module Base
{
	imports 
 {
 Base
 }
	item cj_wa_2000
 {
 
 DisplayName                  = Rifle WA2000,
 Icon                         = cj_icon_firearm_wa2000,
 WeaponSprite                 = cj_sprite_wa_2000,
 Weight                       = 6.9,
 AmmoType                     = Base.762NATO,
 AmmoBox                      = Base.762NATOBox,
 MagazineType                 = Base.MagWA2000,
 MaxAmmo                      = 6,
 RecoilDelay                  = 17,
 ReloadTime                   = 25,
 AimingTime                   = 20,
 MinRange                     = 0.67,
 MaxRange                     = 45,
 MinAngle                     = 0.965,
 DoorDamage                   = 5,
 MinDamage                    = 1.7,
 MaxDamage                    = 2.2,
 StopPower                    = 2,
 PiercingBullets              = TRUE,
 KnockdownMod                 = 4,
 PushBackMod                  = 0.3,
 
 CriticalChance               = 30,
 AimingPerkCritModifier       = 0,
 HitChance                    = 100,
 AimingPerkHitChanceModifier  = 9,
 AimingPerkMinAngleModifier   = 0.01,
 AimingPerkRangeModifier      = 1,
 
 
 SoundVolume                  = 75,
 SoundRadius                  = 150,
 SwingSound                   = o_WA2000_o,
 BreakSound                   = M16Break,
 InsertAmmoSound              = M16InsertAmmo,
 EjectAmmoSound               = M16EjectAmmo,
 RackSound                    = M16Rack,
 BringToBearSound             = M16BringToBear,
 HitSound                     = BulletHitBody,
 ClickSound                   = M16Jam,
 EquipSound                   = M16Equip,
 UnequipSound                 = M16UnEquip,
 InsertAmmoStartSound         = M16InsertAmmoStart,
 InsertAmmoStopSound          = M16InsertAmmoStop,
 EjectAmmoStartSound          = M16EjectAmmoStart,
 EjectAmmoStopSound           = M16EjectAmmoStop,
 ShellFallSound               = M16CartridgeFall,

 
 Type                         = Weapon,
 DisplayCategory              = Weapon,
 SubCategory                  = Firearm,
 IsAimedFirearm               = TRUE,
 UseEndurance                 = FALSE,
 ConditionMax                 = 50,
 JamGunChance                 = 0,
 Ranged                       = TRUE,
 MetalValue                   = 45,
 SwingTime                    = 2.0,
 MinimumSwingTime             = 2.0,
 ToHitModifier                = 1.5,
 SwingAmountBeforeImpact      = 0,
 MultipleHitConditionAffected = FALSE,
 SplatSize                    = 3,
 SplatNumber                  = 3,
 SplatBloodOnNoDeath          = TRUE,
 ImpactSound                  = null,
 NPCSoundBoost                = 1.5,
 SoundGain                    = 2,
 SwingAnim                    = Rifle,
 RunAnim                      = Run_Weapon2,
 IdleAnim                     = Idle_Weapon2,
 ShareDamage                  = FALSE,
 MaxHitCount                  = 2,
 KnockBackOnNoDeath           = TRUE,
 ProjectileCount              = 1,
 ConditionLowerChanceOneIn    = 30,
 TwoHandWeapon                = TRUE,
 RequiresEquippedBothHands    = TRUE,
 WeaponReloadType             = boltaction,
 AttachmentType               = Rifle,
 Tags = HasMetal;Firearm,
 ModelWeaponPart              = MODNAME MODNAME reddot reddot,
 }
	model cj_sprite_wa_2000
	{
		mesh                         = weapons/firearm/cj_mdl_wa_2000,
		texture                      = weapons/firearm/cj_texture_wa_2000,
		scale                        = 0.01,

		attachment muzzle
		{
			offset = 0.0000 0.4025 0.0478,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
