Sandbox_EN = {

	Sandbox_SOTO = "Simple Overhaul: Traits and Occupations",

	Sandbox_SOTO_AgilityTraitsObtainable = "Agility related skill traits can be obtained:",
	Sandbox_SOTO_AgilityTraitsObtainable_tooltip = "Possibility to obtain XP boosts while leveling agility skills.<br>For example player can obtain Sneaky trait to increase their XP gain for Sneaking skill.",
	
	Sandbox_SOTO_CombatTraitsObtainable = "Combat related skill traits can be obtained:",
	Sandbox_SOTO_CombatTraitsObtainable_tooltip = "Possibility to obtain XP boosts while leveling combat skills.<br>For example player can obtain Baseball Player trait to increase their XP gain for Long Blunt skill.",
	
	Sandbox_SOTO_SurvTraitsObtainable = "Survivalist related skill traits can be obtained:",
	Sandbox_SOTO_SurvTraitsObtainable_tooltip = "Possibility to obtain XP boosts while leveling survivalist skills.<br>For example player can obtain Forager trait to increase their XP gain for Foraging skill.",
	
	Sandbox_SOTO_CraftTraitsObtainable = "Crafting related skill traits can be obtained:",
	Sandbox_SOTO_CraftTraitsObtainable_tooltip = "Possibility to obtain XP boosts while leveling crafting skills.<br>For example player can obtain Scullion trait to increase their XP gain for Cooking skill.",
	
	Sandbox_SOTO_FirearmTraitsObtainable = "Firearm related skill traits can be obtained:",
	Sandbox_SOTO_FirearmTraitsObtainable_tooltip = "Possibility to obtain XP boosts while leveling firearm skills.<br>For example player can obtain Shooter trait to increase their XP gain for Aiming skill.",
	
	Sandbox_SOTO_AddFitXPWhileRun = "Additional Fitness XP while running:",
	Sandbox_SOTO_AddFitXPWhileRun_tooltip = "Player can earn 1 Fitness XP once per game minute with 50% chance while running.",	
 
	Sandbox_SOTO_LoseCowardlyHoursMIN = "Min. hours survived to lose Cowardly trait:",
	Sandbox_SOTO_LoseCowardlyHoursMIN_tooltip = "Should be lower than Max. 1 day = 24",
	Sandbox_SOTO_LoseCowardlyHoursMAX = "Max. hours survived to lose Cowardly trait:",
	Sandbox_SOTO_LoseCowardlyHoursMAX_tooltip = "Should be higher than Min. 1 day = 24",	
	Sandbox_SOTO_LoseCowardlyZombMIN = "Min. zombies killed to lose Cowardly trait:",
	Sandbox_SOTO_LoseCowardlyZombMIN_tooltip = "Should be lower than Max.",
	Sandbox_SOTO_LoseCowardlyZombMAX = "Max. zombies killed to lose Cowardly trait:",
	Sandbox_SOTO_LoseCowardlyZombMAX_tooltip = "Should be higher than Min.",	

	Sandbox_SOTO_EarnBraveHoursMIN = "Min. hours survived to earn Brave trait:",
	Sandbox_SOTO_EarnBraveHoursMIN_tooltip = "Should be lower than Max. 1 day = 24<br>x1.2 when starting with Cowardly trait.",
	Sandbox_SOTO_EarnBraveHoursMAX = "Max. hours survived to earn Brave trait:",
	Sandbox_SOTO_EarnBraveHoursMAX_tooltip = "Should be higher than Min. 1 day = 24<br>x1.2 when starting with Cowardly trait.",
	Sandbox_SOTO_EarnBraveZombMIN = "Min. zombies killed to earn Brave trait:",
	Sandbox_SOTO_EarnBraveZombMIN_tooltip = "Should be lower than Max.<br>x1.2 when starting with Cowardly trait.",
	Sandbox_SOTO_EarnBraveZombMAX = "Max. zombies killed to earn Brave trait:",
	Sandbox_SOTO_EarnBraveZombMAX_tooltip = "Should be higher than Min.<br>x1.2 when starting with Cowardly trait.",	

	Sandbox_SOTO_EarnDesensitizedHoursMIN = "Min. hours survived to earn Desensitized trait:",
	Sandbox_SOTO_EarnDesensitizedHoursMIN_tooltip = "Should be lower than Max. 1 day = 24<br>x1.2 when starting with Cowardly trait.<br>x0.8 when starting with Brave trait.",
	Sandbox_SOTO_EarnDesensitizedHoursMAX = "Max. hours survived to earn Desensitized trait:",
	Sandbox_SOTO_EarnDesensitizedHoursMAX_tooltip = "Should be higher than Min. 1 day = 24<br>x1.2 when starting with Cowardly trait.<br>x0.8 when starting with Brave trait.",	
	Sandbox_SOTO_EarnDesensitizedZombMIN = "Min. zombies killed to earn Desensitized trait:",
	Sandbox_SOTO_EarnDesensitizedZombMIN_tooltip = "Should be lower than Max.<br>x1.2 when starting with Cowardly trait.<br>x0.8 when starting with Brave trait.",
	Sandbox_SOTO_EarnDesensitizedZombMAX = "Max. zombies killed to earn Desensitized trait:",
	Sandbox_SOTO_EarnDesensitizedZombMAX_tooltip = "Should be higher than Min.<br>x1.2 when starting with Cowardly trait.<br>x0.8 when starting with Brave trait.",		

	Sandbox_SOTO_LosePacifistHoursMIN = "Min. hours survived to lose Pacifist trait:",
	Sandbox_SOTO_LosePacifistHoursMIN_tooltip = "Should be lower than Max. 1 day = 24",
	Sandbox_SOTO_LosePacifistHoursMAX = "Max. hours survived to lose Pacifist trait:",
	Sandbox_SOTO_LosePacifistHoursMAX_tooltip = "Should be higher than Min. 1 day = 24",	
	Sandbox_SOTO_LosePacifistZombMIN = "Min. zombies killed to lose Pacifist trait:",
	Sandbox_SOTO_LosePacifistZombMIN_tooltip = "Should be lower than Max.",
	Sandbox_SOTO_LosePacifistZombMAX = "Max. zombies killed to lose Pacifist trait:",
	Sandbox_SOTO_LosePacifistZombMAX_tooltip = "Should be higher than Min.",
	Sandbox_SOTO_LosePacifistSkillLvl = "Min. weapon skill level to lose Pacifist trait:",
	Sandbox_SOTO_LosePacifistSkillLvl_tooltip = "Any weapon skill but Maintenance and Reloading.",

}