local distributionTable = VehicleDistributions[1]

VehicleDistributions.M923gunrack = {
    rolls = 1,
    items = {
    	"Shotgun", 150,
    }
}

VehicleDistributions.M923 = {

	GloveBox = VehicleDistributions.PoliceGloveBox;
	M923Trunk = VehicleDistributions.TrunkHeavy;
    M923Storage  = VehicleDistributions.PoliceGloveBox;
    DAMNGunrack = VehicleDistributions.M923gunrack;
}

distributionTable["83amgeneralM923"] = { Normal = VehicleDistributions.M923; }