local distributionTable = VehicleDistributions[1]

VehicleDistributions.JP82GloveBox = {
    rolls = 1,
    items = {
        "Base.82JeepJ10Magazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.JP82gunrack = {
    rolls = 1,
    items = {
    	"Base.Shotgun", 100,
    }
}

VehicleDistributions.JP82PD = {

	GloveBox = VehicleDistributions.PoliceGloveBox;
	JP82Trunk = VehicleDistributions.PoliceTruckBed;
	DAMNGunrack = VehicleDistributions.JP82gunrack;
}

VehicleDistributions.JP82R = {

	GloveBox = VehicleDistributions.RangerGloveBox;
	JP82Trunk = VehicleDistributions.RangerTruckBed;
    DAMNGunrack = VehicleDistributions.JP82gunrack;
}

VehicleDistributions.JP82 = {

	GloveBox = VehicleDistributions.JP82GloveBox;
	JP82Trunk = VehicleDistributions.TrunkHeavy;
}

distributionTable["82jeepJ10"] = { Normal = VehicleDistributions.JP82; }
distributionTable["82jeepJ10t"] = { Normal = VehicleDistributions.JP82; }
distributionTable["82jeepJ10pd"] = { Normal = VehicleDistributions.JP82PD; }
distributionTable["82jeepJ10ranger"] = { Normal = VehicleDistributions.JP82R; }