module Base
{
	imports    
    {
		Base
	}
	item CJ_P226
    {
        
        DisplayName	                        =	Pistol P226,
        Icon	                            =	P226,
        WeaponSprite	                    =	P226,
        Weight	                            =   0.9,
        AmmoType                            =   Base.Bullets9mm,
        AmmoBox                             =   Base.Bullets9mmBox,
        MagazineType                        =   Base.MagP226,
        MaxAmmo                             =   15,
        RecoilDelay	                        =	0,
        ReloadTime                          =   6,
        AimingTime                          =   19,
        MinRange	                        =	0.61,
        MaxRange	                        =	17,
        MinAngle	                        =	0.965,
        DoorDamage	                        =	1,
        MinDamage	                        =	0.8,
        MaxDamage	                        =	1.3,
        StopPower                           =   8,
        PiercingBullets                     =   FALSE,
        KnockdownMod	                    =	4,
        PushBackMod	                        =	0.3,
        FireMode                            =   Single,
        FireModePossibilities               =   Single,

        
        CriticalChance                      = 20,
        CritDmgMultiplier                   = 4,
        AimingPerkCritModifier              = 10,
        HitChance                           = 20,
        AimingPerkHitChanceModifier         = 20,
        AimingPerkMinAngleModifier          = 0.05,
        AimingPerkRangeModifier             = 1,
        
        
        SoundVolume	                        = 200,
        SoundRadius	                        = 100,
        SwingSound	                        = o_Pistol_L_o,
        BreakSound                          = M9Break,
        InsertAmmoSound                     = M9InsertAmmo,
        EjectAmmoSound                      = M9EjectAmmo,
        RackSound                           = M9Rack,
        BringToBearSound                    = M9BringToBear,
        HitSound                            = BulletHitBody,
	    ClickSound                          = M9Jam,
        EquipSound                          = M9Equip,
	    UnequipSound                        = M9UnEquip,
        InsertAmmoStartSound                = M9InsertAmmoStart,
	    InsertAmmoStopSound                 = M9InsertAmmoStop,
	    EjectAmmoStartSound                 = M9EjectAmmoStart,
	    EjectAmmoStopSound                  = M9EjectAmmoStop,
        ShellFallSound                      = M9CartridgeFall,

        
        Type	                            =	Weapon,
        DisplayCategory	                    =	Weapon,
        SubCategory                         =	Firearm,
        IsAimedFirearm	                    =	TRUE,
        UseEndurance	                    =	FALSE,
        ConditionMax	                    =	50,
        JamGunChance                        =   0,
        Ranged	                            =	TRUE,
        MetalValue                          =   45,
        SwingTime	                        =	0.3,
        MinimumSwingTime	                =	0.3,
        ToHitModifier	                    =	1.5,
        SwingAmountBeforeImpact	            =	0,
        MultipleHitConditionAffected	    =	FALSE,
        SplatSize	                        =	3,
        SplatNumber	                        =	3,
        SplatBloodOnNoDeath	                =	TRUE,
        ImpactSound	                        =	null,
        NPCSoundBoost	                    =	1.5,
        SoundGain                           =   2,
        SwingAnim	                        =	Handgun,
        RunAnim	                            =	Run_Weapon2,
        IdleAnim	                        =	Idle_Weapon2,
        ShareDamage	                        =	FALSE,
        MaxHitCount	                        =	1,
        KnockBackOnNoDeath	                =	TRUE,
        ProjectileCount	                    =	1,
        ConditionLowerChanceOneIn	        =	60,
        WeaponReloadType                    =   Handgun,
        AttachmentType                      =   Holster,

        
        ModelWeaponPart 				    = 	MODNAME MODNAME reddot reddot,
    }
	model P226
	{
		mesh                                = weapons/firearm/P226,
		texture                             = weapons/firearm/P226,
		scale                               = 0.01,

		attachment muzzle
		{
		offset                              = 0.0060 0.1330 -0.0340,
		rotate                              = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
		offset                              = 0.0000 0.0000 0.0000,
		rotate                              = 0.0000 0.0000 0.0000,
		}
	}
}
