local distributionTable = VehicleDistributions[1]

VehicleDistributions.BR89gunrack = {
    rolls = 1,
    items = {
    	"Shotgun", 100,
    }
}

VehicleDistributions.BR89GloveBox = {
    rolls = 1,
    items = {
        "Base.89BroncoMagazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.BR89PD = {

	GloveBox = VehicleDistributions.BR89GloveBox;
	BR89Trunk = VehicleDistributions.PoliceTruckBed;
	DAMNGunrack = VehicleDistributions.BR89gunrack;
}

VehicleDistributions.BR89R = {

	GloveBox = VehicleDistributions.BR89GloveBox;
	BR89Trunk = VehicleDistributions.RangerTruckBed;
    DAMNGunrack = VehicleDistributions.BR89gunrack;
}

VehicleDistributions.BR89 = {

	GloveBox = VehicleDistributions.BR89GloveBox;
	BR89Trunk = VehicleDistributions.TrunkHeavy;
}

distributionTable["89fordBronco"] = { Normal = VehicleDistributions.BR89; }
distributionTable["89fordBroncoPD"] = { Normal = VehicleDistributions.BR89PD; }
distributionTable["89fordBroncoRanger"] = { Normal = VehicleDistributions.BR89R; }