module Base
{
	imports 
 {
 Base
 }
	item cj_walther_pp
 {
 DisplayName                  = Pistol Walther PP,
 Icon                         = cj_icon_firearm_walther_pp,
 WeaponSprite                 = cj_sprite_walther_pp,
 Weight                       = 0.6,
 AmmoType                     = CJ22LR,
 AmmoBox                      = CJ22LRBox,
 MagazineType                 = MagWalther_PP,
 MaxAmmo                      = 7,
 RecoilDelay                  = 2,
 ReloadTime                   = 6,
 AimingTime                   = 19,
 MinRange                     = 0.61,
 MaxRange                     = 15,
 MinAngle                     = 0.965,
 DoorDamage                   = 1,
 MinDamage                    = 0.5,
 MaxDamage                    = 1.0,
 StopPower                    = 3,
 PiercingBullets              = FALSE,
 KnockdownMod                 = 8,
 PushBackMod                  = 0.3,
 FireMode                     = Single,
 FireModePossibilities        = Single,

 
 CriticalChance               = 40,
 CritDmgMultiplier            = 4,
 AimingPerkCritModifier       = 10,
 HitChance                    = 20,
 AimingPerkHitChanceModifier  = 20,
 AimingPerkMinAngleModifier   = 0.05,
 AimingPerkRangeModifier      = 1,
 
 
 SoundVolume                  = 75,
 SoundRadius                  = 100,
 SwingSound                   = o_WaltherPP_o,
 BreakSound                   = M9Break,
 InsertAmmoSound              = M9InsertAmmo,
 EjectAmmoSound               = M9EjectAmmo,
 RackSound                    = M9Rack,
 BringToBearSound             = M9BringToBear,
 HitSound                     = BulletHitBody,
 ClickSound                   = M9Jam,
 EquipSound                   = M9Equip,
 UnequipSound                 = M9UnEquip,
 InsertAmmoStartSound         = M9InsertAmmoStart,
 InsertAmmoStopSound          = M9InsertAmmoStop,
 EjectAmmoStartSound          = M9EjectAmmoStart,
 EjectAmmoStopSound           = M9EjectAmmoStop,
 ShellFallSound               = M9CartridgeFall,

 
 Type                         = Weapon,
 DisplayCategory              = Weapon,
 SubCategory                  = Firearm,
 IsAimedFirearm               = TRUE,
 UseEndurance                 = FALSE,
 ConditionMax                 = 50,
 JamGunChance                 = 0,
 Ranged                       = TRUE,
 MetalValue                   = 45,
 SwingTime                    = 0.3,
 MinimumSwingTime             = 0.3,
 ToHitModifier                = 1.5,
 SwingAmountBeforeImpact      = 0,
 MultipleHitConditionAffected = FALSE,
 SplatSize                    = 3,
 SplatNumber                  = 3,
 SplatBloodOnNoDeath          = TRUE,
 ImpactSound                  = null,
 NPCSoundBoost                = 1.5,
 SoundGain                    = 2,
 SwingAnim                    = Handgun,
 RunAnim                      = Run_Weapon2,
 IdleAnim                     = Idle_Weapon2,
 ShareDamage                  = FALSE,
 MaxHitCount                  = 1,
 KnockBackOnNoDeath           = TRUE,
 ProjectileCount              = 1,
 ConditionLowerChanceOneIn    = 60,
 WeaponReloadType             = Handgun,
 AttachmentType               = Holster,

 
 ModelWeaponPart              = MODNAME MODNAME reddot reddot,
 }
	model cj_sprite_walther_pp
	{
		mesh                         = weapons/firearm/cj_mdl_walther_pp,
		texture                      = weapons/firearm/cj_texture_walther_pp,
		scale                        = 0.01,

		attachment muzzle
		{
			offset = 0.0000 0.1335 -0.0258,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
