module Base
{

	model Vehicles_WheelFR01SEV
	{
		mesh = vehicles/WheelFR01SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFR03SEV
	{
		mesh = vehicles/WheelFR03SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFR04SEV
	{
		mesh = vehicles/WheelFR04SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFR05SEV
	{
		mesh = vehicles/WheelFR05SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFR06SEV
	{
		mesh = vehicles/WheelFR06SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRDatsunSEV
	{
		mesh = vehicles/WheelFRDatsunSEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL1SEV
	{
		mesh = vehicles/WheelFRL1SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL2SEV
	{
		mesh = vehicles/WheelFRL2SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL3SEV
	{
		mesh = vehicles/WheelFRL3SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL3DBLSEV
	{
		mesh = vehicles/WheelFRL3DBLSEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL4SEV
	{
		mesh = vehicles/WheelFRL4SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL5SEV
	{
		mesh = vehicles/WheelFRL5SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL5jurSEV
	{
		mesh = vehicles/WheelFRL5jurSEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL6SEV
	{
		mesh = vehicles/WheelFRL6SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL6jurSEV
	{
		mesh = vehicles/WheelFRL6jurSEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL7SEV
	{
		mesh = vehicles/WheelFRL7SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRLPD1SEV
	{
		mesh = vehicles/WheelFRLPD1SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRPD1SEV
	{
		mesh = vehicles/WheelFRPD1SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFROR1SEV
	{
		mesh = vehicles/WheelFROR1SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRS1SEV
	{
		mesh = vehicles/WheelFRS1SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRS2SEV
	{
		mesh = vehicles/WheelFRS2SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRS3SEV
	{
		mesh = vehicles/WheelFRS3SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRS4SEV
	{
		mesh = vehicles/WheelFRS4SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRTransSEV
	{
		mesh = vehicles/WheelFRTransSEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRXL1SEV
	{
		mesh = vehicles/WheelFRXL1SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRXL1DBLSEV
	{
		mesh = vehicles/WheelFRXL1DBLSEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMILSEV
	{
		mesh = vehicles/WheelMILSEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMIL2SEV
	{
		mesh = vehicles/WheelMIL2SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMIL3SEV
	{
		mesh = vehicles/WheelMIL3SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMIL3DBLSEV
	{
		mesh = vehicles/WheelMIL3DBLSEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMIL3DBLFAKESEV
	{
		mesh = vehicles/WheelMIL3DBLFAKESEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_Wheeltrac1SEV
	{
		mesh = vehicles/Wheeltrac1SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheeltracXL1SEV
	{
		mesh = vehicles/WheeltracXL1SEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}
	
		model Vehicles_WheelFRMustangSEV
	{
		mesh = vehicles/WheelFRMustangSEV,
        shader = vehiclewheel,
		scale = 0.004519,
	}
}