local distributionTable = VehicleDistributions[1]

VehicleDistributions.CUDAGloveBox = {
    rolls = 1,
    items = {
        "Base.70barracudaMagazine", 50,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.CUDA = {

	GloveBox = VehicleDistributions.CUDAGloveBox;
	CUDATrunk = VehicleDistributions.TrunkSports;
}

distributionTable["70barracuda"] = { Normal = VehicleDistributions.CUDA; }
distributionTable["70cuda"] = { Normal = VehicleDistributions.CUDA; }
distributionTable["70barracudaAAR"] = { Normal = VehicleDistributions.CUDA; }