local distributionTable = VehicleDistributions[1]

VehicleDistributions.CH88GloveBox = {
    rolls = 1,
    items = {
        "Base.88ChevyS10Magazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.CH88 = {

	GloveBox = VehicleDistributions.CH88GloveBox;
	CH88Trunk = VehicleDistributions.TrunkHeavy;
}

distributionTable["88chevyS10"] = { Normal = VehicleDistributions.CH88; }