module Base
{
	imports 
 {
 Base
 }
	item cj_m249_para
 {
  
  DisplayName                  = Machinegun M249 Para,
  Icon                         = cj_icon_firearm_m249_para,
  WeaponSprite                 = cj_sprite_m249_para,
  Weight                       = 7.1,
  AmmoType                     = Base.556Bullets,
  AmmoBox                      = 556Box,
  MagazineType                 = MagM249,
  MaxAmmo                      = 200,
  RecoilDelay                  = 1,
  ReloadTime                   = 10,
  AimingTime                   = 38,
  MinRange                     = 0.61,
  MaxRange                     = 35,
  MinAngle                     = 0.965,
  DoorDamage                   = 3,
  MinDamage                    = 1.2,
  MaxDamage                    = 4.5,
  StopPower                    = 5,
  PiercingBullets              = true,
  KnockdownMod                 = 3,
  PushBackMod                  = 0.4,
  FireMode                     = Auto,
  FireModePossibilities        = Auto/Single,

  
  CriticalChance               = 33,
  AimingPerkCritModifier       = 4,
  HitChance                    = 90,
  AimingPerkHitChanceModifier  = 8,
  AimingPerkMinAngleModifier   = 0.01,
  AimingPerkRangeModifier      = 1,
  
  
  SoundVolume                  = 75,
  SoundRadius                  = 200,
  SwingSound                   = o_M249_o,
  BreakSound                   = M16Break,
  InsertAmmoSound              = M16InsertAmmo,
  EjectAmmoSound               = M16EjectAmmo,
  RackSound                    = M16Rack,
  BringToBearSound             = M16BringToBear,
  HitSound                     = BulletHitBody,
  ClickSound                   = M16Jam,
  EquipSound                   = M16Equip,
  UnequipSound                 = M16UnEquip,
  InsertAmmoStartSound         = M16InsertAmmoStart,
  InsertAmmoStopSound          = M16InsertAmmoStop,
  EjectAmmoStartSound          = M16EjectAmmoStart,
  EjectAmmoStopSound           = M16EjectAmmoStop,
  ShellFallSound               = M16CartridgeFall,

  
  Type                         = Weapon,
  DisplayCategory              = Weapon,
  SubCategory                  = Firearm,
  IsAimedFirearm               = TRUE,
  UseEndurance                 = FALSE,
  ConditionMax                 = 100,
  JamGunChance                 = 0,
  Ranged                       = TRUE,
  MetalValue                   = 45,
  SwingTime                    = 0.12,
  MinimumSwingTime             = 0.12,
  ToHitModifier                = 1.5,
  SwingAmountBeforeImpact      = 0,
  MultipleHitConditionAffected = FALSE,
  SplatSize                    = 3,
  SplatNumber                  = 3,
  SplatBloodOnNoDeath          = TRUE,
  ImpactSound                  = null,
  NPCSoundBoost                = 1.5,
  SoundGain                    = 2,
  SwingAnim                    = Rifle,
  RunAnim                      = Run_Weapon2,
  IdleAnim                     = Idle_Weapon2,
  ShareDamage                  = FALSE,
  MaxHitCount                  = 5,
  KnockBackOnNoDeath           = TRUE,
  ProjectileCount              = 1,
  ConditionLowerChanceOneIn    = 30,
  TwoHandWeapon                = TRUE,
  RequiresEquippedBothHands    = TRUE,
  WeaponReloadType             = boltaction,
  AttachmentType               = Rifle,

  
  ModelWeaponPart              = MODNAME MODNAME reddot reddot,
 }
	model cj_sprite_m249_para
	{
		mesh                          = weapons/firearm/cj_mdl_m249_para,
		texture                       = weapons/firearm/cj_texture_m249_para,
		scale                         = 0.01,

		attachment muzzle
		{
			offset = 0.0000 0.3666 0.0418,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment upper_mount
		{
			offset = 0.0000 0.0503 0.0618,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
