module Insurgent
{

	item DeployedParachute
	{
		Type = Normal,
        DisplayName = Deployed Parachute,
        Icon = DeployedParachute,
        Weight 	= 10,
		WorldStaticModel = DeployedParachute,
	}
	
	item Sample1
	{
		Type = Normal,
        DisplayName	= Experimental Vial,
        Icon = Sample1,
        Weight 	= 0.2,
		WorldStaticModel = Sample1,
	}	
	
	item ClassifiedDocument
	{
		Type = Normal,
        DisplayName = Classified Document,
        Icon = ClassifiedDocument,
        Weight = 0.5,
		WorldStaticModel = ClassifiedDocument,
	}		

	item Vest_BulletArmyInsurgent
	{
		Type = Clothing,
        DisplayName = Insurgent Military Bulletproof Vest,
        ClothingItem = Vest_BulletArmyInsurgent,
        BodyLocation = TorsoExtra,
        Icon = BulletVestInsurgent,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.6,
        WindResistance = 0.25,
        BiteDefense	= 50,
        ScratchDefense = 75,
        BulletDefense = 100,
        WorldStaticModel = BulletVest_Ground,
		Weight 	= 2.0,
	}

    item Hat_ArmyInsurgent
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName	= Insurgent Military Helmet,
		ClothingItem = Hat_ArmyInsurgent,
		BodyLocation = Hat,
		Icon = HelmetArmyInsurgent,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation	= 0.3,
		WaterResistance = 0.3,
		Weight = 1.0,		
	}

    item Hat_GasMaskInsurgent
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Insurgent Military Gas Mask,
		ClothingItem = Hat_GasMaskInsurgent,
		BodyLocation = MaskEyes,
		Icon = GasMaskInsurgent,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.1,
		WaterResistance = 1.0,
		WindResistance = 0.8,
        Weight = 1.0,
		Tags = GasMask,
	}

    item Hat_BeretArmyInsurgent
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Insurgent Military Beret,
		ClothingItem = Hat_BeretArmyInsurgent,
		BodyLocation = Hat,
		Icon = BeretArmyInsurgent,
		CanHaveHoles = false,
		BloodLocation = Head,
		ChanceToFall = 60,	
		Insulation = 0.30,		
        Weight = 0.5,		
	}

    item Jacket_ArmyInsurgent
    {
        Type = Clothing,
        DisplayName = Insurgent Military Jacket,
        ClothingItem = Jacket_ArmyInsurgent,
        BodyLocation = Jacket,
        Icon = JacketCamoInsurgent,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.95,
        BiteDefense = 40,
        ScratchDefense = 60,
        NeckProtectionModifier = 0.5,
        Insulation = 0.5,
        WindResistance = 0.35,
        FabricType = Cotton,
        WaterResistance = 0.5,
        Weight = 3.0,
        WorldStaticModel = JacketCoat_Ground,
    }

    item Trousers_Insurgent
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Insurgent Military Pants,
        ClothingItem = Trousers_Insurgent,
        BodyLocation = Pants,
        Icon = PantsArmyInsurgent,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 40,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
	
    item Bag_ALICEpack_Insurgent
    {
		Type = Container,
        DisplayName = Insurgent Military Backpack,
        ClothingItem = Bag_ALICEpack_Insurgent,
        CanBeEquipped = Back,
        WeightReduction	=	90,
        Weight	=	2.5,
        Capacity	=	45,
        Icon	=	AliceBagInsurgent,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_Camo_Urban_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Camo_Urban_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }	
	
  	item Gloves_LongInsurgent

	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Insurgent Military Gloves,
		ClothingItem = Gloves_LongInsurgent,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = GlovesLongInsurgent,
		BiteDefense = 35,
		ScratchDefense = 50,		
		Weight = 0.5,
		Insulation = 0.80,
		WindResistance = 0.75,
		FabricType = Cotton,
		WorldStaticModel = Gloves_Ground,
	}	

  	item Gloves_FingerlessInsurgent

	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Insurgent Military Fingerless Gloves,
		ClothingItem = Gloves_FingerlessInsurgent,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = GlovesFingerlessInsurgent,
		BiteDefense = 25,
		ScratchDefense = 40,		
		Weight = 0.3,
		Insulation = 0.5,
		WindResistance = 0.5,
		FabricType = Cotton,
		WorldStaticModel = Gloves_Ground,
	}	
	
}