PRCZombiesZoneDefinition = ZombiesZoneDefinition or {};

PRCZombiesZoneDefinition.Army = {

	ArmySoldier = {
		name="ArmySoldier",
		chance=30,
		gender="male",
	},	
	ArmySoldierButan = {
		name="ArmySoldierButan",
		chance=20,
		gender="male",
	},	
	ArmySoldierGear = {
		name="ArmySoldierGear",
		chance=15,
		gender="male",
	},
	ArmySoldierButanGear = {
		name="ArmySoldierButanGear",
		chance=10,
		gender="male",
	},
	ArmyKZS = {
		name="ArmyKZS",
		chance=10,
		gender="male",
	},
	ArmySoldierFemale = {
		name="ArmySoldierFemale",
		chance=5,
		gender="female",
	},	
	ArmyOfficer = {
		name="ArmyServiceUniform",
		chance=10,
		gender="male",		
	},
	
}

PRCZombiesZoneDefinition.Police = {

	Police = {
		name="Police",
		chance=50,
	},
	PoliceRiot = {
		name="PoliceRiot",
		chance=5,
		gender="male",
	},	
	OfficeWorkerSkirt = {
		name="OfficeWorkerSkirt",
		chance=20,
		gender="female",
	},
	OfficeWorker = {
		name="OfficeWorker",
		chance=20,
		gender="male",
		beardStyles="null:80",
	},
	
}

PRCZombiesZoneDefinition.Prison = {

	maleChance = 80,
	Doctor = {
		name="Doctor",
		chance=2,
	},
	Inmate = {
		name="Inmate",
		chance=70,
		gender="male",
	},	
	Cook_Generic = {
		name="Cook_Generic",
		chance=4,
		gender="male",
	},	
	Priest = {
		name="Priest",
		chance=4,
		gender="male",
	},
	PrisonGuard = {
		name="PrisonGuard",
		chance=20,
		gender="male",
	},
}

-- total chance can be over 100% we don't care as we'll roll on the totalChance and not a 100 (unlike the specific outfits on top of this)
PRCZombiesZoneDefinition.Default = ZombiesZoneDefinition.Default or {};

table.insert(PRCZombiesZoneDefinition.Default,{name = "DressFloral",  gender="female", chance=5});
table.insert(PRCZombiesZoneDefinition.Default,{name = "TrackSuit_Black", chance=2.5});
table.insert(PRCZombiesZoneDefinition.Default,{name = "TrackSuit_Red", chance=1.5});
table.insert(PRCZombiesZoneDefinition.Default,{name = "TrackSuit_Blue", chance=1.5});
table.insert(PRCZombiesZoneDefinition.Default,{name = "TrackSuit_Gold", chance=1.5});

table.insert(PRCZombiesZoneDefinition.Default,{name = "ArmySoldierGear", chance=0.001});
table.insert(PRCZombiesZoneDefinition.Default,{name = "ArmySoldierButanGear", chance=0.001});
table.insert(PRCZombiesZoneDefinition.Default,{name = "ArmySniper", chance=0.001});
table.insert(PRCZombiesZoneDefinition.Default,{name = "Mafioso", chance=0.009});
table.insert(PRCZombiesZoneDefinition.Default,{name = "MinistrySniper", chance=0.005});
table.insert(PRCZombiesZoneDefinition.Default,{name = "MinistryTactical", chance=0.005});
table.insert(PRCZombiesZoneDefinition.Default,{name = "Spetsnaz", chance=0.005});