local distributionTable = VehicleDistributions[1]

VehicleDistributions.M35A2GloveBox = {
    rolls = 1,
    items = {
        "Base.M35A2Magazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.M35A2gunrack = {
    rolls = 1,
    items = {
    	"Base.Shotgun", 80,
    }
}

VehicleDistributions.M35A2 = {

	GloveBox = VehicleDistributions.M35A2GloveBox;
	M35A2Trunk = VehicleDistributions.TrunkHeavy;
    M49A2CTrunk = VehicleDistributions.TrunkHeavy;
    DAMNGunrack = VehicleDistributions.M35A2gunrack,
}

distributionTable["78amgeneralM35A2"] = { Normal = VehicleDistributions.M35A2; }
distributionTable["78amgeneralM49A2C"] = { Normal = VehicleDistributions.M35A2; }
distributionTable["78amgeneralM50A3"] = { Normal = VehicleDistributions.M35A2; }
distributionTable["78amgeneralM62"] = { Normal = VehicleDistributions.M35A2; }
distributionTable["78amgeneralM35A2Burnt"] = { Normal = VehicleDistributions.M35A2; }