module Base
{
	imports    
    {
		Base
	}
	model 1x_scope_ru
	{
		mesh = Weapons/parts/1x_scope_ru,
		texture = Weapons/parts/1x_scope_ru,
		scale = 0.01,
	}
	model 1x_scope_ru_2
	{
		mesh = Weapons/parts/1x_scope_ru_2,
		texture = Weapons/parts/1x_scope_ru_2,
		scale = 0.01,
	}
	model 2x_scope_ru
	{
		mesh = Weapons/parts/2x_scope_ru,
		texture = Weapons/parts/2x_scope_ru,
		scale = 0.01,
	}
	model 4x_scope_ru
	{
		mesh = Weapons/parts/4x_scope_ru,
		texture = Weapons/parts/4x_scope_ru,
		scale = 0.01,
	}
	model 4x_scope_ru_2
	{
		mesh = Weapons/parts/4x_scope_ru_2,
		texture = Weapons/parts/4x_scope_ru_2,
		scale = 0.01,
	}
	model 4x_scope_ru_3
	{
		mesh = Weapons/parts/4x_scope_ru_3,
		texture = Weapons/parts/4x_scope_ru_3,
		scale = 0.01,
	}
	model suppressor_ru_5_45
	{
		mesh = Weapons/parts/suppressor_ru_5_45,
		texture = Weapons/parts/suppressor_ru_5_45,
		scale = 0.01,
	}
	model suppressor_ru_7_62
	{
		mesh = Weapons/parts/suppressor_ru_7_62,
		texture = Weapons/parts/suppressor_ru_7_62,
		scale = 0.01,
	}
	model suppressor_ru_7_62
	{
		mesh = Weapons/parts/suppressor_ru_7_62,
		texture = Weapons/parts/suppressor_ru_7_62,
		scale = 0.01,
	}
	model 4x_scope_us
	{
		mesh = Weapons/parts/4x_scope_us,
		texture = Weapons/parts/4x_scope_us,
		scale = 0.01,
	}
	model 1x_scope_us_2
	{
		mesh = Weapons/parts/1x_scope_us_2,
		texture = Weapons/parts/1x_scope_us_2,
		scale = 0.01,
	}
	model 1x_scope_us
	{
		mesh = Weapons/parts/1x_scope_us,
		texture = Weapons/parts/1x_scope_us,
		scale = 0.01,
	}
	model 3x_scope_us
	{
		mesh = Weapons/parts/3x_scope_us,
		texture = Weapons/parts/3x_scope_us,
		scale = 0.01,
	}
	model suppressor_us_5_56
	{
		mesh = Weapons/parts/suppressor_us_5_56,
		texture = Weapons/parts/suppressor_us_5_56,
		scale = 0.01,
	}
	model 1x_scope_us_3
	{
		mesh = Weapons/parts/1x_scope_us_3,
		texture = Weapons/parts/1x_scope_us_3,
		scale = 0.01,
	}
	model 4x_scope_us_2
	{
		mesh = Weapons/parts/4x_scope_us_2,
		texture = Weapons/parts/4x_scope_us_2,
		scale = 0.01,
	}
	model 8x_scope_us
	{
		mesh = Weapons/parts/8x_scope_us,
		texture = Weapons/parts/8x_scope_us,
		scale = 0.01,
	}
	model 25x_scope_us
	{
		mesh = Weapons/parts/25x_scope_us,
		texture = Weapons/parts/25x_scope_us,
		scale = 0.01,
	}
	model suppressor_us_9mm
	{
		mesh = Weapons/parts/suppressor_us_9mm,
		texture = Weapons/parts/suppressor_us_9mm,
		scale = 0.01,
	}
}
