module Base
{
	imports    
    {
		Base
	}
	item CJ_Striker
    {
        
        DisplayName	                        = Shotgun Armsel Striker,
        Icon	                            = Striker,
        WeaponSprite	                    = Striker,
        Weight	                            = 4.2,
        AmmoType                            = Base.ShotgunShells,
        AmmoBox                             = ShotgunShellsBox,
        MaxAmmo                             = 12,
        RecoilDelay	                        = 8,
        ReloadTime                          = 6,
        AimingTime                          = 19,
        MinRange	                        = 0.61,
        MaxRange	                        = 25,
        MinAngle	                        = 0.9,
        DoorDamage	                        = 20,
        MinDamage	                        = 2.5,
        MaxDamage	                        = 2.9,
        StopPower                           = 20,
        PiercingBullets                     = false
        KnockdownMod	                    = 8,
        PushBackMod	                        = 0.4,
        FireMode                            = Single,
        FireModePossibilities               = Single,
        haveChamber                         = false,

        
        CriticalChance                      = 33,
        AimingPerkCritModifier              = 4,
        HitChance                           = 20,
        AimingPerkHitChanceModifier         = 27,
        AimingPerkMinAngleModifier          = 0.01,
        AimingPerkRangeModifier             = 1,
        
        
        SoundVolume	                        = 200,
        SoundRadius	                        = 150,
        SwingSound	                        = o_SHOTGUN_o,
        BreakSound                          = JS2000ShotgunBreak,
        InsertAmmoSound                     = JS2000ShotgunInsertAmmo,
        EjectAmmoSound                      = JS2000ShotgunEjectAmmo,
        RackSound                           = CJSGChamber,
        BringToBearSound                    = JS2000ShotgunBringToBear,
        HitSound                            = BulletHitBody,
		ClickSound                          = JS2000ShotgunJam,
        EquipSound                          = JS2000ShotgunEquip,
		UnequipSound                        = JS2000ShotgunUnEquip,
        InsertAmmoStartSound                = JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound                 = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound                 = JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound                  = JS2000ShotgunEjectAmmoStop,
        ShellFallSound                      = JS2000ShotgunCartridgeFall,

        
        Type	                            =	Weapon,
        DisplayCategory	                    =	Weapon,
        SubCategory                         =	Firearm,
        IsAimedFirearm	                    =	TRUE,
        UseEndurance	                    =	FALSE,
        ConditionMax	                    =	50,
        JamGunChance                        =   0,
        Ranged	                            =	TRUE,
        MetalValue                          =   45,
        SwingTime	                        =	2.0,
        MinimumSwingTime	                =	0.5,
        ToHitModifier	                    =	1.5,
        SwingAmountBeforeImpact	            =	0,
        MultipleHitConditionAffected	    =	FALSE,
        SplatSize	                        =	3,
        SplatNumber	                        =	3,
        SplatBloodOnNoDeath	                =	TRUE,
        ImpactSound	                        =	null,
        NPCSoundBoost	                    =	1.5,
        SoundGain                           =   2,
        SwingAnim	                        =	Rifle,
        RunAnim	                            =	Run_Weapon2,
        IdleAnim	                        =	Idle_Weapon2,
        ShareDamage	                        =	FALSE,
        MaxHitCount	                        =	4,
        KnockBackOnNoDeath	                =	TRUE,
        ProjectileCount	                    =	8,
        ConditionLowerChanceOneIn	        =	60,
        TwoHandWeapon                       =   TRUE,
        RequiresEquippedBothHands           =   TRUE,
        WeaponReloadType                    =   shotgun,
        AttachmentType                      =   Rifle,

        
        ModelWeaponPart 				    = 	MODNAME MODNAME reddot reddot,
    }
	model Striker
	{
		mesh                                = weapons/firearm/Striker,
		texture                             = weapons/firearm/Striker,
		scale                               = 0.01,

		attachment muzzle
		{
		offset                              = 0.0000 -0.0370 -0.3250,
		rotate                              = -180.0000 0.0000 0.0000,
		}

		attachment world
		{
		offset                              = 0.0000 0.0000 0.0000,
		rotate                              = 0.0000 0.0000 0.0000,
		}
	}
}
