require 'NPCs/ZombiesZoneDefinition'

--Special thanks to AuthenticZ for help with this.

InsurgentZombiesZoneDefinition = ZombiesZoneDefinition or {};

-- name of the zone for the zone type ZombiesType (in worldzed)
ZombiesZoneDefinition.InsurgentAirdropMilitaryBase = {

	InsurgentAssault= {
		name="InsurgentAssault",
		toSpawn=1,
		chance=100,		
		gender="male",
		mandatory="true",
	},

	InsurgentRifleman = {
		name="InsurgentRifleman",
		toSpawn=1,
		chance=100,	
		gender="male",
		mandatory="true",
	},		
	
	InsurgentMarksman = {
		name="InsurgentMarksman",
		toSpawn=1,
		chance=100,	
		gender="male",
		mandatory="true",
	},	
}

ZombiesZoneDefinition.InsurgentAirdropMilitaryBase2 = {

	InsurgentAssault= {
		name="InsurgentAssault",
		toSpawn=1,
		chance=100,		
		gender="male",
		mandatory="true",
	},

	InsurgentRifleman = {
		name="InsurgentRifleman",
		toSpawn=1,
		chance=100,	
		gender="male",
		mandatory="true",
	},		
	
	InsurgentMarksman = {
		name="InsurgentMarksman",
		toSpawn=1,
		chance=100,	
		gender="male",
		mandatory="true",
	},	
}

ZombiesZoneDefinition.InsurgentPerimeter = {

	InsurgentOfficer = {
		name="InsurgentOfficer",
		toSpawn=1,
		chance=100,	
		gender="male",
		mandatory="true",
	},
	
	InsurgentRifleman = {
		name="InsurgentRifleman",
		toSpawn=1,
		chance=100,	
		gender="male",
		mandatory="true",
	},			
}

ZombiesZoneDefinition.InsurgentAirdropMall = {

	InsurgentRifleman = {
		name="InsurgentRifleman",
		toSpawn=1,
		chance=100,	
		gender="male",
		mandatory="true",
	},	
}

ZombiesZoneDefinition.InsurgentAirdropValley = {

	InsurgentMarksman = {
		name="InsurgentMarksman",
		toSpawn=1,
		chance=100,	
		gender="male",
		mandatory="true",
	},			
}

ZombiesZoneDefinition.InsurgentWestpoint = {

	InsurgentRifleman = {
		name="InsurgentRifleman",
		toSpawn=1,
		chance=100,	
		gender="male",
		mandatory="true",
	},	
}

ZombiesZoneDefinition.InsurgentPrison = {

	InsurgentAssault= {
		name="InsurgentAssault",
		toSpawn=1,
		chance=100,		
		gender="male",
		mandatory="true",
	},	
}