local distributionTable = VehicleDistributions[1]

VehicleDistributions.W460gunrack = {
    rolls = 1,
    items = {
    	"Base.Shotgun", 100,
    }
}

VehicleDistributions.W460GloveBox = {
    rolls = 1,
    items = {
        "Base.W460Magazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.W460 = {

	GloveBox = VehicleDistributions.W460GloveBox;
	W460Trunk = VehicleDistributions.TrunkHeavy;
    W460Roofrack = VehicleDistributions.GloveBox;
    DAMNGunrack = VehicleDistributions.W460gunrack;
}

distributionTable["84mercLWB2"] = { Normal = VehicleDistributions.W460; }
distributionTable["84mercLWB4"] = { Normal = VehicleDistributions.W460; }
distributionTable["84mercSWB"] = { Normal = VehicleDistributions.W460; }
distributionTable["84mercLWB4M"] = { Normal = VehicleDistributions.W460; }