module Base
{

        item PipeBomb
	{
	        DisplayCategory = Explosives,
		MaxRange	=	15,
		Type	=	Weapon,
		MinimumSwingTime	=	1.8,
		SwingAnim	=	Throw,
		WeaponSprite = PipeBomb,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb,
		SwingTime	=	1.3,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	25,
		Weight	=	0.31,
		MaxDamage	=	50,
		MaxHitCount	=	25,
		Icon	=	PRPipeBomb,
		ExplosionPower  =   95,
		ExplosionRange  =   8,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		Tooltip = Tooltip_Trap,
                StaticModel = PipeBomb,
		WorldStaticModel = PipeBomb_Ground,
	}


        item FlameTrap
        {
        DisplayCategory = Explosives,
        MaxRange	=	35,
        Type	=	Weapon,
        MinimumSwingTime	=	2.0,
		SwingAnim	=	Throw,
        WeaponSprite = FlameTrap,
        UseSelf	=	TRUE,
        DisplayName	=	FlameTrap,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	FlameTrap,
        MinDamage	=	50,
        Weight	=	0.6,
        MaxDamage	=	100,
        MaxHitCount	=	50,
        Icon	=	PRBottleWithGas,
        ExplosionPower  =   150,
        FirePower  =   15,
        FireRange  =   5,
        ExplosionSound  =   PipeBombExplode,
        SwingSound = PipeBombThrow,
        Tooltip = Tooltip_FlameTrap,
        WorldStaticModel = FlameTrap_Ground,
        }








    item IZH38Shotgun
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	IZH38Shotgun,
        SoundVolume	=	20,
        MinAngle	=	0.9,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	2.8,
        SplatNumber	=	5,
        PushBackMod	=	0.1,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	0,
        UseEndurance	=	FALSE,
        DisplayName	=	IZH-38,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	Airshoot,
        HitSound = BulletHitBody,
	ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	5,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	izh38,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 5,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 20,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 20,
        SoundGain = 2,
        ReloadTime = 10,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 4mmBulletsBox,
        MaxAmmo = 1,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = 4.5mminsertammo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        AmmoType = Base.4mmBullets,
        WeaponReloadType = IZH38Shotgun,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 1,
    }

    item VarmintRifle
    {
        DisplayCategory = Weapon,
       ImpactSound	=	null,
       MaxRange	=	15,
       WeaponSprite	=	VarmintRifle,
       SoundVolume	=	30,
       MinAngle	=	0.95,
       Type	=	Weapon,
       MinimumSwingTime	=	0.5,
       ToHitModifier	=	1.5,
       NPCSoundBoost	=	1.5,
       KnockBackOnNoDeath	=	TRUE,
       Ranged	=	TRUE,
       SwingAmountBeforeImpact	=	0,
       ProjectileCount	=	1,
       ConditionLowerChanceOneIn	=	60,
       Weight	=	2.9,
       SplatNumber	=	3,
       PushBackMod	=	0.3,
       SubCategory	=	Firearm,
       ConditionMax	=	10,
       ShareDamage	=	FALSE,
       MaxHitCount	=	1,
       IsAimedFirearm	=	TRUE,
       DoorDamage	=	1,
       UseEndurance	=	FALSE,
       SwingAnim	=	Rifle,
       DisplayName	=	TOZ-78,
       MinRange	=	0.10,
       SwingTime	=	0.5,
       MultipleHitConditionAffected	=	FALSE,
       BringToBearSound = MSR700BringToBear,
       SwingSound	=	22lrshoot,
       HitSound = BulletHitBody,
       ClickSound = MSR700Jam,
       SoundRadius	=	25,
       MinDamage	=	0.1,
       MaxDamage	=	0.5,
       SplatSize	=	3,
       KnockdownMod	=	2,
       SplatBloodOnNoDeath	=	TRUE,
       Icon	=	TOZ78,
       RunAnim	=	Run_Weapon2,
       IdleAnim	=	Idle_Weapon2,
       CriticalChance = 10,
       CritDmgMultiplier = 5,
       AimingPerkCritModifier = 12,
       HitChance = 25,
       AimingPerkHitChanceModifier = 5,
       AimingPerkMinAngleModifier = 0.01,
       AimingPerkRangeModifier = 1,
       RecoilDelay = 70,
       PiercingBullets = FALSE,
       SoundGain = 2,
       ReloadTime = 35,
       AimingTime = 30,
       RequiresEquippedBothHands = TRUE,
       BreakSound  =   MSR700Break,
       MetalValue = 45,
       TwoHandWeapon = TRUE,
       AmmoBox = Bullets22LRBox,
       MaxAmmo = 5,
       EquipSound = MSR700Equip,
       UnequipSound = MSR700UnEquip,
       InsertAmmoSound = MSR700InsertAmmo,
       EjectAmmoSound = MSR700EjectAmmo,
       InsertAmmoStartSound = MSR700InsertAmmoStart,
       InsertAmmoStopSound = MSR700InsertAmmoStop,
       EjectAmmoStartSound = MSR700EjectAmmoStart,
       EjectAmmoStopSound = MSR700EjectAmmoStop,
       ShellFallSound = MSR700CartridgeFall,
       RackSound = MSR700Rack,
       AmmoType = Base.Bullets22LR,
       WeaponReloadType = boltaction,
       RackAfterShoot = TRUE,
       MagazineType = Base.22LRClip,
       JamGunChance = 5,
       AttachmentType = Rifle,
       StopPower = 5,
    }

    item Pistol
	{
	        DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	Handgun03,
		SoundVolume	=	60,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	40,
		Weight	=	0.73,
		SplatNumber	=	3,
		PushBackMod	=	0.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	1,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	PM,
		MinRange	=	0.5,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	Makashoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	50,
		MinDamage	=	0.5,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	MakaGun,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	15,
                CritDmgMultiplier = 5,
                AimingPerkCritModifier = 10,
                AimingPerkRangeModifier = 1.5,
                HitChance = 30,
                AimingPerkHitChanceModifier = 5,
                AimingPerkMinAngleModifier = 0.05,
                RecoilDelay = 5,
                SoundGain = 1.5,
                ClipSize = 8,
                ReloadTime = 30,
                AimingTime = 10,
                BreakSound = M9Break,
                MetalValue = 30,
                AmmoBox = Bullets9x18mmBox,
                MaxAmmo = 8,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
                InsertAmmoSound = Makareload,
                EjectAmmoSound = Makaunload,
		InsertAmmoStartSound = Makastartreload,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
                ShellFallSound = M9CartridgeFall,
                RackSound = M9Rack,
                MagazineType = Base.9x18mmClip,
                AmmoType = Base.Bullets9x18mm,
                WeaponReloadType = handgun,
                JamGunChance = 10,
                AttachmentType = Holster,
                StopPower = 10,
	        }

        item PBpistol
	{
		DisplayName	=	PB,
		Icon	=	PB,
		Type	=	Weapon,
	        DisplayCategory = Weapon,
		SubCategory	=	Firearm,
                AttachmentType = Holster,
		Weight	=	0.95,
		MaxRange	=	10,
		SoundVolume	=	0,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	0.1,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ConditionLowerChanceOneIn	=	75,
		SplatNumber	=	3,
		PushBackMod	=	0.1,
		ConditionMax	=	8,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	1,
		UseEndurance	=	FALSE,
		MinRange	=	0.60,
		MultipleHitConditionAffected	=	FALSE,
		SoundRadius	=	15,
		MinDamage	=	0.5,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		CriticalChance	=	15,
                CritDmgMultiplier = 5,
                AimingPerkCritModifier = 10,
                AimingPerkRangeModifier = 1.5,
                HitChance = 25,
                AimingPerkHitChanceModifier = 5,
                AimingPerkMinAngleModifier = 0.05,
                RecoilDelay = 20,
                SoundGain = 0.1,
                ReloadTime = 30,
                AimingTime = 15,
                MetalValue = 30,
                JamGunChance = 15,
                StopPower = 10,
                MaxAmmo = 8,
                AmmoBox = Bullets9x18mmBox,
                AmmoType = Base.Bullets9x18mm,
                MagazineType = Base.9x18mmClip,
                ClipSize = 8,
		ProjectileCount	=	1,
		WeaponSprite	=	PBpistol,
                WeaponReloadType = handgun,
		RunAnim	=	Run_Weapon2,
		SwingAnim	=	Handgun,
		SwingAmountBeforeImpact	=	0,
		SwingTime	=	0.5,
		MinimumSwingTime	=	0.5,
		MinAngle	=	0.95,
		ImpactSound	=	null,
		SwingSound	=	PBshoot,
		HitSound = BulletHitBody,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
                BreakSound = M9Break,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
                InsertAmmoSound = Makareload,
                EjectAmmoSound = Makaunload,
		InsertAmmoStartSound = Makastartreload,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
                ShellFallSound = M9CartridgeFall,
                RackSound = M9Rack,
	        }

        item Pistol3
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	Handgun,
        SoundVolume	=	35,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	0.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.02,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        FireMode = Auto,
        FireModePossibilities = Auto,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	1,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	APS Stechkin,
        MinRange	=	0.5,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M1911BringToBear,
        SwingSound	=	APSshoot,
        HitSound = BulletHitBody,
	ClickSound = M1911Jam,
        SoundRadius	=	45,
        MinDamage	=	1,
        MaxDamage	=	1.1,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	APS,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        AimingPerkCritModifier = 5,
        AimingPerkRangeModifier = 1.5,
        HitChance = 35,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 1,
        SoundGain = 1.5,
        ClipSize = 20,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound  =   M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9x18mmBox,
        MaxAmmo = 20,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
        InsertAmmoSound = Makareload,
        EjectAmmoSound = Makaunload,
	InsertAmmoStartSound = Makastartreload,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9x18mmLargeClip,
        AmmoType = Base.Bullets9x18mm,
        WeaponReloadType = handgun,
        JamGunChance = 5,
        AttachmentType = Holster,
        StopPower = 11,
    }


        item APBPistol
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	APBpistol,
        SoundVolume	=	35,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	0.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.1,
        SplatNumber	=	3,
        PushBackMod	=	0.2,
        FireMode = Auto,
        FireModePossibilities = Auto,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	1,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	APB Stechkin,
        MinRange	=	0.6,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M1911BringToBear,
        SwingSound	=	APSshoot,
        HitSound = BulletHitBody,
	ClickSound = M1911Jam,
        SoundRadius	=	40,
        MinDamage	=	1,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	APB,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	15,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 37,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 3,
        SoundGain = 1.5,
        ClipSize = 20,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound  =   M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9x18mmBox,
        MaxAmmo = 20,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
        InsertAmmoSound = Makareload,
        EjectAmmoSound = Makaunload,
	InsertAmmoStartSound = Makastartreload,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9x18mmLargeClip,
        AmmoType = Base.Bullets9x18mm,
        WeaponReloadType = handgun,
        JamGunChance = 5,
        AttachmentType = Holster,
        StopPower = 11,
        ModelWeaponPart = APBsuppressor APBsuppressor muzzle muzzle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
    }

    item RSA
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	RSA,
        SoundVolume	=	40,
        MinAngle	=	0.80,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	0.82,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	15,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	1,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	OTs-01,
        MinRange	=	0.6,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	45,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RSA,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	17,
        CritDmgMultiplier = 5,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 33,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 30,
        SoundGain = 1.5,
        ClipSize = 6,
        ReloadTime = 45,
        AimingTime = 8,
        BreakSound = MagnumBreak,
        MetalValue = 30,
        AmmoBox = Bullets9x18mmBox,
        MaxAmmo = 6,
	BringToBearSound = MagnumBringToBear,
        SwingSound = Makashoot,
        HitSound = BulletHitBody,
	ClickSound = MagnumJam,
	EquipSound = MagnumEquip,
	UnequipSound = MagumUnEquip,
        InsertAmmoSound = MagnumInsertAmmo,
        EjectAmmoSound = MagnumEjectAmmo,
	InsertAmmoStartSound = MagnumInsertAmmoStart,
	InsertAmmoStopSound = MagnumInsertAmmoStop,
	EjectAmmoStartSound = MagnumEjectAmmoStart,
	EjectAmmoStopSound = MagnumEjectAmmoStop,
        ShellFallSound = MagnumCartridgeFall,
        AmmoType = Base.Bullets9x18mm,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        StopPower = 10,
    }

    item Kiparissmg
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	Kiparis,
        SoundVolume	=	50,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.57,
        SplatNumber	=	3,
        PushBackMod	=	0.2,
        SubCategory	=	Firearm,
        ConditionMax	=	50,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	OTs-02,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	PPSshoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	55,
        MinDamage	=	0.5,
        MaxDamage	=	1.1,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	OTs02,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 15,
        AimingPerkCritModifier = 0,
        HitChance = 30,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9x18mmBox,
        MaxAmmo = 20,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = PPSmagin,
        EjectAmmoSound = PPSmagout,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = PPSrack,
        MagazineType = Base.KiparisMag,
        AmmoType = Base.Bullets9x18mm,
        WeaponReloadType = boltaction,
        JamGunChance = 10,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 10,
        Tooltip = Tooltip_Foldable,
    }

    item Kiparissmg_folded
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	KiparisFolded,
        SoundVolume	=	50,
        MinAngle	=	0.9,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	0.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.57,
        SplatNumber	=	3,
        PushBackMod	=	0.5,
        SubCategory	=	Firearm,
        ConditionMax	=	50,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	1,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	OTs-02,
        MinRange	=	0.6,
        SwingTime	=	0.2,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	PPSshoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	55,
        MinDamage	=	0.5,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	OTs02Fold,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 20,
        AimingPerkCritModifier = 1,
        HitChance = 15,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 5,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9x18mmBox,
        MaxAmmo = 20,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = PPSmagin,
        EjectAmmoSound = PPSmagout,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = PPSrack,
        MagazineType = Base.KiparisMag,
        AmmoType = Base.Bullets9x18mm,
        WeaponReloadType = boltaction,
        JamGunChance = 10,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 10,
    }

    item Luger
	{
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	MaxRange	=	14,
	WeaponSprite	=	Luger,
	SoundVolume	=	60,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	ProjectileCount	=	1,
	ConditionLowerChanceOneIn	=	40,
	Weight	=	0.88,
	SplatNumber	=	3,
	PushBackMod	=	0.2,
	SubCategory	=	Firearm,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	MaxHitCount	=	1,
	IsAimedFirearm	=	TRUE,
	DoorDamage	=	1,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Luger,
	MinRange	=	0.61,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M9BringToBear,
	SwingSound	=	Makashoot,
	HitSound = BulletHitBody,
	ClickSound = M9Jam,
	SoundRadius	=	50,
	MinDamage	=	1,
	MaxDamage	=	1.3,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Luger,
	RunAnim	=	Run_Weapon2,
	CriticalChance	=	18,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 5,
        AimingPerkRangeModifier = 1.5,
        HitChance = 32,
        AimingPerkHitChanceModifier = 0.5,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 20,
        SoundGain = 1.5,
        ClipSize = 8,
        ReloadTime = 40,
        AimingTime = 9,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 8,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
        InsertAmmoSound = Makareload,
        EjectAmmoSound = Makaunload,
	InsertAmmoStartSound = Makastartreload,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.LugerClip,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = handgun,
        JamGunChance = 11,
        AttachmentType = Holster,
        StopPower = 12,
	}

    item MP40smg
        {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	17,
        WeaponSprite	=	MP40,
        SoundVolume	=	50,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.3,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4.18,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	25,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MP 40,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	MP40shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	53,
        MinDamage	=	1.1,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MP40,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 19,
        AimingPerkCritModifier = 0,
        HitChance = 30,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 5,
        SoundGain = 2,
        ReloadTime = 22,
        AimingTime = 14,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 32,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = MP40magin,
        EjectAmmoSound = MP40magout,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = PPSrack,
        MagazineType = Base.MP40Mag,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 9,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 11,
        Tooltip = Tooltip_Foldable,
    }

    item MP40smg_Folded
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	MP40Folded,
        SoundVolume	=	50,
        MinAngle	=	0.9,
        Type	=	Weapon,
        MinimumSwingTime	=	0.3,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4.18,
        SplatNumber	=	3,
        PushBackMod	=	0.4,
        SubCategory	=	Firearm,
        ConditionMax	=	25,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MP 40,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	MP40shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	1.1,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MP40Fold,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 20,
        AimingPerkCritModifier = 0,
        HitChance = 25,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 5,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 16,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 32,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = MP40magin,
        EjectAmmoSound = MP40magout,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = PPSrack,
        MagazineType = Base.MP40Mag,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 9,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 11,
    }



        item Pistol2
  {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	16,
        WeaponSprite	=	Handgun02,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	0.825,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	12,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	1,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	TT-33 Tokarev,
        MinRange	=	0.6,
        SwingTime	=	0.3,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M1911BringToBear,
        SwingSound	=	TTshoot,
        HitSound = BulletHitBody,
	ClickSound = M1911Jam,
        SoundRadius	=	55,
        MinDamage	=	1.4,
        MaxDamage	=	1.5,
        SplatSize	=	5,
        KnockdownMod	=	5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	TTGun,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        AimingPerkCritModifier = 1,
        AimingPerkRangeModifier = 1.5,
        HitChance = 35,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 20,
        SoundGain = 1.5,
        ClipSize = 8,
        ReloadTime = 25,
        AimingTime = 10,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets762TokarevBox,
        MaxAmmo = 8,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
        InsertAmmoSound = TTreload,
        EjectAmmoSound = TTmagout,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = TTmagin,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.762TokarevClip,
        AmmoType = Base.Bullets762Tokarev,
        WeaponReloadType = handgun,
        JamGunChance = 5,
        AttachmentType = Holster,
        StopPower = 15,
    }
	
        item PPSsmg
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	17,
        WeaponSprite	=	PPSsmg,
        SoundVolume	=	50,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.1,
        SplatNumber	=	3,
        PushBackMod	=	0.2,
        SubCategory	=	Firearm,
        ConditionMax	=	25,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	2,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	PPS-43,
        MinRange	=	0.6,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	PPSshoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	55,
        MinDamage	=	1.5,
        MaxDamage	=	1.6,
        SplatSize	=	3,
        KnockdownMod	=	5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PPS,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 15,
        AimingPerkCritModifier = 0,
        HitChance = 32,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 23,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets762TokarevBox,
        MaxAmmo = 35,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = PPSmagin,
        EjectAmmoSound = PPSmagout,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = PPSrack,
        MagazineType = Base.762TokarevPPSClip,
        AmmoType = Base.Bullets762Tokarev,
        WeaponReloadType = boltaction,
        JamGunChance = 5,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 13,
        Tooltip = Tooltip_Foldable,
    }

    item PPSsmg_folded
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	PPSsmgFolded,
        SoundVolume	=	50,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.3,
        ToHitModifier	=	0.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	25,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	2,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	PPS-43,
        MinRange	=	0.3,
        SwingTime	=	0.3,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	PPSshoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	55,
        MinDamage	=	1.5,
        MaxDamage	=	1.5,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PPSFold,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 15,
        AimingPerkCritModifier = 0,
        HitChance = 30,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 10,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets762TokarevBox,
        MaxAmmo = 35,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = PPSmagin,
        EjectAmmoSound = PPSmagout,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = PPSrack,
        MagazineType = Base.762TokarevPPSClip,
        AmmoType = Base.Bullets762Tokarev,
        WeaponReloadType = boltaction,
        JamGunChance = 5,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 13,
    }
     
        item PPShsmg
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	PPShsmg,
        SoundVolume	=	50,
        MinAngle	=	0.9,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.9,
        SplatNumber	=	3,
        PushBackMod	=	0.2,
        SubCategory	=	Firearm,
        ConditionMax	=	90,
        ShareDamage	=	FALSE,
        MaxHitCount	=	5,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	PPSh-41,
        MinRange	=	0.5,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	PPSshoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	53,
        MinDamage	=	1.5,
        MaxDamage	=	1.5,
        SplatSize	=	3,
        KnockdownMod	=	5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PPSh,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 17,
        AimingPerkCritModifier = 0,
        HitChance = 33,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 30,
        AimingTime = 16,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets762TokarevBox,
        MaxAmmo = 71,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = PPSmagin,
        EjectAmmoSound = PPSmagout,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = PPSrack,
        MagazineType = Base.762TokarevPPSHClip,
        AmmoType = Base.Bullets762Tokarev,
        WeaponReloadType = boltaction,
        JamGunChance = 0,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 14,
    }
 
        item Revolver_Long
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	Revolver_Long,
        SoundVolume	=	40,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.795,
        SplatNumber	=	3,
        PushBackMod	=	0.2,
        SubCategory	=	Firearm,
        ConditionMax	=	35,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	3,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M1895 Nagant,
        MinRange	=	0.5,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	58,
        MinDamage	=	1.7,
        MaxDamage	=	1.7,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Nagant,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	15,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 30,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 30,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 50,
        AimingTime = 10,
        BreakSound = MagnumBreak,
        MetalValue = 30,
        AmmoBox = Bullets762NagantBox,
        MaxAmmo = 7,
	BringToBearSound = MagnumBringToBear,
        SwingSound = Nagantshoot,
        HitSound = BulletHitBody,
	ClickSound = MagnumJam,
	EquipSound = MagnumEquip,
	UnequipSound = MagumUnEquip,
        InsertAmmoSound = MagnumInsertAmmo,
        EjectAmmoSound = MagnumEjectAmmo,
	InsertAmmoStartSound = MagnumInsertAmmoStart,
	InsertAmmoStopSound = MagnumInsertAmmoStop,
	EjectAmmoStartSound = MagnumEjectAmmoStart,
	EjectAmmoStopSound = MagnumEjectAmmoStop,
        ShellFallSound = MagnumCartridgeFall,
        AmmoType = Base.Bullets762Nagant,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        StopPower = 17,
    }

        item AKSURifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	AKSURifle,
        SoundVolume	=	40,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	2.485,
        SplatNumber	=	3,
        PushBackMod	=	0.2,
        SubCategory	=	Firearm,
        ConditionMax	=	50,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKS-74U,
        MinRange	=	0.5,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	65,
        MinDamage	=	1.5,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKSU,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 11,
        AimingPerkCritModifier = 0,
        HitChance = 40,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 21,
        AimingTime = 16,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 0.01,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 7,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
        Tooltip = Tooltip_Foldable,
    }

    item AKSURifle_Folded
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	17,
        WeaponSprite	=	AKSURifleFolded,
        SoundVolume	=	40,
        MinAngle	=	0.5,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	0.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2.4,
        SplatNumber	=	3,
        PushBackMod	=	0.5,
        SubCategory	=	Firearm,
        ConditionMax	=	50,
        ShareDamage	=	FALSE,
        MaxHitCount	=	5,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKS-74U,
        MinRange	=	0.5,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	65,
        MinDamage	=	1.5,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKSUFold,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 12,
        AimingPerkCritModifier = 0,
        HitChance = 37,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 10,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 0.01,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 7,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
    }
	
        item AssaultRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	30,
        WeaponSprite	=	AssaultRifle,
        SoundVolume	=	45,
        MinAngle	=	0.5,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	3.3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	80,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	TRUE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK-74,
        MinRange	=	0.5,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	1.9,
        MaxDamage	=	2.0,
        SplatSize	=	3,
        KnockdownMod	=	5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK74,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 15,
        AimingPerkCritModifier = 0,
        HitChance = 45,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 21,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 50,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 0.01,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
        StopPower = 10,
    }

	item AKsliva
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	30,
        WeaponSprite	=	AK74P,
        SoundVolume	=	45,
        MinAngle	=	0.5,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	3.3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	80,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	TRUE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK-74sliva,
        MinRange	=	0.5,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	1.9,
        MaxDamage	=	2.0,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK74plum,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 15,
        AimingPerkCritModifier = 0,
        HitChance = 45,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 21,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 0.01,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
        StopPower = 10,
    }






















    item AKS74Rifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	30,
        WeaponSprite	=	AKS74,
        SoundVolume	=	45,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2.9,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKS-74,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKS74,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 20,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
        StopPower = 2,
        Tooltip = Tooltip_Foldable,
    }

    item AKS74Rifle_Folded
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	17,
        WeaponSprite	=	AKS74Folded,
        SoundVolume	=	45,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	0.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.9,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKS-74,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKS74Fold,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 10,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
        StopPower = 2,
    }

    item AKS74PRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	17,
        WeaponSprite	=	AKS74P,
        SoundVolume	=	45,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2.9,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKS-74Sliva,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKS74,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 20,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
        StopPower = 2,
        Tooltip = Tooltip_Foldable,
    }

    item AKS74PRifle_Folded
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	17,
        WeaponSprite	=	AKS74PFolded,
        SoundVolume	=	45,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	0.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.9,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKS-74Sliva,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKS74Fold,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 10,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
        StopPower = 2,
    }

    item AK74MRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	AK74MRifle,
        SoundVolume	=	40,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	30,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	10,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK-74M,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK74M,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 32,
        AimingPerkCritModifier = 0,
        HitChance = 21,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 18,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
        ModelWeaponPart = PSOScope PSOScope scope scope,
        ModelWeaponPart = 1P29Scope 1P29Scope scope scope,
        StopPower = 2,
        Tooltip = Tooltip_Foldable,
    }

    item AK74MRifle_Folded
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	AK74MRifleFolded,
        SoundVolume	=	40,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	30,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	10,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK-74M,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK74MFold,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 32,
        AimingPerkCritModifier = 0,
        HitChance = 21,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 18,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets545Box,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.545Clip,
        AmmoType = Base.Bullets545,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
        ModelWeaponPart = PSOScope PSOScope scope scope,
        ModelWeaponPart = 1P29Scope 1P29Scope scope scope,
        StopPower = 2,
    }








	item Shotgun
	{
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	MaxRange	=	9,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Shotgun,
	SoundVolume	=	200,
	MinAngle	=	0.9,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	ProjectileCount	=	5,
	ConditionLowerChanceOneIn	=	60,
	Weight	=	3.2,
	SplatNumber	=	5,
	PushBackMod	=	0.8,
	MaxDamage	=	4,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	MaxHitCount	=	4,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	DoorDamage	=	20,
	UseEndurance	=	FALSE,
	DisplayName	=	TOZ87,
	MinRange	=	0.61,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MP43shoot,
        HitSound = BulletHitBody,
	ClickSound = JS2000ShotgunJam,
	SoundRadius	=	100,
	MinDamage	=	1.5,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	TOZ87,
	RunAnim	=	Run_Weapon2,
	CriticalChance = 60,
        CritDmgMultiplier = 2,
	AimingPerkCritModifier = 3,
	HitChance = 70,
	AimingPerkHitChanceModifier = 5,
	RecoilDelay = 50,
	SoundGain = 2,
        ReloadTime = 23,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 4,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = boltactionnomag,
        RackAfterShoot = FALSE,
        JamGunChance = 2,
        AttachmentType = Rifle,
        StopPower = 10,
	}

	item ShotgunSawnoff
	{
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	MaxRange	=	5,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	ShotgunSawnOff,
	SoundVolume	=	110,
	MinAngle	=	0.657,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	ToHitModifier	=	2.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	ProjectileCount	=	6,
	ConditionLowerChanceOneIn	=	50,
	Weight	=	2.8,
	SplatNumber	=	5,
	PushBackMod	=	0.9,
	MaxDamage	=	3,
	SubCategory	=	Firearm,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	MaxHitCount	=	3,
	IsAimedFirearm	=	TRUE,
	DoorDamage	=	80,
	IdleAnim	=	Idle_Weapon2,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Sawn Off TOZ87,
	MinRange	=	0.50,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = SawnOffJS2000ShotgunBringToBear,
	SwingSound	=	KSfire,
	HitSound = BulletHitBody,
	ClickSound = SawnOffJS2000ShotgunJam,
	SoundRadius	=	100,
	MinDamage	=	1.5,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	TOZ87S,
	RunAnim	=	Run_Weapon2,
	CriticalChance	=	60,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 100,
        AimingPerkHitChanceModifier = 0,
        RecoilDelay = 50,
        SoundGain = 2,
        ClipSize = 4,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffJS2000ShotgunBreak,
        ShellFallSound = SawnOffJS2000ShotgunCartridgeFall,
        MetalValue = 35,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 4,
	EquipSound = SawnOffJS2000ShotgunEquip,
	UnequipSound = SawnOffJS2000ShotgunUnEquip,
        InsertAmmoSound = KSload,
        RackSound = SawnOffJS2000ShotgunRack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = boltactionnomag,
        RackAfterShoot = FALSE,
        JamGunChance = 2,
        AttachmentType = Rifle,
        StopPower = 15,
	}
	
	item KS23
	{
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	MaxRange	=	16,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	KS23,
	SoundVolume	=	100,
	MinAngle	=	0.9,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	ProjectileCount	=	5,
	ConditionLowerChanceOneIn	=	60,
	Weight	=	3.85,
	SplatNumber	=	5,
	PushBackMod	=	3,
	MaxDamage	=	8,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	MaxHitCount	=	2,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	DoorDamage	=	20,
	UseEndurance	=	FALSE,
	DisplayName	=	KS-23,
	MinRange	=	0.61,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	KSfire,
        HitSound = BulletHitBody,
	ClickSound = JS2000ShotgunJam,
	SoundRadius	=	100,
	MinDamage	=	1.5,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	KS,
	RunAnim	=	Run_Weapon2,
	CriticalChance = 60,
        CritDmgMultiplier = 2,
	AimingPerkCritModifier = 4,
	HitChance = 70,
	AimingPerkHitChanceModifier = 5,
	RecoilDelay = 50,
	SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 23x75ShotgunShellsBox,
        MaxAmmo = 3,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = KSload,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = Base.23x75ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 2,
        AttachmentType = Rifle,
        ModelWeaponPart = PUScope PUScope scope scope,
        StopPower = 20,
	}

	item KS23S
	{
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	MaxRange	=	9,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	KS23S,
	SoundVolume	=	110,
	MinAngle	=	0.657,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	ToHitModifier	=	2.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	ProjectileCount	=	6,
	ConditionLowerChanceOneIn	=	50,
	Weight	=	3.2,
	SplatNumber	=	5,
	PushBackMod	=	0.9,
	MaxDamage	=	7,
	SubCategory	=	Firearm,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	MaxHitCount	=	3,
	IsAimedFirearm	=	TRUE,
	DoorDamage	=	80,
	IdleAnim	=	Idle_Weapon2,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Sawn Off KS-23,
	MinRange	=	0.50,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = SawnOffJS2000ShotgunBringToBear,
	SwingSound	=	KSfire,
	HitSound = BulletHitBody,
	ClickSound = SawnOffJS2000ShotgunJam,
	SoundRadius	=	100,
	MinDamage	=	2,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	KSS,
	RunAnim	=	Run_Weapon2,
	CriticalChance	=	60,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 100,
        AimingPerkHitChanceModifier = 0,
        RecoilDelay = 50,
        SoundGain = 2,
        ClipSize = 3,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffJS2000ShotgunBreak,
        ShellFallSound = SawnOffJS2000ShotgunCartridgeFall,
        MetalValue = 35,
        TwoHandWeapon = TRUE,
        AmmoBox = 23x75ShotgunShellsBox,
        MaxAmmo = 3,
	EquipSound = SawnOffJS2000ShotgunEquip,
	UnequipSound = SawnOffJS2000ShotgunUnEquip,
        InsertAmmoSound = KSload,
        RackSound = SawnOffJS2000ShotgunRack,
        AmmoType = Base.23x75ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 2,
        AttachmentType = Rifle,
        StopPower = 15,
	}

	

	item DoubleBarrelShotgun
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	12,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	IZH43Shotgun,
        SoundVolume	=	100,
        MinAngle	=	0.9,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.6,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	MP-43,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	MP43shoot,
        HitSound = BulletHitBody,
	ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	4,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MP43,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = IZH43Shotgun,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

	item DoubleBarrelShotgunSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	IZH43ShotgunSawn,
        SoundVolume	=	100,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2.5,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	45,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off MP-43,
        MinRange	=	0.40,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	MP43shoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	3,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MP43S,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = IZH43ShotgunSawn,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 30,
    }

	item TOZ34Shotgun
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	TOZ34Shotgun,
        SoundVolume	=	100,
        MinAngle	=	0.9,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	40,
        Weight	=	4.1,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	TOZ-34,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	MP43shoot,
        HitSound = BulletHitBody,
	ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	TOZ34,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = TOZ34Shotgun,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

	item TOZ34ShotgunSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	TOZ34ShotgunSawnoff,
        SoundVolume	=	100,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.2,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	45,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off TOZ-34,
        MinRange	=	0.40,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	MP43shoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	TOZ34S,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = TOZ34ShotgunSawnoff,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 30,
    }

	item IzhRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	IZH18Shotgun,
        SoundVolume	=	100,
        MinAngle	=	0.9,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	2.4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	MP-18,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	MP43shoot,
        HitSound = BulletHitBody,
	ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	60,
        MinDamage	=	0.9,
        MaxDamage	=	1.9,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	IzhRifle,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 60,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 40,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 1,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = IZH18Shotgun,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 80,
    }

	item IzhRifleSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	IZH18ShotgunSawn,
        SoundVolume	=	100,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.6,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	45,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off MP-18,
        MinRange	=	0.40,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	MP43shoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	60,
        MinDamage	=	0.9,
        MaxDamage	=	1.9,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	IzhRifleS,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 40,
        SoundGain = 2,
        ReloadTime = 15,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 1,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = IZH18ShotgunSawn,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

    

	
	
    

   
    

    item AKM
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	AKM,
        SoundVolume	=	60,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	35,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKM,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AKshoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	85,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKM,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 20,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets762AKBox,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.762AKClip,
        AmmoType = Base.Bullets762AK,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 2,
        ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
    }

    item AKMS
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	AKMS,
        SoundVolume	=	60,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKMS,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	85,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKMS,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 20,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets762AKBox,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.762AKClip,
        AmmoType = Base.Bullets762AK,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 2,
        ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
        Tooltip = Tooltip_Foldable,
    }

    item AKMS_Folded
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	AKMSFolded,
        SoundVolume	=	60,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	0.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKMS,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound	=	AK74shoot,
        HitSound = BulletHitBody,
	ClickSound = M16Jam,
        SoundRadius	=	85,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKMSFold,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 10,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 4,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets762AKBox,
        MaxAmmo = 30,
	EquipSound = AKequip,
	UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.762AKClip,
        AmmoType = Base.Bullets762AK,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 2,
        ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
    }

    item VeprKM
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	VeprKM,
        SoundVolume	=	70,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Vepr KM,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	AKshoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	80,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	KM,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 20,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 2,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets762AKBox,
        MaxAmmo = 30,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.762AKClip,
        AmmoType = Base.Bullets762AK,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Single,
        StopPower = 2,
        ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
    }

    item AssaultRifle2
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	21,
        WeaponSprite	=	M14,
        SoundVolume	=	60,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	SKS,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = SKSshoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	80,
        MinDamage	=	1.5,
        MaxDamage	=	2.5,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SKS,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 0,
        AimingPerkCritModifier = 0,
        HitChance = 50,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 10,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoType = Base.Bullets762AK,
        WeaponReloadType = boltactionnomag,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = Bullets762AKBox,
        MaxAmmo = 10,
        ModelWeaponPart = PSOScope PSOScope scope scope,
        ModelWeaponPart = 1P29Scope 1P29Scope scope scope,
        StopPower = 2,
    }

    

    item SVTrifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	23,
        WeaponSprite	=	SVTrifle,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4.1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	SVT,
        MinRange	=	0.61,
        SwingTime	=	0.3,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	SVDshoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	90,
        MinDamage	=	0.8,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SVTrifle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 75,
        CritDmgMultiplier = 23,
        AimingPerkCritModifier = 15,
        HitChance = 30,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 40,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 43,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = Bullets762PKMBox,
        MaxAmmo = 10,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = SVDreload,
        EjectAmmoSound = SVDmagout,
		InsertAmmoStartSound = SVDstartreload,
		InsertAmmoStopSound = SVDmagin,
		EjectAmmoStartSound = SVDreload,
		EjectAmmoStopSound = SVDendreload,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.Bullets762PKM,
        WeaponReloadType = boltaction,
        FireMode = Single,
        ModelWeaponPart = PUScope PUScope scope scope,
        RackAfterShoot = FALSE,
        MagazineType = Base.SVTMagazine,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 15,
    }

    item HuntingRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	19,
        WeaponSprite	=	HuntingRifle,
        SoundVolume	=	100,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	KO-44,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	Mosinshoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	90,
        MinDamage	=	0.5,
        MaxDamage	=	1.5,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Mosin,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 50,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 40,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = Bullets762PKMBox,
        MaxAmmo = 5,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = Mosinroundin,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = Mosinstartreload,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = Mosinendreload,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.Bullets762PKM,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = PUScope PUScope scope scope,
        RackAfterShoot = TRUE,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 20,
    }

    item Mosin
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	Mosin,
        SoundVolume	=	100,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Mosin-Nagant,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	Mosinshoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	90,
        MinDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Mosin,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 50,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 40,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = Bullets762PKMBox,
        MaxAmmo = 5,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = Mosinroundin,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = Mosinstartreload,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = Mosinendreload,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.Bullets762PKM,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = PUScope PUScope scope scope,
        RackAfterShoot = TRUE,
        JamGunChance = 6,
        AttachmentType = Rifle,
        StopPower = 10,
    }

    item MosinSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	16,
        WeaponSprite	=	MosinSawnoff,
        SoundVolume	=	100,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Sawn off Mosin-Nagant,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	Mosinshoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	90,
        MinDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MosinS,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 40,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 40,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = Bullets762PKMBox,
        MaxAmmo = 5,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = Mosinroundin,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = Mosinstartreload,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = Mosinendreload,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.Bullets762PKM,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = PUScope PUScope scope scope,
        RackAfterShoot = TRUE,
        JamGunChance = 6,
        AttachmentType = Rifle,
        StopPower = 6,
    }

    item SVDRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	30,
        WeaponSprite	=	SVDRifle,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4.1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	SVD,
        MinRange	=	0.61,
        SwingTime	=	0.3,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	SVDshoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	90,
        MinDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SVD,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 75,
        CritDmgMultiplier = 23,
        AimingPerkCritModifier = 15,
        HitChance = 30,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 40,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 43,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = Bullets762PKMBox,
        MaxAmmo = 10,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = SVDreload,
        EjectAmmoSound = SVDmagout,
		InsertAmmoStartSound = SVDstartreload,
		InsertAmmoStopSound = SVDmagin,
		EjectAmmoStartSound = SVDreload,
		EjectAmmoStopSound = SVDendreload,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.Bullets762PKM,
        WeaponReloadType = boltaction,
        FireMode = Single,
        ModelWeaponPart = PSOScope PSOScope scope scope,
        ModelWeaponPart = 1P29Scope 1P29Scope scope scope,
        RackAfterShoot = FALSE,
        MagazineType = Base.SVDMagazine,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 15,
    }

    item VSSrifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	26,
        WeaponSprite	=	VSS,
        SoundVolume	=	0,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	0,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.9,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	VSS 'Vintorez',
        MinRange	=	0.61,
        SwingTime	=	0.3,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	VSSshoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	5,
        MinDamage	=	1.8,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	VSS,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 75,
        CritDmgMultiplier = 23,
        AimingPerkCritModifier = 15,
        HitChance = 20,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 2,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 16,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = Bullets939Box,
        MaxAmmo = 10,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = SVDreload,
        EjectAmmoSound = SVDmagout,
		InsertAmmoStartSound = SVDstartreload,
		InsertAmmoStopSound = SVDmagin,
		EjectAmmoStartSound = SVDreload,
		EjectAmmoStopSound = SVDendreload,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.Bullets939,
        WeaponReloadType = boltaction,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PSOScope PSOScope scope scope,
        ModelWeaponPart = 1P29Scope 1P29Scope scope scope,
        RackAfterShoot = FALSE,
        MagazineType = Base.939Clip,
        JamGunChance = 1,
        AttachmentType = Rifle,
        StopPower = 20,
    }

    item ASValrifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	23,
        WeaponSprite	=	ASVAL,
        SoundVolume	=	0,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AS 'Val',
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	VSSshoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	5,
        MinDamage	=	1.0,
        MaxDamage	=	2.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ASVal,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 20,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 2,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = Bullets939Box,
        MaxAmmo = 10,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = SVDreload,
        EjectAmmoSound = SVDmagout,
		InsertAmmoStartSound = SVDstartreload,
		InsertAmmoStopSound = SVDmagin,
		EjectAmmoStartSound = SVDreload,
		EjectAmmoStopSound = SVDendreload,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        MagazineType = Base.939Clip,
        AmmoType = Base.Bullets939,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PSOScope PSOScope scope scope,
        ModelWeaponPart = 1P29Scope 1P29Scope scope scope,
        StopPower = 2,
        Tooltip = Tooltip_Foldable,
    }

    item ASValrifle_Folded
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	23,
        WeaponSprite	=	ASVALFolded,
        SoundVolume	=	0,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	0.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AS 'Val',
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	VSSshoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	5,
        MinDamage	=	1.0,
        MaxDamage	=	2.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ASValFold,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 10,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 2,
        SoundGain = 2,
        ReloadTime = 19,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = Bullets939Box,
        MaxAmmo = 10,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = SVDreload,
        EjectAmmoSound = SVDmagout,
		InsertAmmoStartSound = SVDstartreload,
		InsertAmmoStopSound = SVDmagin,
		EjectAmmoStartSound = SVDreload,
		EjectAmmoStopSound = SVDendreload,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        MagazineType = Base.939Clip,
        AmmoType = Base.Bullets939,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = PSOScope PSOScope scope scope,
        ModelWeaponPart = 1P29Scope 1P29Scope scope scope,
        StopPower = 2,
    }

    item PKMmg
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	25,
        WeaponSprite	=	PKM,
        SoundVolume	=	70,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	0.2,
        NPCSoundBoost	=	0.6,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	8.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	80,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	PKM,
        MinRange	=	0.61,
        SwingTime	=	2,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	PKMshoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.8,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PKM,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 2,
        AimingPerkCritModifier = 0,
        HitChance = 10,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 26,
        AimingTime = 19,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets762PKMBox,
        MaxAmmo = 100,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        InsertAmmoSound = AKreload,
        EjectAmmoSound = AKunload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AKrack,
        MagazineType = Base.762PKMClip,
        AmmoType = Base.Bullets762PKM,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Auto,
        StopPower = 1,
        WorldStaticModel = PKM_ground,
    }

    item ShashkaGoldBrown
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.4,
        WeaponSprite	=	Shashka1,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        HitFloorSound	=	KatanaHit,
		ImpactSound	=	KatanaHit,
        DoorHitSound = KatanaHit,
		HitSound	=	KatanaHit,
		SwingSound = KatanaSwing,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	8,
        SwingAnim	=	Stab,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Shashka,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Shashka1,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   KatanaBreak,
        TreeDamage  =   1,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	8,
        MaxDamage	=	8,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.4,
        AttachmentType = Knife,
    }

    item ShashkaGoldBlack
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.4,
        WeaponSprite	=	Shashka2,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        HitFloorSound	=	KatanaHit,
		ImpactSound	=	KatanaHit,
        DoorHitSound = KatanaHit,
		HitSound	=	KatanaHit,
		SwingSound = KatanaSwing,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	8,
        SwingAnim	=	Stab,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Shashka,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Shashka2,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   KatanaBreak,
        TreeDamage  =   1,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	8,
        MaxDamage	=	8,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.4,
        AttachmentType = Knife,
    }

    item ShashkaSilverBrown
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.4,
        WeaponSprite	=	Shashka3,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        HitFloorSound	=	KatanaHit,
		ImpactSound	=	KatanaHit,
        DoorHitSound = KatanaHit,
		HitSound	=	KatanaHit,
		SwingSound = KatanaSwing,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	8,
        SwingAnim	=	Stab,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Shashka,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Shashka3,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   KatanaBreak,
        TreeDamage  =   1,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	8,
        MaxDamage	=	8,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.4,
        AttachmentType = Knife,
    }

    item ShashkaSilverBlack
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.4,
        WeaponSprite	=	Shashka4,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        HitFloorSound	=	KatanaHit,
		ImpactSound	=	KatanaHit,
        DoorHitSound = KatanaHit,
		HitSound	=	KatanaHit,
		SwingSound = KatanaSwing,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        Weight	=	1.4,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	8,
        SwingAnim	=	Stab,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Shashka,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Shashka4,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   KatanaBreak,
        TreeDamage  =   1,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	8,
        MaxDamage	=	8,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.4,
        AttachmentType = Knife,
    }

    item TrenchShovel
    {
        DisplayCategory = Weapon,
        Type				=	Weapon,
        DisplayName			=Trench Shovel,
        Icon				=	 MPL50,
        Weight				=	   1.2,
        SubCategory    		=     Swinging,
        MinAngle			=	  0.85,
        MaxRange 			= 	   1.2,
        MinRange 			= 	  0.61,
        PushBackMod			=	   0.5,
        HitAngleMod			=	 -30.0,
        SwingAnim			=	   Bat,
        MaxHitCount 		=		     1,
        WeaponSprite	=	MPL50,
        IdleAnim			= Idle_Weapon2,
        RunAnim				=  Run_Weapon2,
        Weight				=       1.5,
        DoorDamage			=	 20,
        MinimumSwingTime 	= 		1.7,
        SwingTime			=	2.0,
        SwingAmountBeforeImpact = 	       0.02,
        ConditionLowerChanceOneIn 	= 	  5,
        ConditionMax 		= 100,
        Categories 		= Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   ShovelBreak,
        DoorHitSound = ShovelHit,
	HitSound = ShovelHit,
	HitFloorSound = ShovelHit,
	SwingSound = ShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath =   TRUE,
        MetalValue = 70,
        TreeDamage = 5,
        CriticalChance	=	 40,
        CritDmgMultiplier =       2,
        MaxDamage	=	2.1,
        MinDamage	=	1.2,
        BaseSpeed =             1.1,
       	WeaponLength =         0.40,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

    item TaigaMachete
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.23,
        WeaponSprite	=	TaigaMachete,
        MinAngle	=	0.7,
        Type	=	Weapon,
		SwingSound = MacheteSwing,
        HitFloorSound	=	MacheteHit,
		ImpactSound	=	MacheteHit,
        DoorHitSound = MacheteHit,
		HitSound	=	MacheteHit,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        ConditionLowerChanceOneIn	=	30,
        Weight	=	2.4,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	11,
        MaxHitCount	=	2,
        DoorDamage	=	15,
        SwingAnim	=	Bat,
        DisplayName	=	Taiga-1 Machete,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Taiga1,
        TreeDamage  =   15,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        MinDamage	=	2,
        MaxDamage	=	3,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Knife,
        Tags = CutPlant;SharpKnife;DigPlow,
        DoorHitSound = MacheteHit,
		HitSound = MacheteHit,
		HitFloorSound = MacheteHit,
        BreakSound  =   MacheteBreak,
		SwingSound = MacheteSwing,
     }

    item TaigaMacheteArmy
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.23,
        WeaponSprite	=	TaigaMacheteArmy,
        MinAngle	=	0.7,
        Type	=	Weapon,
		SwingSound = MacheteSwing,
        HitFloorSound	=	MacheteHit,
		ImpactSound	=	MacheteHit,
        DoorHitSound = MacheteHit,
		HitSound	=	MacheteHit,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	2.2,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	11,
        MaxHitCount	=	2,
        DoorDamage	=	15,
        SwingAnim	=	Bat,
        DisplayName	=	Taiga-1 Machete,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Taiga1Army,
        TreeDamage  =   15,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        MinDamage	=	2,
        MaxDamage	=	3,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Knife,
        Tags = CutPlant;SharpKnife;DigPlow,
        DoorHitSound = MacheteHit,
		HitSound = MacheteHit,
		HitFloorSound = MacheteHit,
        BreakSound  =   MacheteBreak,
		SwingSound = MacheteSwing,
     }

        

    item ScoutKnife
	{
	    DisplayCategory = Weapon,
		MaxRange	=	0.8,
		WeaponSprite	=	NR43,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.03,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	0.3,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	NR-43 Scout Knife,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	NR43,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   HuntingKnifeBreak,
        MetalValue = 30,
        CriticalChance	=	50,
        CritDmgMultiplier = 3,
        MinDamage	=	0.8,
        MaxDamage	=	1.0,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HuntingKnifeHit,
        ImpactSound	=	HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
		HitSound	=	HuntingKnifeHit,
		SwingSound = HuntingKnifeSwing,
		AttachmentType = Knife,
        Tags = CutPlant;SharpKnife,
    }

    item BayonetKnife
	{
	    DisplayCategory = Weapon,
		MaxRange	=	0.8,
		WeaponSprite	=	6h4,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.03,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	0.4,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	6h4 Bayonet,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	6h4,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   HuntingKnifeBreak,
        MetalValue = 30,
        CriticalChance	=	50,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1.3,
	 	WeaponLength = 0.15,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HuntingKnifeHit,
        ImpactSound	=	HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
		HitSound	=	HuntingKnifeHit,
		SwingSound = HuntingKnifeSwing,
		AttachmentType = Knife,
        Tags = CutPlant;SharpKnife,
    }

    item CleanKitMakarov
    {
        DisplayCategory = Material,
        Weight	=	0.5,
        Type	=	Normal,
        UseDelta	=	0.01,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Repair Kit (9x18),
        Icon	=	Rk_PM,
        WorldStaticModel = RepairKitMakarov,
        Type = Drainable,
        ConditionMax = 5,
    }

    item CleanKitAKS
    {
        DisplayCategory = Material,
        Weight	=	0.2,
        Type	=	Normal,
        UseDelta	=	0.01,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Repair Kit (5.45x39),
        Icon	=	Rk_AKS,
        WorldStaticModel = RepairKitAKS,
        Type = Drainable,
        ConditionMax = 5,
    }

    item CleanKitAKM
    {
        DisplayCategory = Material,
        Weight	=	0.2,
        Type	=	Normal,
        UseDelta	=	0.01,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Repair Kit (7.62x39),
        Icon	=	Rk_AKS,
        WorldStaticModel = RepairKitAKM,
        Type = Drainable,
        ConditionMax = 5,
    }

    item CleanKitPKM
    {
        DisplayCategory = Material,
        Weight	=	0.6,
        Type	=	Normal,
        UseDelta	=	0.01,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Repair Kit (7.62x54R),
        Icon	=	Rk_AK,
        WorldStaticModel = RepairKitPKM,
        Type = Drainable,
        ConditionMax = 5,
    }

    item CleanKitVSS
    {
        DisplayCategory = Material,
        Weight	=	0.5,
        Type	=	Normal,
        UseDelta	=	0.03,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Repair Kit (9x39),
        Icon	=	Rk_VSS,
        WorldStaticModel = RepairKitVSS,
        Type = Drainable,
        ConditionMax = 5,
    }

    item CleanKit919
    {
        DisplayCategory = Material,
        Weight	=	0.5,
        Type	=	Normal,
        UseDelta	=	0.01,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Repair Kit (9x19),
        Icon	=	Rk_919,
        WorldStaticModel = RepairKit919,
        Type = Drainable,
        ConditionMax = 5,
    }

    item CleanKitSG
    {
        DisplayCategory = Material,
        Weight	=	0.4,
        Type	=	Normal,
        UseDelta	=	0.01,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Repair Kit (12g),
        Icon	=	RK_12g,
        WorldStaticModel = RepairKitSG,
        Type = Drainable,
        ConditionMax = 5,
    }

    item Oiler
    {
        DisplayCategory = Material,
        Weight	=	0.3,
        Type	=	Normal,
        UseDelta	=	0.09,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Gun Oiler,
        Icon	=	Oiler1,
        WorldStaticModel = Oiler1,
        Type = Drainable,
        ConditionMax = 10,
    }

    item PUScope
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = PU Scope,
        Icon = PU,
        Weight = 0.3,
        WeightModifier = 0.3,
        MaxRangeModifier = 12,
        MinRangeModifier = 5,
        MountOn = HuntingRifle; SVTrifle; KS23,
        PartType = Scope,
        Tooltip = Tooltip_Scope,
        MetalValue = 22,
        WorldStaticModel = PUscope_ground,
    }

    item PSOScope
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = PSO-1 Scope,
        Icon = PSO1,
        Weight = 0.6,
        WeightModifier = 0.6,
        MaxRangeModifier = 15,
        MinRangeModifier = 8,
        MountOn = SVDRifle; AK74MRifle; VSSrifle; AssaultRifle2; ASValrifle,
        PartType = Scope,
        Tooltip = Tooltip_Scope,
        MetalValue = 22,
        WorldStaticModel = PSOscope_ground,
    }

    item 1P29Scope
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = 1P29 Scope,
        Icon = 1p29,
        Weight = 0.8,
        WeightModifier = 0.5,
        MaxRangeModifier = 10,
        MinRangeModifier = 5,
        MountOn = SVDRifle; AK74MRifle; VSSrifle; AssaultRifle2; ASValrifle,
        PartType = Scope,
        Tooltip = Tooltip_Scope,
        MetalValue = 20,
        WorldStaticModel = 1P29scope_ground,
    }




    item PBS1suppressor
    {
        DisplayCategory = WeaponPart,
        Type                    = WeaponPart,
        DisplayName             = PBS-1 Suppressor,
        Icon                    = PBS1,
        Weight                  = 0.2,
        WeightModifier          = 0.1,
        HitChanceModifier       = 1,		
        MinRangeModifier        = 0.1,		
        RecoilDelayModifier     = 1,	
	    AimingTimeModifier      = 1,	
        ReloadTimeModifier      = 1,	
        MountOn                 = AKM; AKMS; VeprKM,
        PartType                = Canon,
        MetalValue              = 6,
        WorldStaticModel        = PBS1suppressor,
    }

    item PBS4suppressor
    {
        DisplayCategory = WeaponPart,
        Type                    = WeaponPart,
        DisplayName             = PBS-4 Suppressor,
        Icon                    = PBS4,
        Weight                  = 0.2,
        WeightModifier          = 0.1,
        HitChanceModifier       = 1,		
        MinRangeModifier        = 0.1,		
        RecoilDelayModifier     = 1,	
	    AimingTimeModifier      = 1,	
        ReloadTimeModifier      = 1,	
        MountOn                 = AssaultRifle; AKS74Rifle; AK74MRifle; AKSURifle,
        PartType                = Canon,
        MetalValue              = 6,
        WorldStaticModel        = PBS4suppressor,
    }

    item APBsuppressor
    {
        DisplayCategory = WeaponPart,
        Type                    = WeaponPart,
        DisplayName             = APB Suppressor,
        Icon                    = APBsuppressor,
        Weight                  = 0.2,
        WeightModifier          = 0.1,
        HitChanceModifier       = 1,		
        MinRangeModifier        = 0.1,		
        RecoilDelayModifier     = 1,	
	    AimingTimeModifier      = 1,	
        ReloadTimeModifier      = 1,	
        MountOn                 = APBPistol,
        PartType                = Canon,
        MetalValue              = 6,
        WorldStaticModel        = APBsuppressor,
    }

    # item debugsuppressor
    # {
    #     DisplayCategory = WeaponPart,
    #     Type                    = WeaponPart,
    #     DisplayName             = Suppressor,
    #     Icon                    = pbs1,
    #     Weight                  = 0.2,
    #     WeightModifier          = 0.1,
    #     HitChanceModifier       = 1,		
    #     MinRangeModifier        = 0.1,		
    #     RecoilDelayModifier     = 1,	
	#     AimingTimeModifier      = 1,	
    #     ReloadTimeModifier      = 1,	
    #     MountOn                 = AssaultRifle2; AKM; AKMS; VeprKM,
    #     PartType                = Canon,
    #     MetalValue              = 6,
    #     WorldStaticModel        = PBS1suppressor,
    # }

    # item APSstock
    # {
    #    DisplayCategory = Material,
    #    Weight	=	0.4,
    #    Type	=	Normal,
    #    DisplayName	=	APS Stechkin Stock,
    #    Icon	=	APSstock,
    #    WorldStaticModel = APSstock,
    #    Type = Normal,
    # }

    item Bullets9x18mm
    {
        DisplayCategory = Ammo,
        Count	=	4,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	9x18mm Rounds,
        Icon	=	9x18mm,
        MetalValue = 1,
        WorldStaticModel = 9x18Bullet,
    }

    item Bullets9x18mmBox
    {
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	Box of 9x18mm Bullets,
        DisplayCategory = Ammo,
        Icon	=	9x18mmBox,
        MetalValue = 30,
        WorldStaticModel = 9x18Box,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }

    item 9x18mmClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	PMm Magazine,
        Icon	=	9x18mmMag,
        MaxAmmo = 8,
        AmmoType = Base.Bullets9x18mm,
        StaticModel = GunMagazine,
        GunType = Base.Pistol,
        WorldStaticModel = 9x18Magazine,
    }

    item 9x18mmLargeClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	APS Magazine,
        Icon	=	APSMag,
        MaxAmmo = 20,
        AmmoType = Base.Bullets9x18mm,
        StaticModel = 9x18LongMag,
        GunType = Base.Pistol3,
        WorldStaticModel = 9x18LongMag,
    }

    item KiparisMag
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	OTs-02 Magazine,
        Icon	=	OTs02Clip,
        MaxAmmo = 20,
        AmmoType = Base.Bullets9x18mm,
        StaticModel = KiparisMagazine,
        GunType = Base.Kiparissmg,
        WorldStaticModel = KiparisMagazine,
    }
	
    item Bullets9mm
    {
        DisplayCategory = Ammo,
        Count	=	5,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	9x19mm Rounds,
        Icon	=	9x19mm,
        MetalValue = 1,
        WorldStaticModel = 9x19Bullet,
    }

    item Bullets9mmBox
    {
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	Box of 9x19mm Bullets,
        DisplayCategory = Ammo,
        Icon	=	9x19mmBox,
        MetalValue = 30,
        WorldStaticModel = 9x19Box,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }
	
	item LugerClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	Luger Magazine,
        Icon	=	Lugermag,
        MaxAmmo = 8,
        AmmoType = Base.Bullets9mm,
        StaticModel = LugerMagazine,
        GunType = Base.Luger,
        WorldStaticModel = LugerMagazine,
    }
	
    item 9mmClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	9x19mm Magazine,
        Icon	=	9x19mmMag,
        MaxAmmo = 10,
        AmmoType = Base.Bullets9mm,
        StaticModel = 9x18Magazine,
        WorldStaticModel = 9x18Magazine,
    }

    item MP40Mag
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	MP-40 Magazine,
        Icon	=	MP40Clip,
        MaxAmmo = 32,
        AmmoType = Base.Bullets9mm,
        StaticModel = MP40Magazine,
        GunType = Base.MP40smg,
        WorldStaticModel = MP40Magazine,
    }

    item Bullets762Tokarev
    {
        DisplayCategory = Ammo,
        Count	=	5,
        Weight	=	0.02,
        Type	=	Normal,
        DisplayName	=	7.62x25 Bullets,
        Icon	=	762TT,
        MetalValue = 1,
        WorldStaticModel = 762TOKBullet,
    }

    item Bullets762TokarevBox
    {
        DisplayCategory = Ammo,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	Box of 7.62x25 Bullets,
        Icon	=	762TTBox,
        MetalValue = 30,
        WorldStaticModel = 762TOKBox,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }

    item 762TokarevClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	TT-30 Magazine,
        Icon	=	762TTMagazine,
        MaxAmmo = 8,
        AmmoType = Base.Bullets762Tokarev,
        StaticModel = GunMagazine,
        GunType = Base.Pistol2,
        WorldStaticModel = 762TOKMagazine,
    }

    item 762TokarevPPSClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	PPS-43 Magazine,
        Icon	=	PPSmag,
        MaxAmmo = 35,
        AmmoType = Base.Bullets762Tokarev,
        StaticModel = GunMagazine,
        GunType = Base.PPSsmg,
        WorldStaticModel = 762TOKppsMagazine,
    }

    item 762TokarevPPSHClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	PPSh-41 Magazine,
        Icon	=	PPShmag,
        MaxAmmo = 71,
        AmmoType = Base.Bullets762Tokarev,
        StaticModel = GunMagazine,
        GunType = Base.PPShsmg,
        WorldStaticModel = 762TOKppshMagazine,
    }

    item Bullets762Nagant
    {
        DisplayCategory = Ammo,
        Count	=	2,
        Weight	=	0.02,
        Type	=	Normal,
        DisplayName	=	7.62x38R Bullets,
        Icon	=	762Nag,
        MetalValue = 1,
        WorldStaticModel = 762NBullet,
    }

    item Bullets762NagantBox
    {
        DisplayCategory = Ammo,
        Weight	=	0.38,
        Type	=	Normal,
        DisplayName	=	Box of 7.62x38R Bullets,
        Icon	=	762NagBox,
        MetalValue = 30,
        WorldStaticModel = 762NBox,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }

    item Bullets22LR
    {
        DisplayCategory = Ammo,
        Count	=	10,
        Weight	=	0.0035,
        Type	=	Normal,
        DisplayName	=	.22LR Bullets,
        Icon	=	22LR,
        MetalValue = 1,
        WorldStaticModel = 22LRBullet,
    }

    item 22LRClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	TOZ-78 Magazine,
        Icon	=	22LRTOZMag,
        MaxAmmo = 5,
        AmmoType = Base.Bullets22LR,
        StaticModel = GunMagazine,
        GunType = Base.VarmintRifle,
        WorldStaticModel = 22LRMagazine,
    }

    item Bullets22LRBox
    {
        DisplayCategory = Ammo,
        Weight	=	0.35,
        Type	=	Normal,
        DisplayName	=	Box of .22 LR Bullets,
        Icon	=	22LRBox,
        MetalValue = 30,
        WorldStaticModel = 22LRBox,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }


	item 23x75ShotgunShells
	{
	    DisplayCategory = Ammo,
		Count	=	4,
		Weight	=	0.035,
		AlwaysWelcomeGift	=	TRUE,
		Type	=	Normal,
		DisplayName	=	23x75mmR Shells,
		Icon	=	23x75,
		MetalValue = 1,
		WorldStaticModel = 23x75Shell,
	}

    item 23x75ShotgunShellsBox
    {
        DisplayCategory = Ammo,
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Box of 23x75mmR Shells,
        Icon	=	23x75B,
        MetalValue = 8,
        WorldStaticModel = 23x75Box,
        PlaceOneSound = BoxOfShellsPlaceOne,
        PlaceMultipleSound = BoxOfShellsPlaceAll,
    }

	item Bullets762AK
    {
        DisplayCategory = Ammo,
        Count	=	5,
        Weight	=	0.0165,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	7.62x39 Ammo,
        Icon	=	762AK,
        MetalValue = 1,
        WorldStaticModel = 762AKBullet,
    }

    item Bullets762AKBox
    {
        DisplayCategory = Ammo,
        Weight	=	0.5,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Box of 7.62x39 Bullets,
        Icon	=	762AKBox,
        MetalValue = 40,
        WorldStaticModel = 762AKBox,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }

    item 762AKClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.33,
        Type	=	Normal,
        DisplayName	=	7.62x39 Magazine,
        Icon	=	MAG_762,
        MaxAmmo = 30,
        AmmoType = Base.Bullets762AK,
        StaticModel = 762AKMagazine,
        GunType = Base.AKM,
        WorldStaticModel = 762AKMagazine,
    }

	item Bullets939
    {
        DisplayCategory = Ammo,
        Count	=	5,
        Weight	=	0.0165,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	9x39 Ammo,
        Icon	=	939,
        MetalValue = 1,
        WorldStaticModel = 9x39Bullet,
    }

    item Bullets939Box
    {
        DisplayCategory = Ammo,
        Weight	=	0.25,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Box of 9x39 Bullets,
        Icon	=	939Box,
        MetalValue = 40,
        WorldStaticModel = 9x39Box,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }

    item 939Clip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.33,
        Type	=	Normal,
        DisplayName	=	9x39 Magazine,
        Icon	=	939Mag,
        MaxAmmo = 10,
        AmmoType = Base.Bullets939,
        StaticModel = 9x39Magazine,
        GunType = Base.VSSrifle,
        WorldStaticModel = 9x39Magazine,
    }

    item Bullets762PKM
    {
        DisplayCategory = Ammo,
        Count	=	5,
        Weight	=	0.022,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	7.62x54R Ammo,
        Icon	=	762PKM,
        MetalValue = 1,
        WorldStaticModel = 762PKMBullet,
    }

    item Bullets762PKMBox
    {
        DisplayCategory = Ammo,
        Weight	=	0.5,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Box of 7.62x54R Bullets,
        Icon	=	762PKMBox,
        MetalValue = 40,
        WorldStaticModel = 762PKMBox,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }

    item 762PKMClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	PKM Magazine,
        Icon	=	PKMmag,
        MaxAmmo = 100,
        AmmoType = Base.Bullets762PKM,
        StaticModel = GunMagazine,
        GunType = Base.PKMmg,
        WorldStaticModel = PKMMagazine,
    }

    item SVDMagazine
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	SVD Magazine,
        Icon	=	SVDmag,
        MaxAmmo = 10,
        AmmoType = Base.Bullets762PKM,
        StaticModel = GunMagazine,
        GunType = Base.SVDRifle,
        WorldStaticModel = SVDMagazine,
    }

    item SVTMagazine
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	SVT Magazine,
        Icon	=	SVTmag,
        MaxAmmo = 10,
        AmmoType = Base.Bullets762PKM,
        StaticModel = GunMagazine,
        GunType = Base.SVTrifle,
        WorldStaticModel = SVTMagazine,
    }

    item Bullets545
    {
        DisplayCategory = Ammo,
        Count	=	5,
        Weight	=	0.0102,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	5.45x39 Ammo,
        Icon	=	545,
        MetalValue = 1,
        WorldStaticModel = 545Bullet,
    }

    item Bullets545Box
    {
        DisplayCategory = Ammo,
        Weight	=	0.4,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Box of 5.45x39 Bullets,
        Icon	=	545B,
        MetalValue = 40,
        WorldStaticModel = 545Box,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }

    item 545Clip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.23,
        Type	=	Normal,
        DisplayName	=	5.45x39 Magazine,
        Icon	=	MAG_545,
        MaxAmmo = 30,
        AmmoType = Base.Bullets545,
        StaticModel = AK74Magazine,
        GunType = Base.AssaultRifle,
        WorldStaticModel = AK74Magazine,
    }

	item ShotgunShells
	{
	    DisplayCategory = Ammo,
		Count	=	6,
		Weight	=	0.037,
		AlwaysWelcomeGift	=	TRUE,
		Type	=	Normal,
		DisplayName	=	12g Shotgun Shells,
		Icon	=	12g,
		MetalValue = 1,
		WorldStaticModel = 12gShell,
	}

    item ShotgunShellsBox
    {
        DisplayCategory = Ammo,
        Weight	=	0.9,
        Type	=	Normal,
        DisplayName	=	Box of 12g Shotgun Shells,
        Icon	=	12gB,
        MetalValue = 24,
        WorldStaticModel = 12gBox,
        PlaceOneSound = BoxOfShellsPlaceOne,
        PlaceMultipleSound = BoxOfShellsPlaceAll,
    }

	item 4mmBullets
	{
	    DisplayCategory = Ammo,
		Count	=	1,
		Weight	=	0.002,
		AlwaysWelcomeGift	=	TRUE,
		Type	=	Normal,
		DisplayName	=	4mm Bullets,
		Icon	=	4.5mm,
		MetalValue = 10,
		WorldStaticModel = 4mmBullet,
	}

    item 4mmBulletsBox
    {
        DisplayCategory = Ammo,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	Box of 4mm Bullets,
        Icon	=	Box4.5mm,
        MetalValue = 24,
        WorldStaticModel = 4mmBox,
        PlaceOneSound = BoxOfShellsPlaceOne,
        PlaceMultipleSound = BoxOfShellsPlaceAll,
    }

    

}