelryChain,
		scale = 0.02,
	}

	model ammomaker_RecPlastic
	{
		mesh = WorldItems/ammomaker_RecPlastic,
		texture = WorldItems/ammomaker_RecPlastic,
		scale = 0.02,
	}

/* BULLET MODELS */

	/* BULLET RIFLE MODELS */

	model ammomaker_BulletRifleS
	{
		mesh = WorldItems/ammomaker_BulletRifleS,
		texture = WorldItems/ammomaker_Bullets,
		scale = 0.012,
	}

	model ammomaker_BulletRifleM
	{
		mesh = WorldItems/ammomaker_BulletRifleM,
		texture = WorldItems/ammomaker_Bullets,
		scale = 0.012,
	}

	model ammomaker_BulletRifleL
	{
		mesh = WorldItems/ammomaker_BulletRifleL,
		texture = WorldItems/ammomaker_Bullets,
		scale = 0.012,
	}

	/* BULLET HANDGUN MODELS */

	model ammomaker_BulletHandgunS
	{
		mesh = WorldItems/ammomaker_BulletHandgunS,
		texture = WorldItems/ammomaker_Bullets,
		scale = 0.012,
	}

	model ammomaker_BulletHandgunM
	{
		mesh = WorldItems/ammomaker_BulletHandgunM,
		texture = WorldItems/ammomaker_Bullets,
		scale = 0.012,
	}

	model ammomaker_BulletHandgunL
	{
		mesh = WorldItems/ammomaker_BulletHandgunL,
		texture = WorldItems/ammomaker_Bullets,
		scale = 0.012,
	}

	/* BULLET SHOTGUN MODELS */

	model ammomaker_Ball00
	{
		mesh = WorldItems/ammomaker_Ball00,
		texture = WorldItems/ammomaker_Ball00,
		scale = 0.012,
	}

	model ammomaker_Balls00
	{
		mesh = WorldItems/ammomaker_Balls00,
		texture = WorldItems/ammomaker_Balls00,
		scale = 0.012,
	}

	model ammomaker_Slug12
	{
		mesh = WorldItems/ammomaker_Slug12,
		texture = WorldItems/ammomaker_Slug12,
		scale = 0.012,
	}

	/* PROJECTILE GRENADE MODELS */

	model ammomaker_Projectile40HE
	{
		mesh = WorldItems/ammomaker_Projectile40,
		texture = WorldItems/ammomaker_Projectile40HE,
		scale = 0.012,
	}

	model ammomaker_Projectile40INC
	{
		mesh = WorldItems/ammomaker_Projectile40,
		texture = WorldItems/ammomaker_Projectile40INC,
		scale = 0.012,
	}

/* CASING MODELS */

	/* CASING BOTTLENECK MODELS */

	model ammomaker_CasingBottleneckS
	{
		mesh = WorldItems/ammomaker_CasingBottleneckS,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingBottleneckM
	{
		mesh = WorldItems/ammomaker_CasingBottleneckM,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingBottleneckL
	{
		mesh = WorldItems/ammomaker_CasingBottleneckL,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingBottleneckSOld
	{
		mesh = WorldItems/ammomaker_CasingBottleneckS,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	model ammomaker_CasingBottleneckMOld
	{
		mesh = WorldItems/ammomaker_CasingBottleneckM,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	model ammomaker_CasingBottleneckLOld
	{
		mesh = WorldItems/ammomaker_CasingBottleneckL,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	/* CASING BOTTLENECK RIMMED MODELS */

	model ammomaker_CasingBottleneckMRim
	{
		mesh = WorldItems/ammomaker_CasingBottleneckMRim,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingBottleneckMRimOld
	{
		mesh = WorldItems/ammomaker_CasingBottleneckMRim,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	/* CASING STRAIGHT MODELS */

	model ammomaker_CasingStraightS
	{
		mesh = WorldItems/ammomaker_CasingStraightS,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingStraightM
	{
		mesh = WorldItems/ammomaker_CasingStraightM,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingStraightL
	{
		mesh = WorldItems/ammomaker_CasingStraightL,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingStraightSOld
	{
		mesh = WorldItems/ammomaker_CasingStraightS,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	model ammomaker_CasingStraightMOld
	{
		mesh = WorldItems/ammomaker_CasingStraightM,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	model ammomaker_CasingStraightLOld
	{
		mesh = WorldItems/ammomaker_CasingStraightL,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	/* CASING STRAIGHT RIMMED MODELS */

	model ammomaker_CasingStraightSRim
	{
		mesh = WorldItems/ammomaker_CasingStraightSRim,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingStraightMRim
	{
		mesh = WorldItems/ammomaker_CasingStraightMRim,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingStraightLRim
	{
		mesh = WorldItems/ammomaker_CasingStraightLRim,
		texture = WorldItems/ammomaker_CasingsBrass,
		scale = 0.012,
	}

	model ammomaker_CasingStraightSRimOld
	{
		mesh = WorldItems/ammomaker_CasingStraightSRim,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	model ammomaker_CasingStraightMRimOld
	{
		mesh = WorldItems/ammomaker_CasingStraightMRim,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	model ammomaker_CasingStraightLRimOld
	{
		mesh = WorldItems/ammomaker_CasingStraightLRim,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

	/* HULL SHOTGUN MODELS */

	model ammomaker_HullShotgunS
	{
		mesh = WorldItems/ammomaker_HullShotgunS,
		texture = WorldItems/ammomaker_HullShotgun,
		scale = 0.012,
	}

	model ammomaker_HullShotgunL
	{
		mesh = WorldItems/ammomaker_HullShotgunL,
		texture = WorldItems/ammomaker_HullShotgun,
		scale = 0.012,
	}

	model ammomaker_HullFiredShotgunS
	{
		mesh = WorldItems/ammomaker_HullFiredShotgunS,
		texture = WorldItems/ammomaker_HullFiredShotgun,
		scale = 0.012,
	}

	model ammomaker_HullFiredShotgunL
	{
		mesh = WorldItems/ammomaker_HullFiredShotgunL,
		texture = WorldItems/ammomaker_HullFiredShotgun,
		scale = 0.012,
	}

	/* CASING GRENADE MODELS */

	model ammomaker_CasingGrenade
	{
		mesh = WorldItems/ammomaker_CasingGrenade,
		texture = WorldItems/ammomaker_CasingsBlack,
		scale = 0.012,
	}

	model ammomaker_CasingGrenadeOld
	{
		mesh = WorldItems/ammomaker_CasingGrenade,
		texture = WorldItems/ammomaker_CasingsBrassOld,
		scale = 0.012,
	}

/* PACKED AMMO PARTS MODELS */

	/* BOX AMMO PARTS MODELS */

	model ammomaker_BoxBulletsRifleS
	{
		mesh = WorldItems/ammomaker_BoxBulletsRifleS,
		texture = WorldItems/ammomaker_BoxBulletsRifleS,
		scale = 0.01,
	}

	model ammomaker_BoxBulletsRifleM
	{
		mesh = WorldItems/ammomaker_BoxBulletsRifleM,
		texture = WorldItems/ammomaker_BoxBulletsRifleM,
		scale = 0.01,
	}

	model ammomaker_BoxBulletsRifleL
	{
		mesh = WorldItems/ammomaker_BoxBulletsRifleL,
		texture = WorldItems/ammomaker_BoxBulletsRifleL,
		scale = 0.01,
	}

	model ammomaker_BoxBulletsHandgunS
	{
		mesh = WorldItems/ammomaker_BoxBulletsHandgunS,
		texture = WorldItems/ammomaker_BoxBulletsHandgunS,
		scale = 0.01,
	}

	model ammomaker_BoxBulletsHandgunM
	{
		mesh = WorldItems/ammomaker_BoxBulletsHandgunM,
		texture = WorldItems/ammomaker_BoxBulletsHandgunM,
		scale = 0.01,
	}

	model ammomaker_BoxBulletsHandgunL
	{
		mesh = WorldItems/ammomaker_BoxBulletsHandgunL,
		texture = WorldItems/ammomaker_BoxBulletsHandgunL,
		scale = 0.01,
	}

	model ammomaker_BoxBalls00
	{
		mesh = WorldItems/ammomaker_BoxBalls00,
		texture = WorldItems/ammomaker_BoxBalls00,
		scale = 0.01,
	}

	model ammomaker_BoxSlugs12
	{
		mesh = WorldItems/ammomaker_BoxSlugs12,
		texture = WorldItems/ammomaker_BoxSlugs12,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsBottleneckS
	{
		mesh = WorldItems/ammomaker_BoxCasingsBottleneckS,
		texture = WorldItems/ammomaker_BoxCasingsBottleneckS,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsBottleneckM
	{
		mesh = WorldItems/ammomaker_BoxCasingsBottleneckM,
		texture = WorldItems/ammomaker_BoxCasingsBottleneckM,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsBottleneckL
	{
		mesh = WorldItems/ammomaker_BoxCasingsBottleneckL,
		texture = WorldItems/ammomaker_BoxCasingsBottleneckL,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsBottleneckMRim
	{
		mesh = WorldItems/ammomaker_BoxCasingsBottleneckMRim,
		texture = WorldItems/ammomaker_BoxCasingsBottleneckMRim,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsStraightS
	{
		mesh = WorldItems/ammomaker_BoxCasingsStraightS,
		texture = WorldItems/ammomaker_BoxCasingsStraightS,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsStraightM
	{
		mesh = WorldItems/ammomaker_BoxCasingsStraightM,
		texture = WorldItems/ammomaker_BoxCasingsStraightM,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsStraightL
	{
		mesh = WorldItems/ammomaker_BoxCasingsStraightL,
		texture = WorldItems/ammomaker_BoxCasingsStraightL,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsStraightSRim
	{
		mesh = WorldItems/ammomaker_BoxCasingsStraightSRim,
		texture = WorldItems/ammomaker_BoxCasingsStraightSRim,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsStraightMRim
	{
		mesh = WorldItems/ammomaker_BoxCasingsStraightMRim,
		texture = WorldItems/ammomaker_BoxCasingsStraightMRim,
		scale = 0.01,
	}

	model ammomaker_BoxCasingsStraightLRim
	{
		mesh = WorldItems/ammomaker_BoxCasingsStraightLRim,
		texture = WorldItems/ammomaker_BoxCasingsStraightLRim,
		scale = 0.01,
	}

	model ammomaker_BoxHullsShotgunS
	{
		mesh = WorldItems/ammomaker_BoxHullsShotgunS,
		texture = WorldItems/ammomaker_BoxHullsShotgunS,
		scale = 0.008,
	}

	model ammomaker_BoxHullsShotgunL
	{
		mesh = WorldItems/ammomaker_BoxHullsShotgunL,
		texture = WorldItems/ammomaker_BoxHullsShotgunL,
		scale = 0.008,
	}

	/* BAG AMMO PARTS MODELS */

	model ammomaker_BagCasingsOld
	{
		mesh = WorldItems/ammomaker_BagCasingsOld,
		texture = WorldItems/ammomaker_BagCasingsOld,
		scale = 0.006,
	}

	model ammomaker_BagHullsFired
	{
		mesh = WorldItems/ammomaker_BagHullsFired,
		texture = WorldItems/ammomaker_BagHullsFired,
		scale = 0.006,
	}

}