module Base
{
	imports 
 {
 Base
 }
	item cj_m40
 {
  
  DisplayName                   = Rifle M40,
  Icon                          = cj_icon_firearm_m40,
  WeaponSprite                  = cj_sprite_m40,
  Weight                        = 5.2,
  AmmoType                      = Base.308Bullets,
  AmmoBox                       = 308Box,
  MaxAmmo                       = 5,
  RecoilDelay                   = 15,
  ReloadTime                    = 25,
  AimingTime                    = 40,
  MinRange                      = 0.61,
  MaxRange                      = 38,
  MinAngle                      = 0.965,
  DoorDamage                    = 5,
  MinDamage                     = 2.0,
  MaxDamage                     = 5.5,
  StopPower                     = 15,
  PiercingBullets               = true,
  KnockdownMod                  = 2,
  PushBackMod                   = 0.3,
  FireMode                      = Single,
  FireModePossibilities         = Single,
  haveChamber                   = true,
  RackAfterShoot                = TRUE,
  
  CriticalChance                = 33,
  AimingPerkCritModifier        = 4,
  HitChance                     = 90,
  AimingPerkHitChanceModifier   = 9,
  AimingPerkMinAngleModifier    = 0.01,
  AimingPerkRangeModifier       = 1,
  
  
  SoundVolume                   = 75,
  SoundRadius                   = 200,
  SwingSound                    = o_M40_o,
  BreakSound                    = MSR788Break,
  InsertAmmoSound               = MSR788InsertAmmo,
  EjectAmmoSound                = MSR788EjectAmmo,
  RackSound                     = MSR700Rack,
  BringToBearSound              = MSR788BringToBear,
  HitSound                      = BulletHitBody,
 ClickSound                     = MSR788Jam,
  EquipSound                    = MSR788Equip,
 UnequipSound                   = MSR788UnEquip,
  InsertAmmoStartSound          = MSR788InsertAmmoStart,
 InsertAmmoStopSound            = MSR788InsertAmmoStop,
 EjectAmmoStartSound            = MSR788EjectAmmoStart,
 EjectAmmoStopSound             = MSR788EjectAmmoStop,
  ShellFallSound                = MSR788CartridgeFall,

  
  Type                          = Weapon,
  DisplayCategory               = Weapon,
  SubCategory                   = Firearm,
  IsAimedFirearm                = TRUE,
  UseEndurance                  = FALSE,
  ConditionMax                  = 50,
  JamGunChance                  = 0,
  Ranged                        = TRUE,
  MetalValue                    = 45,
  SwingTime                     = 3.0,
  MinimumSwingTime              = 3.0,
  ToHitModifier                 = 1.5,
  SwingAmountBeforeImpact       = 0,
  MultipleHitConditionAffected  = FALSE,
  SplatSize                     = 3,
  SplatNumber                   = 3,
  SplatBloodOnNoDeath           = TRUE,
  ImpactSound                   = null,
  NPCSoundBoost                 = 1.5,
  SoundGain                     = 2,
  SwingAnim                     = Rifle,
  RunAnim                       = Run_Weapon2,
  IdleAnim                      = Idle_Weapon2,
  ShareDamage                   = FALSE,
  MaxHitCount                   = 5,
  KnockBackOnNoDeath            = TRUE,
  ProjectileCount               = 1,
  ConditionLowerChanceOneIn     = 50,
  TwoHandWeapon                 = TRUE,
  RequiresEquippedBothHands     = TRUE,
  WeaponReloadType              = boltactionnomag,
  AttachmentType                = Rifle,

  
  ModelWeaponPart               = MODNAME MODNAME reddot reddot,
 }
	model cj_sprite_m40
	{
		mesh                           = weapons/firearm/cj_mdl_m40,
		texture                        = weapons/firearm/cj_texture_m40,
		scale                          = 0.01,

		attachment muzzle
		{
			offset = 0.0000 0.4974 0.0290,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
