module Base {
    item BoilersuitOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Coveralls (Open),
        ClothingItem = BoilersuitOPEN,
        BodyLocation = FullSuit,
        Icon = BoilerSuitWhite,
        ColorRed = 161,
        ColorGreen = 161,
        ColorBlue = 161,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.45,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_BlueRedOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Coveralls (Open),
        ClothingItem = Boilersuit_BlueRedOPEN,
        BodyLocation = FullSuit,
        BloodLocation = Trousers;Jumper,
        IconsForTexture = BoilerSuitBlue;BoilerSuitRed,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.45,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_YellowOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Coveralls (Open),
        ClothingItem = Boilersuit_YellowOPEN,
        BodyLocation = FullSuit,
        BloodLocation = Trousers;Jumper,
        IconsForTexture = JumpsuitPrisonKhaki,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.45,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_FlyingOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Airforce Coveralls (Open),
        ClothingItem = Boilersuit_FlyingOPEN,
        BodyLocation = FullSuit,
        Icon = BoilerSuitGreen,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_PrisonerOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prisoner Jumpsuit (Open),
        ClothingItem = Boilersuit_PrisonerOPEN,
        BodyLocation = FullSuit,
        Icon = JumpsuitPrisonOrange,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_PrisonerKhakiOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prisoner Jumpsuit (Open),
        ClothingItem = Boilersuit_PrisonerKhakiOPEN,
        BodyLocation = FullSuit,
        Icon = JumpsuitPrisonKhaki,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.20,
        WindResistance = 0.10,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
	
	
	
    item BoilersuitTIED
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Coveralls,
        ClothingItem = BoilersuitTIED,
        BodyLocation = Pants,
        Icon = BoilerSuitWhite,
        ColorRed = 161,
        ColorGreen = 161,
        ColorBlue = 161,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.45,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_BlueRedTIED
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Coveralls,
        ClothingItem = Boilersuit_BlueRedTIED,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        IconsForTexture = BoilerSuitBlue;BoilerSuitRed,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.45,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_YellowTIED
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Coveralls,
        ClothingItem = Boilersuit_YellowTIED,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        IconsForTexture = JumpsuitPrisonKhaki,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.45,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_FlyingTIED
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Airforce Coveralls,
        ClothingItem = Boilersuit_FlyingTIED,
        BodyLocation = Pants,
        Icon = BoilerSuitGreen,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_PrisonerTIED
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prisoner Jumpsuit,
        ClothingItem = Boilersuit_PrisonerTIED,
        BodyLocation = Pants,
        Icon = JumpsuitPrisonOrange,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_PrisonerKhakiTIED
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prisoner Jumpsuit,
        ClothingItem = Boilersuit_PrisonerKhakiTIED,
        BodyLocation = Pants,
        Icon = JumpsuitPrisonKhaki,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.20,
        WindResistance = 0.10,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
}