module Base
{
 
    item Jacket_FBIlg
    {	
	    DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = FBI Field Jacket,
        Weight = 2.0,
        Icon = Jacketfbilg,
        BiteDefense = 20,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_FBIlg,
        CombatSpeedModifier = 0.98,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 30,
        WaterResistance = 0.25,
        WindResistance = 0.45,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,	
		
    }

    item Jacket_FBIlgblack
    {
	    DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = FBI Field Jacket,
        Weight = 2.0,
        Icon = Jacketfbilgblack,
        BiteDefense = 20,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_FBIlgblack,
        CombatSpeedModifier = 0.98,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 30,
        WaterResistance = 0.25,
        WindResistance = 0.45,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,	
		
    }
    item Jacket_FBIlgconidfbi
    {

		DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = FBI Field Jacket with FBI ID,
        Weight = 2.0,
        Icon = Jacketfbilg,
        BiteDefense = 20,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_FBIlgconIDFB,
        CombatSpeedModifier = 0.98,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 30,
        WaterResistance = 0.25,
        WindResistance = 0.45,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,		
    }

    item Jacket_FBIlgblackconidFBI
    {
		DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = FBI Field Jacket with FBI ID,
        Weight = 2.0,
        Icon = Jacketfbilgblack,
        BiteDefense = 20,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_FBIlgblackconIDFB,
        CombatSpeedModifier = 0.98,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 30,
        WaterResistance = 0.25,
        WindResistance = 0.45,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,			
    }
    item Jacket_RIOTlgblack
    {
		DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = RIOT Field Jacket,
        Weight = 2.0,
        Icon = Jacketfbilgblack,
        BiteDefense = 25,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_RIOTlgblack,
        CombatSpeedModifier = 0.98,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 35,
        WaterResistance = 0.25,
        WindResistance = 0.45,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,				
		
    }
	    item Jacket_ATFclosed
    {
		DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = ATF Field Jacket,
        Weight = 2.0,
        Icon = Jacketfbilg,
        BiteDefense = 20,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_ATFclosed,
        CombatSpeedModifier = 0.98,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 30,
        WaterResistance = 0.25,
        WindResistance = 0.45,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,				
		
    }
	    item Jacket_ATFblclosed
    {
		DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = ATF Field Jacket,
        Weight = 2.0,
        Icon = Jacketfbilgblack,
        BiteDefense = 20,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_ATFblclosed,
        CombatSpeedModifier = 0.98,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 30,
        WaterResistance = 0.25,
        WindResistance = 0.45,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,		
		
    }
	
		item Jacket_USMSHclosed
    {
		DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = U.S Marshall Field Jacket,
        Weight = 2.0,
        Icon = Jacketfbilg,
        BiteDefense = 20,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_USMSHclosed,
        CombatSpeedModifier = 0.98,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 30,
        WaterResistance = 0.25,
        WindResistance = 0.45,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,				
		
    }
		item Jacket_DEAclosed
    {	
		DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = DEA Field Jacket,
        Weight = 2.0,
        Icon = Jacketfbilg,
        BiteDefense = 20,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_DEAclosed,
        CombatSpeedModifier = 0.98,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 30,
        WaterResistance = 0.25,
        WindResistance = 0.45,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,		
		
    }
	
	    item Vest_BulletRIOTlggeneric
    {		
	    DisplayCategory = ProtectiveGear,
        DisplayName = Anti-Riot Vest,	
        ItemType = base:clothing,
        Icon = Vest_BulletRiotLG,
        BiteDefense = 60,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        BulletDefense = 300,
        ClothingItem = Vest_BulletRIOTlggeneric,
        Insulation = 0.65,
        ScratchDefense = 75,
        WindResistance = 0.3,
        WorldStaticModel = BulletVest_Ground,
        BreakSound = ArmourBreakKevlar,
        Weight = 5.0,
        DiscomfortModifier = 0.25,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread,	
		
    }
    item Vest_Bulletfbi
    {

        DisplayCategory = ProtectiveGear,
        DisplayName = FBI Bulletproof Vest,		
        ItemType = base:clothing,
        Icon = Vest_Bulletfbiicon,
        BiteDefense = 30,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        BulletDefense = 100,
        ClothingItem = Vest_BulletfbiLG,
        Insulation = 0.65,
        ScratchDefense = 55,
        WindResistance = 0.3,
        WorldStaticModel = BulletVest_Ground,
        BreakSound = ArmourBreakKevlar,
        Weight = 5.0,
        DiscomfortModifier = 0.25,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread,
						
    }
     item Vest_Bulletfbigreen
    {	
        DisplayCategory = ProtectiveGear,
        DisplayName = FBI Bulletproof Vest,		
        ItemType = base:clothing,
        Icon = Vest_Bulletfbigreenicon,
        BiteDefense = 30,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        BulletDefense = 100,
        ClothingItem = Vest_BulletfbigreenLG,
        Insulation = 0.65,
        ScratchDefense = 55,
        WindResistance = 0.3,
        WorldStaticModel = BulletVest_Ground,
        BreakSound = ArmourBreakKevlar,
        Weight = 5.0,
        DiscomfortModifier = 0.25,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread,		
    }
     item Vest_BulletfbiRIOTLg
    {
	    DisplayCategory = ProtectiveGear,
        DisplayName = FBI Anti-Riot Vest,
        ItemType = base:clothing,
        Icon = Vest_BulletfbiRIOTLg,
        BiteDefense = 60,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        BulletDefense = 300,
        ClothingItem = Vest_BulletRIOTlgFBI,
        Insulation = 0.65,
        ScratchDefense = 75,
        WindResistance = 0.3,
        WorldStaticModel = BulletVest_Ground,
        BreakSound = ArmourBreakKevlar,
        Weight = 5.0,
        DiscomfortModifier = 0.25,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread,			
		
    }
     item Vest_BulletRiotLG
    {

	    DisplayCategory = ProtectiveGear,
        DisplayName = Anti-Riot Vest,
        ItemType = base:clothing,
        Icon = Vest_BulletRiotLG,
        BiteDefense = 60,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        BulletDefense = 300,
        ClothingItem = Vest_BulletRiotLG,
        Insulation = 0.65,
        ScratchDefense = 75,
        WindResistance = 0.3,
        WorldStaticModel = BulletVest_Ground,
        BreakSound = ArmourBreakKevlar,
        Weight = 5.0,
        DiscomfortModifier = 0.25,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread,		
		
    }


    item JacketLong_SEVcdcDoctor
    {
	    DisplayName = CDC Doctor Jacket,
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 2.0,
        Icon = JacketDoctor,
        BloodLocation = LongJacket,
        BodyLocation = base:jacketsuit,
        ClothingItem = JacketLong_SEVcdcDoctor,
        CombatSpeedModifier = 0.95,
        FabricType = Cotton,
        Insulation = 0.35,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 20,
        WindResistance = 0.25,
        WorldStaticModel = JacketLong_Ground,
        Tags = base:ripclothingcotton,
    }	
}
