UI_CN = {
	note_to_CN_translators = "Make sure file is saved in UTF-8 encoding, so game display correct characters"

	UI_trait_AVClub = "AV俱乐部会员",
	UI_trait_AVClubDesc = "你是AV俱乐部的一员",
	UI_trait_AxeThrower = "掷斧者",
	UI_trait_AxeThrowerDesc = "你曾参加过掷斧锦标赛",
	UI_trait_Bloodlust = "嗜血",
	UI_trait_BloodlustDesc = "砍杀僵尸对你而言会带来无上的喜悦.<br>你在击杀僵尸时会感到快乐且减少压力及恐慌.",
	UI_trait_BodyWorkEnthusiast = "修车爱好者",
	UI_trait_BodyWorkEnthusiastDesc = "你喜欢保养及修复骨董车辆",
	UI_trait_FurnitureAssembler = "家具组装工",
	UI_trait_FurnitureAssemblerDesc = "你喜欢自己DIY家具",
	UI_trait_GunEnthusiast = "枪械爱好者",
	UI_trait_GunEnthusiastDesc = "你平常喜欢把玩枪枝，时不时就去靶场打两枪",
	UI_trait_GymRat = "健身狂",
	UI_trait_GymRatDesc = "你在健身房花了很长时间来强健身体",
	UI_trait_Hoarder = "屯物辟",
	UI_trait_HoarderDesc = "每次丢东西你都感到抗拒，总是喜欢把家当带着走.<br> 你可根据你力量的等级获得额外负重",
	UI_trait_HomeCook = "居家主厨",
	UI_trait_HomeCookDesc = "你喜欢自己下厨，偶尔给自己烤个蛋糕",
	UI_trait_Homichlophile = "喜雾者",
	UI_trait_HomichlophileDesc = "你喜欢起雾的天气，雾天总是让你感到放松.<br>当身处户外起雾时你感到全身放松. 根据雾气的浓度缓慢减少压力及恐慌.",
	UI_trait_Homichlophobia = "恐雾症",
	UI_trait_HomichlophobiaDesc = "你讨厌起雾，每次起雾你就压力山大，无法冷静.<br>当身处户外起雾时你感到神经紧张. 根据雾气的浓度增加减少压力及恐慌 (最高 50%).",
	UI_trait_Kenshi = "剑道",
	UI_trait_KenshiDesc = "追求剑道之人. 身体，心灵，手中之剑皆为一体",
	UI_trait_KnifeFighter = "刀客",
	UI_trait_KnifeFighterDesc = "你懂得怎样使用手中的那把短刀",
	UI_trait_LightStep = "轻手轻脚",
	UI_trait_LightStepDesc = "你天生就懂得怎样安静的移动，几乎没有脚步声",
	UI_trait_LowProfile = "低调",
	UI_trait_LowProfileDesc = "你没啥存在感，也因此你擅长躲藏",
	UI_trait_PainTolerance = "痛觉耐受性",
	UI_trait_PainToleranceDesc = "您对疼痛有抵抗力，您的疼痛水平永远不会超过特定百分比（默认为60%）",
	UI_trait_Pluviophile = "雨瘾者",
	UI_trait_PluviophileDesc = "你喜欢下雨天，也喜欢被雨淋，每次下雨都高兴得要唱歌了.<br>当下雨天在户外时,缓慢减少不愉快,压力及无聊.<br>撑伞时效果减半.",
	UI_trait_Pluviophobia = "恐雨症",
	UI_trait_PluviophobiaDesc = "你恨下雨天，被雨淋湿是你最痛苦的记忆.<br>当下雨天在户外时,缓慢增加不愉快,压力及无聊.<br>撑伞时效果减半.",
	UI_trait_RestorationExpert = "修复专家",
	UI_trait_RestorationExpertDesc = "你懂得怎样把老东西修复到几乎全新的状态.<br>你在维修时有机会不增加维修次数",
	UI_trait_Sojutsu = "武枪大师",
	UI_trait_SojutsuDesc = "你专精枪术,长枪在手,天下我有",
	UI_trait_StickFighter = "使棍武者",
	UI_trait_StickFighterDesc = "你懂得如何用路边的木棒就把一群人打到满地找牙",

	UI_ETW_Options_GatherDebug = "搜集除错资料",
	UI_ETW_Options_GatherDebug_tooltip = "将除错资料纪录于console.txt.侦错时很有用,也能用来检视内部特质基准统计值.于文件中搜寻'ETW'来找到相关资讯.",
	UI_ETW_Options_GatherDetailedDebug = "收集详细除错报告",
	UI_ETW_Options_GatherDetailedDebug_tooltip = "启用额外的除错讯息纪录,不会对特质进度条有额外纪录,对于错误回报或精准判断错误点相当有用<br>增加许多非必须的资料到报告里,若启用此选项则必须要定期重启游戏,避免纪录档太大并(可能)使游戏崩溃, 搜寻'ETW'来找到相关报告条目",
	UI_ETW_Options_EnableSoundNotifications = "启用音效通知",
	UI_ETW_Options_EnableSoundNotifications_tooltip = "当你获得/失去一个特质 或 获得/失去的特质被加入延迟系统中时拨放音效通知.",
	UI_ETW_Options_EnableNotifications = "启用 特质 通知",
	UI_ETW_Options_EnableNotifications_tooltip = "当获得/失去特质时在角色头上显示讯息",
	UI_ETW_Options_EnableDelayedNotifications = "启用特质延迟系统通知",
	UI_ETW_Options_EnableDelayedNotifications_tooltip = "这个选项只有在你启用特质延迟系统时才有作用.你会在当你达成某个特质的获得条件时获得通知,并被加入延迟清单中",
	UI_ETW_DelayedNotificationsStringAdd = "达成特质获得条件: ",
	UI_ETW_DelayedNotificationsStringRemove = "达成特质失去条件: ",
	___note_to_translators = "(Don't translate this, this is just info for you guys) UI_ETW_DelayedNotificationsStringAdd and UI_ETW_DelayedNotificationsStringRemove is used in combination with trait names, for example 'Qualified for gaining Hoarder' or 'Qualified for losing Unlucky'. You get the idea."
	UI_ETW_Options_EnableBloodLustMoodle = "启用 嗜血 图示",
	UI_ETW_Options_EnableBloodLustMoodle_tooltip = "变更此选项后需要一个游戏天来刷新",
	UI_ETW_Options_EnableSleepHealthMoodle = "启用 睡眠品质 图示 ",
	UI_ETW_Options_EnableSleepHealthMoodle_tooltip = "显示角色目前睡眠时间状况,只会在角色睡眠时出现",
	UI_ETW_Options_UIWidth = "[UI] 角色页面长度",
	UI_ETW_Options_UIWidth_tooltip = "角色页面的设定长度. 预设数值只适用于英文介面, 其使用其他语言(包含中文)时可能需要在此增加或减少数值来符合使用.",
	UI_ETW_Options_TraitColumns = "[UI] 特质行列",
	UI_ETW_Options_TraitColumns_tooltip = "决定了在角色页面能够显示几行特质. 预设数值只适用于英文介面, 其使用其他语言(包含中文)时发生文字重叠状况,可能需要在此减少数值来符合使用",
	UI_ETW_Options_HideSmokerUI = "[UI] 隐藏老烟枪进度条",
	UI_ETW_Options_HideSmokerUI_tooltip = "在ETW使用者介面中隐藏老烟枪进度条(举例来说,如果你没有这个特质或没打算抽菸). 更动后须重新读档或重新进入伺服器.",
	UI_ETW_Options_HideReadMeUI = "[UI] 隐藏在使用者介面中的说明区块",
	UI_ETW_Options_HideReadMeUI_tooltip = "隐藏在使用者介面中的说明区块. 更动后须重新读档或重新进入伺服器.",

	UI_ETW_Options_ReadMe = "------------ 说明 ------------",
	UI_ETW_Options_ReadMe_tooltip = "请注意这个模组分别有沙盒设置 跟 模组设置两个部分. 在99%的例子裏你想要 开启/关闭/改动 甚麽都是可以做到的.<br>包括了音效通知, 模组相关热键, 模组UI的调整, 还有其他几百种的设定.<br>沙盒设置可以再开始新档前或使用模组来进入. 任何改动都推荐您在完成改动后重新读档或重开伺服器. 模组设置可以在 Esc -> 选项 -> (Mods) -> 进化特质世界 里找到. 热键可以在Esc -> Options -> Key Bindings里找到.",

	UI_optionscreen_binding_ETW_UI_Toggle = "开关ETW使用者介面",

	UI_ETW_GainTooltip = "在计数达到指示条的这里之后即可获得特质 (如果技能延迟系统有启动则是得到获得的门槛)",
	UI_ETW_LooseTooltip = "在计数达到指示条的这里之后即可失去特质 (如果技能延迟系统有启动则是得到失去的门槛)",
	UI_ETW_GainLoseTooltip = "在计数达到指示条的这里之后即可失去/获得特质 (如果技能延迟系统有启动则是得到失去/获得的门槛)",
	UI_ETW_ListOfDelayedTraits = "当前置于延迟列表中的技能: ",

	UI_ETW_Chance = "比",
	___note_to_translators = "(Don't translate this, this is just info for you guys) UI_ETW_Chance is used in displaying chances, so for example '1 in 300' or '1 in 50300', etc."
	UI_ETW_ProgressPageDisabled = "ETW頁面 在沙盒模式下已被禁用",
}