module Base
{

    item TacticalVest
    {
        DisplayCategory = Accessory,
        Weight = 0.8,
        Type = Container,
        DisplayName = Tactical Vest,
        ClothingItem = TacticalVest,
        BodyLocation = HunkVest,
        Icon = TacticalVest,
        WeightReduction	=	100,
	    Capacity	=	20,
        ClothingItemExtra = TacticalVest,
        AttachmentsProvided = Back2;Back3,
        ClothingItemExtraOption = Wearup,
        CanBeEquipped = HunkVest,
        PutInSound   =   PutItemInBag,
		WorldStaticModel = TacticalVestGround,
    }

    item ChestRig
    {
        DisplayCategory = Accessory,
        Weight	=	0.4,
        Type	=	Clothing,
        DisplayName	=	Chest Holster,
        IconsForTexture = ChestRig_Gray;ChestRig_Green;ChestRig_Tan,
        BodyLocation = TorsoRig,
        ClothingItem = ChestRig,
        AttachmentsProvided = ChestRig,
        WorldStaticModel = FannyPack_Ground,
    }

    item Webbing
    {
        DisplayCategory = Accessory,
        Weight	=	0.4,
        Type	=	Clothing,
        DisplayName	=	Webbing (Tight),
        IconsForTexture = Webbing_Grays;Webbing_Gray;Webbing_Green;Webbing_Tan;Webbing_Leather;Webbing_Black;Webbing_Green,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = WebbingLoose,
        ClothingItemExtraOption = WearLoose,
        ClothingExtraSubmenu = WearTight,
		WorldStaticModel = PA_Webbing,
    }
    item WebbingLoose
    {
        DisplayCategory = Accessory,
        Weight	=	0.4,
        Type	=	Clothing,
        DisplayName	=	Webbing (Loose),
        IconsForTexture = Webbing_Grays;Webbing_Gray;Webbing_Green;Webbing_Tan;Webbing_Leather;Webbing_Black;Webbing_Green,
        BodyLocation = TorsoRig,
        ClothingItem = WebbingLoose,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = Webbing,
        ClothingItemExtraOption = WearTight,
        ClothingExtraSubmenu = WearLoose,
		WorldStaticModel = PA_Webbing,
    }
 
    item Webbing_Military
    {
        DisplayCategory = Accessory,
        Weight	=	0.4,
        Type	=	Clothing,
        DisplayName	=	Webbing (Tight),
        IconsForTexture = Webbing_Green;Webbing_Tan;Webbing_Leather;Webbing_Gray,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing_Military,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = Webbing_MilitaryLoose,
        ClothingItemExtraOption = WearLoose,
        ClothingExtraSubmenu = WearTight,
		WorldStaticModel = PA_Webbing,
    }
    item Webbing_MilitaryLoose
    {
        DisplayCategory = Accessory,
        Weight	=	0.4,
        Type	=	Clothing,
        DisplayName	=	Webbing (Loose),
        IconsForTexture = Webbing_Green;Webbing_Tan;Webbing_Leather;Webbing_Gray,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing_MilitaryLoose,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = WebbingMilitary,
        ClothingItemExtraOption = WearTight,
        ClothingExtraSubmenu = WearLoose,
		WorldStaticModel = PA_Webbing,
    }


    item Webbing_Black
    {
        DisplayCategory = Accessory,
        Weight	=	0.4,
        Type	=	Clothing,
        DisplayName	=	Webbing (Tight),
        Icon = Webbing_Black,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing_Black,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = Webbing_BlackLoose,
        ClothingItemExtraOption = WearLoose,
        clothingExtraSubmenu = WearTight,
		WorldStaticModel = PA_Webbing,
    }
    item Webbing_BlackLoose
    {
        DisplayCategory = Accessory,
        Weight	=	0.4,
        Type	=	Clothing,
        DisplayName	=	Webbing (Loose),
        Icon = Webbing_Black,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing_BlackLoose,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = Webbing_Black,
        ClothingItemExtraOption = WearTight,
        clothingExtraSubmenu = WearLoose,
		WorldStaticModel = PA_Webbing,
    }

	item SlingA
    {
        DisplayCategory = Accessory,
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling1,
        BodyLocation = Sling,
        ClothingItem = SlingA,
        AttachmentsProvided = Sling,
        Icon = slingAky,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingAalt;SlingAalt2;SlingAalt3,
        ClothingItemExtraOption = SlingStyle2;SlingStyle3;SlingStyle4,
        ClothingExtraSubmenu = SlingStyle1,
        WorldStaticModel = SlingFlat,
    } 

	item SlingAalt
    {
        DisplayCategory = Accessory,
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling2,
        BodyLocation = Sling2,
        ClothingItem = SlingAalt,
        AttachmentsProvided = SlingAlt,
        Icon = slingAky-1,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingA;SlingAalt2;SlingAalt3,
        ClothingItemExtraOption = SlingStyle1;SlingStyle3;SlingStyle4,
        ClothingExtraSubmenu = SlingStyle2,
        WorldStaticModel = SlingFlat,
    } 

	item SlingAalt2
    {
        DisplayCategory = Accessory,
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling3,
        BodyLocation = Sling3,
        ClothingItem = SlingAalt2,
        AttachmentsProvided = SlingAlt2,
        Icon = slingAky-2,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingA;SlingAalt;SlingAalt3,
        ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle4,
        ClothingExtraSubmenu = SlingStyle3,
        WorldStaticModel = SlingFlat,
    } 

    item SlingAalt3
    {
        DisplayCategory = Accessory,
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling4,
        BodyLocation = Sling4,
        ClothingItem = SlingAalt3,
        AttachmentsProvided = SlingAlt3,
        Icon = slingAky-3,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingA;SlingAalt;SlingAalt2,
        ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle3,
        ClothingExtraSubmenu = SlingStyle4,
        WorldStaticModel = SlingFlat,
    } 

   item KnifeSheath
   {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=KnifeSheath,
        ClothingItemExtra = KnifeSheath(back),
        ClothingItemExtraOption = KnifeSheath_WearBack,
        clothingExtraSubmenu = KnifeSheath_Wear,
        Icon	=	KnifeSheath,
        BodyLocation = KnifeSheath,
        ClothingItem = Holster,
        ClothingItem = KnifeSheath,
        AttachmentsProvided = KnifeSheath,
        ColorRed = 254,
        ColorGreen = 254,
        ColorBlue = 254,
        WorldStaticModel = KnifeSheathGround,
    }

   item KnifeSheath(back)
   {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=KnifeSheath(back),
        ClothingItemExtra = KnifeSheath,
        ClothingItemExtraOption = KnifeSheath_Wear,
        clothingExtraSubmenu = KnifeSheath_WearBack,
        Icon	=	KnifeSheath(back),
        BodyLocation = KnifeSheathBack,
        ClothingItem = Holster,
        ClothingItem = KnifeSheath(back),
        AttachmentsProvided = KnifeSheathBack,
        ColorRed = 256,
        ColorGreen = 256,
        ColorBlue = 256,
        WorldStaticModel = KnifeSheathGround,
    }

    item BackRig
    {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	Back Rig,
        IconsForTexture = ChestRig_Gray;ChestRig_Green;ChestRig_Tan,
        BodyLocation = Back2,
        ClothingItem = BackRig,
        AttachmentsProvided = Back2,
        WorldStaticModel = FannyPack_Ground,
    }

    item KatanaSheath
    {
        DisplayCategory = Accessory,
        ClothingItem = KatanaSheath,
        Weight	=	0.3,
        Type	=	Clothing,
        DisplayName	=	Katana Sheath,
        IconsForTexture = KatanaSheath;KatanaSheathBlack;KatanaSheathRed;KatanaSheathWhite, 
        BodyLocation = KatanaSheath,
        AttachmentsProvided = KatanaSheath,   
        WorldStaticModel = KatanaSheathGround,
    }
}