module Base
{
	imports 
 {
 Base
 }
	item Revolver
 {
  DisplayName                   = Revolver SW M625,
  Icon                          = cj_icon_firearm_sw_m625,
  WeaponSprite                  = cj_sprite_sw_m625,
  Weight                        = 1.1,
  AmmoType                      = Base.Bullets45,
  AmmoBox                       = Bullets45Box,
  MaxAmmo                       = 6,
  RecoilDelay                   = 9,
  ReloadTime                    = 6,
  AimingTime                    = 19,
  MinRange                      = 0.61,
  MaxRange                      = 24,
  MinAngle                      = 0.965,
  DoorDamage                    = 1,
  MinDamage                     = 0.9,
  MaxDamage                     = 1.4,
  StopPower                     = 12,
  PiercingBullets               = false,
  KnockdownMod                  = 2,
  PushBackMod                   = 0.3,
  FireMode                      = Single,
  FireModePossibilities         = Single,
  haveChamber                   = FALSE,
  ManuallyRemoveSpentRounds     = TRUE,

  
  CriticalChance                = 20,
  AimingPerkCritModifier        = 10,
  HitChance                     = 20,
  AimingPerkHitChanceModifier   = 20,
  AimingPerkMinAngleModifier    = 0.05,
  AimingPerkRangeModifier       = 1,
  
  
  SoundVolume                   = 75,
  SoundRadius                   = 120,
  SwingSound                    = o_Revolver_L_o,
  BreakSound                    = M625Break,
  InsertAmmoSound               = M625InsertAmmo,
  EjectAmmoSound                = M625EjectAmmo,
  RackSound                     = M625Rack,
  BringToBearSound              = M625BringToBear,
  HitSound                      = BulletHitBody,
 ClickSound                     = M625Jam,
  EquipSound                    = M625Equip,
 UnequipSound                   = M625UnEquip,
  InsertAmmoStartSound          = M625InsertAmmoStart,
 InsertAmmoStopSound            = M625InsertAmmoStop,
 EjectAmmoStartSound            = M625EjectAmmoStart,
 EjectAmmoStopSound             = M625EjectAmmoStop,
  ShellFallSound                = M625CartridgeFall,

  
  Type                          = Weapon,
  DisplayCategory               = Weapon,
  SubCategory                   = Firearm,
  IsAimedFirearm                = TRUE,
  UseEndurance                  = FALSE,
  ConditionMax                  = 50,
  JamGunChance                  = 0,
  Ranged                        = TRUE,
  MetalValue                    = 45,
  SwingTime                     = 0.4,
  MinimumSwingTime              = 0.5,
  ToHitModifier                 = 1.5,
  SwingAmountBeforeImpact       = 0,
  MultipleHitConditionAffected  = FALSE,
  SplatSize                     = 3,
  SplatNumber                   = 3,
  SplatBloodOnNoDeath           = TRUE,
  ImpactSound                   = null,
  NPCSoundBoost                 = 1.5,
  SoundGain                     = 2,
  SwingAnim                     = Handgun,
  RunAnim                       = Run_Weapon2,
  IdleAnim                      = Idle_Weapon2,
  ShareDamage                   = FALSE,
  MaxHitCount                   = 1,
  KnockBackOnNoDeath            = TRUE,
  ProjectileCount               = 1,
  ConditionLowerChanceOneIn     = 60,
  WeaponReloadType              = revolver,
  AttachmentType                = Holster,

  
  ModelWeaponPart               = MODNAME MODNAME reddot reddot,
 }
	model cj_sprite_sw_m625
	{
		mesh                           = weapons/firearm/cj_mdl_sw_m625,
		texture                        = weapons/firearm/cj_texture_sw_m625,
		scale                          = 0.01,

		attachment muzzle
		{
			offset = 0.0000 0.2048 -0.0575,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
