module Base
{
	model Vehicles_hmmwvDEASEV
	    {
        	mesh = vehicles/Vehicles_hmmwvpoliceSev,
	        shader = vehicle,
        	invertX = FALSE,
	        scale = 0.003937,
	    } 
	model Vehicles_hmmwvnormSEV
	{
		mesh = vehicles/Vehicles_HMMWVHardTopSev,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}

		
}
