module Base
{
	model 82jeepJ10Dorothy
	{
		mesh = vehicles/Vehicles_82jeepJ10_Body|j10_dorothy,
		texture = Vehicles/Vehicles_82jeepJ10t_Interior_Wheel,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

	model 82jeepJ10DorothyLights
	{
		mesh = vehicles/Vehicles_82jeepJ10_Body|j10_dorothy_lights,
		shader = damn_vehicle_shader,
		scale = 0.1,
	}

	model 82jeepJ10DorothyWindy
	{
		mesh = vehicles/Vehicles_82jeepJ10_Body|j10_dorothy_windy,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

	template vehicle JP82Dorothy
		{
		part JP82Dorothy
        	{

			model Dorothy45718
				{
                		file = 82jeepJ10Dorothy,
				}

			area = TruckBed,
			category = Other,
			specificItem = false,
			itemType = Base.82JeepJ10Dorothy,
			mechanicRequireKey = false,
            durability = 5,

            		lua
            		{
            		create = Vehicles.Create.Default,
					}
		}

		part JP82DorothyLights
        	{

			model DorothyLights57168
				{
                		file = 82jeepJ10DorothyLights,
				}

			area = TruckBed,
			category = nodisplay,
			specificItem = false,
			itemType = Base.LightBulb,
			mechanicRequireKey = false,
            durability = 5,

            		lua
            		{
            		create = Vehicles.Create.Default,
					}
		}

		part JP82Windy
		{

			model windythewindrotatingthing
			{
				file = 82jeepJ10DorothyWindy,
			}

			anim Close
			{
				anim = windy_spin,
				rate = 0.75,
			}

			anim Open
			{
				anim = windy_spin,
				reverse = FALSE,
				rate = 0.75,
			}

			anim Closed
			{
				anim = windy_spin,
				reverse = TRUE,
				animate = FALSE,
				rate = 2.0,
			}

			anim Opened
			{
				anim = windy_spin,
				animate = TRUE,
				rate = 2.0,
			}
		
			category = bodywork,
			door
			{
			}
			anim Open
			{
				sound = VehicleWindowHandleOpen,
			}
			anim Close
			{
				sound = VehicleWindowHandleClose,
			}

			area = TruckBed,
			category = Other,
			specificItem = false,
			itemType = Base.82JeepJ10DorothyAnemometer,
			mechanicRequireKey = true,
            durability = 5,
			repairMechanic = true,
			table install
			{
				items
				{
					1
					{
						tags = Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 700,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 250,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,
			}
			lua
			{
				create = Vehicles.Create.Default,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.Door,
			}
		}
	}
}
