module Base
{
 imports 
 {
 Base
 }
 item AssaultRifle2
 {
 DisplayCategory              = Weapon,
 ImpactSound                  = null,
 MaxRange                     = 38,
 WeaponSprite                 = M14,
 SoundVolume                  = 75,
 MinAngle                     = 0.95,
 Type                         = Weapon,
 MinimumSwingTime             = 3.0,
 ToHitModifier                = 1.5,
 NPCSoundBoost                = 1.5,
 KnockBackOnNoDeath           = TRUE,
 Ranged                       = TRUE,
 SwingAmountBeforeImpact      = 0,
 ProjectileCount              = 1,
 ConditionLowerChanceOneIn    = 60,
 Weight                       = 4.2,
 SplatNumber                  = 3,
 PushBackMod                  = 0.3,
 SubCategory                  = Firearm,
 ConditionMax                 = 50,
 ShareDamage                  = FALSE,
 MaxHitCount                  = 5,
 IsAimedFirearm               = TRUE,
 DoorDamage                   = 5,
 UseEndurance                 = FALSE,
 SwingAnim                    = Rifle,
 DisplayName                  = Rifle M14,
 MinRange                     = 0.61,
 SwingTime                    = 3.0,
 MultipleHitConditionAffected = FALSE,
 BringToBearSound             = M14BringToBear,
 SwingSound                   = o_M14,
 HitSound                     = BulletHitBody,
 ClickSound                   = M14Jam,
 SoundRadius                  = 160,
 MinDamage                    = 2.0,
 MaxDamage                    = 2.5,
 SplatSize                    = 3,
 KnockdownMod                 = 2,
 SplatBloodOnNoDeath          = TRUE,
 Icon                         = AssaultRifle2,
 RunAnim                      = Run_Weapon2,
 IdleAnim                     = Idle_Weapon2,
 CriticalChance               = 30,
 CritDmgMultiplier            = 10,
 AimingPerkCritModifier       = 15,
 HitChance                    = 60,
 AimingPerkHitChanceModifier  = 5,
 AimingPerkMinAngleModifier   = 0.01,
 AimingPerkRangeModifier      = 3,
 RecoilDelay                  = 15,
 SoundGain                    = 2,
 ClipSize                     = 20,
 ReloadTime                   = 25,
 AimingTime                   = 25,
 EquipSound                   = M14Equip,
 UnequipSound                 = M14UnEquip,
 InsertAmmoSound              = M14InsertAmmo,
 EjectAmmoSound               = M14EjectAmmo,
 InsertAmmoStartSound         = M14InsertAmmoStart,
 InsertAmmoStopSound          = M14InsertAmmoStop,
 EjectAmmoStartSound          = M14EjectAmmoStart,
 EjectAmmoStopSound           = M14EjectAmmoStop,
 ShellFallSound               = M14CartridgeFall,
 RackSound                    = M14Rack,
 RequiresEquippedBothHands    = TRUE,
 BreakSound                   = M14Break,
 TwoHandWeapon                = TRUE,
 MetalValue                   = 45,
 MagazineType                 = Base.M14Clip,
 AmmoType                     = Base.308Bullets,
 WeaponReloadType             = boltaction,
 JamGunChance                 = 0,
 AttachmentType               = Rifle,
 FireMode                     = Single,
 AmmoBox                      = 308Box,
 MaxAmmo                      = 20,
 PiercingBullets              = true,
 ModelWeaponPart              = x2Scope x2Scope scope scope,
 ModelWeaponPart              = x4Scope x4Scope scope scope,
 ModelWeaponPart              = x8Scope x8Scope scope scope,
 ModelWeaponPart              = IronSight IronSight scope2 scope2,
 ModelWeaponPart              = RedDot RedDot reddot reddot,
 ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
 ModelWeaponPart              = Laser Laser laser laser,
 StopPower                    = 2,
 }
}
