module Base
{

	model W460Cwindowfl
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_window_fl,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
		boneWeight = window_fl_bone 1.0,
	}

	model W460Cwindowfr
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_window_fr,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
		boneWeight = window_fr_bone 1.0,
	}

	model W460Lwindowrl
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_lwb_window_rl,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
		boneWeight = window_rl_bone 1.0,
	}

	model W460Lwindowrr
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_lwb_window_rr,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
		boneWeight = window_rr_bone 1.0,
	}

    model W460Lwindowbl
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_lwb_window_bl,
		shader = damn_vehicle_shader,
		scale = 0.1,
	}

	model W460Lwindowbr
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_lwb_window_br,
		shader = damn_vehicle_shader,
		scale = 0.1,
	}

	model W460Swindowrl
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_swb_window_rl,
		shader = damn_vehicle_shader,
		scale = 0.1,
	}

	model W460Swindowrr
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_swb_window_rr,
		shader = damn_vehicle_shader,
		scale = 0.1,
	}

	template vehicle W460L2Windows
	{
		part WindowFrontLeft
		{
			model windowFLlwb
			{
				file = W460Cwindowfl,
			}

			anim ClosedToOpen
			{
				anim = window_fl_opening,
				animate = FALSE,
			}

			parent = DoorFrontLeft,
			area = SeatFrontLeft,
			itemType = Base.W460SideWindow,
			table install
			{
				requireInstalled = DoorFrontLeft,
			}
			table uninstall
				{
				requireUninstalled = DAMNFrontLeftArmor,
				}
		}

		part WindowFrontRight
		{
			model windowFRlwb
			{
				file = W460Cwindowfr,
			}

			anim ClosedToOpen
			{
				anim = window_fr_opening,
				animate = FALSE,
			}

			parent = DoorFrontRight,
			area = SeatFrontRight,
			itemType = Base.W460SideWindow,
			table install
			{
				requireInstalled = DoorFrontRight,
			}
			table uninstall
				{
				requireUninstalled = DAMNFrontRightArmor,
				}
		}

		part WindowFront*
		{
			category = door,
			mechanicRequireKey = true,
			durability = 2,
			window
			{
				openable = true,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 500,
				skills = Mechanics:3,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Window,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 500,
				skills = Mechanics:3,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Default,
			}
			lua
			{
				create = Vehicles.Create.Window,
				init = Vehicles.Init.Window,
			}
		}
	}

    template vehicle W460L4Windows
	{
        template! = W460L2Windows, 

		part WindowRearLeft
		{
			model windowRLlwb
			{
				file = W460Lwindowrl,
			}

			anim ClosedToOpen
			{
				anim = window_rl_opening,
				animate = FALSE,
				rotate = 60 0 0,
			}

			parent = DoorRearLeft,
			area = SeatRearLeft,
			itemType = Base.W460SideWindow,
			table install
			{
				requireInstalled = DoorRearLeft,
			}
			table uninstall
				{
				requireUninstalled = DAMNRearLeftArmor,
				}
		}

		part WindowRearRight
		{
			model windowRRlwb
			{
				file = W460Lwindowrr,
			}

			anim ClosedToOpen
			{
				anim = window_rr_opening,
				animate = FALSE,
			}

			parent = DoorRearRight,
			area = SeatRearRight,
			itemType = Base.W460SideWindow,
			table install
			{
				requireInstalled = DoorRearRight,
			}
			table uninstall
				{
				requireUninstalled = DAMNRearRightArmor,
				}
		}

        part WindowBackLeft
		{
			model windowBLlwb
			{
				file = W460Lwindowbl,
			}

			area = SeatRearLeft,
			itemType = Base.W460SideWindow,

			table uninstall
				{
				requireUninstalled = DAMNBackLeftArmor,
				}
		}

		part WindowBackRight
		{
			model windowBRlwb
			{
				file = W460Lwindowbr,
			}

			area = SeatRearRight,
			itemType = Base.W460SideWindow,

			table uninstall
				{
				requireUninstalled = DAMNBackRightArmor,
				}
		}

		part Window*
		{
			category = door,
			mechanicRequireKey = true,
			durability = 2,
			window
			{
				openable = true,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 500,
				skills = Mechanics:3,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Window,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 500,
				skills = Mechanics:3,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Default,
			}
			lua
			{
				create = Vehicles.Create.Window,
				init = Vehicles.Init.Window,
			}
		}
	}

    template vehicle W460SWindows
	{
		part WindowFrontLeft
		{
			model windowFLswb
			{
				file = W460Cwindowfl,
			}

			anim ClosedToOpen
			{
				anim = window_fl_opening,
				animate = FALSE,
			}

			parent = DoorFrontLeft,
			area = SeatFrontLeft,
			itemType = Base.W460SideWindow,
			table install
			{
				requireInstalled = DoorFrontLeft,
			}
			table uninstall
				{
				requireUninstalled = DAMNFrontLeftArmor,
				}
		}

		part WindowFrontRight
		{
			model windowFRSwb
			{
				file = W460Cwindowfr,
			}

			anim ClosedToOpen
			{
				anim = window_fr_opening,
				animate = FALSE,
			}

			parent = DoorFrontRight,
			area = SeatFrontRight,
			itemType = Base.W460SideWindow,
			table install
			{
				requireInstalled = DoorFrontRight,
			}
			table uninstall
				{
				requireUninstalled = DAMNFrontRightArmor,
				}
		}

		part WindowRearLeft
		{
			model windowRLSwb2
			{
				file = W460Swindowrl,
			}

			parent = DoorRearLeft,
			area = SeatFrontLeft,
			itemType = Base.W460SideWindow,
			table uninstall
				{
				requireUninstalled = DAMNRearLeftArmor,
				}
		}

		part WindowRearRight
		{
			model windowRRSwb2
			{
				file = W460Swindowrr,
			}

			parent = DoorRearRight,
			area = SeatFrontRight,
			itemType = Base.W460SideWindow,
			table uninstall
				{
				requireUninstalled = DAMNRearRightArmor,
				}
		}

		part Window*
		{
			category = door,
			mechanicRequireKey = true,
			durability = 2,
			window
			{
				openable = true,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 500,
				skills = Mechanics:3,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Window,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 500,
				skills = Mechanics:3,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Default,
			}
			lua
			{
				create = Vehicles.Create.Window,
				init = Vehicles.Init.Window,
			}
		}
	}

    template vehicle W460L4WindowsM
	{
        template! = W460L2Windows, 

		part WindowRearLeft
		{
			model windowRLlwb
			{
				file = W460Lwindowrl,
			}

			anim ClosedToOpen
			{
				anim = window_rl_opening,
				animate = FALSE,
				rotate = 60 0 0,
			}

			parent = DoorRearLeft,
			area = SeatRearLeft,
			itemType = Base.W460SideWindow,
			table install
			{
				requireInstalled = DoorRearLeft,
			}
			table uninstall
				{
				requireUninstalled = DAMNRearLeftArmor,
				}
		}

		part WindowRearRight
		{
			model windowRRlwb
			{
				file = W460Lwindowrr,
			}

			anim ClosedToOpen
			{
				anim = window_rr_opening,
				animate = FALSE,
			}

			parent = DoorRearRight,
			area = SeatRearRight,
			itemType = Base.W460SideWindow,
			table install
			{
				requireInstalled = DoorRearRight,
			}
			table uninstall
				{
				requireUninstalled = DAMNRearRightArmor,
				}
		}

		part Window*
		{
			category = door,
			mechanicRequireKey = true,
			durability = 2,
			window
			{
				openable = true,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 500,
				skills = Mechanics:3,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Window,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 500,
				skills = Mechanics:3,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Default,
			}
			lua
			{
				create = Vehicles.Create.Window,
				init = Vehicles.Init.Window,
			}
		}
	}
}

