module Base
{
	item Pistol3
 {
  
  DisplayName                   = Pistol Desert Eagle,
  Icon                          = cj_icon_firearm_desert_eagle,
  WeaponSprite                  = cj_sprite_desert_eagle,
  Weight                        = 1.7,
  AmmoType                      = Base.Bullets44,
  AmmoBox                       = Base.Bullets44Box,
  MagazineType                  = Base.44Clip,
  MaxAmmo                       = 8,
  RecoilDelay                   = 10,
  ReloadTime                    = 6,
  AimingTime                    = 30,
  MinRange                      = 0.61,
  MaxRange                      = 24,
  MinAngle                      = 0.965,
  DoorDamage                    = 2,
  MinDamage                     = 1.1,
  MaxDamage                     = 1.6,
  StopPower                     = 20,
  PiercingBullets               = True,
  KnockdownMod                  = 8,
  PushBackMod                   = 0.3,
  FireMode                      = Single,
  FireModePossibilities         = Single,

  
  CriticalChance                = 40,
  CritDmgMultiplier             = 4,
  AimingPerkCritModifier        = 10,
  HitChance                     = 20,
  AimingPerkHitChanceModifier   = 20,
  AimingPerkMinAngleModifier    = 0.05,
  AimingPerkRangeModifier       = 1,
  
  
  SoundVolume                   = 75,
  SoundRadius                   = 100,
  SwingSound                    = o_DE_o,
  BreakSound                    = DesertEagleBreak,
  InsertAmmoSound               = DesertEagleInsertAmmo,
  EjectAmmoSound                = DesertEagleEjectAmmo,
  RackSound                     = DesertEagleRack,
  BringToBearSound              = DesertEagleBringToBear,
  HitSound                      = BulletHitBody,
 ClickSound                     = DesertEagleJam,
  EquipSound                    = DesertEagleEquip,
 UnequipSound                   = DesertEagleUnEquip,
  InsertAmmoStartSound          = DesertEagleInsertAmmoStart,
 InsertAmmoStopSound            = DesertEagleInsertAmmoStop,
 EjectAmmoStartSound            = DesertEagleEjectAmmoStart,
 EjectAmmoStopSound             = DesertEagleEjectAmmoStop,
  ShellFallSound                = DesertEagleCartridgeFall,

  
  Type                          = Weapon,
  DisplayCategory               = Weapon,
  SubCategory                   = Firearm,
  IsAimedFirearm                = TRUE,
  UseEndurance                  = FALSE,
  ConditionMax                  = 50,
  JamGunChance                  = 0,
  Ranged                        = TRUE,
  MetalValue                    = 45,
  SwingTime                     = 0.5,
  MinimumSwingTime              = 0.5,
  ToHitModifier                 = 1.5,
  SwingAmountBeforeImpact       = 0,
  MultipleHitConditionAffected  = FALSE,
  SplatSize                     = 3,
  SplatNumber                   = 3,
  SplatBloodOnNoDeath           = TRUE,
  ImpactSound                   = null,
  NPCSoundBoost                 = 1.5,
  SoundGain                     = 2,
  SwingAnim                     = Handgun,
  RunAnim                       = Run_Weapon2,
  IdleAnim                      = Idle_Weapon2,
  ShareDamage                   = FALSE,
  MaxHitCount                   = 2,
  KnockBackOnNoDeath            = TRUE,
  ProjectileCount               = 1,
  ConditionLowerChanceOneIn     = 60,
  WeaponReloadType              = Handgun,
  AttachmentType                = Holster,

  
  ModelWeaponPart               = Laser Laser laser laser,
  ModelWeaponPart               = GunLight GunLight gunlight gunlight,
  ModelWeaponPart               = IronSight IronSight scope scope,
 }
	model cj_sprite_desert_eagle
	{
		mesh                           = weapons/firearm/cj_mdl_desert_eagle,
		texture                        = weapons/firearm/cj_texture_desert_eagle,
		scale                          = 0.01,

		attachment muzzle
		{
			offset = 0.0000 0.1749 -0.0405,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
