UI_CN = {

	UI_profdesc_unemployed = "10 个可用技能点.",
	-- Vanilla traits
	UI_trait_SOSmokerDesc = "对烟草有依赖性.<br>小幅加快奔跑和战斗时的体力消耗.<br>力竭时可能会咳嗽.<br>吸烟会减少紧张, 忧郁和饥饿<br>戒烟会增加紧张, 忧郁和饥饿<br>(坚持一个月不复吸便可完全戒烟.)",
	UI_trait_SOHikerDesc = "有长途跋涉的经验.<br>(不停地行走一段时间后会减缓饥饿, 口渴和疲劳的积累速度.<br>知道如何制作圈套陷阱, 木棍陷阱和木笼陷阱.)",
	UI_trait_MechanicsDesc = "知道如何保养标准车辆和重型车辆.",
	UI_trait_Mechanics2Desc = "知道如何保养所有车辆.",	
	UI_trait_Scout2Desc = "具备急救与采集技能.",	
	UI_trait_BarFighterDesc2 = "习惯打架斗殴.<br>(使用近战攻击命中目标时有几率减少忧郁感.)",
	UI_trait_Gardener2Desc = "具备耕作技能.",
	UI_trait_FirstAid2Desc = "具备急救技能.",	
	UI_trait_Gymnast2desc = "具备灵活和轻巧技能.",	
	UI_trait_DexterousDesc2 = "加快转移物品的速度.<br>(用时 -50%.)",
	UI_trait_AllThumbsDesc2 = "减慢转移物品的速度.<br>(用时 +100%.)",
	UI_trait_pronetoillness2desc = "对疾病的抵抗力较低. 可能会在不经意间感冒.<br>尸变的速度更快.<br>(尸变速度 +25%, 感冒几率 +70%,<br>感冒严重程度 +20%, 感冒恶化速度 +50%,<br>在户外时有微小的几率感冒.)",
	UI_trait_Hemophobic2Desc = "对自己进行急救或屠宰动物时会恐慌.<br>无法对他人进行急救.<br>身上染血会引起紧张和忧郁.",		
	
	-- Positive traits
	UI_trait_sneaky = "匿影藏形",
	UI_trait_sneakydesc = "",
	UI_trait_lightfooted = "步履轻盈",
	UI_trait_lightfooteddesc = "",
	UI_trait_nimble = "身手不凡",
	UI_trait_nimbledesc = "",
	UI_trait_marathonrunner = "健步如飞",
	UI_trait_marathonrunnerdesc = "增加奔跑和冲刺时的耐力回复.<br>(蹲跑时无效.)",
	UI_trait_relentless = "越战越勇",
	UI_trait_relentlessdesc = "挥舞武器时可以回复耐力.<br>(有几率回复挥舞所消耗耐力的一半.)",
	UI_trait_ninjaway = "神出鬼没",
	UI_trait_ninjawaydesc = "增加蹲下时的耐力回复.<br>(蹲跑或原地不动时更有效.)",
	UI_trait_mushroompicker = "蘑菇专家",
	UI_trait_mushroompickerdesc = "增加在搜索模式中找到蘑菇的几率.",
	UI_trait_entomologist = "昆虫专家",
	UI_trait_entomologistdesc = "增加在搜索模式中找到昆虫的几率.",	
	UI_trait_forager = "拾荒专家",
	UI_trait_foragerdesc = "",
	UI_trait_trapper = "陷阱专家",
	UI_trait_trapperdesc = "(知道如何制作木棍陷阱和木笼陷阱.)",
	UI_trait_scullion = "洗碗工",
	UI_trait_sculliondesc = "",
	UI_trait_electrictech = "电工",
	UI_trait_electrictechdesc = "",
	UI_trait_automechanic = "汽修工",
	UI_trait_automechanicdesc = "",
	UI_trait_carpenter = "木工",
	UI_trait_carpenterdesc = "",
	UI_trait_metalwelder = "焊工",
	UI_trait_metalwelderdesc = "",
	UI_trait_durab = "精心保养",
	UI_trait_durabdesc = "",
	UI_trait_stabber = "穿刺者",
	UI_trait_stabberdesc = "",
	UI_trait_crusher = "粉碎者",
	UI_trait_crusherdesc = "",
	UI_trait_cutter = "劈砍者",
	UI_trait_cutterdesc = "",
	UI_trait_spearman = "矛兵",
	UI_trait_spearmandesc = "",
	UI_trait_swordsman = "剑客",
	UI_trait_swordsmandesc = "",
	UI_trait_shooter = "枪手",
	UI_trait_shooterdesc = "",
	UI_trait_shooter2desc = "具备瞄准和装填技能.",	
	UI_trait_expshooter = "神枪手",
	UI_trait_expshooterdesc = "",	
	UI_trait_sniper = "狙击手",
	UI_trait_sniperdesc = "",
	UI_trait_taut = "勤奋",
	UI_trait_tautdesc = "",
	UI_trait_genexp = "发电专家",
	UI_trait_genexpdesc = "知道如何操作并修理发电机.<br>(修理发电机额外回复 5% 耐久.)",	
	UI_trait_accmetabolism = "理想的新陳代謝",	
	UI_trait_accmetabolismdesc = "不饥饿时加快力量和体格的升级速度<br>更容易将体重维持在理想范围内.<br>(饥饿等级不低于'有点饿'时力量和体格的经验值获取 +30%,<br>体重低于 76 时热量消耗 -30%,<br>体重高于 84 时热量消耗 +30%)",
	UI_trait_cruelty = "残忍无情",
	UI_trait_crueltydesc = "高效地使用各种武器.<br>(武器技能, 保养技能和瞄准技能经验值 +25%.)",	
	UI_trait_mesomorph = "标准体质",
	UI_trait_mesomorphdesc = "没有明显优缺点的标准体型.",
	UI_trait_ectomorph = "易瘦体质",
	UI_trait_ectomorphdesc = "体格升级更快, 但力量升级更慢.<br>更容易变瘦.<br>(体格经验值获取 +30%, 力量经验值获取 -30%,<br>体重高于 70 时热量消耗 +30%)",
	UI_trait_endomorph = "易胖体质",
	UI_trait_endomorphdesc = "力量升级更快, 但体格升级更慢.<br>更容易变胖.<br>(力量经验值获取 +30%, 体格经验值获取 -30%,<br>体重低于 90 时热量消耗 -30%)",

	-- Negative traits
	UI_trait_slack = "懒散",
	UI_trait_slackdesc = "",
	UI_trait_sensitivedigestion = "消化不良",
	UI_trait_sensitivedigestiondesc = "过量饮食会导致疼痛和恶心.<br>(份量越大, 疼痛和恶心就越强烈.)",
	UI_trait_weathersensitive = "风湿病痛",
	UI_trait_weathersensitivedesc = "在天气剧烈变动和雨雪天时可能会感到头疼.",
	UI_trait_sorelegs = "腿软如泥",
	UI_trait_sorelegsdesc = "在行走, 奔跑, 冲刺, 锻炼和践踏时会引发腿部疼痛.<br>冲刺会引发剧痛并加剧体力消耗.<br>(跑步和冲刺时的疼痛随冲刺等级提升而降低.<br>行走和践踏时的疼痛随轻巧等级提升而降低.)",
	UI_trait_panicattacks = "一惊一乍",
	UI_trait_panicattacksdesc = "有时候会无缘无故地感到恐慌.<br>所有恐慌状态消除得更慢.<br>(可能会从睡梦中惊醒.<br>恐慌发作的频率随生存时长而减慢.)",
	UI_trait_allergic = "过敏体质",
	UI_trait_allergicdesc = "时不时会不由自主地打喷嚏.<br>(可能会吸引僵尸.<br>可以用纸巾或卫生纸捂住喷嚏.)",
	UI_trait_snorer = "鼾声如雷",
	UI_trait_snorerdesc = "睡觉时会发出响亮的鼾声.<br>(睡觉时可能会吸引僵尸.)",		
	UI_trait_soalcoholic = "嗜酒如命",
	UI_trait_soalcoholicdesc = "对酒精有依赖性.<br>饮酒不会引起睡意.<br>戒酒会增加紧张, 忧郁和口渴.<br>长时间戒酒会增加睡意, 头疼和恶心.<br>(坚持一个半月不复饮便可完全戒酒.)",	UI_trait_fearofthedark = "黑暗恐惧症",
	UI_trait_fearofthedarkdesc = "畏惧黑暗. 没有光源时会惊慌失措.<br>长期处于黑暗中会增加压力.",
	UI_trait_fragilehealth = "脆弱体质",
	UI_trait_fragilehealthdesc = "力量和体格升级更慢.<br>负重过高可能会影响身体健康.<br>(力量和体格的经验值获取 -30%,<br>超重状态会使血量逐渐降至 50%)",

	-- Weight traits
	UI_trait_strongback = "虎背熊腰",
	UI_trait_strongbackdesc = "增加负重.<br>(基于力量等级增加 1-2 负重上限.)",
	UI_trait_weakback = "弯腰驼背",
	UI_trait_weakbackdesc = "减少负重.<br>(基于力量等级减少 1-3 负重上限.)",
	
	-- Bleeding traits	
	UI_trait_thickblood = "血液黏稠",
	UI_trait_thickblooddesc = "减慢失血.<br>(流血速度 -50%.)",
	UI_trait_liquidblood = "血液稀薄",
	UI_trait_liquidblooddesc = "加快失血.<br>(流血速度 +100%.)",
	
	-- Fatigue traits
	UI_trait_owlperson = "熬夜冠军",
	UI_trait_owlpersondesc = "在夜晚更加清醒.<br>(疲劳在夜晚积累得更慢 (05:00 p.m. - 10:00 p.m.),<br>但在早晨积累得更快 (05:00 a.m. - 10:00 a.m.)).",
	UI_trait_larkperson = "早起狂魔",
	UI_trait_larkpersondesc = "在早晨更加清醒.<br>(疲劳在早晨积累得更慢 (05:00 a.m. - 10:00 a.m.),<br>但在夜晚积累得更快 (05:00 p.m. - 10:00 p.m.)).",
	
	-- Mood traits
	UI_trait_optimistmood = "乐观",
	UI_trait_optimistmooddesc = "笑口常开. 很长一段时间内都不会抑郁.<br>(被动产生的无聊 -50%.<br>每 48 小时内承受的忧郁将不会超过总上限的 50%.)",	
	UI_trait_depressivemood = "悲观",
	UI_trait_depressivemooddesc = "愁眉苦脸. 可能会无缘无故地感到抑郁.<br>心情低落会影响生产力.<br>(忧郁会随时间增长.<br>抑郁症可能每隔几天就会发作一次.<br>所有技能的经验值获取随<br>忧郁状态降低, 上限为 -10%.)",
	
	-- Sweating traits
	UI_trait_lesssweaty = "汗少",
	UI_trait_lesssweatydesc = "减少产生的潮湿.<br>(在下雨时效果可能会降低.)",
	UI_trait_highsweaty = "汗多",
	UI_trait_highsweatydesc = "增加产生的潮湿.<br>(战斗, 奔跑或健身时会大量出汗.)",		

	-- Occupation traits
	UI_trait_commdriver = "商业司机",
	UI_trait_commdriverdesc = "在开动车辆时减慢疲劳的积累速度.<br>能够修理重型车辆.",	
	UI_trait_usedtocorpses = "与尸常伴",
	UI_trait_usedtocorpsesdesc = "不会因腐烂的尸体而感到恶心.<br>(当前并未感到恶心时生效. 不影响尸变过程造成的病痛.)",
	UI_trait_priestspirit = "六根清净",
	UI_trait_priestspiritdesc = "可以通过写祷告词来改善精神状态.<br>(祷告词会轻微减少压力, 无聊和忧郁.)",	
	UI_trait_improvisedcleaning = "清洁秘方",
	UI_trait_improvisedcleaningdesc = "可以自制清洁用品.<br>(知道如何制作漂白剂和清洁液.)",	
	UI_trait_enjoytheride = "乘风而行",
	UI_trait_enjoytheridedesc = "高速驾驶会减少压力和忧郁.<br>能够修理竞赛车辆.<br>(时速必须超过 60 英里.)",
	UI_trait_breathingtech = "呼吸技巧",
	UI_trait_breathingtechdesc = "原地不动时增加耐力回复.<br>(坐下时效果翻倍.)",
	UI_trait_gasmanagement = "加油快手",
	UI_trait_gasmanagementdesc = "加快转移物品, 倒入和抽出汽油的速度.<br>(转移物品, 倒入和抽出汽油用时 -25%.<br>转移物品用时可与"眼疾手快"特质叠加至 -60%.)",		
	UI_trait_woodaxemybeloved = "砍伐能手",
	UI_trait_woodaxemybeloveddesc = "在砍树时获得额外的斧头经验值.<br>可以更高效地使用伐木斧战斗.<br>(木斧擺動消耗的耐力較少。)",	
	UI_trait_demostronggrip = "破拆能手",
	UI_trait_demostronggripdesc = "可以更高效地使用大锤战斗.<br>(大槌揮擊消耗的耐力較少。)",
	UI_trait_bladetools = "游刃有余",
	UI_trait_bladetoolsdesc = "更高效地掌握刀具.<br>(使用短刀获取的 15% 经验值共享给长刀且反之亦然.)",
	UI_trait_minersendurance = "采矿能手",
	UI_trait_minersendurancedesc = "可以更高效地使用丁字镐战斗.<br>(鎬揮動消耗的耐力較少.)",
	UI_trait_lifelonglearner = "終身學習者",
	UI_trait_lifelonglearnerdesc = "閱讀教育文獻時不會感到無聊。",
	
	-- Occupations
    UI_profdesc_parkranger = "能以较快的速度在树木和林地中穿行.<br>知道所有陷阱配方.<br>可以非常频繁地在搜索模式中找到物品.",
    UI_profdesc_chef = "知道如何制作蛋糕, 馅饼, 面包和披萨的原料面团.<br>可以频繁地在搜索模式中找到物品.",	
    UI_profdesc_farmer = "知道如何制作喷剂以治疗农作物疾病.<br>可以频繁地在搜索模式中找到物品.",
    UI_profdesc_fisherman = "知道如何制作并修理钓鱼竿, 如何收回鱼线, 以及如何制作渔网.<br>可以频繁地在搜索模式中找到物品.",	
    UI_profdesc_veteran = "可以频繁地在搜索模式中找到物品.",	
    UI_profdesc_lumberjack = "能以略快的速度在树木和林地中穿行.<br>可以频繁地在搜索模式中找到物品.",
    UI_profdesc_electrician = "可以操作发电机.<br>知道如何制作遥控器, 遥控开关, 定时器和自制无线电.",
    UI_profdesc_engineer = "可以制作陷阱和爆炸物.<br>知道如何制作各种炸弹和噪音发生器.",
    UI_profdesc_metalworker = "可以焊接金属以制作物品和建筑物.<br>知道所有金工配方.",
	
	UI_prof_tailor = "裁缝",
	UI_profdesc_tailor = "",
	UI_prof_deliveryman = "快递员",
	UI_profdesc_deliveryman = "",
	UI_prof_loader = "搬运工",
	UI_profdesc_loader = "",
	UI_prof_trucker = "卡车司机",
	UI_profdesc_trucker = "",
	UI_prof_soldier = "现役军人",
	UI_profdesc_soldier = "可以频繁地在搜索模式中找到物品.",
	UI_prof_botanist = "植物学家",
	UI_profdesc_botanist = "精通草药学.<br>可以非常频繁地在搜索模式中找到物品.",
	UI_prof_graveman = "殡葬工"
	UI_profdesc_graveman = "可以频繁地在搜索模式中找到物品.",
	UI_prof_dancerocc = "舞蹈演员"
	UI_profdesc_dancerocc = "",	
	UI_prof_priestocc = "牧师"
	UI_profdesc_priestocc = "",		
	UI_prof_heavyathinstructor = "举重教练",
	UI_profdesc_heavyathinstructor = "",	
 	UI_prof_detective = "侦探",
	UI_profdesc_detective = "可以非常频繁地在搜索模式中找到物品.",
	UI_prof_teacherocc = "教师",
	UI_profdesc_teacherocc = "",
 	UI_prof_stuntman = "特技演员",
	UI_profdesc_stuntman = "临危不乱.",
	UI_prof_cleanerman = "清洁工",
	UI_profdesc_cleanerman = "可以频繁地在搜索模式中找到物品.",
	UI_prof_gasstationoperator = "加油站员工",
	UI_profdesc_gasstationoperator = "",	
	UI_prof_campcouns = "夏令营辅导员",
	UI_profdesc_campcouns = "知道如何制作并修理钓鱼竿, 以及如何收回鱼线.<br>可以非常频繁地在搜索模式中找到物品.",	
	UI_prof_dragracerocc = "赛车手",
	UI_profdesc_dragracerocc = "喜欢高速驾驶.",
	UI_prof_junkyardworker = "垃圾场回收工",
	UI_profdesc_junkyardworker = "知道一些金工配方.<br>可以非常频繁地在搜索模式中找到物品.",	
	UI_prof_lifeguard = "救生员",
	UI_profdesc_lifeguard = "",
	UI_prof_demoworker = "拆迁工",
	UI_profdesc_demoworker = "",
	UI_prof_butcherocc = "屠夫",
	UI_profdesc_butcherocc = "",
	UI_prof_paparazziocc = "狗仔队",
	UI_profdesc_paparazziocc = "",	
	UI_prof_cashierocc = "收银员",
	UI_profdesc_cashierocc = "",		
	UI_prof_minerocc = "矿工",
	UI_profdesc_minerocc = "",	
	UI_prof_criminalocc = "罪犯",
	UI_profdesc_criminalocc = "",		
	UI_prof_animalcontrolofficer = "动物管制员",
	UI_profdesc_animalcontrolofficer = "知道所有陷阱配方.<br>可以频繁地在搜索模式中找到物品.",		
	
}