VERSION = 1,

option Advanced_trajectory.aimpoint
{
	type = boolean,
	default = true,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryaimpoint,
}

option Advanced_trajectory.Enablerange
{
	type = boolean,
	default = true,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryEnablerange,
}

option Advanced_trajectory.Enableshotgun
{
	type = boolean,
	default = true,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryEnableshotgun,
}

option Advanced_trajectory.Enablethrow
{
	type = boolean,
	default = true,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryEnablethrow,
}

option Advanced_trajectory.playerdamage
{
	type = boolean,
	default = false,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryplayerdamage,
}

option Advanced_trajectory.fireoffset
{
	type = double,
	min = 0,
	max = 20,
	default = 0.7,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryfireoffset,
}

option Advanced_trajectory.maxaimnum
{
	type = double,
	min = -100,
	max = 100,
	default = -9,
	page = Advanced_trajectory,
	translation = Advanced_trajectorymaxaimnum,
}

option Advanced_trajectory.moveeffect
{
	type = double,
	min = 0,
	max = 100,
	default = 1.3,
	page = Advanced_trajectory,
	translation = Advanced_trajectorymoveeffect,
}

option Advanced_trajectory.turningeffect
{
	type = double,
	min = 0,
	max = 100,
	default = 0.7,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryturningeffect,
}

option Advanced_trajectory.reducespeed
{
	type = double,
	min = 0,
	max = 100,
	default = 1.1,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryreducespeed,
}

option Advanced_trajectory.bulletspeed
{
	type = double,
	min = 0,
	max = 2.4,
	default = 1.7,
	page = Advanced_trajectory,
	translation = Advanced_trajectorybulletspeed,
}

option Advanced_trajectory.bulletdistance
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = Advanced_trajectory,
	translation = Advanced_trajectorybulletdistance,
}

option Advanced_trajectory.shotgunnum
{
	type = integer,
	min = 0,
	max = 100,
	default = 5,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryshotgunnum,
}

option Advanced_trajectory.shotgundivision
{
	type = double,
	min = 0,
	max = 1,
	default = 0.2,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryshotgundivision,
}

option Advanced_trajectory.callshot
{
	type = boolean,
	default = false,
	page = Advanced_trajectory,
	translation = Advanced_trajectorycallshot,
}

option Advanced_trajectory.ATY_damage
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryATY_damage,
}

option AT_Blood
{type = integer,page = Advanced_trajectory,translation = ATblood,default = 100, min = 0, max = 100,}

option AT_VehicleDamageenable
{type = boolean,page = Advanced_trajectory,translation = ATvdenable,default = true,}

option ATY_safezone_protect
{type = boolean,page = Advanced_trajectory,translation = ATY_safezone_protect,default = true,}

option ATY_nonpvp_protect
{type = boolean,page = Advanced_trajectory,translation = ATY_nonpvp_protect,default = true,}

option ATY_damagedisplay
{type = boolean,page = Advanced_trajectory,translation = ATY_damagedisplay,default = false,}