module Base
{

    item Hat_BaseballCapDEA
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = DEA Baseball Cap,
        ClothingItem = Hat_BaseballCapDEA,
        ClothingItemExtra = Base.Hat_BaseballCapDEA_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = Hat,
        Icon = BaseballCapfbilg,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,		
				
    }
    item Hat_BaseballCapDEA_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = DEA Baseball Cap,
        ClothingItem = Hat_BaseballCapDEA_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCapDEA,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = base:hat,
        Icon = BaseballCapfbilg,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,
    }
 
    item Hat_BaseballCapATF
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = ATF Baseball Cap,
        ClothingItem = Hat_BaseballCapATF,
        ClothingItemExtra = Base.Hat_BaseballCapATF_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = base:hat,
        Icon = BaseballCapfbilg,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,
    }
    item Hat_BaseballCapATF_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = ATF Baseball Cap,
        ClothingItem = Hat_BaseballCapATF_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCapATF,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = base:hat,
        Icon = BaseballCapfbilg,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,
    }
    item Hat_BaseballCapATFBL
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = ATF Baseball Cap,
        ClothingItem = Hat_BaseballCapATFBL,
        ClothingItemExtra = Base.Hat_BaseballCapATFBL_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = base:hat,
        Icon = BaseballCapfbilgbl,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,
    }
    item Hat_BaseballCapATFBL_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = ATF Baseball Cap,
        ClothingItem = Hat_BaseballCapATFBL_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCapATFBL,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = base:hat,
        Icon = BaseballCapfbilgbl,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,
    }
	
    item Hat_BaseballCapFBILG
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = FBI Baseball Cap,
        ClothingItem = Hat_BaseballCapFBILG,
        ClothingItemExtra = Base.Hat_BaseballCapFBILG_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = base:hat,
        Icon = BaseballCapfbilg,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,
    }
    item Hat_BaseballCapFBILG_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = FBI Baseball Cap,
        ClothingItem = Hat_BaseballCapFBILG_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCapFBILG,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = base:hat,
        Icon = BaseballCapfbilg,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,
    }
	
    item Hat_BaseballCapFBILGbl
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = FBI Baseball Cap,
        ClothingItem = Hat_BaseballCapFBILGbl,
        ClothingItemExtra = Base.Hat_BaseballCapFBILGbl_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = base:hat,
        Icon = BaseballCapfbilgbl,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,
    }
    item Hat_BaseballCapFBILGbl_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = FBI Baseball Cap,
        ClothingItem = Hat_BaseballCapFBILGbl_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCapFBILGbl,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = base:hat,
        Icon = BaseballCapfbilgbl,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
        Tags = base:isfirefuel;base:isfiretinder,
    }
	
	
	item Hat_blackRiotHelmetfbilg
	{	
        DisplayCategory = ProtectiveGear,
		DisplayName = Black riot helmet,
        ItemType = base:clothing,
        Icon = HelmetRiot,
        BloodLocation = FullHelmet,
        BodyLocation = base:fullhat,
        CanHaveHoles = false,
        ChanceToFall = 0,
        ClothingItem = Hat_blackRiotHelmetFbilg,
        CombatSpeedModifier = 0.95,
        Insulation = 0.45,
        BiteDefense = 100,
        ScratchDefense = 100,
        WaterResistance = 1.0,
        WindResistance = 0.65,
        VisionModifier = 0.5,
        HearingModifier = 0.75,
        DiscomfortModifier = 0.25,		
	}
}
