module Base
{
	sound PPSshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/PPSshoot.wav,
			distanceMax = 70,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound PPSmagin
	{
		category = Item,
		clip
		{
			file = media/sound/PPSmagin.wav,
		}
	}

	sound PPSmagout
	{
		category = Item,
		clip
		{
			file = media/sound/PPSmagout.wav,
		}
	}

	sound PPSrack
	{
		category = Item,
		clip
		{
			file = media/sound/PPSrack.wav,
		}
	}

	sound MP40shoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/MP40shoot.wav,
			distanceMax = 80,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound MP40magin
	{
		category = Item,
		clip
		{
			file = media/sound/MP40magin.wav,
		}
	}

	sound MP40magout
	{
		category = Item,
		clip
		{
			file = media/sound/MP40magout.wav,
		}
	}

	sound AKequip
	{
		category = Item,
		clip
		{
			file = media/sound/AKequip.wav,
		}
	}

	sound AKunequip
	{
		category = Item,
		clip
		{
			file = media/sound/AKunequip.wav,
		}
	}

	sound MP40shoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/MP40shoot.wav,
			distanceMax = 80,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound AK74shoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/AK74shoot.wav,
			distanceMax = 80,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound AKshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/AKshoot.wav,
			distanceMax = 80,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound PBSshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/PBSshoot.wav,
			distanceMax = 15,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound AKreload
	{
		category = Item,
		clip
		{
			file = media/sound/AKreload.wav,
		}
	}

	sound AKunload
	{
		category = Item,
		clip
		{
			file = media/sound/AKunload.wav,
		}
	}

	sound AKrack
	{
		category = Item,
		clip
		{
			file = media/sound/AKrack.wav,
		}
	}

	sound Mosinshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/Mosinshoot.wav,
			distanceMax = 80,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound Mosinequip
	{
		category = Item,
		clip
		{
			file = media/sound/Mosinequip.wav,
		}
	}

	sound Mosinroundin
	{
		category = Item,
		clip
		{
			file = media/sound/Mosinroundin.wav,
		}
	}

	sound Mosinstartreload
	{
		category = Item,
		clip
		{
			file = media/sound/Mosinstartreload.wav,
		}
	}

	sound Mosinendreload
	{
		category = Item,
		clip
		{
			file = media/sound/Mosinendreload.wav,
		}
	}

	sound SKSshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/SKSshoot.wav,
			distanceMax = 80,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound SVDshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/SVDshoot.wav,
			distanceMax = 100,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound SVDreload
	{
		category = Item,
		clip
		{
			file = media/sound/SVDreload.wav,
		}
	}

	sound SVDstartreload
	{
		category = Item,
		clip
		{
			file = media/sound/SVDstartreload.wav,
		}
	}

	sound SVDendreload
	{
		category = Item,
		clip
		{
			file = media/sound/SVDendreload.wav,
		}
	}

	sound SVDmagin
	{
		category = Item,
		clip
		{
			file = media/sound/SVDmagin.wav,
		}
	}

	sound SVDmagout
	{
		category = Item,
		clip
		{
			file = media/sound/SVDmagout.wav,
		}
	}

	sound VSSshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/VSSshoot.wav,
			distanceMax = 15,
			distanceMin = 0,
			volume = 0.8,
		}
	}

	sound PKMshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/PKMshoot.wav,
			distanceMax = 100,
			distanceMin = 0,
			volume = 0.8,
		}
	}

        sound Airshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/Airshoot.wav,
			distanceMax = 10,
			distanceMin = 0,
			volume = 0.8,
		}
	}

        sound 22lrshoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/22lrshoot.wav,
			distanceMax = 30,
			distanceMin = 0,
			volume = 0.8,
		}
	}

        sound 4.5mminsertammo
	{
		category = Item,
		clip
		{
			file = media/sound/4.5mminsertammo.wav,
                        distanceMax = 5,
			distanceMin = 0,
			volume = 0.5,
		}
	}

}
