module Video_Game_Consoles
{

/***Play_GameBoy***/

    timedAction PlayZeldaG
    {
        metabolics      = SedentaryActivity,
        actionAnim      = MakingElectrical,
	sound		= zelda_game_gb,
	prop2 		= Video_Game_Consoles.GameBoy_A,
    }
	
	timedAction PlayKirby
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = kirby_game_gb,
	prop2           = Video_Game_Consoles.GameBoy_A,
	}

	timedAction PlayFinalFantasy
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = fantasy_game_gb,
	prop2           = Video_Game_Consoles.GameBoy_A,
	}

	timedAction PlayMario
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = mario_game_gb,
	prop2           = Video_Game_Consoles.GameBoy_A,
	}

	timedAction PlayTetris
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = tetris_game_gb,
	prop2           = Video_Game_Consoles.GameBoy_A,
	}

/***Play_Game_Gear***/

	timedAction PlayStreetsOfRage2
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = sor2_game_gg,
	prop2           = Video_Game_Consoles.Game_Gear_A,
	}

	timedAction PlayAxBattler
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = AxBattler_game_gg,
	prop2           = Video_Game_Consoles.Game_Gear_A,
	}

	timedAction PlayShinobi2
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Shinobi_game_gg,
	prop2           = Video_Game_Consoles.Game_Gear_A,
	}

	timedAction PlaySonicChaos
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Sonic_game_gg,
	prop2           = Video_Game_Consoles.Game_Gear_A,
	}

	timedAction PlayVampireMoD
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Vampire_game_gg,
	prop2           = Video_Game_Consoles.Game_Gear_A,
	}

/***Play_SNES***/

	timedAction PlaySuperMarioWorld
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = MarioWorld_game_SNES,
	prop2           = Video_Game_Consoles.SNES_Controller_A,
	}
	
	timedAction PlaySecretOfMana
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Mana_game_SNES,
	prop2           = Video_Game_Consoles.SNES_Controller_A,
	}

	timedAction PlayStarFox
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = StarFox_game_SNES,
	prop2           = Video_Game_Consoles.SNES_Controller_A,
	}

	timedAction PlayMortalKombat2
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = MK2_game_SNES,
	prop2           = Video_Game_Consoles.SNES_Controller_A,
	}

	timedAction PlayNBAJAM
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = NBA_game_SNES,
	prop2           = Video_Game_Consoles.SNES_Controller_A,
	}


/***Play_Genesis***/

	timedAction PlayAladdin
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Aladdin_game_Genesis,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}

	timedAction PlayGoldenAxe
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Gaxe_game_Genesis,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}

	timedAction PlayGhoulsAndGhosts
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Ghouls_game_Genesis,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}

	timedAction PlaySonic
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Sonic_game_Genesis,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}

	timedAction PlayStreetFighter2
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Street_game_Genesis,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}

/***Play_NES***/

	timedAction PlayContra
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Contra_game_NES,
	prop2           = Video_Game_Consoles.NES_Controller_A,
	}

	timedAction PlaySuperMario3
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Mario_game_NES,
	prop2           = Video_Game_Consoles.NES_Controller_A,
	}

	timedAction PlayMegaMan
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Megaman_game_NES,
	prop2           = Video_Game_Consoles.NES_Controller_A,
	}

	timedAction PlayMetroid
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Metroid_game_NES,
	prop2           = Video_Game_Consoles.NES_Controller_A,
	}

	timedAction PlayTheLegendOfZelda
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Zelda_game_NES,
	prop2           = Video_Game_Consoles.NES_Controller_A,
	}

/***Atari_Games***/

	timedAction PlayCombat
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Combat_game_Atari,
	prop2           = Video_Game_Consoles.Atari_Controller_A,
	}

	timedAction PlayPitfall
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Pitfall_game_Atari,
	prop2           = Video_Game_Consoles.Atari_Controller_A,
	}

	timedAction PlayMSPacMan
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = MSPacman_game_Atari,
	prop2           = Video_Game_Consoles.Atari_Controller_A,
	}

	timedAction PlaySpaceInvaders
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Spaceinvaders_game_Atari,
	prop2           = Video_Game_Consoles.Atari_Controller_A,
	}

	timedAction PlayAsteroids
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Asteroids_game_Atari,
	prop2           = Video_Game_Consoles.Atari_Controller_A,
	}

/***CDi_Games***/

	timedAction PlayLink
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Link_game_CDi,
	prop2           = Video_Game_Consoles.CD_I_Controller_A,
	}

	timedAction Play7Guest
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = 7Guest_game_CDi,
	prop2           = Video_Game_Consoles.CD_I_Controller_A,
	}

	timedAction PlayLemmings
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Lemmings_game_CDi,
	prop2           = Video_Game_Consoles.CD_I_Controller_A,
	}

	timedAction PlayPacAttack
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = PacAttack_game_CDi,
	prop2           = Video_Game_Consoles.CD_I_Controller_A,
	}

	timedAction PlayZelda
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Zelda_game_CDi,
	prop2           = Video_Game_Consoles.CD_I_Controller_A,
	}

/***Sega_CD_Games***/

	timedAction PlaySonic
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Sonic_game_sCD,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}

	timedAction PlayBeholder
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Beholder_game_sCD,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}

	timedAction PlayDune
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = Dune_game_sCD,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}
	
	timedAction Playjurassic
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = jurassic_game_sCD,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}

	timedAction PlayNightTrap
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = NightTrap_game_sCD,
	prop2           = Video_Game_Consoles.Genesis_Controller_A,
	}

/***Play_Lynx***/

	timedAction PlayCheckere
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = checkered_game_Lynx,
	prop2           = Video_Game_Consoles.Lynx_A,
	}

	timedAction PlayChips
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = chips_game_Lynx,
	prop2           = Video_Game_Consoles.Lynx_A,
	}

	timedAction PlayKlax
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = klax_game_Lynx,
	prop2           = Video_Game_Consoles.Lynx_A,
	}

	timedAction PlayRampart
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = rampart_game_Lynx,
	prop2           = Video_Game_Consoles.Lynx_A,
	}

	timedAction PlayTodds
	{
		metabolics      = SedentaryActivity,
		actionAnim      = MakingElectrical,
	sound           = todds_game_Lynx,
	prop2           = Video_Game_Consoles.Lynx_A,
	}

/***Battery***/
	
	timedAction GB_Battery
    {
        metabolics      = SedentaryActivity,
        actionAnim      = MakingElectrical,
	sound		= BatteryIO_game_gb,
	prop2 		= Video_Game_Consoles.GameBoy_A,
    }
	
	timedAction GG_Battery
    {
        metabolics      = SedentaryActivity,
        actionAnim      = MakingElectrical,
	sound		= BatteryIO_game_gb,
	prop2 		= Video_Game_Consoles.Game_Gear_A,
    }

	timedAction Lynx_Battery
    {
        metabolics      = SedentaryActivity,
        actionAnim      = MakingElectrical,
	sound		= BatteryIO_game_gb,
	prop2 		= Video_Game_Consoles.Lynx_A,
    }

/***Dismantle***/

	timedAction Dismantle_Console
    {
        metabolics      = SedentaryActivity,
        actionAnim      = MakingElectrical,
	sound		= Dismantle,
	prop1		= Base.Screwdriver,
	prop2 		= Base.CDplayer,
    }

}