module Base
{
 
    item Jacket_FBIlg
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = FBI Field Jacket,
        ClothingItem = Jacket_FBIlg,
        BodyLocation = Jacket,
        Icon = Jacketfbilg,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }

    item Jacket_FBIlgblack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = FBI Field Jacket,
        ClothingItem = Jacket_FBIlgblack,
        BodyLocation = Jacket,
        Icon = Jacketfbilgblack,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_FBIlgconidfbi
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = FBI Field Jacket with FBI ID,
        ClothingItem = Jacket_FBIlgconIDFB,
        BodyLocation = Jacket,
        Icon = Jacketfbilg,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }

    item Jacket_FBIlgblackconidFBI
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = FBI Field Jacket with FBI ID,
        ClothingItem = Jacket_FBIlgblackconIDFB,
        BodyLocation = Jacket,
        Icon = Jacketfbilgblack,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_RIOTlgblack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = RIOT Field Jacket,
        ClothingItem = Jacket_RIOTlgblack,
        BodyLocation = Jacket,
        Icon = Jacket_RIOTlgblack,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        BiteDefense = 25,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
     item Vest_Bulletfbi
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = FBI Bulletproof Vest,
        ClothingItem = Vest_BulletfbiLG,
        BodyLocation = TorsoExtraVest,
        Icon = Vest_Bulletfbiicon,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.65,
        WindResistance = 0.30,
        BiteDefense = 30,
        ScratchDefense = 55,
        BulletDefense = 100,
        WorldStaticModel = BulletVest_Ground,
    }
     item Vest_Bulletfbigreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = FBI Bulletproof Vest,
        ClothingItem = Vest_BulletfbigreenLG,
        BodyLocation = TorsoExtraVest,
        Icon = Vest_Bulletfbigreenicon,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.65,
        WindResistance = 0.30,
        BiteDefense = 30,
        ScratchDefense = 55,
        BulletDefense = 100,
        WorldStaticModel = BulletVest_Ground,
    }
     item Vest_BulletfbiRIOTLg
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = FBI Anti-Riot Vest,
        ClothingItem = Vest_BulletRIOTlgFBI,
        BodyLocation = TorsoExtraVest,
        Icon = Vest_BulletfbiRIOTLg,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.65,
        WindResistance = 0.30,
        BiteDefense = 60,
        ScratchDefense = 75,
        BulletDefense = 30,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        WorldStaticModel = BulletVest_Ground,
    }
     item Vest_BulletRiotLG
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Anti-Riot Vest,
        ClothingItem = Vest_BulletRIOTlg,
        BodyLocation = TorsoExtraVest,
        Icon = Vest_BulletRiotLG,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.65,
        WindResistance = 0.30,
        BiteDefense = 60,
        ScratchDefense = 75,
        BulletDefense = 30,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        WorldStaticModel = BulletVest_Ground,
    }
	    item Jacket_ATFclosed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = ATF Field Jacket,
        ClothingItem = Jacket_ATFclosed,
        BodyLocation = Jacket,
        Icon = Jacketfbilg,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	    item Jacket_ATFblclosed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = ATF Field Jacket,
        ClothingItem = Jacket_ATFblclosed,
        BodyLocation = Jacket,
        Icon = Jacketfbilgblack,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	
		item Jacket_USMSHclosed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = U.S Marshall Field Jacket,
        ClothingItem = Jacket_USMSHclosed,
        BodyLocation = Jacket,
        Icon = Jacketfbilg,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
		item Jacket_DEAclosed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = DEA Field Jacket,
        ClothingItem = Jacket_DEAclosed,
        BodyLocation = Jacket,
        Icon = Jacketfbilg,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	
	    item Vest_BulletRIOTlggeneric
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Anti-Riot Vest,
        ClothingItem = Vest_BulletRIOTlggeneric,
        BodyLocation = TorsoExtraVest,
        Icon = Vest_BulletRiotLG,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.65,
        WindResistance = 0.30,
        BiteDefense = 60,
        ScratchDefense = 75,
        BulletDefense = 30,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.98,
        WorldStaticModel = BulletVest_Ground,
    }
}
