module Base
{
	model FenceKit
    {
        mesh = WorldItems/FenceKit,
        texture = world/FenceKit,
		scale = 0.14,
	} 

	model FenceRoll
    {
        mesh = WorldItems/FenceRoll,
        texture = world/FenceRoll,
		scale = 0.14,
	} 
	
}	
