module Base
{

    item LongCoat_Trench
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Trench Coat,
        ClothingItem = LongCoat_Trench,
        BodyLocation = BathRobe,
        BloodLocation = LongJacket,
        Icon = BathrobeWhite,
        RunSpeedModifier = 0.9,
        CombatSpeedModifier = 0.9,
        BiteDefense = 40,
        ScratchDefense = 60,
        NeckProtectionModifier = 1.0,
        Insulation = 0.8,
        WindResistance = 1,
        FabricType = Leather,
        Weight = 4,
        WorldStaticModel = Bathrobe_Ground,
    }

    item LongCoat_Fur
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Fur Coat,
        ClothingItem = LongCoat_Fur,
        BodyLocation = BathRobe,
        BloodLocation = LongJacket,
        Icon = BathrobeWhite,
        RunSpeedModifier = 0.86,
        CombatSpeedModifier = 0.86,
        BiteDefense = 60,
        ScratchDefense = 80,
        NeckProtectionModifier = 1.0,
        Insulation = 1.0,
        WindResistance = 1,
        FabricType = Leather,
        Weight = 8,
        WorldStaticModel = Bathrobe_Ground,
    }

    item Dress_Fancy
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Fancy Dress,
        ClothingItem = Dress_Fancy,
        BodyLocation = Jacket,
        BloodLocation = ShortsShort;ShirtNoSleeves,
        Icon = DressWedding,
        RunSpeedModifier = 1.02,
        CombatSpeedModifier = 1.02,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.1,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
    }


    item Dress_Fancy2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Colorful Dress,
        ClothingItem = Dress_Fancy2,
        BodyLocation = Dress,
        BloodLocation = ShortsShort;ShirtNoSleeves,
        Icon = DressWedding,
        RunSpeedModifier = 1.02,
        CombatSpeedModifier = 1.02,
        BiteDefense = 5,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
    }

   item DungareesShorts
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overalls Shorts,
        ClothingItem = DungareesShorts,
        BodyLocation = Pants,
        Icon = OverallsDenim,
        BloodLocation = ShortsShort;ShirtNoSleeves,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.35,
        WindResistance = 0.5,
        FabricType = Denim,
        WaterResistance = 0.20,
        WorldStaticModel = Dungarees_Ground,
    }


	item RH93_MiniShorts
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Mini Shorts,
        ClothingItem = RH93_MiniShorts,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        RunSpeedModifier = 1.05,
        CombatSpeedModifier = 1.05,
        BiteDefense = 10,
        ScratchDefense = 20,
        Icon = ShortsWhite,
        Insulation = 0.15,
        WindResistance = 0.40,
        FabricType = Cotton,
        WorldStaticModel = ShortShorts_Ground,
    }


	item RH93_MicroShorts
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Micro Shorts,
        ClothingItem = RH93_MicroShorts,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        RunSpeedModifier = 1.05,
        CombatSpeedModifier = 1.05,
        Icon = ShortsWhite,
        Insulation = 0.0,
        WindResistance = 0.40,
        FabricType = Cotton,
        WorldStaticModel = ShortShorts_Ground,
    }

    item GothDress
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Goth Dress,
        ClothingItem = GothDress,
        BodyLocation = Jacket,
        BloodLocation = ShortsShort;ShirtNoSleeves,
        Icon = DressWedding,
        RunSpeedModifier = 1.02,
        CombatSpeedModifier = 1.02,
        BiteDefense = 15,
        ScratchDefense = 30,
        Insulation = 0.25,
        WindResistance = 0.5,
        FabricType = Leather,
        WorldStaticModel = JacketLong_Ground,
    }


    item LeatherDress
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Leather Dress,
        ClothingItem = LeatherDress,
        BodyLocation = Dress,
        BloodLocation = ShortsShort;ShirtNoSleeves,
        Icon = Vest_Black,
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.96,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.35,
        WindResistance = 0.60,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
    }


    item FancyLeatherJacket
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Fancy Leather Jacket,
        ClothingItem = FancyLeatherJacket,
        BodyLocation = Jacket,
        Icon = JacketLongBlack,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 35,
        NeckProtectionModifier = 1.0,
        Insulation = 0.4,
        WindResistance = 0.90,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
    }


    item Blazer
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Blazer,
        ClothingItem = Blazer,
        BodyLocation = Jacket,
        Icon = JacketDoctor,
        BloodLocation = ShortsShort;ShirtNoSleeves,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        BiteDefense = 15,
        ScratchDefense = 30,
        Insulation = 0.25,
        WindResistance = 0.50,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
    }



    item Sleveless_Jacket
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleveless Jacket,
        ClothingItem = Sleveless_Jacket,
        BodyLocation = Jacket,
        Icon = Vest_Black,
        BloodLocation = ShirtNoSleeves,
        RunSpeedModifier = 1.02,
        CombatSpeedModifier = 1.02,
        BiteDefense = 20,
        ScratchDefense = 40,
        Insulation = 0.5,
        WindResistance = 0.50,
        FabricType = Leather,
        Weight = 1,
        WorldStaticModel = JacketLong_Ground,
    }



    item Sleveless_Denim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleveless Denim Jacket,
        ClothingItem = Sleveless_Denim,
        BodyLocation = Jacket,
        Icon = Vest_Black,
        BloodLocation = ShirtNoSleeves,
        RunSpeedModifier = 1.04,
        CombatSpeedModifier = 1.04,
        BiteDefense = 15,
        ScratchDefense = 30,
        Insulation = 0.15,
        WindResistance = 0.50,
        FabricType = Leather,
        Weight = 0.5,
        WorldStaticModel = JacketLong_Ground,
    }


    item Sleveless_Band
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleveless Denim Battlevest,
        ClothingItem = Sleveless_Band,
        BodyLocation = Jacket,
        Icon = Vest_Black,
        BloodLocation = ShirtNoSleeves,
        RunSpeedModifier = 1.04,
        CombatSpeedModifier = 1.04,
        BiteDefense = 15,
        ScratchDefense = 30,
        Insulation = 0.15,
        WindResistance = 0.50,
        FabricType = Leather,
        Weight = 0.5,
        WorldStaticModel = JacketLong_Ground,
    }

    item Jacket_Tactical
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tactical Jacket,
        ClothingItem = Jacket_Tactical,
        BodyLocation = Jacket,
        Icon = JacketLongBlack,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.96,
        BiteDefense = 30,
        ScratchDefense = 60,
        NeckProtectionModifier = 1.0,
        Insulation = 0.45,
        WindResistance = 1.00,
        Weight = 3,
        WorldStaticModel = JacketLong_Ground,
    }

    item Jacket_Canvas
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Canvas Jacket,
        ClothingItem = Jacket_Canvas,
        BodyLocation = Jacket,
        Icon = JacketLongBlack,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.94,
        BiteDefense = 25,
        ScratchDefense = 50,
        NeckProtectionModifier = 1.0,
        Insulation = 0.6,
        WindResistance = 0.80,
        Weight = 3,
        WorldStaticModel = JacketLong_Ground,
    }





    item Jacket_BomberLeather
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Leather Bomber Jacket,
        ClothingItem = Jacket_BomberLeather,
        BodyLocation = Jacket,
        Icon = JacketLongBlack,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.9,
        CombatSpeedModifier = 0.9,
        BiteDefense = 30,
        ScratchDefense = 60,
        NeckProtectionModifier = 1.0,
        Insulation = 0.75,
        WindResistance = 1.00,
        FabricType = Leather,
        Weight = 3,
        WorldStaticModel = JacketLong_Ground,
    }

   item Jacket_BomberDenim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Denim Bomber Jacket,
        ClothingItem = Jacket_BomberDenim,
        BodyLocation = Jacket,
        Icon = ShirtDenimBlue,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 1.0,
        Insulation = 0.6,
        WindResistance = 1.00,
        FabricType = Denim,
        Weight = 3,
        WorldStaticModel = JacketLong_Ground,
    }






    item RH93_GothJacket
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Goth Jacket,
        ClothingItem = RH93_GothJacket,
        BodyLocation = Jacket,
        Icon = JacketLongBlack,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        BiteDefense = 40,
        ScratchDefense = 60,
        NeckProtectionModifier = 1.0,
        Insulation = 0.6,
        WindResistance = 1.00,
        FabricType = Leather,
        Weight = 3,
        WorldStaticModel = JacketLong_Ground,
    }



    item RH93_PunkJacket
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Punk Jacket,
        ClothingItem = RH93_PunkJacket,
        BodyLocation = Jacket,
        Icon = JacketLongBlack,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.93,
        BiteDefense = 40,
        ScratchDefense = 60,
        NeckProtectionModifier = 1.0,
        Insulation = 0.5,
        WindResistance = 0.6,
        FabricType = Leather,
        Weight = 3,
        WorldStaticModel = JacketLong_Ground,
    }



    item RH93_SWATFullArmor
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Riot Armor,
        ClothingItem = RH93_SWATFullArmor,
        BodyLocation = TorsoExtra,
        Icon = BulletVestPolice,
        BloodLocation = Shirt,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.94,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        NeckProtectionModifier = 1.0,
        Insulation = 0.3,
        WindResistance = 0.30,
        Weight = 8,
        WorldStaticModel = JacketLong_Ground,
    }



    item RH93_MilitaryFullArmor
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Heavy Combat Armor,
        ClothingItem = RH93_MilitaryFullArmor,
        BodyLocation = TorsoExtra,
        Icon = BulletVestCamo,
        BloodLocation = Shirt,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        NeckProtectionModifier = 1.0,
        Insulation = 0.5,
        WindResistance = 0.5,
        Weight = 8,
        WorldStaticModel = JacketLong_Ground,
    }


    item RH93_FootBallArmor
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Football Protection Gear,
        ClothingItem = RH93_FootballArmor,
        BodyLocation = TorsoExtra,
        Icon = BulletVestWhite,
        BloodLocation = Shirt,
        RunSpeedModifier = 0.97,
        CombatSpeedModifier = 0.97,
        BiteDefense = 50,
        ScratchDefense = 50,
        NeckProtectionModifier = 1.0,
        Insulation = 0.1,
        WindResistance = 0.2,
        Weight = 1,
        WorldStaticModel = JacketLong_Ground,
    }




	item Gloves_TacticalGloves
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
	DisplayName = Tactical Gloves,
	ClothingItem = Gloves_TacticalGloves,
	BodyLocation = Hands,
	BloodLocation = Hands,
        BiteDefense = 90,
        ScratchDefense = 90,
        BulletDefense = 20,
	Icon = GlovesFingerlessWhite,
	Weight = 0.3,
        Insulation = 0.6,
        WindResistance = 0.6,
        WorldStaticModel = GlovesLong_Ground,
	}


 item BraceletLeatherRight
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Leather Bracelet,
		ClothingItem = BraceletLeatherRight,
		BodyLocation = RightWrist,
		BloodLocation = LowerArms,
        BiteDefense = 50,
        ScratchDefense = 50,
		Icon = Bracelet_Friendship,
		Weight = 0.2,
        ClothingItemExtra = BraceletLeatherLeft
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
        WorldStaticModel = JacketLong_Ground,
	Tooltip = Tooltip_LeatherBracelets,
	}

    item BraceletLeatherLeft
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Leather Bracelet,
		ClothingItem = BraceletLeatherLeft,
		BodyLocation = LeftWrist,
		BloodLocation = LowerArms,
        BiteDefense = 50,
        ScratchDefense = 50,
		Icon = Bracelet_Friendship,
		Weight = 0.2,
        ClothingItemExtra = BraceletLeatherRight
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
        WorldStaticModel = JacketLong_Ground,
	Tooltip = Tooltip_LeatherBracelets,
	}

    item LeatherChoker
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Leather Choker,
        ClothingItem = LeatherChoker,
        BodyLocation = Scarf,
	Icon = Bracelet_Friendship,
        Weight = 0.2,
        BloodLocation = Neck,
        ScratchDefense = 50,
        BiteDefense = 50,
        Insulation = 0.1,
        Insulation = 0.1,
        FabricType = Leather,
        WorldStaticModel = Scarf_Ground,
    }


	item RH93_KneePads
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Knee Pads,
	ClothingItem = RH93_KneePads,
	BodyLocation = RH93KneeArmor,
	BloodLocation = LowerLegs;UpperLegs,
        BiteDefense = 30,
        ScratchDefense = 30,
        BulletDefense = 10,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
	Icon = RifleRecoilPad,
	Weight = 0.3,
        Insulation = 0.1,
        WindResistance = 0.1,
        WorldStaticModel = GlovesLong_Ground,
	}


	item RH93_ElbowPads
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Elbow Pads,
	ClothingItem = RH93_ElbowPads,
	BodyLocation = RH93ElbowArmor,
	BloodLocation = LowerArms;UpperArms,
        BiteDefense = 30,
        ScratchDefense = 30,
        BulletDefense = 10,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
	Icon = RifleRecoilPad,
	Weight = 0.3,
        Insulation = 0.1,
        WindResistance = 0.1,
        WorldStaticModel = GlovesLong_Ground,
	}




    item Trousers_Tactical
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tactical Pants,
        ClothingItem = Trousers_Tactical,
        BodyLocation = Pants,
        Icon = TrousersCamoGreen,
        BloodLocation = Trousers,
        BiteDefense = 50,
        ScratchDefense = 60,
        Insulation = 0.65,
        WindResistance = 0.6,
        WaterResistance = 0.65,
	Weight = 3.0,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }




    item Trousers_Tactical_Thight
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tactical Pants (Thight),
        ClothingItem = Trousers_Tactical_Thight,
        BodyLocation = Pants,
        Icon = TrousersCamoGreen,
        BloodLocation = Trousers,
        BiteDefense = 50,
        ScratchDefense = 60,
        Insulation = 0.65,
        WindResistance = 0.6,
        WaterResistance = 0.65,
	Weight = 3.0,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }


    item Bag_TacticalBeltFront
    {
        DisplayCategory = Bag,
        WeightReduction	=	90,
        ClothingItemExtra = Bag_TacticalBeltBack,
        ClothingItemExtraOption = FannyPack_WearBack,
        clothingExtraSubmenu = FannyPack_WearFront,
        BloodLocation = ShirtNoSleeves,
        BiteDefense = 10,
        ScratchDefense = 10,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	4,
        DisplayName	=	Tactical Belt (Front),
        Icon	=	GunHolster,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackFront;Jacket,
        ClothingItem = Bag_TacticalBeltFront,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.96,
	CombatSpeedModifier = 0.96,
        WorldStaticModel = FannyPack_Ground,
    }


    item Bag_TacticalBeltBack
    {
        DisplayCategory = Bag,
        WeightReduction	=	90,
        ClothingItemExtra = Bag_TacticalBeltFront,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        BloodLocation = ShirtNoSleeves,
        BiteDefense = 10,
        ScratchDefense = 10,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	4,
        DisplayName	=	Tactical Belt (Back),
        Icon	=	GunHolster,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackBack;Jacket,
        ClothingItem = Bag_TacticalBeltBack,
        CanBeEquipped = FannyPackBack,
        RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
        WorldStaticModel = FannyPack_Ground,
    }


    item Bag_MilitaryBeltFront
    {
        DisplayCategory = Bag,
        WeightReduction	=	95,
        ClothingItemExtra = Bag_MilitaryBeltBack,
        ClothingItemExtraOption = FannyPack_WearBack,
        clothingExtraSubmenu = FannyPack_WearFront,
        BloodLocation = ShirtNoSleeves,
        BiteDefense = 10,
        ScratchDefense = 10,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	8,
        DisplayName	=	Military Belt (Front),
        Icon	=	GunHolster,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackFront,
        ClothingItem = Bag_MilitaryBeltFront,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.94,
	CombatSpeedModifier = 0.94,
        WorldStaticModel = FannyPack_Ground,
    }


    item Bag_MilitaryBeltBack
    {
        DisplayCategory = Bag,
        WeightReduction	=	95,
        ClothingItemExtra = Bag_MilitaryBeltBack,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        BloodLocation = ShirtNoSleeves,
        BiteDefense = 10,
        ScratchDefense = 10,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	8,
        DisplayName	=	Military Belt (Back),
        Icon	=	GunHolster,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackBack;Jacket,
        ClothingItem = Bag_MilitaryBeltBack,
        CanBeEquipped = FannyPackBack,
        RunSpeedModifier = 0.96,
	CombatSpeedModifier = 0.96,
        WorldStaticModel = FannyPack_Ground,
    }





    item Bag_TacticalChestCarrier
    {
        DisplayCategory = Bag,
        WeightReduction	=	95,
        ClothingItemExtra = Bag_TacticalChestCarrier,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        BloodLocation = ShirtNoSleeves,
        BiteDefense = 40,
        ScratchDefense = 40,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	10,
        DisplayName	=	Tactical Chest Carrier,
        Icon	=	GunHolster,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackFront;Jacket,
        ClothingItem = Bag_TacticalChestCarrier,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.94,
	CombatSpeedModifier = 0.94,
        WorldStaticModel = FannyPack_Ground,
    }


    item Bag_MilitaryChestCarrier
    {
        DisplayCategory = Bag,
        WeightReduction	=	95,
        ClothingItemExtra = Bag_MilitaryChestCarrier,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        BloodLocation = ShirtNoSleeves,
        BiteDefense = 40,
        ScratchDefense = 40,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	12,
        DisplayName	=	Military Chest Carrier,
        Icon	=	GunHolster,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackFront;Jacket,
        ClothingItem = Bag_MilitaryChestCarrier,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.9,
	CombatSpeedModifier = 0.9,
        WorldStaticModel = FannyPack_Ground,
    }



	item Socks_ThighGoth
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Thigh Socks,
		ClothingItem = Socks_ThighGoth,
		BodyLocation = Socks,
		Icon = SocksWhite,
		BloodLocation = Shoes; LowerLegs,

        Insulation = 0.35,
        WindResistance = 0.85,
        Weight = 0.1,
        WorldStaticModel = Socks_Long_Ground,
        ScratchDefense = 10,
        FabricType = Cotton,
	}




    item Skirt_Knees
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Knee-length Skirt,
        ClothingItem = Skirt_Knees,
        BodyLocation = Skirt,
        Icon = SkirtGeneric,
        BloodLocation = ShortsShort,
        Insulation = 0.1,
        WindResistance = 0.01,
        FabricType = Cotton,
        WorldStaticModel = Skirt_Short_Ground,
       	Weight = 0.3,
	ScratchDefense = 5,
    }



 item Skirt_Mini
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Mini Skirt,
        ClothingItem = Skirt_Mini,
        BodyLocation = Skirt,
        Icon = SkirtGeneric,
        BloodLocation = ShortsShort,
        Insulation = 0.1,
        WindResistance = 0.01,
        FabricType = Cotton,
        WorldStaticModel = Skirt_Short_Ground,
       	CombatSpeedModifier = 1.04,
       	Weight = 0.3,
	ScratchDefense = 5,
    }
    item Skirt_Long
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Skirt,
        ClothingItem = Skirt_Long,
        BodyLocation = Skirt,
        Icon = SkirtLongWhite,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.93,
        Insulation = 0.3,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Skirt_Long_Ground,
       	Weight = 0.5,
	ScratchDefense = 5,
    }
    item Skirt_Normal
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skirt,
        ClothingItem = Skirt_Normal,
        BodyLocation = Skirt,
        Icon = SkirtGeneric,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.93,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Skirt_Mid_Ground,
       	Weight = 0.3,
	ScratchDefense = 5,
    }
    item Skirt_Short
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Skirt,
        ClothingItem = Skirt_Short,
        BodyLocation = Skirt,
        Icon = SkirtGeneric,
        BloodLocation = ShortsShort,
        Insulation = 0.05,
        FabricType = Cotton,
        WorldStaticModel = Skirt_Short_Ground,
       	CombatSpeedModifier = 1.03,
       	Weight = 0.3,
	ScratchDefense = 5,
    }


}

