UI_EN = {

	/******* VANILLA TRAITS *******/
	UI_trait_Blacksmith = "Blacksmithing Basics",
	UI_trait_Blacksmith2 = "Blacksmithing Knowledge",
	UI_trait_BlacksmithDesc2 = "Knows some blacksmithing recipes.",
	UI_trait_TailorDesc2 = "Knows some tailoring recipes.",
	UI_trait_GardenerDesc2 = "Knows some agriculture recipes.",
	UI_trait_WhittlerDesc2 = "Knows some carving recipes.",
	UI_trait_MechanicsDesc = "Knows how to service and repair standard and heavy vehicles.",
	UI_trait_Mechanics2Desc = "Knows how to service and repair all types of vehicles.",		
	
	UI_trait_Hunter2Desc = "Has skills in Aiming, Short Blade, Sneaking, Trapping and Tracking.",
	UI_trait_Scout2Desc = "Has skills in First Aid and Foraging.",		
	UI_trait_Gardener2Desc = "Has skills in Agriculture.",
	UI_trait_FirstAid2Desc = "Has skills in First Aid.",	
	UI_trait_Gymnast2desc = "Has skills in Nimble and Lightfooted.",
	
	UI_trait_DexterousDesc2 = "Transfers inventory items quickly.<br>(-50% inventory transferring time. Faster actions.)",
	UI_trait_AllThumbsDesc2 = "Transfers inventory items slowly.<br>(+50% inventory transferring time. Slower actions.)",
	UI_trait_SOSmokerDesc = "Has a tobacco addiction.<br>Smoking tobacco reduces stress, unhappiness, and hunger.<br>Abstaining from smoking increases stress, unhappiness, and hunger.<br>May cough, attracting unwanted attention.<br>Slightly increases endurance loss while running or fighting.",
	UI_trait_SOHikerDesc = "Experienced in hiking long distances.<br>Knows some trapping recipes.<br>(Slightly reduces accumulation of hunger, thirst and fatigue if walking for a while without stopping.)",
	UI_trait_BarFighterDesc2 = "Used to getting in trouble.<br>Successful attacks in melee have a chance to reduce unhappiness.<br>Knows some improvised weapons recipes.",	
	UI_trait_pronetoillness2desc = "More prone to disease. May accidentally catch a cold.<br>Faster rate of zombification.<br>(+25% zombification speed, +70% chance of catching a cold,<br>+20% cold strength, +50% cold progression speed,<br>has a negligible chance of catching a cold while outside.)",
	UI_trait_Hemophobic2Desc = "Panic when performing first aid on self and butchering animals. <br>Cannot perform first aid on others.<br>Gets stressed and unhappy when covered in blood.",
	UI_trait_PacifistDesc = "Decreases combat XP gains.<br>(-25% XP for all weapon skills, Maintenance skill and Aiming skill.)",		

	/******* SKILL TRAITS *******/
	UI_trait_sneaky = "Sneaky",
	UI_trait_sneakydesc = "",
	UI_trait_lightfooted = "Lightfooted",
	UI_trait_lightfooteddesc = "",
	UI_trait_nimble = "Agile",
	UI_trait_nimbledesc = "",
	UI_trait_forager = "Forager",
	UI_trait_foragerdesc = "",
	UI_trait_trapper = "Trapper",
	UI_trait_trapperdesc = "Knows some trapping recipes.",
	UI_trait_culinary = "Culinary",
	UI_trait_culinarydesc = "Knows some cooking recipes.",
	UI_trait_electrictech = "Electrical-Technician",
	UI_trait_electrictechdesc = "Knows some electrical recipes.",
	UI_trait_automechanic = "Auto Mechanic",
	UI_trait_automechanicdesc = "",
	UI_trait_woodworker = "Woodworker",
	UI_trait_woodworkerdesc = "",
	UI_trait_metalwelder = "Metal Welder",
	UI_trait_metalwelderdesc = "Knows some metalworking recipes.",
	UI_trait_durab = "Durability",
	UI_trait_durabdesc = "",
	UI_trait_stabber = "Stabber",
	UI_trait_stabberdesc = "",
	UI_trait_smasher = "Smasher",
	UI_trait_smasherdesc = "",
	UI_trait_cutter = "Cutter",
	UI_trait_cutterdesc = "",
	UI_trait_spearman = "Spearer",
	UI_trait_spearmandesc = "",
	UI_trait_swordsman = "Fencer",
	UI_trait_swordsmandesc = "",
	UI_trait_shooter = "Shooter",
	UI_trait_shooterdesc = "",
	UI_trait_shooter2desc = "Has skills in Aiming and Reloading.",	
	UI_trait_expshooter = "Sharpshooter",
	UI_trait_expshooterdesc = "",	
	UI_trait_masonry = "Masonry",
	UI_trait_masonrydesc = "",	
	UI_trait_potter = "Potter",
	UI_trait_potterdesc = "",		
	UI_trait_glassblower = "Glassblower",
	UI_trait_glassblowerdesc = "Knows some glassmaking recipes.",		
	UI_trait_knappingbasics = "Knapping Basics",
	UI_trait_knappingbasicsdesc = "Knows some knapping recipes.",	
	UI_trait_tracker = "Tracker",
	UI_trait_trackerdesc = "",	
	UI_trait_animalfriend = "Animal Friend",
	UI_trait_animalfrienddesc = "",
	UI_trait_animalfriend2desc = "Has skills in Animal Care.",		
	UI_trait_slaughterer = "Slaughterer",
	UI_trait_slaughtererdesc = "",		
	UI_trait_slaughterer2desc = "Has skills in Butchering.",	
	UI_trait_smelter = "Smelter",
	UI_trait_smelterdesc = "",
	
	/******* ENDURANCE TRAITS *******/
	UI_trait_tireless = "Tireless",
	UI_trait_tirelessdesc = "Has a small chance to partially recover endurance after a successful weapon attack.<br>Muscle strain recovers faster.",
	UI_trait_marathonrunner = "Marathon Runner",
	UI_trait_marathonrunnerdesc = "Increases endurance recovery while running.<br>(Does not affect running while sneaking.)",
	UI_trait_breathingtech = "Breathing Technique",
	UI_trait_breathingtechdesc = "Increases endurance recovery while not moving.<br>(More effective while sitting.)",
	UI_trait_ninjaway = "Between the Shadows",	
	UI_trait_ninjawaydesc = "Increases endurance recovery while sneaking.<br>(More effective if staying still or running while sneaking.)",
	
	/******* METABOLISM TRAITS *******/
	UI_trait_fastmetabolism = "Fast Metabolism",
	UI_trait_fastmetabolismdesc = "Prone to lose weight.<br>Trains Fitness faster, but Strength slower.<br>(+30% calorie burn if weight is more than 70,<br>+30% Fitness XP, -30% Strength XP.)",
	UI_trait_slowmetabolism = "Slow Metabolism",
	UI_trait_slowmetabolismdesc = "Prone to gain weight.<br>Trains Strength faster, but Fitness slower.<br>(-30% calorie burn if weight is less than 90,<br>+30% Strength XP, -30% Fitness XP.)",
	
	/******* UNIQUE TRAITS *******/
	UI_trait_mushroompicker = "Mushroom Picker",
	UI_trait_mushroompickerdesc = "Increases chance to find mushrooms in Search mode.",
	UI_trait_entomologist = "Entomologist",
	UI_trait_entomologistdesc = "Increases chance to find insects in Search mode.",	
	UI_trait_genexp = "Generator Expert",
	UI_trait_genexpdesc = "Knows how to operate and repair generators.<br>(Repairing a generator increases its condition by an additional 5%.)",
	UI_trait_cruelty = "Cruel",
	UI_trait_crueltydesc = "Increases combat XP gains.<br>(+25% XP for all weapon skills, Maintenance skill and Aiming skill.)",	
	
	/******* STRENGTH AND FITNESS TRAITS *******/
	UI_trait_taut = "Taut",
	UI_trait_tautdesc = "",	
	UI_trait_slack = "Slack",
	UI_trait_slackdesc = "",

	/******* NEGATIVE TRAITS *******/
	UI_trait_fearofthedark = "Nyctophobic",
	UI_trait_fearofthedarkdesc = "Fear of the dark. Panic without light sources.<br>Being in the dark for a long time also increases stress.",
	UI_trait_chronicmigraine = "Chronic Migraine",
	UI_trait_chronicmigrainedesc = "Experiences frequent headaches.",
	UI_trait_sensitivedigestion = "Sensitive Digestion",
	UI_trait_sensitivedigestiondesc = "Experiences stomach discomfort, pain, and nausea when overeating.<br>(The higher the fullness, the stronger the discomfort, pain, and nausea.)",
	UI_trait_allergic = "Allergic",
	UI_trait_allergicdesc = "Sneezes involuntarily, attracting unwanted attention.<br>(Sneezes can be muffled with a tissue, handkerchief, or toilet paper.)",
	UI_trait_snorer = "Snorer",
	UI_trait_snorerdesc = "Snores loudly during sleep, attracting unwanted attention.",	
	UI_trait_panicattacks = "Panic Attacks",
	UI_trait_panicattacksdesc = "Suffers from sudden panic attacks.<br>Panic passes slower.<br>(May wake up from a panic attack.<br>Panic attacks become less frequent with survived time.)",
	UI_trait_sorelegs = "Sore Legs",
	UI_trait_sorelegsdesc = "Experiences pain in the legs when walking, running, sprinting, doing fitness and stomping.<br>While sprinting, the pain and endurance consumption is much higher.<br>(Sprinting level reduces pain while running and sprinting.<br>Lightfooted level reduces walking and stomping pain.)",
	UI_trait_soalcoholic = "Alcoholic",
	UI_trait_soalcoholicdesc = "Has an alcohol addiction.<br>Abstaining from alcohol increases boredom, unhappiness, and thirst.<br>Prolonged abstinence increases fatigue, stress, headache, and nausea.<br>Alcohol's effect on drowsiness is reduced.",	

	/******* WEIGHT TRAITS *******/
	UI_trait_strongback = "Strong Back",
	UI_trait_strongbackdesc = "Increases carry weight.<br>(Plus 1-2 carry weight depending on Strength level.)",
	UI_trait_weakback = "Weak Back",
	UI_trait_weakbackdesc = "Reduces carry weight.<br>(Minus 1-3 carry weight depending on Strength level.)",
	
	/******* BLEEDING TRAITS *******/
	UI_trait_thickblood = "Thick-blooded",
	UI_trait_thickblooddesc = "Wounds bleeds less.<br>(-50% damage from bleeding.)",
	UI_trait_liquidblood = "Thin-blooded",
	UI_trait_liquidblooddesc = "Wounds bleeds more.<br>(+100% damage from bleeding.)",
	
	/******* FATIGUE TRAITS *******/
	UI_trait_owlperson = "Owl",
	UI_trait_owlpersondesc = "Prefers to stay awake in the evenings.<br>(Fatigue gains more slowly in the evening (05:00 p.m. - 10:00 p.m.),<br>but faster in the morning (05:00 a.m. - 10:00 a.m.)).",
	UI_trait_larkperson = "Lark",
	UI_trait_larkpersondesc = "Prefers to be awake in the morning.<br>(Fatigue gains more slowly in the morning (05:00 a.m. - 10:00 a.m.),<br>but faster in the evening (05:00 p.m. - 10:00 p.m.)).",
	
	/******* MOOD TRAITS *******/
	UI_trait_optimistmood = "Optimist",
	UI_trait_optimistmooddesc = "Less bored. May not be depressed for a long time.<br>(-50% passive boredom generation.<br>Maximum Unhappiness level cannot exceed 50% for 48 hours.)",	
	UI_trait_depressivemood = "Depressive",
	UI_trait_depressivemooddesc = "Often sad. May become depressed for no reason.<br>Bad mood can affect productivity.<br>(Unhappiness builds up over time.<br>Sudden depression may occur once every few days.<br>Reduces XP gain in all skills depending on<br>Unhappiness moodle, up to -10%.)",
	UI_trait_calmminded = "Calm-minded",
	UI_trait_calmmindeddesc = "Stays calm in any situation.<br>(Maximum stress cannot exceed 50%,<br>Stress and panic decrease faster.)",
 
	/******* SWEATING TRAITS *******/
	UI_trait_lesssweaty = "Low Sweating",
	UI_trait_lesssweatydesc = "Reduces wetness generated.<br>(May be less effective while under rain.)",
	UI_trait_highsweaty = "Excessive Sweating",
	UI_trait_highsweatydesc = "Increases wetness generated.<br>(Sweating increases during combat, running or doing fitness.)",		

	/******* OCCUPATION TRAITS *******/
	UI_trait_improvedforaging = "Improved Foraging",
	UI_trait_improvedforagingdesc = "Increases the chances of finding specific items in Search Mode depending on your occupation.",
	UI_trait_advancedforaging = "Advanced Foraging",
	UI_trait_advancedforagingdesc = "Significantly increases the chances of finding specific items in Search Mode depending on your occupation.",		
	UI_trait_commdriver = "Commercial Driver",
	UI_trait_commdriverdesc = "Reduces fatigue gain when driving a moving vehicle.<br>Able to repair heavy vehicles.",	
	UI_trait_usedtocorpses = "Accustomed to the Dead",
	UI_trait_usedtocorpsesdesc = "Decaying corpses do not cause nausea.<br>(If do not have nausea at the moment. Does not affect zombification sickness.)",
	UI_trait_priestspirit = "Priestly Spirituality",
	UI_trait_priestspiritdesc = "Can write prayers to improve mental state.<br>(Prayers slightly reduce stress, boredom and unhappiness.)",	
	UI_trait_improvisedcleaning = "Improvised Cleaning",
	UI_trait_improvisedcleaningdesc = "Can make improvised cleaning supplies.<br>Knows how to make Bleach and Cleaning Liquid.",	
	UI_trait_enjoytheride = "Ride with the Wind",
	UI_trait_enjoytheridedesc = "Driving at high speed reduces Stress and Unhappiness.<br>Able to repair sport vehicles.<br>(Vehicle speed must be over 60 MPH.)",
	UI_trait_gasmanagement = "Experienced Refueler",
	UI_trait_gasmanagementdesc = "Transfers inventory items, refuels vehicles and drains gasoline faster.<br>(-25% inventory transferring time, refueling vehicles and draining gasoline.<br>Up to -60% inventory transferring time with "Dextrous" trait.)",		
	UI_trait_heavyaxemybeloved = "Heavy Axe My Beloved",
	UI_trait_heavyaxemybeloveddesc = "Heavy axes like wood axes or battle axes consume less endurance when swinging.<br>Gains additional Axe XP when chopping trees.",
	UI_trait_demostronggrip = "Strong Grip",
	UI_trait_demostronggripdesc = "Heavy long blunt weapons like sledgehammers or clubs consume less endurance when swinging.",
	UI_trait_bladetools = "Cutting Tools",
	UI_trait_bladetoolsdesc = "Gains +20% XP when using Axes, Short Blades, or Long Blades with the main hand.",
	UI_trait_minersendurance = "Miner's Endurance",
	UI_trait_minersendurancedesc = "Has a small chance to partially recover endurance after a successful weapon attack.<br>Muscle strain recovers faster.",
	UI_trait_lifelonglearner = "Lifelong Learner",
	UI_trait_lifelonglearnerdesc = "Does not get bored while reading educational literature.",
	UI_trait_breakintechnique = "Break-in Technique",
	UI_trait_breakintechniquedesc = "Axes deals more damage to doors and barricades.",
	
	/******* VANILLA OCCUPATIONS *******/
	UI_prof_unemployed = "Unemployed",
	UI_profdesc_unemployed = "10 free trait points.",	
	UI_profdesc_parkranger = "Allows much faster movement through forests and woodland.<br>Knows some trapping recipes.",
	UI_profdesc_chef = "Knows some cooking recipes.",	
	UI_profdesc_farmer = "Knows some agriculture recipes.",
	UI_profdesc_fisherman = "Knows some fishing recipes.",	
	UI_profdesc_veteran = "War. War never changes...",	
	UI_profdesc_lumberjack = "Allows slightly faster movement through forests and woodland.",
	UI_profdesc_electrician = "Knows some electrical recipes.",
	UI_profdesc_engineer = "Knows some bombs and noise generators recipes.",
	UI_profdesc_metalworker = "Knows some metalworking recipes.",
	
	UI_prof_Tailor = "Tailor",
	UI_profdesc_Tailor = "Knows some tailoring recipes."

	/******* SOTO OCCUPATIONS *******/
	UI_prof_tailorocc = "Tailor",
	UI_profdesc_tailorocc = "Knows some tailoring recipes.",
	UI_prof_deliverymanocc = "Deliveryman",
	UI_profdesc_deliverymanocc = "",
	UI_prof_loaderocc = "Loader",
	UI_profdesc_loaderocc = "",
	UI_prof_truckerocc = "Truck Driver",
	UI_profdesc_truckerocc = "",
	UI_prof_soldierocc = "Soldier",
	UI_profdesc_soldierocc = "",
	UI_prof_botanistocc = "Botanist",
	UI_profdesc_botanistocc = "",
	UI_prof_gravemanocc = "Gravedigger",
	UI_profdesc_gravemanocc = "",
	UI_prof_dancerocc = "Dancer",
	UI_profdesc_dancerocc = "",	
	UI_prof_priestocc = "Priest",
	UI_profdesc_priestocc = "",		
	UI_prof_heavyathinstructorocc = "Weightlifting Instructor",
	UI_profdesc_heavyathinstructorocc = "",	
 	UI_prof_detectiveocc = "Detective",
	UI_profdesc_detectiveocc = "",
	UI_prof_teacherocc = "School Teacher",
	UI_profdesc_teacherocc = "",
 	UI_prof_stuntmanocc = "Stuntman",
	UI_profdesc_stuntmanocc = "",
	UI_prof_cleanermanocc = "Janitor",
	UI_profdesc_cleanermanocc = "",
	UI_prof_gasstationoperatorocc = "Gas Station Operator",
	UI_profdesc_gasstationoperatorocc = "",	
	UI_prof_campcounsocc = "Camp Counselor",
	UI_profdesc_campcounsocc = "Knows some fishing recipes.",	
	UI_prof_dragracerocc = "Drag Racer",
	UI_profdesc_dragracerocc = "",
	UI_prof_junkyardworkerocc = "Junkyard Worker",
	UI_profdesc_junkyardworkerocc = "Knows some metalworking recipes.",	
	UI_prof_lifeguardocc = "Lifeguard",
	UI_profdesc_lifeguardocc = "",
	UI_prof_demoworkerocc = "Demolition Worker",
	UI_profdesc_demoworkerocc = "",
	UI_prof_butcherocc = "Butcher",
	UI_profdesc_butcherocc = "",
	UI_prof_paparazziocc = "Paparazzi",
	UI_profdesc_paparazziocc = "",	
	UI_prof_cashierocc = "Store Employee",
	UI_profdesc_cashierocc = "",		
	UI_prof_minerocc = "Miner",
	UI_profdesc_minerocc = "",	
	UI_prof_criminalocc = "Criminal",
	UI_profdesc_criminalocc = "Knows some improvised weapons recipes.",		
	UI_prof_animalcontrolofficerocc = "Animal Control Officer",
	UI_profdesc_animalcontrolofficerocc = "Knows some trapping recipes.",
	UI_prof_hunterocc = "Huntsman",
	UI_profdesc_hunterocc = "Knows some trapping recipes.",	
	UI_prof_veterinarianocc = "Veterinarian",
	UI_profdesc_veterinarianocc = "",	
	
	/******* TEMPORALY REMOVED *******/
	UI_trait_fragilehealth = "Fragile",
	UI_trait_fragilehealthdesc = "Trains Strength and Fitness slower.<br>Carrying too much may cause health problems.<br>(-30% Strength and Fitness XP,<br>Heavy Load moodle gradually reduces health to 50%.)",
	
}
