Sandbox_CN = {

    Sandbox_CommonSense = "常识",

    Sandbox_CommonSense_PryingMechanic = "撬棍技师",
    Sandbox_CommonSense_PryingMechanic_tooltip = "切换玩家是否可以使用撬棍撬开门、窗户等。",

    Sandbox_CommonSense_PartsHighlighter = "零件状况突出显示器",
    Sandbox_CommonSense_PartsHighlighter_tooltip = "切换是否要在车辆仪表板中显示代表各种车辆零件状况的颜色。",
	
	Sandbox_CommonSense_GunStats = "枪支统计",
    Sandbox_CommonSense_GunStats_tooltip = "切换自定义用户界面，显示枪支弹药类型、当前弹药量、状态等信息。",

    Sandbox_CommonSense_ColorFilter = "颜色过滤器",
    Sandbox_CommonSense_ColorFilter_tooltip = "切换对色盲人士友好的用户界面颜色。",

    Sandbox_CommonSense_PryAllDoors = "撬开所有门",
    Sandbox_CommonSense_PryAllDoors_tooltip = "切换是否可以撬开所有门。<br>默认情况下，除非玩家的强度等级等於或高於最小加固门级別，否则无法撬开加固门（监狱门、金属网格门等）。",

    Sandbox_CommonSense_ReinforcedDoorLevel = "最小加固门级別",
    Sandbox_CommonSense_ReinforcedDoorLevel_tooltip = "决定玩家可以撬开加固门（监狱门、金属网格门等）的最小强度等级。",

    Sandbox_CommonSense_WindowShatterChance = "窗户破碎机会",
    Sandbox_CommonSense_WindowShatterChance_tooltip = "决定玩家撬开窗户失败时打破玻璃的机会。",

    Sandbox_CommonSense_PryingChanceMultiplier = "撬开机会乘数",
    Sandbox_CommonSense_PryingChanceMultiplier_tooltip = "决定用撬棍撬开物体的难度。<br>较高的乘数使成功撬开物体的更困难，而较低的乘数则更容易。<br>0 = 总是成功。<br>1 = 预设难度。<br>5 = 最高难度。",
	
	Sandbox_CommonSense_ShatterVehicleWindows = "打碎车窗",
	Sandbox_CommonSense_ShatterVehicleWindows_tooltip = "决定玩家在撬开车门失败时，是否会意外地打碎车窗玻璃。<br>如果启用，这可能会随机发生（基于“打碎窗户机会”设置）。",

	Sandbox_CommonSense_CanWoundChance = "罐头受伤几率",
	Sandbox_CommonSense_CanWoundChance_tooltip = "决定玩家在使用临时工具无法打开罐头时受伤的几率。",

	Sandbox_CommonSense_CanWoundIntensity = "罐头受伤倍率",
	Sandbox_CommonSense_CanWoundIntensity_tooltip = "乘以玩家在使用临时工具无法打开罐头时所受到的伤害。<br>可用於减少或增加伤害，以符合您的喜好。",
	
	Sandbox_CommonSense_PryBuildingDoors = "撬开建筑物门",
    Sandbox_CommonSense_PryBuildingDoors_tooltip = "切换玩家是否可以撬开建筑物门，例如房屋门、公寓门等。",

    Sandbox_CommonSense_PryGarageDoors = "撬开车库门",
    Sandbox_CommonSense_PryGarageDoors_tooltip = "切换玩家是否可以撬开车库门。",

    Sandbox_CommonSense_PrySafeDoors = "撬开安全门",
    Sandbox_CommonSense_PrySafeDoors_tooltip = "切换玩家是否可以撬开加固门（监狱门、金属网格门等）。<br>除非玩家的力量等级等于或高于加固门的最低等级，否则无法撬开这些门。",

    Sandbox_CommonSense_PryWindows = "撬开窗户",
    Sandbox_CommonSense_PryWindows_tooltip = "切换玩家是否可以撬开建筑物窗户，例如房屋窗户、公寓窗户等。",

    Sandbox_CommonSense_PryVehicleDoors = "撬开车辆门",
    Sandbox_CommonSense_PryVehicleDoors_tooltip = "切换玩家是否可以撬开车辆门。",

}