module Base {

    item Jacket_WhiteTINTROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket,
        ClothingItem = Jacket_WhiteROLL,
        BodyLocation = Jacket,
        Icon = Jacket_White,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 1,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_WhiteTINTOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket,
        ClothingItem = Jacket_WhiteOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = Jacket_White,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 1,
        WorldStaticModel = JacketCoat_Ground,
    }
	item Jacket_PoliceROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Deputy Jacket,
        ClothingItem = Jacket_PoliceROLL,
        BodyLocation = Jacket,
        Icon = JacketPolice,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
	item Jacket_PoliceOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Deputy Jacket,
        ClothingItem = Jacket_PoliceOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketPolice,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_RangerROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ranger Jacket,
        ClothingItem = Jacket_RangerROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketRanger,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_RangerOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ranger Jacket,
        ClothingItem = Jacket_RangerOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketRanger,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
	item Jacket_ArmyCamoDesertROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Desert Camo Jacket,
        ClothingItem = Jacket_ArmyCamoDesertROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        Icon = ShirtCamoSand,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.97,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
	item Jacket_ArmyCamoDesertOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Desert Camo Jacket,
        ClothingItem = Jacket_ArmyCamoDesertOPENROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        Icon = ShirtCamoSand,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.97,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_ArmyCamoGreenROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Green Camo Jacket,
        ClothingItem = Jacket_ArmyCamoGreenROLL,
        BodyLocation = Jacket_Bulky,
        Icon = ShirtCamoGreen,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.97,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_ArmyCamoGreenOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Green Camo Jacket,
        ClothingItem = Jacket_ArmyCamoGreenOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = ShirtCamoGreen,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.97,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_ChefROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Chef Jacket,
        ClothingItem = Jacket_ChefROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketChef,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_ChefOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Chef Jacket,
        ClothingItem = Jacket_ChefOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketChef,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_FiremanROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Firefighter Jacket,
        ClothingItem = Jacket_FiremanROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketFireman,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.87,
        CombatSpeedModifier = 0.90,
        BiteDefense = 50,
        ScratchDefense = 70,
        NeckProtectionModifier = 0.5,
        Weight = 4,
        WorldStaticModel = Jacket_Ground,
		
    }
    item Jacket_FiremanOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Firefighter Jacket,
        ClothingItem = Jacket_FiremanOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketFireman,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.87,
        CombatSpeedModifier = 0.90,
        BiteDefense = 50,
        ScratchDefense = 70,
        NeckProtectionModifier = 0.5,
        Weight = 4,
        WorldStaticModel = Jacket_Ground,
		
    }
    item Jacket_CoatArmyROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Army Coat,
        ClothingItem = Jacket_CoatArmyROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketArmyDress,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_CoatArmyOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Army Coat,
        ClothingItem = Jacket_CoatArmyOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketArmyDress,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        WorldStaticModel = JacketCoat_Ground,
		
    }
	
	
	
    item Jacket_VarsityROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Varsity Jacket,
        ClothingItem = Jacket_VarsityROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        IconsForTexture = JacketVarsity_KY;JacketVarsity_Alpha,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        FabricType = Cotton,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_VarsityOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Varsity Jacket,
        ClothingItem = Jacket_VarsityOPENROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        IconsForTexture = JacketVarsity_KY;JacketVarsity_Alpha,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        FabricType = Cotton,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item JacketLong_DoctorROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Medical Coat,
        ClothingItem = JacketLong_DoctorROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketDoctor,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
		
    }
    item JacketLong_DoctorOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Medical Coat,
        ClothingItem = JacketLong_DoctorOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketDoctor,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
		
    }
    item JacketLong_RandomROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Leather Jacket,
        ClothingItem = JacketLong_RandomROLL,
        BodyLocation = Jacket_Bulky,
        IconsForTexture = JacketLongBlack;JacketLongBrown;JacketGreen,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
		
    }
    item JacketLong_RandomOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Leather Jacket,
        ClothingItem = JacketLong_RandomOPENROLL,
        BodyLocation = Jacket_Bulky,
        IconsForTexture = JacketLongBlack;JacketLongBrown;JacketGreen,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
		
    }
    item JacketLong_SantaROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Santa Suit Jacket,
        ClothingItem = JacketLong_SantaROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = LongJacket,
        Icon = JacketSantaRed,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.9,
        BiteDefense = 10,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Weight = 3,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
		
    }
    item JacketLong_SantaOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Santa Suit Jacket,
        ClothingItem = JacketLong_SantaOPENROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = LongJacket,
        Icon = JacketSantaRed,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.9,
        BiteDefense = 10,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Weight = 3,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
		
    }
    item JacketLong_SantaGreenROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Green Santa Suit Jacket,
        ClothingItem = JacketLong_SantaGreenROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = LongJacket,
        Icon = JacketSantaGreen,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.9,
        BiteDefense = 10,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Weight = 3,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
		
    }

    item JacketLong_SantaGreenOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Green Santa Suit Jacket,
        ClothingItem = JacketLong_SantaGreenOPENROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = LongJacket,
        Icon = JacketSantaGreen,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.9,
        BiteDefense = 10,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Weight = 3,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
		
    }


    item Jacket_BlackROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Leather Jacket,
        ClothingItem = Jacket_BlackROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketBlack,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_BlackOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Leather Jacket,
        ClothingItem = Jacket_BlackOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = JacketBlack,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_LeatherWildRacoonsROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Wild Racoons Leather Jacket,
        ClothingItem = Jacket_LeatherWildRacoonsROLL,
        BodyLocation = Jacket_Bulky,
        Icon = BikerJacketRaccoons,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_LeatherWildRacoonsOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Wild Racoons Leather Jacket,
        ClothingItem = Jacket_LeatherWildRacoonsOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = BikerJacketRaccoons,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_LeatherIronRodentROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Iron Rodent Leather Jacket,
        ClothingItem = Jacket_LeatherIronRodentROLL,
        BodyLocation = Jacket_Bulky,
        Icon = BikerJacketRodents,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_LeatherIronRodentOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Iron Rodent Leather Jacket,
        ClothingItem = Jacket_LeatherIronRodentOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = BikerJacketRodents,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_LeatherBarrelDogsROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Barrel Dogs Leather Jacket,
        ClothingItem = Jacket_LeatherBarrelDogsROLL,
        BodyLocation = Jacket_Bulky,
        Icon = BikerJacketDogs,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
	
    item Jacket_LeatherBarrelDogsOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Barrel Dogs Leather Jacket,
        ClothingItem = Jacket_LeatherBarrelDogsOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = BikerJacketDogs,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
	
    item WeddingJacketROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Wedding Jacket,
        ClothingItem = WeddingJacketROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        Icon = JacketSuitTux,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = WeddingJacket_Ground,
    }
    item WeddingJacketOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Wedding Jacket,
        ClothingItem = WeddingJacketOPENROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        Icon = JacketSuitTux,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = WeddingJacket_Ground,
    }
    item Suit_JacketROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Suit Jacket,
        ClothingItem = Suit_JacketROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        Icon = JacketSuitBlack,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Suit_JacketOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Suit Jacket,
        ClothingItem = Suit_JacketOPENROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        Icon = JacketSuitBlack,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Suit_JacketTINTROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Suit Jacket,
        ClothingItem = Suit_JacketTINTROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        Icon = JacketSuitWhite,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Suit_JacketTINTOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Suit Jacket,
        ClothingItem = Suit_JacketTINTOPENROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        Icon = JacketSuitWhite,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	
	
    item Jacket_Shellsuit_BlackOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_BlackOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitBlack,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_BlueOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_BlueOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitBlue,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_GreenOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_GreenOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitGreen,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_PinkOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_PinkOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitPink,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_TealOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_TealOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitTeal,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_TINTOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_WhiteOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitGeneric,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
	item Jacket_NavyBlueOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket,
        ClothingItem = Jacket_NavyBlueOPENROLL,
        BodyLocation = Jacket,
        Icon = Jacket_White,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        ColorRed = 37,
        ColorGreen = 37,
        ColorBlue = 70,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	
	
    item Jacket_Shellsuit_BlackROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_BlackROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitBlack,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_BlueROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_BlueROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitBlue,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_GreenROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_GreenROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitGreen,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_PinkROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_PinkROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitPink,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_TealROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_TealROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitTeal,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
    item Jacket_Shellsuit_TINTROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_WhiteROLL,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitGeneric,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }
	item Jacket_NavyBlueROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket,
        ClothingItem = Jacket_NavyBlueROLL,
        BodyLocation = Jacket,
        Icon = Jacket_White,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        ColorRed = 37,
        ColorGreen = 37,
        ColorBlue = 70,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	
}