module Base
{


item Trousers_Denim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jeans,
        ClothingItem = Trousers_Denim,
        BodyLocation = Pants,
        IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        RunSpeedModifier = 0.98,
        Insulation = 0.6,
        WindResistance = 0.55,
        FabricType = Denim,
        WorldStaticModel = Trousers_Ground,
    }

item Trousers_Denim_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jeans (Thight),
        ClothingItem = Trousers_Denim_Thight,
        BodyLocation = Pants,
        IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        RunSpeedModifier = 0.98,
        Insulation = 0.6,
        WindResistance = 0.55,
        FabricType = Denim,
    }




    item Shorts_LongDenim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Denim Shorts,
        ClothingItem = Shorts_LongDenim,
        BodyLocation = Pants,
        IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.4,
        WindResistance = 0.45,
        FabricType = Denim,
        WorldStaticModel = LongShorts_Ground,
    }


    item Shorts_ShortDenim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Denim Shorts,
        ClothingItem = Shorts_ShortDenim,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = ShortsDenimDark;ShortsDenim;ShortsDenimBlack,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.2,
        WindResistance = 0.15,
        FabricType = Denim,
	RunSpeedModifier = 1.02,
	CombatSpeedModifier = 1.02,
        WorldStaticModel = ShortShorts_Ground,
    }


    item Trousers_JeanBaggy
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Baggy Jeans,
        ClothingItem = Trousers_JeanBaggy,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = TrousersDenimBlue,
        RunSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.60,
        WindResistance = 0.65,
        FabricType = Denim,
        WorldStaticModel = Trousers_Ground,
    }



    item Trousers
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants,
        ClothingItem = Trousers,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = Trousers_White,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.40,
        WindResistance = 0.40,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }



    item TrousersMesh_Leather
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skinny Leather Trousers,
        ClothingItem = TrousersMesh_Leather,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = TrousersDenimLightBlue,
        BiteDefense = 40,
        ScratchDefense = 50,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        Insulation = 0.6,
        WindResistance = 0.60,
        FabricType = Leather,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_LeatherBlack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Black Leather Trousers,
        ClothingItem = Trousers_LeatherBlack,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = TrousersDenimLightBlue,
        BiteDefense = 40,
        ScratchDefense = 50,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        Insulation = 0.6,
        WindResistance = 0.60,
        FabricType = Leather,
        WorldStaticModel = Trousers_Ground,
    }

   item Trousers_CamoGreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Camo Pants,
        ClothingItem = Trousers_CamoGreen,
        BodyLocation = Pants,
        Icon = TrousersCamoGreen,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.4,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_CamoGreen_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skinny Green Camo Pants,
        ClothingItem = Trousers_CamoGreen_Thight,
        BodyLocation = Pants,
        Icon = TrousersCamoGreen,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }


	

    item Shorts_CamoGreenLong
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Green Camo Shorts,
        ClothingItem = Shorts_CamoGreenLong,
        BodyLocation = Pants,
        Icon = TrousersCamoGreen,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.3,
        WaterResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = LongShorts_Ground,
    }



    item Trousers_CamoGreen_Shorts
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Green Camo Shorts,
        ClothingItem = Trousers_CamoGreen_Shorts,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = TrousersCamoGreen,
        BiteDefense = 20,
        ScratchDefense = 30,
	RunSpeedModifier = 1.03,
	CombatSpeedModifier = 1.03,
        Insulation = 0.3,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = ShortShorts_Ground,
    }

    item Trousers_CamoDesert
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Desert Camo Pants,
        ClothingItem = Trousers_CamoDesert,
        BodyLocation = Pants,
        Icon = TrousersCamoSand,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.1,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }


    item Trousers_CamoDesert_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skinny Desert Camo Pants,
        ClothingItem = Trousers_CamoDesert_Thight,
        BodyLocation = Pants,
        Icon = TrousersCamoSand,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.1,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }



    item Trousers_CamoDesert_Shorts
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Desert Camo Shorts,
        ClothingItem = Trousers_CamoDesert_Shorts,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = TrousersCamoSand,
        BiteDefense = 20,
        ScratchDefense = 30,
	RunSpeedModifier = 1.03,
	CombatSpeedModifier = 1.03,
        Insulation = 0.10,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = ShortShorts_Ground,
    }

    item Trousers_CamoUrban
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Urban Camo Pants,
        ClothingItem = Trousers_CamoUrban,
        BodyLocation = Pants,
        Icon = TrousersCamoGrey,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.5,
        WindResistance = 0.30,
        WaterResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_CamoUrban_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skinny Urban Camo Pants,
        ClothingItem = Trousers_CamoUrban_Thight,
        BodyLocation = Pants,
        Icon = TrousersCamoGrey,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.4,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }



    item Shorts_CamoUrbanLong
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Camo Shorts,
        ClothingItem = Shorts_CamoUrbanLong,
        BodyLocation = Pants,
        Icon = TrousersCamoGrey,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.3,
        WaterResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = LongShorts_Ground,
    }


    item Trousers_CamoUrban_Shorts
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Urban Camo Shorts,
        ClothingItem = Trousers_CamoUrban_Shorts,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = TrousersCamoGrey,
        BiteDefense = 20,
        ScratchDefense = 30,
	RunSpeedModifier = 1.03,
	CombatSpeedModifier = 1.03,
        Insulation = 0.3,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = ShortShorts_Ground,
    }



    item Trousers_Fireman
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Firefighter Pants,
        ClothingItem = Trousers_Fireman,
        BodyLocation = Pants,
        Icon = TrousersFireman,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.92,
	CombatSpeedModifier = 0.96,
        BiteDefense = 40,
        ScratchDefense = 50,
        Insulation = 0.85,
        WindResistance = 0.85,
        WaterResistance = 0.8,
        Weight = 4,
        WorldStaticModel = Trousers_Ground,
    }


    item Trousers_Fireman_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skinny Firefighter Pants,
        ClothingItem = Trousers_Fireman_Thight,
        BodyLocation = Pants,
        Icon = TrousersFireman,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 40,
        RunSpeedModifier = 0.91,
	CombatSpeedModifier = 0.95,
        Insulation = 0.85,
        WindResistance = 0.85,
        WaterResistance = 0.8,
        Weight = 4,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_Padded
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Padded Pants,
        ClothingItem = Trousers_Padded,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = PaddedTrousers_White,
        RunSpeedModifier = 0.96,
	CombatSpeedModifier = 0.98,
        BiteDefense = 30,
        ScratchDefense = 40,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.6,
        WorldStaticModel = Trousers_Ground,
    }


    item Trousers_Padded_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skinny Padded Pants,
        ClothingItem = Trousers_Padded_Thight,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = PaddedTrousers_White,
        BiteDefense = 30,
        ScratchDefense = 40,
        RunSpeedModifier = 0.96,
	CombatSpeedModifier = 0.98,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.6,
        WorldStaticModel = Trousers_Ground,
    }


 item Trousers_Police
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Trooper Pants,
        ClothingItem = Trousers_Police,
        BodyLocation = Pants,
        Icon = TrousersPoliceBlue,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.6,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_Police_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Trooper Pants,
        ClothingItem = Trousers_Police_Thight,
        BodyLocation = Pants,
        Icon = TrousersPoliceBlue,
        BiteDefense = 10,
        ScratchDefense = 20,
        BloodLocation = Trousers,
        Insulation = 0.6,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }



item Trousers_PoliceGrey
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName =  Police Deputy Pants,
        ClothingItem = Trousers_PoliceGrey,
        BodyLocation = Pants,
        Icon = TrousersPoliceGrey,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.55,
        WindResistance = 0.4,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }


    item Trousers_PoliceGrey_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName =  Police Deputy Pants,
        ClothingItem = Trousers_PoliceGrey_Thight,
        BodyLocation = Pants,
        Icon = TrousersPoliceGrey,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.55,
        WindResistance = 0.4,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

 item Trousers_PrisonGuard
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prison Guard Pants,
        ClothingItem = Trousers_PrisonGuard,
        BodyLocation = Pants,
        Icon = TrousersPrisonGuard,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.5,
        WindResistance = 0.5,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_PrisonGuard_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prison Guard Pants,
        ClothingItem = Trousers_PrisonGuard_Thight,
        BodyLocation = Pants,
        Icon = TrousersPrisonGuard,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.5,
        WindResistance = 0.5,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }


    item Trousers_Ranger
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ranger Pants,
        ClothingItem = Trousers_Ranger,
        BodyLocation = Pants,
        Icon = TrousersRanger,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }


    item Trousers_Ranger_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ranger Pants,
        ClothingItem = Trousers_Ranger_Thight,
        BodyLocation = Pants,
        Icon = TrousersRanger,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }


   item Trousers_ArmyService
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Army Pants,
        ClothingItem = Trousers_ArmyService,
        BodyLocation = Pants,
        Icon = TrouserstArmyDress,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.7,
        WindResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }


  item Trousers_ArmyService_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Army Pants,
        ClothingItem = Trousers_ArmyService_Thight,
        BodyLocation = Pants,
        Icon = TrouserstArmyDress,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.7,
        WindResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }






    item Trousers_Suit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Suit Pants,
        ClothingItem = Trousers_Suit,
        BodyLocation = Pants,
        Icon = TrousersSuitBlack,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.4,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_SuitTEXTURE
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Suit Pants,
        ClothingItem = Trousers_SuitTEXTURE,
        BodyLocation = Pants,
        Icon = TrousersSuitBlack,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.4,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_SuitWhite
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Suit Pants,
        ClothingItem = Trousers_SuitWhite,
        BodyLocation = Pants,
        Icon = TrousersSuitWhite,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.4,
        WindResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_WhiteTEXTURE
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants,
        ClothingItem = Trousers_WhiteTEXTURE,
        BodyLocation = Pants,
        Icon = TrousersGeneric,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_WhiteTINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants,
        ClothingItem = Trousers_WhiteTINT,
        BodyLocation = Pants,
        Icon = TrousersGeneric,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

}
