module Base
{

fixing Fix Armored Mustang Windshield
	{
	   Require : DeathMustangWindshield3,
	   GlobalItem : BlowTorch=3,
	   ConditionModifier : 1.5,

       Fixer : SheetMetal; MetalWelding=2;Mechanics=2,
       Fixer : SmallSheetMetal=4; MetalWelding=2;Mechanics=2,
	}

fixing Fix Armored Mustang Rear Windshield
	{
	   Require : DeathMustangRearWindshield3,
	   GlobalItem : BlowTorch=3,
	   ConditionModifier : 1.5,

       Fixer : SheetMetal; MetalWelding=2;Mechanics=2,
       Fixer : SmallSheetMetal=4; MetalWelding=2;Mechanics=2,
	}

fixing Fix Armored Mustang Front Window
	{
	   Require : DeathMustangFrontWindow3,
	   GlobalItem : BlowTorch=3,
	   ConditionModifier : 1.5,

       Fixer : SheetMetal; MetalWelding=2;Mechanics=2,
       Fixer : SmallSheetMetal=4; MetalWelding=2;Mechanics=2,
	}

fixing Fix Armored Mustang Rear Window
	{
	   Require : DeathMustangRearWindow3,
	   GlobalItem : BlowTorch=3,
	   ConditionModifier : 1.5,

       Fixer : SheetMetal; MetalWelding=2;Mechanics=2,
       Fixer : SmallSheetMetal=4; MetalWelding=2;Mechanics=2,
	}

fixing Fix Armored Mustang Door
	{
	   Require : DeathMustangDoor3,
	   GlobalItem : BlowTorch=3,
	   ConditionModifier : 1.5,

       Fixer : SheetMetal; MetalWelding=2;Mechanics=2,
       Fixer : SmallSheetMetal=4; MetalWelding=2;Mechanics=2,
	}

fixing Fix Armored Mustang Hood
	{
	   Require : DeathMustangHood3,
	   GlobalItem : BlowTorch=3,
	   ConditionModifier : 1.5,

       Fixer : SheetMetal; MetalWelding=2;Mechanics=2,
       Fixer : SmallSheetMetal=4; MetalWelding=2;Mechanics=2,
	}

fixing Fix Armored Mustang Tires
	{
	   Require : DeathMustangWheel3,
	   GlobalItem : BlowTorch=3,
	   ConditionModifier : 1.5,

       Fixer : OldTire1; MetalWelding=2;Mechanics=2,
       Fixer : NormalTire1; MetalWelding=2;Mechanics=2,
       Fixer : ModernTire1; MetalWelding=2;Mechanics=2,
       Fixer : OldTire2; MetalWelding=2;Mechanics=2,
       Fixer : NormalTire2; MetalWelding=2;Mechanics=2,
       Fixer : ModernTire2; MetalWelding=2;Mechanics=2,
       Fixer : NormalTire3; MetalWelding=2;Mechanics=2,
       Fixer : ModernTire3; MetalWelding=2;Mechanics=2,
       Fixer : OldTire3; MetalWelding=2;Mechanics=2,

	}

fixing Fix Armored Mustang Seat
	{
	   Require : DeathMustangSeat3,
	   GlobalItem : Thread=2,
	   ConditionModifier : 1.5,

       Fixer : LeatherStrips=10; Tailoring=2,

	}


}