module Base
{
	model 88chevyS10rearBumper
	{
		mesh = vehicles/Vehicles_88chevyS10_Body|chevyS10_bumper_rear,
		shader = damn_vehicle_shader,
		scale = 0.1,
	}

	model 88chevyS10rearBullbar
	{
		mesh = vehicles/Vehicles_88chevyS10_Body|chevyS10_armor_br1,
		shader = damn_vehicle_shader,
		scale = 0.1,
	}

	template vehicle CH88RearBumper
		{
		part DAMNBumperRear
        	{

			model RearBumper
				{
                		file = 88chevyS10rearBumper,
				}

			model RearBullbar
				{
                		file = 88chevyS10rearBullbar,
				}

				area = TruckBed,
				category = bodywork,
				specificItem = false,
				itemType = Base.88ChevyS10BumperRear;Base.80sPickupBullbarRear,
				mechanicRequireKey = false,
                durability = 5,

				table install
				{
                	items
                	{
                    	1
                    		{
                        	tags = Wrench,
                        	count = 1,
                        	keep = true,
							equip = primary,
                    		}
                	}

                	time = 450,
                	skills = Mechanics:3,
                	recipes = Intermediate Mechanics,
                	test = Vehicles.InstallTest.Default,
                	complete = CH88.InstallComplete.RearBumper,
            		}

            		table uninstall
            		{
                	items
                	{
                    	1
                    		{
			  				tags = Wrench,
							count = 1,
							keep = true,
							equip = primary,
                    		}
                	}

					time = 500,
					skills = Mechanics:3,
					recipes = Intermediate Mechanics,
                	test = Vehicles.UninstallTest.Default,
					complete = CH88.UninstallComplete.RearBumper,
            		}

            		lua
            		{
					create = CH88.Create.RearBumper,
					init = CH88.Init.RearBumper,
					}
		}
	}

		
}
