module Base
{
   item VillageAxe
	{
	DisplayCategory = ToolWeapon,
	MaxRange	=	1.1,
	WeaponSprite	=	VillageAxe,
	MinAngle	=	0.67,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	Axe,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	1.5,
	SplatNumber	=	2,
	PushBackMod	=	0.3,
	SubCategory	=	Swinging,
	ConditionMax	=	12,
	MaxHitCount	=	2,
	DoorDamage	=	20,
	SwingAnim	=	Bat,
	DisplayName	=	Small Axe,
	MinRange	=	0.61,
	SwingTime	=	4,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	VillageAxe,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = HandAxeHit,
        HitSound = HandAxeHit,
        HitFloorSound = HandAxeHit,
	SwingSound = HandAxeSwing,
        TreeDamage  =   8,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.8,
        MaxDamage	=	1.6,
        BaseSpeed = 1.4,
        WeaponLength = 0.4,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
        Tags = ChopTree;CutPlant,
  	}

      item Scissors
	{
	DisplayCategory = Household,
	MaxRange	=	0.9,
	WeaponSprite	=	Scissors,
	MinAngle	=	0.65,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	Weight	=	0.4,
	ConditionLowerChanceOneIn	=	1,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	CriticalChance	=	5,
	DisplayName	=	Scissors,
	MinRange	=	0.61,
	SwingTime	=	2,
	KnockdownMod	=	0,
	Icon	=	PRScissors,
	TreeDamage  =   0,
	EnduranceMod = 0.5,
	MetalValue = 8,
	MinDamage	=	0.1,
        MaxDamage	=	0.1,
	WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	ScissorsBreak,
        HitFloorSound	=	ScissorsHit,
        ImpactSound	=	ScissorsHit,
        DoorHitSound = ScissorsHit,
	HitSound	=	ScissorsHit,
	SwingSound = ScissorsSwing,
	AttachmentType = Screwdriver,
	CloseKillMove = Jaw_Stab,
        Tags = Scissors,
        }

        item Pan
        {
        DisplayCategory = Cooking,
        MaxRange	=	1.1,
        WeaponSprite	=	FryingPan,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	True,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	12,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	3,
        SwingAnim	=	Bat,
        DisplayName	=	Frying Pan,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	1.3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	PRPan,
        TreeDamage  =   0,
        EnduranceMod = 1.3,
        MetalValue = 20,
        MinDamage	=	0.3,
        MaxDamage	=	0.5,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        BaseSpeed = 1,
    	WeaponLength = 0.21,
    	AttachmentType = Pan,
        BreakSound	=	FryingPanBreak,
        DoorHitSound = FryingPanHit,
	HitSound = FryingPanHit,
	HitFloorSound = FryingPanHit,
	SwingSound = FryingPanSwing,
        }

        item BallPeenHammer
	{
	DisplayCategory = ToolWeapon,
        MaxRange	=	1,
	WeaponSprite	=	BallPeenHammer,
	MinAngle	=	0.65,
	Type	=	Weapon,
	MinimumSwingTime	=	3,
	KnockBackOnNoDeath	=	TRUE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlunt,
	ConditionLowerChanceOneIn	=	30,
	Weight	=	1,
	SplatNumber	=	1,
	PushBackMod	=	0.5,
	SubCategory	=	Swinging,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	DoorDamage	=	9,
	CanBarricade	=	TRUE,
	SwingAnim	=	Bat,
	DisplayName	=	Ball Peen Hammer,
	MinRange	=	0.61,
	SwingTime	=	3,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	PRBallPeenHammer,
	RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BallPeenHammerBreak,
        DoorHitSound = BallPeenHammerHit,
	HitSound = BallPeenHammerHit,
	HitFloorSound = BallPeenHammerHit,
	SwingSound = BallPeenHammerSwing,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	20,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
	WeaponLength = 0.23,
	AttachmentType = Hammer,
        Tags = Hammer,
        }

        item Hammer
	{
	DisplayCategory = ToolWeapon,
	MaxRange	=	1.1,
	WeaponSprite	=	Hammer,
	MinAngle	=	0.67,
	Type	=	Weapon,
	MinimumSwingTime	=	3,
	KnockBackOnNoDeath	=	TRUE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlunt,
	ConditionLowerChanceOneIn	=	30,
	Weight	=	1,
	SplatNumber	=	1,
	PushBackMod	=	0.5,
	SubCategory	=	Swinging,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	DoorDamage	=	9,
	CanBarricade	=	TRUE,
	SwingAnim	=	Bat,
	DisplayName	=	Hammer,
	MinRange	=	0.61,
	SwingTime	=	3,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	PRHammer,
	RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   HammerBreak,
        DoorHitSound = HammerHit,
	HitSound = HammerHit,
	HitFloorSound = HammerHit,
	SwingSound = HammerSwing,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	20,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
	WeaponLength = 0.23,
	AttachmentType = Hammer,
        Tags = Hammer;RemoveBarricade,
        }


}