module Base {

    item Jacket_WhiteTINTOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Jacket,
        ClothingItem = Jacket_WhiteOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = Jacket_White,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 1,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
    }
	item Jacket_PoliceOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Police Deputy Jacket,
        ClothingItem = Jacket_PoliceOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = JacketPolice,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
		
    }
    item Jacket_RangerOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Ranger Jacket,
        ClothingItem = Jacket_RangerOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = JacketRanger,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
		
    }
	item Jacket_ArmyCamoDesertOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Military Desert Camo Jacket,
        ClothingItem = Jacket_ArmyCamoDesertOPEN,
        BodyLocation = base:jacket_bulky,
        BloodLocation = Jacket,
        Icon = ShirtCamoSand,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.97,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
		
    }
    item Jacket_ArmyCamoGreenOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Military Green Camo Jacket,
        ClothingItem = Jacket_ArmyCamoGreenOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = ShirtCamoGreen,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.97,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
		
    }
    item Jacket_ChefOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Chef Jacket,
        ClothingItem = Jacket_ChefOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = JacketChef,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
		
    }
    item Jacket_FiremanOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Firefighter Jacket,
        ClothingItem = Jacket_FiremanOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = JacketFireman,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.87,
        CombatSpeedModifier = 0.90,
        BiteDefense = 50,
        ScratchDefense = 70,
        NeckProtectionModifier = 0.5,
        Weight = 4,
        WorldStaticModel = Jacket_Ground,
		
    }
    item Jacket_CoatArmyOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Army Coat,
        ClothingItem = Jacket_CoatArmyOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = JacketArmyDress,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
		
    }
	
	
	
    item Jacket_VarsityOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Varsity Jacket,
        ClothingItem = Jacket_VarsityOPEN,
        BodyLocation = base:jacket_bulky,
        BloodLocation = Jacket,
        IconsForTexture = JacketVarsity_KY;JacketVarsity_Alpha,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        FabricType = Cotton,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
		
    }
    item JacketLong_DoctorOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Medical Coat,
        ClothingItem = JacketLong_DoctorOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = JacketDoctor,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
		Tags = base:ripclothingcotton,
		
    }
    item JacketLong_RandomOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Leather Jacket,
        ClothingItem = JacketLong_RandomOPEN,
        BodyLocation = base:jacket_bulky,
        IconsForTexture = JacketLongBlack;JacketLongBrown;JacketGreen,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
		Tags = base:ripclothingleather,
		
    }
    item JacketLong_SantaOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Santa Suit Jacket,
        ClothingItem = JacketLong_SantaOPEN,
        BodyLocation = base:jacket_bulky,
        BloodLocation = LongJacket,
        Icon = JacketSantaRed,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.9,
        BiteDefense = 10,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Weight = 3,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
		Tags = base:ripclothingcotton,
		
    }
    item JacketLong_SantaGreenOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Green Santa Suit Jacket,
        ClothingItem = JacketLong_SantaGreenOPEN,
        BodyLocation = base:jacket_bulky,
        BloodLocation = LongJacket,
        Icon = JacketSantaGreen,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.9,
        BiteDefense = 10,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Weight = 3,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
		Tags = base:ripclothingcotton,
		
    }


    item Jacket_BlackOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Leather Jacket,
        ClothingItem = Jacket_BlackOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = JacketBlack,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingleather,
		
    }
    item Jacket_LeatherWildRacoonsOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Wild Racoons Leather Jacket,
        ClothingItem = Jacket_LeatherWildRacoonsOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = BikerJacketRaccoons,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingleather,
		
    }
    item Jacket_LeatherIronRodentOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Iron Rodent Leather Jacket,
        ClothingItem = Jacket_LeatherIronRodentOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = BikerJacketRodents,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingleather,
		
    }
    item Jacket_LeatherBarrelDogsOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Barrel Dogs Leather Jacket,
        ClothingItem = Jacket_LeatherBarrelDogsOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = BikerJacketDogs,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingleather,
		
    }
	
    item WeddingJacketOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Wedding Jacket,
        ClothingItem = WeddingJacketOPEN,
        BodyLocation = base:jacket_bulky,
        BloodLocation = Jacket,
        Icon = JacketSuitTux,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = WeddingJacket_Ground,
		Tags = base:ripclothingcotton,
    }
    item Suit_JacketOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Suit Jacket,
        ClothingItem = Suit_JacketOPEN,
        BodyLocation = base:jacket_bulky,
        BloodLocation = Jacket,
        Icon = JacketSuitBlack,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
		Tags = base:ripclothingcotton,
    }
    item Suit_JacketTINTOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Suit Jacket,
        ClothingItem = Suit_JacketTINTOPEN,
        BodyLocation = base:jacket_bulky,
        BloodLocation = Jacket,
        Icon = JacketSuitWhite,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
    }
	
	
    item Jacket_Shellsuit_BlackOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_BlackOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = TracksuitBlack,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
		Tags = base:ripclothingcotton,
    }
    item Jacket_Shellsuit_BlueOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_BlueOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = TracksuitBlue,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
		Tags = base:ripclothingcotton,
    }
    item Jacket_Shellsuit_GreenOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_GreenOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = TracksuitGreen,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
		Tags = base:ripclothingcotton,
    }
    item Jacket_Shellsuit_PinkOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_PinkOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = TracksuitPink,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
		Tags = base:ripclothingcotton,
    }
    item Jacket_Shellsuit_TealOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_TealOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = TracksuitTeal,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
		Tags = base:ripclothingcotton,
    }
    item Jacket_Shellsuit_TINTOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_WhiteOPEN,
        BodyLocation = base:jacket_bulky,
        Icon = TracksuitGeneric,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
		Tags = base:ripclothingcotton,
    }
	item Jacket_NavyBlueOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Jacket,
        ClothingItem = Jacket_NavyBlueOPEN,
        BodyLocation = Jacket,
        Icon = Jacket_White,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        ColorRed = 37,
        ColorGreen = 37,
        ColorBlue = 70,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		Tags = base:ripclothingcotton,
    }
	
    item HoodieDOWN_WhiteTINTOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Hoodie,
        ClothingItem = HoodieDOWN_WhiteTINTOPEN,
        BodyLocation = Sweater,
        BloodLocation = Jumper,
        FabricType = Cotton,
        Icon = HoodieWhite,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.25,
        WorldStaticModel = Hoodie_Ground,
		Tags = base:ripclothingcotton,
    }
    item HoodieUP_WhiteTINTOPEN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Hoodie,
        ClothingItem = HoodieUP_WhiteTINTOPEN,
        BodyLocation = SweaterHat,
        BloodLocation = Jumper;FullHelmet,
        FabricType = Cotton,
        Icon = HoodieWhite,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Hoodie_Ground,
		Tags = base:ripclothingcotton,
    }
	
}
