module Base
{
	model RicePack
    {
	mesh = WorldItems/Rice,
	texture = WorldItems/Rice,
    }

	model CannedGenericEmpty
    {
        mesh = WorldItems/NormalCan_Empty,
        texture = WorldItems/TinCanEmpty,
    }
	model CannedGenericOpen
    {
        mesh = WorldItems/NormalCan_Open,
        texture = WorldItems/TinCanEmpty,
    }
	model CannedGenericSoup
    {
        mesh = WorldItems/NormalCan_Open,
        texture = WorldItems/TinCanEmpty,
    }
	model CannedGeneric
    {
        mesh = WorldItems/NormalCan,
        texture = WorldItems/TinCanEmpty,
    }    
	model CannedPeasOpen
    {
        mesh = WorldItems/NormalCan_Open,
        texture = WorldItems/TinnedPeas,
    }
	model CannedPeas
    {
        mesh = WorldItems/NormalCan,
        texture = WorldItems/TinnedPeas,
    }    
	model CannedBeansOpen
    {
        mesh = WorldItems/NormalCan_Open,
        texture = WorldItems/CanOpen,
    }
	model CannedBeans
    {
        mesh = WorldItems/NormalCan,
        texture = WorldItems/CanOpen,
    }    
	model CannedCornOpen
    {
        mesh = WorldItems/NormalCan_Open,
        texture = WorldItems/TinnedCorn,
    }
	model CannedCorn
    {
        mesh = WorldItems/NormalCan,
        texture = WorldItems/TinnedCorn,
    }
	model CannedHamOpen
    {
        mesh = WorldItems/HamCan_Open,
        texture = WorldItems/TinnedCornedBeef,
    }
	model CannedHam
    {
        mesh = WorldItems/HamCan,
        texture = WorldItems/TinnedCornedBeef,
    }
	model CannedSalmonOpen
    {
        mesh = WorldItems/RoundCan_Open,
        texture = WorldItems/TinnedTuna,
    }
	model CannedSalmon
    {
        mesh = WorldItems/RoundCan,
        texture = WorldItems/TinnedTuna,
    }

	model FireAxe_w
	{
		mesh = WorldItems/FireAxe,
        texture = weapons/2handed/FireAxe,
	}
	model Nightstick_w
	{
		mesh = WorldItems/Nightstick,
        texture = weapons/1handed/NightStick,
	}
	model HuntingKnife_w
	{
		mesh = WorldItems/HuntingKnife,
        texture = weapons/1handed/HuntingKnife,
	}
	model NudieMagazineGround
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineHottiez,
        scale = 0.4,
    }
	model TVMagazineGround
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineTV,
        scale = 0.4,
    }
	model CanOpenMilk
    {
        mesh = WorldItems/NormalCan_Open,
        texture = WorldItems/TinnedCondensedMilk,
    }
	model CanOpenMilk_Static
    {
        mesh = NormalCan_Open_Static,
        texture = WorldItems/TinnedCondensedMilk,
    }
	model CanMixedMilk
    {
        mesh = WorldItems/NormalCan_Open,
        texture = WorldItems/MixedCondensedMilk,
    }
	model CanClosedMilk
    {
        mesh = WorldItems/NormalCan,
        texture = WorldItems/TinnedCondensedMilk,
    }
	model WaterBottleMilk
	{
		mesh = WorldItems/Bottle,
        texture = WorldItems/WaterBottleMilk,
		scale = 0.6,
	}

	model BeerBottle1Hand
    {
        mesh = BeerBottle,
        texture = WorldItems/BeerBottle1,
    }

	model BeerBottle1Hand_Water
    {
        mesh = BeerBottle,
        texture = WorldItems/BeerBottle1_water,
    }

	model BeerBottle2Hand
    {
        mesh = BeerBottle,
        texture = WorldItems/BeerBottle2,
    }

	model BeerBottle2Hand_Water
    {
        mesh = BeerBottle,
        texture = WorldItems/BeerBottle2_water,
    }

	model BeerBottle3Hand
    {
        mesh = BeerBottle,
        texture = WorldItems/BeerBottle3,
    }

	model BeerBottle3Hand_Water
    {
        mesh = BeerBottle,
        texture = WorldItems/BeerBottle3_empty,
    }

	model BeerBottle1
    {
        mesh = WorldItems/BeerBottle_Rus,
        texture = WorldItems/BeerBottle1,
    }

	model BeerBottle1_W
    {
        mesh = WorldItems/BeerBottle_Rus,
        texture = WorldItems/BeerBottle1_water,
    }

	model BeerBottle1_E
    {
        mesh = WorldItems/BeerBottle_Rus,
        texture = WorldItems/BeerBottle1_empty,
    }

	model BeerBottle2
    {
        mesh = WorldItems/BeerBottle_Rus,
        texture = WorldItems/BeerBottle2,
    }

	model BeerBottle2_W
    {
        mesh = WorldItems/BeerBottle_Rus,
        texture = WorldItems/BeerBottle2_water,
    }

	model BeerBottle2_E
    {
        mesh = WorldItems/BeerBottle_Rus,
        texture = WorldItems/BeerBottle2_empty,
    }

	model BeerBottle3
    {
        mesh = WorldItems/BeerBottle_Rus,
        texture = WorldItems/BeerBottle3,
    }

	model BeerBottle3_W
    {
        mesh = WorldItems/BeerBottle_Rus,
        texture = WorldItems/BeerBottle3_water,
    }

	model BeerBottle3_E
    {
        mesh = WorldItems/BeerBottle_Rus,
        texture = WorldItems/BeerBottle3_empty,
    }

	model 100_Rubles
    {
        mesh = WorldItems/Rubles_100,
        texture = WorldItems/Money,
    }
	model 200_Rubles
    {
        mesh = WorldItems/Rubles_200,
        texture = WorldItems/Money,
    }
	model 500_Rubles
    {
        mesh = WorldItems/Rubles_500,
        texture = WorldItems/Money,
    }
	model 1000_Rubles
    {
        mesh = WorldItems/Rubles_1000,
        texture = WorldItems/Money,
    }
	model 5000_Rubles
    {
        mesh = WorldItems/Rubles_5000,
        texture = WorldItems/Money,
    }
	model 10_000_Rubles
    {
        mesh = WorldItems/Rubles_10000,
        texture = WorldItems/Money,
    }
	model 50_000_Rubles
    {
        mesh = WorldItems/Rubles_50000,
        texture = WorldItems/Money,
    }

	model 100_Rubles_Stack
    {
        mesh = WorldItems/StackRubles_100,
        texture = WorldItems/Money,
    }
	model 200_Rubles_Stack
    {
        mesh = WorldItems/StackRubles_200,
        texture = WorldItems/Money,
    }
	model 500_Rubles_Stack
    {
        mesh = WorldItems/StackRubles_500,
        texture = WorldItems/Money,
    }
	model 1000_Rubles_Stack
    {
        mesh = WorldItems/StackRubles_1000,
        texture = WorldItems/Money,
    }
	model 5000_Rubles_Stack
    {
        mesh = WorldItems/StackRubles_5000,
        texture = WorldItems/Money,
    }
	model 10_000_Rubles_Stack
    {
        mesh = WorldItems/StackRubles_10000,
        texture = WorldItems/Money,
    }
	model 50_000_Rubles_Stack
    {
        mesh = WorldItems/StackRubles_50000,
        texture = WorldItems/Money,
    }  
	model GasCan
    {
		mesh = GasCan,
    }

	model GasCan_Ground
    {
        mesh = WorldItems/GasCan,
        texture = GasCan,
    }


---VITAMINS---

    model Vitamins_Ground
    {
        mesh = WorldItems/Vitamins,
        texture = WorldItems/Vitamins,
    }

    model PainKillers_Ground
    {
        mesh = WorldItems/PainKillers,
        texture = WorldItems/PainKillers,
    }

    model SleepingTablets_Ground
    {
        mesh = WorldItems/SleepingTablets,
        texture = WorldItems/SleepingTablets,
    }

    model PillSeduxen
    {
        mesh = WorldItems/SleepingTablets,
        texture = WorldItems/PillSeduxen,
    }

    model Antibiotics
    {
		mesh = WorldItems/Antibiotics,
		texture = WorldItems/Antibiotics,
    }

    model PillAntidepressant
    {
		mesh = WorldItems/PillAntidepressant,
		texture = WorldItems/PillAntidepressant,
    }


        model PopCanDiet
	{
		mesh = PopCanDiet,
                texture = WorldItems/PopCanDiet,
	}

	model PopCanRed
	{
		mesh = PopCanRed,
                texture = WorldItems/PopCanRed,
	}

	model PopCanFizz
        {
                mesh = PopCanRed,
                texture = WorldItems/PopCanFizz,
        }

        model HeadPhones
	{
		mesh = WorldItems/HeadPhones,
		texture = WorldItems/HeadPhones,
		scale = 0.4,
	}

        model Knife
	{
		mesh = Weapons/1Handed/Knife,
                texture = weapons/1handed/Knife,
		attachment world
		{
			offset = 0.0000 0.0900 -0.0100,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

        model Chocolate
	{
		mesh = WorldItems/Chocolate,
		texture = WorldItems/Chocolate,
                scale = 0.3,
	}

        model FlashLight
	{
		mesh = FlashLight,
                texture = FlashLight,
	}

	model HandTorch
        {
                mesh = HandTorch,
        }


    model CigarettePack_Ground
    {
        mesh = WorldItems/CigarettePack,
        texture = WorldItems/CigarettePack,
    }

    model BathTowel
    {
	mesh = WorldItems/BathTowel,
	texture = WorldItems/BathTowel,
        scale = 0.2,
    }

    model BathTowelWet
    {
	mesh = WorldItems/BathTowel,
	texture = WorldItems/BathTowelWet,
        scale = 0.2,
    }

    model AlcoholWipes
    {
	mesh = WorldItems/AlcoholWipes,
	texture = WorldItems/AlcoholWipes,
    }

    *********WHEEL*********

    model Wheel
    {
        mesh = WorldItems/Wheel,
        texture = Vehicles/vehicle_wheel04,
    }

    model NormalWheel
    {
	mesh = WorldItems/NormalWheel,
	texture = Vehicles/vehicle_wheel04,
    }
 
     model HeavyWheel
    {
	mesh = WorldItems/HeavyWheel,
	texture = Vehicles/Vehicle_ZIL_wheel,
    }

    model EliteWheel
    {
	mesh = WorldItems/EliteWheel,
	texture = Vehicles/Vehicle_GAZ24_wheel,
    }

    model CardDeck
    {
	mesh = WorldItems/CardDeck,
	texture = WorldItems/PlayingCards,
	scale = 0.6,
    }

    model Toothpaste
    {
         mesh = WorldItems/Toothpaste,
	 texture = WorldItems/Toothpaste,
	 scale = 0.6,
    }

    model Wallet2
    {
	 mesh = WorldItems/Wallet,
	 texture = WorldItems/Wallet2,
	 scale = 0.4,
    }

        model Gunpowder
	{
		mesh = WorldItems/Gunpowder,
		texture = WorldItems/GunpowderJar,
		scale = 0.4,
	}

        model PipeBomb
	{
		mesh = WorldItems/PipeBomb,
		texture = WorldItems/PipeBomb,
		scale = 0.4,
	}

        model PipeBomb_Ground
	{
		mesh = WorldItems/PipeBomb_GR,
		texture = WorldItems/PipeBomb,
		scale = 0.4,
	}

         model HandAxe
	{
		mesh = Weapons/1Handed/HandAxe,

		attachment world
		{
			offset = 0.0000 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

         model  HandAxe_Ground
	{
		mesh = WorldItems/HandAxe_GR,
		texture = WorldItems/HandAxe,
	}

        model Book
	{
	mesh = WorldItems/Book,
        texture = WorldItems/BookRed,
                
	}
 
        model Book_Ground
        {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookRed,
        scale = 0.4,
        }

        model BookClosedGround
        {
        mesh = WorldItems/BookClosed,
        texture =  WorldItems/BookRed,
        scale = 0.4,
        }

        model HandTorch
	{
	mesh = HandTorch,
        texture = WorldItems/HandTorch,
        scale = 0.4,        
	}

        model HandTorchGround
        {
        mesh = WorldItems/HandTorch,
        texture = HandTorch,
        scale = 0.4,
        }

        model Bandage
	{
		mesh = WorldItems/Bandage,
		texture = WorldItems/Bandages,
		scale = 0.4,
	}

	model BandageDirty
	{
		mesh = WorldItems/Bandage,
		texture = WorldItems/BandagesDirty,
		scale = 0.4,
	}

        model AlcoholBandage
	{
		mesh = WorldItems/Bandage,
		texture = WorldItems/AlcoholBandages,
		scale = 0.4,
	}




}
