Sandbox_EN = {


    Sandbox_Advanced_trajectory = "Advanced Trajectory",


	Sandbox_Advanced_trajectoryaimpoint = "Enable The Aimpoint",
	Sandbox_Advanced_trajectoryfireoffset = "Recoil Force",
	Sandbox_Advanced_trajectorymaxaimnum = "Initial Offset",
	Sandbox_Advanced_trajectorymoveeffect = "Moving Effect",
	Sandbox_Advanced_trajectoryturningeffect = "Turning Effect",
	Sandbox_Advanced_trajectoryreducespeed = "Ballistic Concentrated Speed",

	Sandbox_Advanced_trajectorybulletspeed = "Ballistic Speed",
	Sandbox_Advanced_trajectorybulletdistance = "Ballistic Distance",
	Sandbox_Advanced_trajectoryshotgunnum = "Shotgun Projectile Count",

	Sandbox_Advanced_trajectorycallshot = "Report Attacking Part",

	Sandbox_Advanced_trajectoryEnablerange = "Enable Ranged Weapon",
	Sandbox_Advanced_trajectoryEnablethrow = "Enable Throwed Weapon",
	Sandbox_Advanced_trajectoryplayerdamage = "Enable Damage To Player",
	Sandbox_Advanced_trajectoryshotgundivision = "Shotgun Splitting Angle",

	Sandbox_Advanced_trajectoryATY_damage = "Damage Multipler",

	Sandbox_ATblood = "Number Of Bleeding",

	Sandbox_ATvd = "Bullets Damage To Vehicle",

	Sandbox_ATvdenable = "Bullets Damage To Vehicle",

	Sandbox_ATY_safezone_protect = "Enable Safezone Protection",

	Sandbox_ATY_nonpvp_protect = "Enable NonPVPzone Protection",

	Sandbox_ATY_damagedisplay =  "Enable Damage Display",

	Sandbox_Advanced_trajectoryEnableshotgun = "Enable trajectory of shotgun",




}
