module RasBodyMod { 

 imports { Base } 




/***************************************** FEMALE SKINS ******************************************/
 
 
item SkinFemale01
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinFemale01,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 
item SkinFemale02
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinFemale02,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 
item SkinFemale03
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinFemale03,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 
item SkinFemale04
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinFemale04,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 
item SkinFemale05
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinFemale05,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 

 
 
/***************************************** MALE SKINS ******************************************/
 
 
item SkinMale01
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinMale01,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 
item SkinMale02
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinMale02,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 
item SkinMale03
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinMale03,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 
item SkinMale04
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinMale04,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 
item SkinMale05
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasSkinMale05,
     BodyLocation = RasSkin,
     Weight = 0,
     CanHaveHoles = false,
     BloodLocation = Trousers;ShirtLongSleeves;Head;Shoes;Hands,
}
 

/***************************************** FEMALE ARMPIT HAIR ******************************************/
 
 
item FemaleArmpit
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemaleArmpit,
     BodyLocation = RasArmpitHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item FemaleArmpit_Int
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemaleArmpit_Int,
     BodyLocation = RasArmpitHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item FemaleArmpit_Black2
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemaleArmpit_Black2,
     BodyLocation = RasArmpitHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

/***************************************** MALE ARMPIT HAIR ******************************************/
 
 
item MaleArmpit
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMaleArmpit,
     BodyLocation = RasArmpitHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item MaleArmpit_Int
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMaleArmpit_Int,
     BodyLocation = RasArmpitHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

/***************************************** MALE CHEST HAIR ******************************************/
 
 
item MaleChest
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMaleChest,
     BodyLocation = RasChestHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item MaleChest_Int
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMaleChest_Int,
     BodyLocation = RasChestHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

/***************************************** FEMALE LEG HAIR ******************************************/
 
 
item FemaleLeg
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemaleLeg,
     BodyLocation = RasLegHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item FemaleLeg_Int
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemaleLeg_Int,
     BodyLocation = RasLegHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item FemaleLeg_Black2
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemaleLeg_Black2,
     BodyLocation = RasLegHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

/***************************************** MALE LEG HAIR ******************************************/
 
 
item MaleLeg
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMaleLeg,
     BodyLocation = RasLegHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item MaleLeg_Int
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMaleLeg_Int,
     BodyLocation = RasLegHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

/***************************************** FEMALE PUBIC NATURAL ******************************************/
 
 
item FemalePubicNatural
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemalePubicNatural,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item FemalePubicNatural_Int
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemalePubicNatural_Int,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item FemalePubicNatural_Int_Black2
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemalePubicNatural_Int_Black2,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item FemalePubicNatural_Black2
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemalePubicNatural_Black2,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

/***************************************** MALE PUBIC NATURAL ******************************************/
 
 
item MalePubicNatural
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMalePubicNatural,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item MalePubicNatural_Int
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMalePubicNatural_Int,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

/***************************************** FEMALE PUBIC STRIP ******************************************/
 
 
item FemalePubicStrip
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemalePubicStrip,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item FemalePubicStrip_Black2
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemalePubicStrip_Black2,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

/***************************************** MALE PUBIC STRIP ******************************************/
 
 
item MalePubicStrip
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMalePubicStrip,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item MalePubicStrip_Int
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasMalePubicStrip_Int,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

/***************************************** FEMALE PUBIC TRIMMED ******************************************/
 
 
item FemalePubicTrimmed
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemalePubicTrimmed,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 
item FemalePubicTrimmed_Black2
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasFemalePubicTrimmed_Black2,
     BodyLocation = RasPubicHair,
     Weight = 0,
     CanHaveHoles = false,
}
 

 
 
/***************************************** PENIS MODELS ******************************************/
 
 
item PenisDefault01
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault01,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisDefault02
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault02,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisDefault03
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault03,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisDefault04
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault04,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisDefault05
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault05,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisSitting01
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisSitting01,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisSitting02
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisSitting02,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisSitting03
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisSitting03,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisSitting04
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisSitting04,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisSitting05
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisSitting05,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCover01
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCover01,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCover02
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCover02,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCover03
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCover03,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCover04
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCover04,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCover05
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCover05,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCoverWalk01
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCoverWalk01,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCoverWalk02
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCoverWalk02,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCoverWalk03
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCoverWalk03,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCoverWalk04
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCoverWalk04,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisCoverWalk05
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisCoverWalk05,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround01
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround01,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround02
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround02,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround03
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround03,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround04
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround04,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround05
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround05,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisDefault01_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault01_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisDefault02_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault02_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisDefault03_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault03_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisDefault04_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault04_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisDefault05_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisDefault05_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround01_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround01_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround02_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround02_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround03_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround03_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround04_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround04_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 
item PenisTurnAround05_Hair
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasPenisTurnAround05_Hair,
     BodyLocation = RasMalePrivatePart,
     Weight = 0,
     CanHaveHoles = false,
}
 

 
 
/***************************************** STUBBLE ITEMS ******************************************/
 
 
item StubbleBeard_Dark
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasStubbleBeard_Dark,
     BodyLocation = RasBeardStubble,
     Weight = 0,
     CanHaveHoles = false,
}
 
item StubbleBeard_Light
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasStubbleBeard_Light,
     BodyLocation = RasBeardStubble,
     Weight = 0,
     CanHaveHoles = false,
}
 
item StubbleHead_Dark_F
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasStubbleHead_Dark_F,
     BodyLocation = RasHeadStubble,
     Weight = 0,
     CanHaveHoles = false,
}
 
item StubbleHead_Dark_M
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasStubbleHead_Dark_M,
     BodyLocation = RasHeadStubble,
     Weight = 0,
     CanHaveHoles = false,
}
 
item StubbleHead_Light_F
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasStubbleHead_Light_F,
     BodyLocation = RasHeadStubble,
     Weight = 0,
     CanHaveHoles = false,
}
 
item StubbleHead_Light_M
{
     DisplayCategory = Clothing,
     Type = Clothing,
     ClothingItem = RasStubbleHead_Light_M,
     BodyLocation = RasHeadStubble,
     Weight = 0,
     CanHaveHoles = false,
}
 

 
 
/***************************************** VEST GLITCH FIX ITEMS ******************************************/
 
 
item Vest_BulletArmy_RasBM
{
     BiteDefense = 30,
     DamagedSound = ArmourBreakKevlar,
     DiscomfortModifier = 0.25,
     DisplayName = Bulletproof Vest - Military,
     Type = Clothing,
     WindResistance = 0.45,
     ScratchDefense = 55,
     WorldStaticModel = BulletVest_Ground,
     BulletDefense = 100,
     DisplayCategory = ProtectiveGear,
     Weight = 5,
     ResearchableRecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
     Insulation = 0.75,
     BodyLocation = TorsoExtraVestBullet,
     ClothingItem = RasVest_BulletArmy,
     Icon = BulletVestCamo,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_BulletCivilian_RasBM
{
     BiteDefense = 30,
     DamagedSound = ArmourBreakKevlar,
     DiscomfortModifier = 0.25,
     DisplayName = Bulletproof Vest - Civilian,
     Type = Clothing,
     WindResistance = 0.25,
     ScratchDefense = 55,
     WorldStaticModel = BulletVest_Ground,
     BulletDefense = 100,
     DisplayCategory = ProtectiveGear,
     Weight = 5,
     ResearchableRecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
     Insulation = 0.6,
     BodyLocation = TorsoExtraVestBullet,
     ClothingItem = RasVest_BulletCivilian,
     Icon = BulletVestWhite,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_BulletPolice_RasBM
{
     BiteDefense = 30,
     DamagedSound = ArmourBreakKevlar,
     DiscomfortModifier = 0.25,
     DisplayName = Bulletproof Vest - Police,
     Type = Clothing,
     WindResistance = 0.30,
     ScratchDefense = 55,
     WorldStaticModel = BulletVest_Ground,
     BulletDefense = 100,
     DisplayCategory = ProtectiveGear,
     Weight = 5,
     ResearchableRecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
     Insulation = 0.65,
     BodyLocation = TorsoExtraVestBullet,
     ClothingItem = RasVest_BulletPolice,
     Icon = BulletVestPolice,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_BulletSWAT_RasBM
{
     BiteDefense = 30,
     DamagedSound = ArmourBreakKevlar,
     DiscomfortModifier = 0.25,
     DisplayName = Bulletproof Vest - SWAT,
     Type = Clothing,
     WindResistance = 0.30,
     ScratchDefense = 55,
     WorldStaticModel = BulletVest_Ground,
     BulletDefense = 100,
     DisplayCategory = ProtectiveGear,
     Weight = 5,
     ResearchableRecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
     Insulation = 0.65,
     BodyLocation = TorsoExtraVestBullet,
     ClothingItem = RasVest_BulletSWAT,
     Icon = BulletVestSWAT,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_BulletDesert_RasBM
{
     BiteDefense = 30,
     DamagedSound = ArmourBreakKevlar,
     DiscomfortModifier = 0.25,
     DisplayName = Bulletproof Vest - Military,
     Type = Clothing,
     WindResistance = 0.45,
     ScratchDefense = 55,
     WorldStaticModel = BulletVest_Ground,
     BulletDefense = 100,
     DisplayCategory = ProtectiveGear,
     Weight = 5,
     ResearchableRecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
     Insulation = 0.75,
     BodyLocation = TorsoExtraVestBullet,
     ClothingItem = RasVest_BulletDesert,
     Icon = BulletVest_SandCamo,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_BulletDesertNew_RasBM
{
     BiteDefense = 30,
     DamagedSound = ArmourBreakKevlar,
     DiscomfortModifier = 0.25,
     DisplayName = Bulletproof Vest - Military,
     Type = Clothing,
     WindResistance = 0.45,
     ScratchDefense = 55,
     WorldStaticModel = BulletVest_Ground,
     BulletDefense = 100,
     DisplayCategory = ProtectiveGear,
     Weight = 5,
     ResearchableRecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
     Insulation = 0.75,
     BodyLocation = TorsoExtraVestBullet,
     ClothingItem = RasVest_BulletDesertNew,
     Icon = BulletVest_CamoDesert,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_BulletOliveDrab_RasBM
{
     BiteDefense = 30,
     DamagedSound = ArmourBreakKevlar,
     DiscomfortModifier = 0.25,
     DisplayName = Bulletproof Vest - Military,
     Type = Clothing,
     WindResistance = 0.45,
     ScratchDefense = 55,
     WorldStaticModel = BulletVest_Ground,
     BulletDefense = 100,
     DisplayCategory = ProtectiveGear,
     Weight = 5,
     ResearchableRecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
     Insulation = 0.75,
     BodyLocation = TorsoExtraVestBullet,
     ClothingItem = RasVest_BulletOliveDrab,
     Icon = BulletVest_CamoOlive,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_HighViz_RasBM
{
     WorldStaticModel = HuntingVest_Ground,
     DisplayCategory = Clothing,
     Type = Clothing,
     Insulation = 0.1,
     DisplayName = Vest - High Visibility,
     ClothingItem = RasVest_HighViz,
     BodyLocation = TorsoExtraVest,
     WindResistance = 0.05,
     Icon = ConstructionVest,
     ScratchDefense = 10,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Hunting_Grey_RasBM
{
     WorldStaticModel = HuntingVest_Ground,
     DisplayCategory = Clothing,
     Type = Clothing,
     Insulation = 0.90,
     DisplayName = Hunting Vest - Grey,
     ClothingItem = RasVest_Hunting_Grey,
     BodyLocation = TorsoExtraVest,
     WindResistance = 0.80,
     Icon = Huntingvest_Grey,
     ScratchDefense = 20,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Trucker_RasBM
{
     DisplayCategory = Clothing,
     WorldStaticModel = HuntingVest_Ground,
     IconsForTexture = Huntingvest_Grey_Patches1;Huntingvest_Grey_Patches2,
     Type = Clothing,
     Insulation = 0.90,
     DisplayName = Hunting Vest with Patches,
     ClothingItem = RasVest_Trucker,
     BodyLocation = TorsoExtraVest,
     WindResistance = 0.80,
     ScratchDefense = 20,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Hunting_Orange_RasBM
{
     WorldStaticModel = HuntingVest_Ground,
     DisplayCategory = Clothing,
     Type = Clothing,
     Insulation = 0.75,
     DisplayName = Hunting Vest - Orange,
     ClothingItem = RasVest_Hunting_Orange,
     BodyLocation = TorsoExtraVest,
     WindResistance = 0.75,
     Icon = Huntingvest_Orange,
     ScratchDefense = 20,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Hunting_Camo_RasBM
{
     WorldStaticModel = HuntingVest_Ground,
     DisplayCategory = Clothing,
     Type = Clothing,
     Insulation = 0.8,
     DisplayName = Hunting Vest - Camo,
     ClothingItem = RasVest_Hunting_Camo,
     BodyLocation = TorsoExtraVest,
     WindResistance = 0.65,
     Icon = Huntingvest_Camo,
     ScratchDefense = 20,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Hunting_CamoGreen_RasBM
{
     WorldStaticModel = HuntingVest_Ground,
     DisplayCategory = Clothing,
     Type = Clothing,
     Insulation = 0.70,
     DisplayName = Hunting Vest - Green,
     ClothingItem = RasVest_Hunting_CamoGreen,
     BodyLocation = TorsoExtraVest,
     WindResistance = 0.80,
     Icon = Huntingvest_Camo,
     ScratchDefense = 20,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Hunting_Khaki_RasBM
{
     WorldStaticModel = HuntingVest_Ground,
     DisplayCategory = Clothing,
     Type = Clothing,
     Insulation = 0.90,
     DisplayName = Hunting Vest - Khaki,
     ClothingItem = RasVest_Hunting_Khaki,
     BodyLocation = TorsoExtraVest,
     WindResistance = 0.80,
     Icon = HuntingVest_Khaki,
     ScratchDefense = 20,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Leather_RasBM
{
     BiteDefense = 10,
     DisplayName = Leather Vest,
     Type = Clothing,
     WindResistance = 0.80,
     ScratchDefense = 30,
     Tags = RipClothingLeather,
     FabricType = Leather,
     DisplayCategory = Clothing,
     WorldStaticModel = HuntingVest_Ground,
     Insulation = 0.90,
     ClothingItem = RasVest_Leather,
     BodyLocation = TorsoExtraVest,
     Icon = BikerVest,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Leather_Biker_RasBM
{
     BiteDefense = 10,
     IconsForTexture = BikerVest_Logo2;BikerVest_Logo3,
     DisplayName = Leather Vest with Patches,
     Type = Clothing,
     WindResistance = 0.80,
     ScratchDefense = 30,
     Tags = IgnoreZombieDensity;IsMemento;RipClothingLeather,
     DisplayCategory = Memento,
     FabricType = Leather,
     WorldStaticModel = HuntingVest_Ground,
     Insulation = 0.90,
     ClothingItem = RasVest_Leather_Biker,
     BodyLocation = TorsoExtraVest,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Leather_Veteran_RasBM
{
     BiteDefense = 10,
     DisplayName = Leather Vest with Patches,
     Type = Clothing,
     WindResistance = 0.80,
     ScratchDefense = 30,
     Tags = IgnoreZombieDensity;IsMemento;RipClothingLeather,
     FabricType = Leather,
     DisplayCategory = Memento,
     WorldStaticModel = HuntingVest_Ground,
     Insulation = 0.90,
     ClothingItem = RasVest_Leather_Veteran,
     BodyLocation = TorsoExtraVest,
     Icon = BikerVest_Logo1,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Leather_BarrelDogs_RasBM
{
     BiteDefense = 10,
     DisplayName = Leather Vest - Barrel Dogs,
     Type = Clothing,
     WindResistance = 0.80,
     ScratchDefense = 30,
     Tags = IgnoreZombieDensity;IsMemento;RipClothingLeather,
     FabricType = Leather,
     DisplayCategory = Memento,
     WorldStaticModel = HuntingVest_Ground,
     Insulation = 0.90,
     ClothingItem = RasVest_Leather_BarrelDogs,
     BodyLocation = TorsoExtraVest,
     Icon = BikerVest,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Leather_IronRodents_RasBM
{
     BiteDefense = 10,
     DisplayName = Leather Vest - Iron Rodents,
     Type = Clothing,
     WindResistance = 0.80,
     ScratchDefense = 30,
     Tags = IgnoreZombieDensity;IsMemento;RipClothingLeather,
     FabricType = Leather,
     DisplayCategory = Memento,
     WorldStaticModel = HuntingVest_Ground,
     Insulation = 0.90,
     ClothingItem = RasVest_Leather_IronRodents,
     BodyLocation = TorsoExtraVest,
     Icon = BikerVest,
     BloodLocation = ShirtNoSleeves,
}
 
item Vest_Leather_WildRaccoons_RasBM
{
     BiteDefense = 10,
     DisplayName = Leather Vest - Wild Raccoons,
     Type = Clothing,
     WindResistance = 0.80,
     ScratchDefense = 30,
     Tags = IgnoreZombieDensity;IsMemento;RipClothingLeather,
     FabricType = Leather,
     DisplayCategory = Memento,
     WorldStaticModel = HuntingVest_Ground,
     Insulation = 0.90,
     ClothingItem = RasVest_Leather_WildRaccoons,
     BodyLocation = TorsoExtraVest,
     Icon = BikerVest,
     BloodLocation = ShirtNoSleeves,
}
 
 





 }