UI_EN = {

	/* VANILLA */
	UI_trait_underweightDesc2 = "Low combat effectiveness, low endurance and prone to injury.<br>Starts with 70 weight and Fast Metabolism trait.",	
	UI_trait_veryunderweightDesc2 = "Very low combat effectiveness, very low endurance and prone to injury.<br>Starts with 60 weight and Fast Metabolism trait.",	
	UI_trait_overweightDesc2 = "Low running speed, low endurance and prone to injury.<br>Starts with 95 weight and Slow Metabolism trait.",	
	UI_trait_obeseDesc2 = "Very low running speed, very low endurance and prone to injury.<br>Starts with 105 weight and Slow Metabolism trait.",

	UI_trait_BlacksmithDesc2 = "Knows some blacksmithing recipes.",
	UI_trait_TailorDesc2 = "Knows some tailoring recipes.",
	UI_trait_GardenerDesc2 = "Knows some agriculture recipes.",
	UI_trait_WhittlerDesc2 = "Knows some carving recipes.",
	UI_trait_MechanicsDesc = "Knows how to service and repair standard and heavy vehicles.",
	UI_trait_Mechanics2Desc = "Knows how to service and repair all types of vehicles.",		

	UI_trait_Cook2Desc = "Has skills in Cooking and Butchering.",
	UI_trait_Hunter2Desc = "Has skills in Aiming, Short Blade, Sneaking, Trapping and Tracking.",
	UI_trait_Scout2Desc = "Has skills in First Aid, Fishing and Foraging.",		
	UI_trait_Gardener2Desc = "Has skills in Agriculture.",
	UI_trait_FirstAid2Desc = "Has skills in First Aid.",	
	UI_trait_Gymnast2Desc = "Has skills in Nimble and Lightfooted.",

	UI_trait_HikerDesc2 = "Experienced in hiking long distances.<br>Knows some trapping recipes.<br>(Slightly reduces accumulation of hunger, thirst and fatigue if walking for a while without stopping.)",
	UI_trait_BarFighterDesc2 = "Used to getting in trouble.<br>Successful attacks in melee have a chance to reduce unhappiness.<br>Knows some improvised weapons recipes.",	
	UI_trait_DexterousDesc2 = "Transfers inventory items 50% faster. Draws weapons faster.<br>Climbs ropes faster, with a reduced chance of falling.",

	UI_trait_AllThumbsDesc2 = "Transfers inventory items 50% slower. Draws weapons slower.<br>Climbs ropes slower, with an increased chance of falling.<br>Cannot craft items while walking.",
	UI_trait_SmokerDesc2 = "Has a tobacco addiction.<br>Smoking tobacco reduces stress, unhappiness, and hunger.<br>Abstaining from smoking increases stress, unhappiness, and hunger.<br>May cough, attracting unwanted attention.<br>Slightly increases endurance loss while running or fighting.",
	UI_trait_pronetoillnessDesc2 = "More prone to disease. May accidentally catch a cold.<br>Faster rate of zombification.<br>(+25% zombification speed, +70% chance of catching a cold,<br>+20% cold strength, +50% cold progression speed,<br>has a negligible chance of catching a cold while outside.)",
	UI_trait_HemophobicDesc2 = "Panic when performing first aid on self.<br>Cannot perform first aid on others.<br>Gets stressed and unhappy when covered in blood.",
	UI_trait_PacifistDesc2 = "Decreases combat XP gains.<br>(-25% XP for all weapon skills, Maintenance skill and Aiming skill.)",

	/* SOTO */

	UI_trait_sneaky = "Sneaky",
	UI_trait_sneakydesc = "",
	UI_trait_lightfooted = "Lightfooted",
	UI_trait_lightfooteddesc = "",
	UI_trait_agile = "Agile",
	UI_trait_agiledesc = "",
	UI_trait_forager = "Forager",
	UI_trait_foragerdesc = "",
	UI_trait_trapper = "Trapper",
	UI_trait_trapperdesc = "Knows some trapping recipes.",
	UI_trait_culinary = "Culinary",
	UI_trait_culinarydesc = "Knows some cooking recipes.",
	UI_trait_electricalmechanic = "Electrical Mechanic",
	UI_trait_electricalmechanicdesc = "Knows some electrical recipes.",
	UI_trait_automechanic = "Auto Mechanic",
	UI_trait_automechanicdesc = "",
	UI_trait_woodworker = "Woodworker",
	UI_trait_woodworkerdesc = "",
	UI_trait_metalwelder = "Metal Welder",
	UI_trait_metalwelderdesc = "Knows some metalworking recipes.",
	UI_trait_durability = "Durability",
	UI_trait_durabilitydesc = "",
	UI_trait_knifer = "Knifer",
	UI_trait_kniferdesc = "",
	UI_trait_bludgeoner = "Bludgeoner",
	UI_trait_bludgeonerdesc = "",
	UI_trait_cutter = "Cutter",
	UI_trait_cutterdesc = "",
	UI_trait_spearman = "Spearman",
	UI_trait_spearmandesc = "",
	UI_trait_swordsman = "Swordsman",
	UI_trait_swordsmandesc = "",
	UI_trait_shooter = "Shooter",
	UI_trait_shooterdesc = "",
	UI_trait_shooter2desc = "Has skills in Aiming and Reloading.",	
	UI_trait_expshooter = "Sharpshooter",
	UI_trait_expshooterdesc = "",	
	UI_trait_masonry = "Masonry",
	UI_trait_masonrydesc = "",	
	UI_trait_potter = "Potter",
	UI_trait_potterdesc = "",		
	UI_trait_glassblower = "Glassblower",
	UI_trait_glassblowerdesc = "Knows some glassmaking recipes.",		
	UI_trait_knappingbasics = "Knapping Basics",
	UI_trait_knappingbasicsdesc = "Knows some knapping recipes.",	
	UI_trait_tracker = "Tracker",
	UI_trait_trackerdesc = "",	
	UI_trait_animalfriend = "Animal Friend",
	UI_trait_animalfrienddesc = "",
	UI_trait_animalfriend2desc = "Has skills in Animal Care.",		
	UI_trait_slaughterer = "Slaughterer",
	UI_trait_slaughtererdesc = "",		
	UI_trait_slaughterer2desc = "Has skills in Butchering.",	

	/* ENDURANCE TRAITS */
	UI_trait_tireless = "Tireless",
	UI_trait_tirelessdesc = "Has a small chance to partially recover endurance after a successful weapon attack.<br>Muscle strain recovers faster.",
	UI_trait_marathonrunner = "Marathon Runner",
	UI_trait_marathonrunnerdesc = "Increases endurance recovery while running.<br>(Does not affect running while sneaking.)",
	UI_trait_breathingtechnique = "Breathing Technique",
	UI_trait_breathingtechniquedesc = "Increases endurance recovery while not moving.<br>(More effective while sitting.)",

	/* METABOLISM TRAITS */
	UI_trait_fastmetabolism = "Fast Metabolism",
	UI_trait_fastmetabolismdesc = "Prone to lose weight.<br>Trains Fitness faster, but Strength slower.<br>(+30% calorie burn if weight is more than 70,<br>+30% Fitness XP, -30% Strength XP.)",
	UI_trait_slowmetabolism = "Slow Metabolism",
	UI_trait_slowmetabolismdesc = "Prone to gain weight.<br>Trains Strength faster, but Fitness slower.<br>(-30% calorie burn if weight is less than 90,<br>+30% Strength XP, -30% Fitness XP.)",

	/* UNIQUE TRAITS */
	UI_trait_mushroompicker = "Mushroom Picker",
	UI_trait_mushroompickerdesc = "Increases chance to find mushrooms in Search mode.",
	UI_trait_entomologist = "Entomologist",
	UI_trait_entomologistdesc = "Increases chance to find insects in Search mode.",	
	UI_trait_generatorexpert = "Generator Expert",
	UI_trait_generatorexpertdesc = "Knows how to operate and repair generators.<br>(Repairing a generator increases its condition by an additional 5%.)",
	UI_trait_cruelty = "Cruel",
	UI_trait_crueltydesc = "Increases combat XP gains.<br>(+25% XP for all weapon skills, Maintenance skill and Aiming skill.)",	

	/* STRENGTH AND FITNESS TRAITS */
	UI_trait_taut = "Taut",
	UI_trait_tautdesc = "",	
	UI_trait_slack = "Slack",
	UI_trait_slackdesc = "",

	/* NEGATIVE TRAITS */
	UI_trait_fearofthedark = "Nyctophobic",
	UI_trait_fearofthedarkdesc = "Fear of the dark. Panic without light sources.<br>Being in the dark for a long time also increases stress.",
	UI_trait_chronicmigraine = "Chronic Migraine",
	UI_trait_chronicmigrainedesc = "Experiences frequent headaches.",
	UI_trait_sensitivedigestion = "Sensitive Digestion",
	UI_trait_sensitivedigestiondesc = "Experiences stomach discomfort, pain, and nausea when overeating.<br>(The higher the fullness, the stronger the discomfort, pain, and nausea.)",
	UI_trait_allergic = "Allergic",
	UI_trait_allergicdesc = "Sneezes involuntarily, attracting unwanted attention.<br>(Sneezes can be muffled with a tissue, handkerchief, or toilet paper.)",
	UI_trait_snorer = "Snorer",
	UI_trait_snorerdesc = "Snores loudly during sleep, attracting unwanted attention.",	
	UI_trait_panicattacks = "Panic Attacks",
	UI_trait_panicattacksdesc = "Suffers from sudden panic attacks.<br>Panic passes slower.<br>(May wake up from a panic attack.<br>Panic attacks become less frequent with survived time.)",
	UI_trait_alcoholic = "Alcoholic",
	UI_trait_alcoholicdesc = "Has an alcohol addiction.<br>Abstaining from alcohol increases boredom, unhappiness, and thirst.<br>Prolonged abstinence increases fatigue, stress, headache, and nausea.<br>Alcohol's effect on drowsiness is reduced.",	
	UI_trait_formeralcoholic = "Former Alcoholic",
	UI_trait_formeralcoholicdesc = "Has a chance of relapsing and becoming an Alcoholic again when drinking alcohol.<br>The chance of relapsing becomes lower with each passing day.",
	UI_trait_formersmoker = "Former Smoker",
	UI_trait_formersmokerdesc = "Has a chance of relapsing and becoming a Smoker again when using tobacco products.<br>The chance of relapsing becomes lower with each passing day.",

	/* WEIGHT TRAITS */
	UI_trait_strongback = "Strong Back",
	UI_trait_strongbackdesc = "Increases carry weight.<br>(Plus 1-2 carry weight depending on Strength level.)",
	UI_trait_weakback = "Weak Back",
	UI_trait_weakbackdesc = "Reduces carry weight.<br>(Minus 1-3 carry weight depending on Strength level.)",

	/* BLEEDING TRAITS */
	UI_trait_thickblood = "Thick-blooded",
	UI_trait_thickblooddesc = "Wounds bleeds less.<br>(-50% damage from bleeding.)",
	UI_trait_liquidblood = "Thin-blooded",
	UI_trait_liquidblooddesc = "Wounds bleeds more.<br>(+100% damage from bleeding.)",

	/* FATIGUE TRAITS */
	UI_trait_owlperson = "Owl",
	UI_trait_owlpersondesc = "Prefers to stay awake in the evenings.<br>(Fatigue gains more slowly in the evening (05:00 p.m. - 10:00 p.m.),<br>but faster in the morning (05:00 a.m. - 10:00 a.m.)).",
	UI_trait_larkperson = "Lark",
	UI_trait_larkpersondesc = "Prefers to be awake in the morning.<br>(Fatigue gains more slowly in the morning (05:00 a.m. - 10:00 a.m.),<br>but faster in the evening (05:00 p.m. - 10:00 p.m.)).",

	/* MOOD TRAITS */
	UI_trait_optimistic = "Optimistic",
	UI_trait_optimisticdesc = "Less bored. May not be depressed for a long time.<br>(-50% passive boredom generation.<br>Maximum Unhappiness level cannot exceed 50% for 48 hours.)",	
	UI_trait_depressive = "Depressive",
	UI_trait_depressivedesc = "Often sad. May become depressed for no reason.<br>Bad mood can affect productivity.<br>(Unhappiness builds up over time.<br>Sudden depression may occur once every few days.<br>Reduces XP gain in all skills depending on<br>Unhappiness moodle, up to -10%.)",
	UI_trait_calmminded = "Calm-minded",
	UI_trait_calmmindeddesc = "Remains calm in stressful situations.<br>(Maximum stress cannot exceed 50%,<br>Stress and panic decrease faster.)",

	/* SWEATING TRAITS */
	UI_trait_lesssweaty = "Low Sweating",
	UI_trait_lesssweatydesc = "Reduces wetness generated.<br>(May be less effective while under rain.)",
	UI_trait_highsweaty = "Excessive Sweating",
	UI_trait_highsweatydesc = "Increases wetness generated.<br>(Sweating increases during combat, running or doing fitness.)",		

	/* OCCUPATION TRAITS */
	UI_trait_improvedforaging = "Improved Foraging",
	UI_trait_improvedforagingdesc = "Increases the chances of finding specific items in Search Mode depending on your occupation.",
	UI_trait_advancedforaging = "Advanced Foraging",
	UI_trait_advancedforagingdesc = "Significantly increases the chances of finding specific items in Search Mode depending on your occupation.",

	UI_trait_commercialdriver = "Commercial Driver",
	UI_trait_commercialdriverdesc = "Reduces fatigue gain when driving a moving vehicle.<br>Able to repair heavy vehicles.",	
	UI_trait_usedtocorpses = "Accustomed to the Smell",
	UI_trait_usedtocorpsesdesc = "Decaying corpses do not cause nausea.<br>(If do not have nausea at the moment. Does not affect zombification sickness.)",
	UI_trait_refueller = "Refueller",
	UI_trait_refuellerdesc = "Transfers inventory items, refuels vehicles and drains gasoline faster.<br>(-25% inventory transferring time, refueling vehicles and draining gasoline.<br>Up to -60% inventory transferring time with "Dextrous" trait.)",		
	UI_trait_cuttingtools = "Cutting Tools",
	UI_trait_cuttingtoolsdesc = "Gains +20% XP when using Axes, Short Blades, or Long Blades with the main hand.",
	UI_trait_lifelonglearner = "Lifelong Learner",
	UI_trait_lifelonglearnerdesc = "Does not get bored while reading educational literature.",
	UI_trait_breakintechnique = "Break-in Technique",
	UI_trait_breakintechniquedesc = "Axes deals more damage to doors and barricades.",
	UI_trait_stronggrip = "Strong Grip",
	UI_trait_stronggripdesc = "Heavy weapons consume less endurance when swinging.<br>(affects weapons with heavy attacks, changing their increased stamina consumption to the base)",	

	/* VANILLA OCCUPATIONS */
	UI_prof_unemployed = "Unemployed",
	UI_profdesc_unemployed = "10 free trait points.",	
	UI_profdesc_parkranger = "Allows much faster movement through forests and woodland.<br>Knows some trapping recipes.",
	UI_profdesc_chef = "Knows some cooking recipes.",	
	UI_profdesc_farmer = "Knows some agriculture recipes.",
	UI_profdesc_fisherman = "Knows some fishing recipes.",	
	UI_profdesc_veteran = "War. War never changes...",	
	UI_profdesc_lumberjack = "Allows slightly faster movement through forests and woodland.",
	UI_profdesc_electrician = "Knows some electrical recipes.",
	UI_profdesc_engineer = "Knows some bombs and noise generators recipes.",
	UI_profdesc_metalworker = "Knows some metalworking recipes.",
	UI_profdesc_Tailor = "Knows some tailoring recipes."

	/* SOTO OCCUPATIONS */
	UI_prof_deliveryman = "Deliveryman",
	UI_profdesc_deliveryman = "",
	UI_prof_loader = "Loader",
	UI_profdesc_loader = "",
	UI_prof_truckdriver = "Truck Driver",
	UI_profdesc_truckdriver = "",
	UI_prof_soldier = "Soldier",
	UI_profdesc_soldier = "",
	UI_prof_botanist = "Botanist",
	UI_profdesc_botanist = "",
	UI_prof_gravedigger = "Gravedigger",
	UI_profdesc_gravedigger = "",
	UI_prof_dancer = "Dancer",
	UI_profdesc_dancer = "",	
	UI_prof_priest = "Priest",
	UI_profdesc_priest = "",		
	UI_prof_weightliftinginstructor = "Weightlifting Instructor",
	UI_profdesc_weightliftinginstructor = "",	
	UI_prof_detective = "Detective",
	UI_profdesc_detective = "",
	UI_prof_schoolteacher = "School Teacher",
	UI_profdesc_schoolteacher = "",
	UI_prof_stuntman = "Stuntman",
	UI_profdesc_stuntman = "",
	UI_prof_janitor = "Janitor",
	UI_profdesc_janitor = "",
	UI_prof_gasstationoperator = "Gas Station Operator",
	UI_profdesc_gasstationoperator = "",	
	UI_prof_campcounselor = "Camp Counselor",
	UI_profdesc_campcounselor = "Knows some fishing recipes.",	
	UI_prof_dragracer = "Drag Racer",
	UI_profdesc_dragracer = "",
	UI_prof_junkyardworker = "Junkyard Worker",
	UI_profdesc_junkyardworker = "Knows some metalworking recipes.",	
	UI_prof_lifeguard = "Lifeguard",
	UI_profdesc_lifeguard = "",
	UI_prof_demolitionworker = "Demolition Worker",
	UI_profdesc_demolitionworker = "",
	UI_prof_butcher = "Butcher",
	UI_profdesc_butcher = "",
	UI_prof_paparazzi = "Paparazzi",
	UI_profdesc_paparazzi = "",	
	UI_prof_storeemployee = "Store Employee",
	UI_profdesc_storeemployee = "",		
	UI_prof_miner = "Miner",
	UI_profdesc_miner = "",	
	UI_prof_criminal = "Criminal",
	UI_profdesc_criminal = "Knows some improvised weapons recipes.",		
	UI_prof_animalcontrolofficer = "Animal Control Officer",
	UI_profdesc_animalcontrolofficer = "Knows some trapping recipes.",
	UI_prof_huntsman = "Huntsman",
	UI_profdesc_huntsman = "Knows some trapping recipes.",	
	UI_prof_veterinarian = "Veterinarian",
	UI_profdesc_veterinarian = "",	

}