local distributionTable = VehicleDistributions[1]

VehicleDistributions.R32GloveBox = {
    rolls = 1,
    items = {
        "Base.R32Magazine", 50,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.R32 = {

	GloveBox = VehicleDistributions.R32GloveBox;
	R32Trunk = VehicleDistributions.TrunkHeavy;
	R32Roofrack = VehicleDistributions.GloveBox;
}

distributionTable["92nissanGTR"] = { Normal = VehicleDistributions.R32; }
distributionTable["92nissanGTRlhd"] = { Normal = VehicleDistributions.R32; }