/* Ammo Maker by STIMP_TM */

module ammomaker {

	imports
	{
		Base
	}

	model ammomaker_BirdFeather
	{
		mesh = WorldItems/ammomaker_BirdFeather,
		texture = WorldItems/ammomaker_BirdFeather,
		scale = 0.02,
	}

	model ammomaker_BirdExcrement
	{
		mesh = WorldItems/ammomaker_BirdExcrement,
		texture = WorldItems/ammomaker_BirdExcrement,
		scale = 0.02,
	}

	model ammomaker_PotOfBirdExcrement
	{
		mesh = WorldItems/ammomaker_PotOfBirdExcrement,
		texture = WorldItems/ammomaker_PotOfBirdExcrement,
		scale = 0.4,
	}

	model ammomaker_FilterPaper
	{
		mesh = WorldItems/ammomaker_FilterPaper,
		texture = WorldItems/ammomaker_FilterPaper,
		scale = 0.02,
	}

	model ammomaker_Nitre
	{
		mesh = WorldItems/ammomaker_Nitre,
		texture = WorldItems/ammomaker_Nitre,
		scale = 0.02,
	}

	model ammomaker_Sulfur
	{
		mesh = WorldItems/ammomaker_Sulfur,
		texture = WorldItems/ammomaker_Sulfur,
		scale = 0.02,
	}

	model ammomaker_CharcoalPowder
	{
		mesh = WorldItems/ammomaker_CharcoalPowder,
		texture = WorldItems/ammomaker_CharcoalPowder,
		scale = 0.02,
	}

	model ammomaker_GunPowderGrains
	{
		mesh = WorldItems/ammomaker_GunPowderGrains,
		texture = WorldItems/ammomaker_GunPowderGrains,
		scale = 0.02,
	}

	model ammomaker_GunPowderScale
	{
		mesh = WorldItems/ammomaker_GunPowderScale,
		texture = WorldItems/ammomaker_GunPowderScale,
		scale = 0.02,
	}

	model ammomaker_JewelryChain
	{
		mesh = WorldItems/ammomaker_JewelryChain,
		texture = WorldItems/ammomaker_JewelryChain,
		scale = 0.02,
	}

	model ammomaker_RecPlastic
	{
		mesh = WorldItems/ammomaker_RecPlastic,
		texture = WorldItems/ammomaker_RecPlastic,
		scale = 0.02,
	}

	model ammomaker_RecRubber
	{
		mesh = WorldItems/ammomaker_RecRubber,
		texture = WorldItems/ammomaker_RecRubber,
		scale = 0.02,
	}

	model ammomaker_ArrowFletching
	{
		mesh = WorldItems/ammomaker_ArrowFletching,
		texture = WorldItems/ammomaker_ArrowWooden,
		scale = 0.02,
	}

	model ammomaker_ArrowHead
	{
		mesh = WorldItems/ammomaker_ArrowHead,
		texture = WorldItems/ammomaker_ArrowWooden,
		scale = 0.02,
	}

	model ammomaker_ArrowWooden
	{
		mesh = WorldItems/ammomaker_ArrowWooden,
		texture = WorldItems/ammomaker_ArrowWooden,
		scale = 0.02,
	}

	model ammomaker_BoltWooden
	{
		mesh = WorldItems/ammomaker_BoltWooden,
		texture = WorldItems/ammomaker_ArrowWooden,
		scale = 0.02,
	}

	model ammomaker_Ball00
	{
		mesh = WorldItems/ammomaker_Ball00,
		texture = WorldItems/ammomaker_Ball00,
		scale = 0.01,
	}

	model ammomaker_Slug12
	{
		mesh = WorldItems/ammomaker_Slug12,
		texture = WorldItems/ammomaker_Slug12,
		scale = 0.01,
	}

	model ammomaker_PartsBottleneckS
	{
		mesh = WorldItems/ammomaker_PartsBottleneckS,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_PartsBottleneckM
	{
		mesh = WorldItems/ammomaker_PartsBottleneckM,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_PartsBottleneckL
	{
		mesh = WorldItems/ammomaker_PartsBottleneckL,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_PartsBottleneckMRim
	{
		mesh = WorldItems/ammomaker_PartsBottleneckMRim,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_PartsStraightS
	{
		mesh = WorldItems/ammomaker_PartsStraightS,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_PartsStraightM
	{
		mesh = WorldItems/ammomaker_PartsStraightM,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_PartsStraightL
	{
		mesh = WorldItems/ammomaker_PartsStraightL,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_PartsStraightSRim
	{
		mesh = WorldItems/ammomaker_PartsStraightSRim,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_PartsStraightMRim
	{
		mesh = WorldItems/ammomaker_PartsStraightMRim,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_PartsStraightLRim
	{
		mesh = WorldItems/ammomaker_PartsStraightLRim,
		texture = WorldItems/ammomaker_Parts,
		scale = 0.01,
	}

	model ammomaker_HullShotgunS
	{
		mesh = WorldItems/ammomaker_HullShotgunS,
		texture = WorldItems/ammomaker_HullShotgun,
		scale = 0.01,
	}

	model ammomaker_HullShotgunL
	{
		mesh = WorldItems/ammomaker_HullShotgunL,
		texture = WorldItems/ammomaker_HullShotgun,
		scale = 0.01,
	}

	model ammomaker_PartsGrenade
	{
		mesh = WorldItems/ammomaker_PartsGrenade,
		texture = WorldItems/ammomaker_PartsGrenade,
		scale = 0.01,
	}

}