module Trelai
{
	imports 
	{
		Base
	}
	
	 /****************** Maps & Books *******************/

        item TrelaiGuidePage0
           {
               DisplayCategory     =   Literature,
               Weight	            =	0.1,
               Type	            =	Map,
               DisplayName	    =	Trelai Guide (Page 0),
               Icon	            =	Icon_TrelaiBook,
               StaticModel         = 	Book,
               WorldStaticModel    = 	TrelaiBook_open,
               Map 		    = 	book0,
               Tooltip 	    = 	Front Cover!,
               StressChange	=	-10,
               
       
           }
           item TrelaiGuidePage1
           {
               DisplayCategory     =   Literature,
               Weight	            =	0.1,
               Type	            =	Map,
               DisplayName	    =	Trelai Guide (Page 1),
               Icon	            =	Icon_TrelaiBook,
               StaticModel         = 	Book,
               WorldStaticModel    = 	TrelaiBook_open,
               Map 		    = 	book1,
               Tooltip 	    = 	Read me!,
       
           }
        item TrelaiGuidePage2
           {
               DisplayCategory     =   Literature,
               Weight	            =	0.1,
               Type	            =	Map,
               DisplayName	    =	Trelai Guide (Page 2),
               Icon	            =	Icon_TrelaiBook,
               StaticModel         = 	Book,
               WorldStaticModel    = 	TrelaiBook_open,
               Map 		    = 	book2,
               Tooltip 	    = 	Continue Reading!,
       
           } 
       item TrelaiGuidePage3
           {
               DisplayCategory     =   Literature,
               Weight	            =	0.1,
               Type	            =	Map,
               DisplayName	    =	Trelai Guide (Page 3),
               Icon	            =	Icon_TrelaiBook,
               StaticModel         = 	Book,
               WorldStaticModel    = 	TrelaiBook_open,
               Map 		    = 	book3,
               Tooltip 	    = 	Continue Reading!,
       
           } 
       item TrelaiGuidePage4
           {
               DisplayCategory     =   Literature,
               Weight	            =	0.1,
               Type	            =	Map,
               DisplayName	    =	Trelai Guide (Page 4),
               Icon	            =	Icon_TrelaiBook,
               StaticModel         = 	Book,
               WorldStaticModel    = 	TrelaiBook_open,
               Map 		    = 	book4,
               Tooltip 	    = 	Thanks For Reading!,
               BoredomChange=	-20,
       
           }

	item trelaimap
	{
			DisplayCategory = Cartography,
			Type 		= Map,
			DisplayName 	= Trelai Map,
			Icon 		= Map,
			Weight 		= 0.1,
			Map 		= trelaimap,
			SurvivalGear = TRUE,
        	WorldStaticModel = Map,
	}
	
	item trelaimap3
    {
        DisplayCategory = Cartography,
        Type = Map,
        DisplayName = Trelai Map South,
        Icon = Map,
        Weight = 0.1,
        Map = trelaimap3,
        WorldStaticModel = Map,
    }
	
	item trelaimap4
    {
        DisplayCategory = Cartography,
        Type = Map,
        DisplayName = Trelai Map North,
        Icon = Map,
        Weight = 0.1,
        Map = trelaimap4,
        WorldStaticModel = Map,
    }

	item TrelaiGazette
	{
			DisplayCategory = Cartography,
			Type 		= Map,
			DisplayName 	= Trelai Gazette,
			Icon 		= Map,
			Weight 		= 0.1,
			Map 		= TrelaiGazette,
			SurvivalGear = TRUE,
        		WorldStaticModel = Magazine,
	}

	item trelainotes_01
    {
        DisplayCategory = Cartography,
			Type 		= Map,
        DisplayName = Note From Trelai Mayor,
        
        Weight = 0.1,
        Map = TrelaiStory,
		SurvivalGear = TRUE,
		Icon	=	Paper,
        CanBeWrite  =   true,
        PageToWrite =   1,
        WorldStaticModel = SheetOfPaper,
    }
     item trelainotes_02
    {
		DisplayCategory = Cartography,
		Type 		= Map,
        DisplayName = Treasure Chests,
        
        Weight = 0.1,
        Map = TrelaiStory2,
		SurvivalGear = TRUE,
		Icon	=	Paper,
        CanBeWrite  =   true,
        PageToWrite =   1,
        WorldStaticModel = SheetOfPaper,
    }
	/****************** Clothing *******************/

	item Tshirt_TACADEMY
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Acad TShirt,
        ClothingItem = Tshirt_ACADWhite,
        BodyLocation = Tshirt,
        Icon	=	TshirtGeneric,
        BloodLocation = Shirt,
        Insulation = 0.99,
        WindResistance = 0.99,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
        ScratchDefense = 15,
        BiteDefense = 15,
    }
    item ThickBoxers_Hearts
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Thick Heart Boxers,
		ClothingItem = Underwear_Boxers_Hearts,
		BodyLocation = UnderwearBottom,
		Icon = BoxersHearts,
		ScratchDefense = 15,
        BiteDefense = 15,
		Weight = 0.2,
		Insulation = 4.50,
		CanHaveHoles = true,
		WorldStaticModel = BoxersHearts_Ground,
	}
	/****************** Police *******************/
	item Hat_TrelaiPolice
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Trelai Police Hat,
		ClothingItem = TrelaiPoliceHat,
		BodyLocation = Hat,
		Icon = HatPoliceBlue,
		CanHaveHoles = false,
		ChanceToFall = 0,
		WaterResistance = 0.5,
		ScratchDefense = 50,
		BiteDefense = 50,
	}
	

	item TrelaiJacket_Police
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Trelai Police Jacket,
        ClothingItem = Jacket_TrelaiPolice,
        BodyLocation = Jacket,
        Icon = JacketPolice,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.9,
        BiteDefense = 55,
        ScratchDefense = 75,
        NeckProtectionModifier = 1.5,
        Insulation = 0.9,
        WindResistance = 0.9,
        FabricType = Leather,
        WaterResistance = 0.50,
        Weight = 1,
        WorldStaticModel = JacketCoat_Ground,
    }

	item Trousers_TrelaiPolice
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Trelai Police Trousers,
        ClothingItem = Trousers_TrelaiPolice,
        BodyLocation = Pants,
        Icon = TrousersPoliceBlue,
        BloodLocation = Trousers,
        Insulation = 0.7,
        WindResistance = 0.8,
		RunSpeedModifier = 0.98,
        FabricType = Leather,
        WorldStaticModel = Trousers_Ground,
		ScratchDefense = 20,
		BiteDefense = 30,
    }

    /****************** Fire *******************/

    item Hat_TFireman
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Trelai Fire Helmet,
		ClothingItem = Hat_TFireman,
		BodyLocation = Hat,
		Icon = HelmetFireman,
		BloodLocation = Head,
		CanHaveHoles = false,
		BiteDefense = 100,
        ScratchDefense = 100,
        ChanceToFall = 0,
        Insulation = 0.65,
        WindResistance = 0.55,
        WaterResistance = 0.60,
        Weight = 1.5,
    }
    item Jacket_TFireman
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Trelai Fire Jacket,
        ClothingItem = Jacket_TFireman,
        BodyLocation = Jacket,
        Icon = JacketFireman,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.90,
        CombatSpeedModifier = 0.90,
        BiteDefense = 55,
        ScratchDefense = 75,
        NeckProtectionModifier = 1.5,
        Insulation = 0.99,
        WindResistance = 0.99,
        WaterResistance = 0.9,
        Weight = 2,
        WorldStaticModel = Jacket_Ground,
        FabricType = Leather,
    }

    item Trousers_TFireman
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Trelai Fire Trousers,
        ClothingItem = Trousers_TFireman,
        BodyLocation = Pants,
        Icon = TrousersFireman,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.99,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.99,
        WindResistance = 0.99,
        WaterResistance = 0.9,
        Weight = 2,
        WorldStaticModel = Trousers_Ground,
        FabricType = Leather,
    }

	/****************** Other  *******************/
	item TrelaiGoldBar
	{
		Weight			= 2.5,
		Type			= Moveable,
		DisplayName 	= Gold Bar,
        Icon 			= TGoldBar.png,
		WorldObjectSprite = trelai_tiles_07_47,
		DisplayCategory 	= Item,
	}	
	/****************** Weapons *******************/
    
    item BaseballBatTrelai
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	1.35,
		WeaponSprite	=	TBaseballBat,
		MinAngle	=	0.55,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.01,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	3,
		SplatNumber	=	2,
		PushBackMod	=	0.6,
		SubCategory	=	Swinging,
		ConditionMax	=	35,
		MaxHitCount	=	5,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Trelai Slugger,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BaseballBat,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SpikedBaseballBatBreak,
        DoorHitSound = SpikedBaseballBatHit,
		HitSound = SpikedBaseballBatHit,
		HitFloorSound = SpikedBaseballBatHit,
		SwingSound = SpikedBaseballBatSwing,
        TreeDamage  =   3,
        MetalValue = 5,
        CriticalChance	=	50,
        critDmgMultiplier = 10,
        MinDamage	=	2,
        MaxDamage	=	8.5,
        BaseSpeed = 0.99,
		WeaponLength = 0.7,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
	}
}