module ToolsOfTheTradeKnickKnacks {
	imports {
		Base
	}
	item Mjolnir
	{	
		DisplayName								=	Mjolnir,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_Mjolnir,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		CanBarricade							=	TRUE,
		Icon									=	Mjolnir,
		WeaponSprite							=	Mjolnir,
		WorldStaticModel						=	WorldItem_Mjolnir,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	SaucepanBreak,
        DoorHitSound							=	SaucepanHit,
		HitSound								=	SaucepanHit,
		ImpactSound								=	SaucepanHit,
		HitFloorSound							=	SaucepanHit,
		SwingSound								=	SaucepanSwing,
		MetalValue								=	1000,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	5,
		SplatNumber								=	5,
		WeaponLength							=	0.4,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	50.1,
		ConditionMax							=	20,
		ConditionLowerChanceOneIn				=	100,
		PushBackMod								=	2,
		MinDamage								=	5,
        MaxDamage								=	10,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	TRUE,
		DoorDamage								=	100,
		TreeDamage								=   50,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	5,
    }
	item Scythe
	{	
		DisplayName								=	Scythe,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_Scythe,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	LongBlade,
		SubCategory								=	Swinging,
		Tags									=	CutPlant,
		Icon									=	Scythe,
		WeaponSprite							=	Scythe,
		WorldStaticModel						=	WorldItem_Scythe,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	HandScytheBreak,
        DoorHitSound							=	HandScytheHit,
		HitSound								=	HandScytheHit,
		ImpactSound								=	HandScytheHit,
		HitFloorSound							=	HandScytheHit,
		SwingSound								=	HandScytheSwing,
		MetalValue								=	66,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	3,
		SplatNumber								=	3,
		WeaponLength							=	0.85,
		MaxRange								=	1.65,
		MinRange								=	0.61,
		MinAngle								=	0.9,
		BaseSpeed								=	0.95,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	5,
		Weight									=	3,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	30,
		PushBackMod								=	1,
		MinDamage								=	2,
        MaxDamage								=	4,
		DamageCategory							=	Slash,
		DamageMakeHole							=	TRUE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	15,
		TreeDamage								=   40,
		EnduranceMod							=	1.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	3,
    }
}